Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>integration
parent
6a69c3ac04
commit
3c03418e06
|
@ -51,10 +51,12 @@ namespace OpenSim.Framework
|
||||||
protected object m_senderObject;
|
protected object m_senderObject;
|
||||||
protected ChatTypeEnum m_type;
|
protected ChatTypeEnum m_type;
|
||||||
protected UUID m_fromID;
|
protected UUID m_fromID;
|
||||||
|
protected UUID m_toID;
|
||||||
|
|
||||||
public OSChatMessage()
|
public OSChatMessage()
|
||||||
{
|
{
|
||||||
m_position = new Vector3();
|
m_position = new Vector3();
|
||||||
|
m_toID = UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -102,6 +104,15 @@ namespace OpenSim.Framework
|
||||||
set { m_from = value; }
|
set { m_from = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The name of the sender (needed for scripts)
|
||||||
|
/// </summary>
|
||||||
|
public string To
|
||||||
|
{
|
||||||
|
get { return m_from; }
|
||||||
|
set { m_from = value; }
|
||||||
|
}
|
||||||
|
|
||||||
#region IEventArgs Members
|
#region IEventArgs Members
|
||||||
|
|
||||||
/// TODO: Sender and SenderObject should just be Sender and of
|
/// TODO: Sender and SenderObject should just be Sender and of
|
||||||
|
@ -131,6 +142,15 @@ namespace OpenSim.Framework
|
||||||
set { m_fromID = value; }
|
set { m_fromID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The single recipient or all if not set.
|
||||||
|
/// </summary>
|
||||||
|
public UUID TargetUUID
|
||||||
|
{
|
||||||
|
get { return m_toID; }
|
||||||
|
set { m_toID = value; }
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||||
{
|
{
|
||||||
string fromName = c.From;
|
string fromName = c.From;
|
||||||
UUID fromID = UUID.Zero;
|
UUID fromID = UUID.Zero;
|
||||||
|
UUID targetID = c.TargetUUID;
|
||||||
string message = c.Message;
|
string message = c.Message;
|
||||||
IScene scene = c.Scene;
|
IScene scene = c.Scene;
|
||||||
Vector3 fromPos = c.Position;
|
Vector3 fromPos = c.Position;
|
||||||
|
@ -221,22 +222,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||||
message = message.Substring(0, 1000);
|
message = message.Substring(0, 1000);
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
|
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
|
||||||
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
|
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
|
||||||
|
|
||||||
HashSet<UUID> receiverIDs = new HashSet<UUID>();
|
HashSet<UUID> receiverIDs = new HashSet<UUID>();
|
||||||
|
|
||||||
foreach (Scene s in m_scenes)
|
foreach (Scene s in m_scenes)
|
||||||
{
|
{
|
||||||
// This should use ForEachClient, but clients don't have a position.
|
if (targetID == UUID.Zero)
|
||||||
// If camera is moved into client, then camera position can be used
|
{
|
||||||
s.ForEachRootScenePresence(
|
// This should use ForEachClient, but clients don't have a position.
|
||||||
delegate(ScenePresence presence)
|
// If camera is moved into client, then camera position can be used
|
||||||
|
s.ForEachRootScenePresence(
|
||||||
|
delegate(ScenePresence presence)
|
||||||
|
{
|
||||||
|
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
|
||||||
|
receiverIDs.Add(presence.UUID);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// This is a send to a specific client eg from llRegionSayTo
|
||||||
|
// no need to check distance etc, jand send is as say
|
||||||
|
ScenePresence presence = s.GetScenePresence(targetID);
|
||||||
|
if (presence != null && !presence.IsChildAgent)
|
||||||
{
|
{
|
||||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
|
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
|
||||||
receiverIDs.Add(presence.UUID);
|
receiverIDs.Add(presence.UUID);
|
||||||
}
|
}
|
||||||
);
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
(scene as Scene).EventManager.TriggerOnChatToClients(
|
(scene as Scene).EventManager.TriggerOnChatToClients(
|
||||||
|
@ -315,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||||
/// precondition</returns>
|
/// precondition</returns>
|
||||||
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
||||||
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
||||||
string message, ChatSourceType src)
|
string message, ChatSourceType src, bool ignoreDistance)
|
||||||
{
|
{
|
||||||
// don't send stuff to child agents
|
// don't send stuff to child agents
|
||||||
if (presence.IsChildAgent) return false;
|
if (presence.IsChildAgent) return false;
|
||||||
|
@ -327,11 +342,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||||
|
|
||||||
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
|
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
|
||||||
|
|
||||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
if (!ignoreDistance)
|
||||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
|
||||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
|
||||||
{
|
{
|
||||||
return false;
|
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||||
|
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||||
|
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
||||||
|
|
|
@ -308,56 +308,56 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
||||||
/// <param name='msg'>
|
/// <param name='msg'>
|
||||||
/// Message.
|
/// Message.
|
||||||
/// </param>
|
/// </param>
|
||||||
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
|
public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg)
|
||||||
{
|
{
|
||||||
error = null;
|
|
||||||
// Is id an avatar?
|
// Is id an avatar?
|
||||||
ScenePresence sp = m_scene.GetScenePresence(target);
|
ScenePresence sp = m_scene.GetScenePresence(target);
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
// Send message to avatar
|
// ignore if a child agent this is restricted to inside one region
|
||||||
|
if (sp.IsChildAgent)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Send message to the avatar.
|
||||||
|
// Channel zero only goes to the avatar
|
||||||
|
// non zero channel messages only go to the attachments
|
||||||
if (channel == 0)
|
if (channel == 0)
|
||||||
{
|
{
|
||||||
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
|
m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
|
||||||
|
|
||||||
if (attachments.Count == 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// Get uuid of attachments
|
|
||||||
List<UUID> targets = new List<UUID>();
|
|
||||||
foreach (SceneObjectGroup sog in attachments)
|
|
||||||
{
|
{
|
||||||
if (!sog.IsDeleted)
|
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||||
targets.Add(sog.UUID);
|
if (attachments.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get uuid of attachments
|
||||||
|
List<UUID> targets = new List<UUID>();
|
||||||
|
foreach (SceneObjectGroup sog in attachments)
|
||||||
|
{
|
||||||
|
if (!sog.IsDeleted)
|
||||||
|
targets.Add(sog.UUID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Need to check each attachment
|
||||||
|
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
|
||||||
|
{
|
||||||
|
if (li.GetHostID().Equals(id))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (targets.Contains(li.GetHostID()))
|
||||||
|
QueueMessage(new ListenerInfo(li, name, id, msg));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Need to check each attachment
|
return;
|
||||||
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
|
|
||||||
{
|
|
||||||
if (li.GetHostID().Equals(id))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (targets.Contains(li.GetHostID()))
|
|
||||||
QueueMessage(new ListenerInfo(li, name, id, msg));
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Need to toss an error here
|
|
||||||
if (channel == 0)
|
|
||||||
{
|
|
||||||
error = "Cannot use llRegionSayTo to message objects on channel 0";
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// No avatar found so look for an object
|
||||||
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
|
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
|
||||||
{
|
{
|
||||||
// Dont process if this message is from yourself!
|
// Dont process if this message is from yourself!
|
||||||
|
@ -375,7 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void QueueMessage(ListenerInfo li)
|
protected void QueueMessage(ListenerInfo li)
|
||||||
|
|
|
@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name='msg'>
|
/// <param name='msg'>
|
||||||
/// Message.
|
/// Message.
|
||||||
/// </param>
|
/// </param>
|
||||||
bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
|
void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Are there any listen events ready to be dispatched?
|
/// Are there any listen events ready to be dispatched?
|
||||||
|
|
|
@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
public partial class Scene
|
public partial class Scene
|
||||||
{
|
{
|
||||||
|
|
||||||
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
|
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
|
||||||
UUID fromID, bool fromAgent, bool broadcast)
|
UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
|
||||||
{
|
{
|
||||||
OSChatMessage args = new OSChatMessage();
|
OSChatMessage args = new OSChatMessage();
|
||||||
|
|
||||||
|
@ -63,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
args.From = fromName;
|
args.From = fromName;
|
||||||
//args.
|
args.TargetUUID = targetID;
|
||||||
|
|
||||||
if (broadcast)
|
if (broadcast)
|
||||||
EventManager.TriggerOnChatBroadcast(this, args);
|
EventManager.TriggerOnChatBroadcast(this, args);
|
||||||
|
@ -71,6 +72,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
EventManager.TriggerOnChatFromWorld(this, args);
|
EventManager.TriggerOnChatFromWorld(this, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
|
||||||
|
UUID fromID, bool fromAgent, bool broadcast)
|
||||||
|
{
|
||||||
|
SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
|
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message"></param>
|
||||||
|
/// <param name="type"></param>
|
||||||
|
/// <param name="fromPos"></param>
|
||||||
|
/// <param name="fromName"></param>
|
||||||
|
/// <param name="fromAgentID"></param>
|
||||||
|
/// <param name="targetID"></param>
|
||||||
|
public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
|
||||||
|
{
|
||||||
|
SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when the client requests a prim.
|
/// Invoked when the client requests a prim.
|
||||||
|
|
|
@ -839,13 +839,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
|
if (channel == ScriptBaseClass.DEBUG_CHANNEL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
UUID TargetID;
|
UUID TargetID;
|
||||||
UUID.TryParse(target, out TargetID);
|
UUID.TryParse(target, out TargetID);
|
||||||
|
|
||||||
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
if (wComm != null)
|
if (wComm != null)
|
||||||
if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
|
wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
|
||||||
LSLError(error);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
||||||
|
|
Loading…
Reference in New Issue