Changed order of checks for local regions when processing

AgentUpdate messages. Should improve throttles and reprioritization
when an avatar is moving.
0.7.1-dev
Mic Bowman 2011-03-04 17:17:53 -08:00
parent 72cb498fd0
commit 3c0d607f45
1 changed files with 6 additions and 16 deletions

View File

@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_localBackend.UpdateAgent(destination, cAgentData);
return m_remoteConnector.UpdateAgent(destination, cAgentData);
}
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_localBackend.UpdateAgent(destination, cAgentData);
return m_remoteConnector.UpdateAgent(destination, cAgentData);
}
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)