move terrain geom to own ode space. Limit range on raycast if includes
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]avinationmerge
parent
a1fcfe8677
commit
3bf7201fd4
|
@ -246,6 +246,9 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
|
|
||||||
public abstract void AddPhysicsActorTaint(PhysicsActor prim);
|
public abstract void AddPhysicsActorTaint(PhysicsActor prim);
|
||||||
|
|
||||||
|
|
||||||
|
public virtual void PrepareSimulation() { }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Perform a simulation of the current physics scene over the given timestep.
|
/// Perform a simulation of the current physics scene over the given timestep.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1325,12 +1325,48 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void SetGeom(IntPtr geom)
|
||||||
|
{
|
||||||
|
prim_geom = geom;
|
||||||
|
//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
|
||||||
|
if (prim_geom != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (m_NoColide)
|
||||||
|
{
|
||||||
|
d.GeomSetCategoryBits(prim_geom, 0);
|
||||||
|
if (m_isphysical)
|
||||||
|
{
|
||||||
|
d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
d.GeomSetCollideBits(prim_geom, 0);
|
||||||
|
d.GeomDisable(prim_geom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
|
||||||
|
d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdatePrimBodyData();
|
||||||
|
_parent_scene.actor_name_map[prim_geom] = this;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_log.Warn("Setting bad Geom");
|
||||||
|
}
|
||||||
|
|
||||||
private bool GetMeshGeom()
|
private bool GetMeshGeom()
|
||||||
{
|
{
|
||||||
IntPtr vertices, indices;
|
IntPtr vertices, indices;
|
||||||
int vertexCount, indexCount;
|
int vertexCount, indexCount;
|
||||||
int vertexStride, triStride;
|
int vertexStride, triStride;
|
||||||
|
|
||||||
|
|
||||||
IMesh mesh = m_mesh;
|
IMesh mesh = m_mesh;
|
||||||
|
|
||||||
if (mesh == null)
|
if (mesh == null)
|
||||||
|
@ -1356,6 +1392,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_mesh = null;
|
m_mesh = null;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IntPtr geo = IntPtr.Zero;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_triMeshData = d.GeomTriMeshDataCreate();
|
_triMeshData = d.GeomTriMeshDataCreate();
|
||||||
|
@ -1363,7 +1402,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
|
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
|
||||||
d.GeomTriMeshDataPreprocess(_triMeshData);
|
d.GeomTriMeshDataPreprocess(_triMeshData);
|
||||||
|
|
||||||
prim_geom = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
|
geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -1380,15 +1419,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_triMeshData = IntPtr.Zero;
|
_triMeshData = IntPtr.Zero;
|
||||||
prim_geom = IntPtr.Zero;
|
|
||||||
|
|
||||||
m_hasOBB = false;
|
m_hasOBB = false;
|
||||||
m_OBBOffset = Vector3.Zero;
|
m_OBBOffset = Vector3.Zero;
|
||||||
m_OBB = _size * 0.5f;
|
m_OBB = _size * 0.5f;
|
||||||
m_physCost = 0.1f;
|
m_physCost = 0.1f;
|
||||||
m_streamCost = 1.0f;
|
m_streamCost = 1.0f;
|
||||||
|
|
||||||
_parent_scene.mesher.ReleaseMesh(mesh);
|
_parent_scene.mesher.ReleaseMesh(mesh);
|
||||||
m_meshState = MeshState.AssetFailed;
|
m_meshState = MeshState.MeshFailed;
|
||||||
m_mesh = null;
|
m_mesh = null;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1397,12 +1436,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// todo
|
// todo
|
||||||
m_streamCost = 1.0f;
|
m_streamCost = 1.0f;
|
||||||
|
|
||||||
|
SetGeom(geo);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateGeom()
|
private void CreateGeom()
|
||||||
{
|
{
|
||||||
IntPtr geo = IntPtr.Zero;
|
|
||||||
bool hasMesh = false;
|
bool hasMesh = false;
|
||||||
|
|
||||||
m_NoColide = false;
|
m_NoColide = false;
|
||||||
|
@ -1418,8 +1458,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_NoColide = true;
|
m_NoColide = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (!hasMesh)
|
if (!hasMesh)
|
||||||
{
|
{
|
||||||
|
IntPtr geo = IntPtr.Zero;
|
||||||
|
|
||||||
if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
|
if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
|
||||||
&& _size.X == _size.Y && _size.Y == _size.Z)
|
&& _size.X == _size.Y && _size.Y == _size.Z)
|
||||||
{ // it's a sphere
|
{ // it's a sphere
|
||||||
|
@ -1447,7 +1490,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
m_physCost = 0.1f;
|
m_physCost = 0.1f;
|
||||||
m_streamCost = 1.0f;
|
m_streamCost = 1.0f;
|
||||||
prim_geom = geo;
|
SetGeom(geo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2740,8 +2783,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void changeAddPhysRep(ODEPhysRepData repData)
|
private void changeAddPhysRep(ODEPhysRepData repData)
|
||||||
{
|
{
|
||||||
_size = repData.size; //??
|
_size = repData.size; //??
|
||||||
|
@ -2763,10 +2804,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (prim_geom != IntPtr.Zero)
|
if (prim_geom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
UpdatePrimBodyData();
|
|
||||||
|
|
||||||
_parent_scene.actor_name_map[prim_geom] = this;
|
|
||||||
|
|
||||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||||
d.Quaternion myrot = new d.Quaternion();
|
d.Quaternion myrot = new d.Quaternion();
|
||||||
myrot.X = _orientation.X;
|
myrot.X = _orientation.X;
|
||||||
|
@ -2774,6 +2811,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.Z;
|
myrot.Z = _orientation.Z;
|
||||||
myrot.W = _orientation.W;
|
myrot.W = _orientation.W;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
}
|
||||||
|
|
||||||
if (!m_isphysical)
|
if (!m_isphysical)
|
||||||
{
|
{
|
||||||
|
@ -2792,7 +2830,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
_parent_scene.m_meshWorker.RequestMesh(repData);
|
_parent_scene.m_meshWorker.RequestMesh(repData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void changePhysRepData(ODEPhysRepData repData)
|
private void changePhysRepData(ODEPhysRepData repData)
|
||||||
{
|
{
|
||||||
|
@ -2835,10 +2872,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (prim_geom != IntPtr.Zero)
|
if (prim_geom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
UpdatePrimBodyData();
|
|
||||||
|
|
||||||
_parent_scene.actor_name_map[prim_geom] = this;
|
|
||||||
|
|
||||||
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
|
||||||
d.Quaternion myrot = new d.Quaternion();
|
d.Quaternion myrot = new d.Quaternion();
|
||||||
myrot.X = _orientation.X;
|
myrot.X = _orientation.X;
|
||||||
|
@ -2846,6 +2879,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.Z;
|
myrot.Z = _orientation.Z;
|
||||||
myrot.W = _orientation.W;
|
myrot.W = _orientation.W;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
}
|
||||||
|
|
||||||
if (m_isphysical)
|
if (m_isphysical)
|
||||||
{
|
{
|
||||||
|
@ -2859,7 +2893,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
else
|
else
|
||||||
MakeBody();
|
MakeBody();
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetInStaticSpace(this);
|
SetInStaticSpace(this);
|
||||||
|
@ -2868,7 +2901,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
resetCollisionAccounting();
|
resetCollisionAccounting();
|
||||||
}
|
|
||||||
|
|
||||||
if ((m_meshState & MeshState.NeedMask) != 0)
|
if ((m_meshState & MeshState.NeedMask) != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -129,7 +129,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
req.length = length;
|
req.length = length;
|
||||||
req.Normal = direction;
|
req.Normal = direction;
|
||||||
req.Origin = position;
|
req.Origin = position;
|
||||||
req.filter = RayFilterFlags.AllPrims;
|
req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land;
|
||||||
|
|
||||||
m_PendingRequests.Enqueue(req);
|
m_PendingRequests.Enqueue(req);
|
||||||
}
|
}
|
||||||
|
@ -261,6 +261,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
|
closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
|
||||||
backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
|
backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
|
||||||
|
|
||||||
|
// current ode land to ray collisions is very bad
|
||||||
|
// so for now limit its range badly
|
||||||
|
|
||||||
|
if (req.length > 30.0f && (CurrentRayFilter & RayFilterFlags.land) != 0)
|
||||||
|
req.length = 30.0f;
|
||||||
|
|
||||||
d.GeomRaySetLength(ray, req.length);
|
d.GeomRaySetLength(ray, req.length);
|
||||||
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
|
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
|
||||||
d.GeomRaySetParams(ray, 0, backfacecull);
|
d.GeomRaySetParams(ray, 0, backfacecull);
|
||||||
|
@ -288,8 +294,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
catflags |= CollisionCategories.Water;
|
catflags |= CollisionCategories.Water;
|
||||||
|
|
||||||
if (catflags != 0)
|
if (catflags != 0)
|
||||||
|
{
|
||||||
|
d.GeomSetCollideBits(ray, (uint)catflags);
|
||||||
doSpaceRay(req);
|
doSpaceRay(req);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// if we select a geom don't use filters
|
// if we select a geom don't use filters
|
||||||
|
@ -314,7 +323,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
///
|
///
|
||||||
|
|
||||||
private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
|
private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
|
||||||
private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
|
// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
|
||||||
|
private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
|
||||||
|
|
||||||
private void doSpaceRay(ODERayRequest req)
|
private void doSpaceRay(ODERayRequest req)
|
||||||
{
|
{
|
||||||
|
@ -323,6 +333,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
|
d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
|
||||||
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
|
if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
|
||||||
d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
|
d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
|
||||||
|
if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
|
||||||
|
d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
|
||||||
|
|
||||||
if (req.callbackMethod is RaycastCallback)
|
if (req.callbackMethod is RaycastCallback)
|
||||||
{
|
{
|
||||||
|
|
|
@ -300,6 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public IntPtr TopSpace; // the global space
|
public IntPtr TopSpace; // the global space
|
||||||
public IntPtr ActiveSpace; // space for active prims
|
public IntPtr ActiveSpace; // space for active prims
|
||||||
public IntPtr StaticSpace; // space for the static things around
|
public IntPtr StaticSpace; // space for the static things around
|
||||||
|
public IntPtr GroundSpace; // space for ground
|
||||||
|
|
||||||
// some speedup variables
|
// some speedup variables
|
||||||
private int spaceGridMaxX;
|
private int spaceGridMaxX;
|
||||||
|
@ -372,6 +373,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// now the major subspaces
|
// now the major subspaces
|
||||||
ActiveSpace = d.HashSpaceCreate(TopSpace);
|
ActiveSpace = d.HashSpaceCreate(TopSpace);
|
||||||
StaticSpace = d.HashSpaceCreate(TopSpace);
|
StaticSpace = d.HashSpaceCreate(TopSpace);
|
||||||
|
GroundSpace = d.HashSpaceCreate(TopSpace);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
@ -381,10 +383,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.HashSpaceSetLevels(TopSpace, -2, 8);
|
d.HashSpaceSetLevels(TopSpace, -2, 8);
|
||||||
d.HashSpaceSetLevels(ActiveSpace, -2, 8);
|
d.HashSpaceSetLevels(ActiveSpace, -2, 8);
|
||||||
d.HashSpaceSetLevels(StaticSpace, -2, 8);
|
d.HashSpaceSetLevels(StaticSpace, -2, 8);
|
||||||
|
d.HashSpaceSetLevels(GroundSpace, 0, 8);
|
||||||
|
|
||||||
// demote to second level
|
// demote to second level
|
||||||
d.SpaceSetSublevel(ActiveSpace, 1);
|
d.SpaceSetSublevel(ActiveSpace, 1);
|
||||||
d.SpaceSetSublevel(StaticSpace, 1);
|
d.SpaceSetSublevel(StaticSpace, 1);
|
||||||
|
d.SpaceSetSublevel(GroundSpace, 1);
|
||||||
|
|
||||||
d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
|
d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
|
||||||
CollisionCategories.Geom |
|
CollisionCategories.Geom |
|
||||||
|
@ -402,6 +406,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
));
|
));
|
||||||
d.GeomSetCollideBits(StaticSpace, 0);
|
d.GeomSetCollideBits(StaticSpace, 0);
|
||||||
|
|
||||||
|
d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
|
||||||
|
d.GeomSetCollideBits(GroundSpace, 0);
|
||||||
|
|
||||||
contactgroup = d.JointGroupCreate(0);
|
contactgroup = d.JointGroupCreate(0);
|
||||||
//contactgroup
|
//contactgroup
|
||||||
|
@ -1210,6 +1216,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
chr.CollidingObj = false;
|
chr.CollidingObj = false;
|
||||||
// do colisions with static space
|
// do colisions with static space
|
||||||
d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback);
|
d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback);
|
||||||
|
// no coll with gnd
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (AccessViolationException)
|
catch (AccessViolationException)
|
||||||
|
@ -1238,7 +1245,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (!prm.m_outbounds)
|
if (!prm.m_outbounds)
|
||||||
{
|
{
|
||||||
if (d.BodyIsEnabled(prm.Body))
|
if (d.BodyIsEnabled(prm.Body))
|
||||||
|
{
|
||||||
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
||||||
|
d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1598,6 +1608,50 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// does all pending changes generated during region load process
|
||||||
|
public override void PrepareSimulation()
|
||||||
|
{
|
||||||
|
lock (OdeLock)
|
||||||
|
{
|
||||||
|
if (world == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
ChangesQueue.Clear();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ODEchangeitem item;
|
||||||
|
|
||||||
|
int donechanges = 0;
|
||||||
|
if (ChangesQueue.Count > 0)
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[ODE] start processing pending actor operations");
|
||||||
|
int tstart = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
|
while (ChangesQueue.Dequeue(out item))
|
||||||
|
{
|
||||||
|
if (item.actor != null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (item.actor is OdeCharacter)
|
||||||
|
((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
|
||||||
|
else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
|
||||||
|
RemovePrimThreadLocked((OdePrim)item.actor);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
|
||||||
|
item.actor.Name, item.what.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
donechanges++;
|
||||||
|
}
|
||||||
|
int time = Util.EnvironmentTickCountSubtract(tstart);
|
||||||
|
m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is our main simulate loop
|
/// This is our main simulate loop
|
||||||
/// It's thread locked by a Mutex in the scene.
|
/// It's thread locked by a Mutex in the scene.
|
||||||
|
@ -1642,16 +1696,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
lock(OdeLock)
|
lock(OdeLock)
|
||||||
{
|
{
|
||||||
if (world == IntPtr.Zero)
|
if (world == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
ChangesQueue.Clear();
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
|
|
||||||
|
|
||||||
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// clear pointer/counter to contacts to pass into joints
|
|
||||||
m_global_contactcount = 0;
|
|
||||||
|
|
||||||
ODEchangeitem item;
|
ODEchangeitem item;
|
||||||
|
|
||||||
|
@ -1683,6 +1731,16 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
|
||||||
|
|
||||||
|
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// clear pointer/counter to contacts to pass into joints
|
||||||
|
m_global_contactcount = 0;
|
||||||
|
|
||||||
|
|
||||||
// Move characters
|
// Move characters
|
||||||
lock (_characters)
|
lock (_characters)
|
||||||
{
|
{
|
||||||
|
@ -1813,10 +1871,47 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
mesher.ExpireReleaseMeshs();
|
mesher.ExpireReleaseMeshs();
|
||||||
m_lastMeshExpire = now;
|
m_lastMeshExpire = now;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// information block running in debug only
|
||||||
/*
|
/*
|
||||||
int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
|
int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
|
||||||
int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
|
int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
|
||||||
|
int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
|
||||||
|
|
||||||
|
int nactivegeoms = 0;
|
||||||
|
int nactivespaces = 0;
|
||||||
|
|
||||||
|
int nstaticgeoms = 0;
|
||||||
|
int nstaticspaces = 0;
|
||||||
|
IntPtr sp;
|
||||||
|
|
||||||
|
for (int i = 0; i < ntopactivegeoms; i++)
|
||||||
|
{
|
||||||
|
sp = d.SpaceGetGeom(ActiveSpace, i);
|
||||||
|
if (d.GeomIsSpace(sp))
|
||||||
|
{
|
||||||
|
nactivespaces++;
|
||||||
|
nactivegeoms += d.SpaceGetNumGeoms(sp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
nactivegeoms++;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < ntopstaticgeoms; i++)
|
||||||
|
{
|
||||||
|
sp = d.SpaceGetGeom(StaticSpace, i);
|
||||||
|
if (d.GeomIsSpace(sp))
|
||||||
|
{
|
||||||
|
nstaticspaces++;
|
||||||
|
nstaticgeoms += d.SpaceGetNumGeoms(sp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
nstaticgeoms++;
|
||||||
|
}
|
||||||
|
|
||||||
int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
|
int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
|
||||||
|
|
||||||
|
int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
|
||||||
int nbodies = d.NTotalBodies;
|
int nbodies = d.NTotalBodies;
|
||||||
int ngeoms = d.NTotalGeoms;
|
int ngeoms = d.NTotalGeoms;
|
||||||
*/
|
*/
|
||||||
|
@ -2113,7 +2208,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
offset, thickness, wrap);
|
offset, thickness, wrap);
|
||||||
|
|
||||||
d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
|
d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
|
||||||
GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1);
|
|
||||||
|
GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
|
||||||
|
|
||||||
if (GroundGeom != IntPtr.Zero)
|
if (GroundGeom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
|
d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
|
||||||
|
@ -2234,12 +2331,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
thickness, wrap);
|
thickness, wrap);
|
||||||
|
|
||||||
// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
|
// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
|
||||||
GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1);
|
GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
|
||||||
if (GroundGeom != IntPtr.Zero)
|
if (GroundGeom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
|
d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
|
||||||
d.GeomSetCollideBits(GroundGeom, 0);
|
d.GeomSetCollideBits(GroundGeom, 0);
|
||||||
|
|
||||||
|
|
||||||
PhysicsActor pa = new NullPhysicsActor();
|
PhysicsActor pa = new NullPhysicsActor();
|
||||||
pa.Name = "Terrain";
|
pa.Name = "Terrain";
|
||||||
pa.PhysicsActorType = (int)ActorTypes.Ground;
|
pa.PhysicsActorType = (int)ActorTypes.Ground;
|
||||||
|
@ -2455,6 +2553,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.GeomDestroy(GroundGeom);
|
d.GeomDestroy(GroundGeom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
RegionTerrain.Clear();
|
RegionTerrain.Clear();
|
||||||
|
|
||||||
if (TerrainHeightFieldHeightsHandlers.Count > 0)
|
if (TerrainHeightFieldHeightsHandlers.Count > 0)
|
||||||
|
|
Loading…
Reference in New Issue