Add llGiveInventory() test from object to object where both objects are owned by the same user.

0.7.3-post-fixes
Justin Clark-Casey (justincc) 2012-03-22 22:17:07 +00:00
parent 381517b451
commit 3c13f5c3aa
7 changed files with 146 additions and 7 deletions

View File

@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}", "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions); m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
} }
else
{
m_log.ErrorFormat(
"[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
}
} }
/// <summary> /// <summary>

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@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>null if the item does not exist</returns> /// <returns>null if the item does not exist</returns>
TaskInventoryItem GetInventoryItem(UUID itemId); TaskInventoryItem GetInventoryItem(UUID itemId);
/// <summary>
/// Get all inventory items.
/// </summary>
/// <param name="name"></param>
/// <returns>
/// If there are no inventory items then an empty list is returned.
/// </returns>
List<TaskInventoryItem> GetInventoryItems();
/// <summary> /// <summary>
/// Get inventory items by name. /// Get inventory items by name.
/// </summary> /// </summary>
@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// A list of inventory items with that name. /// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned. /// If no inventory item has that name then an empty list is returned.
/// </returns> /// </returns>
IList<TaskInventoryItem> GetInventoryItems(string name); List<TaskInventoryItem> GetInventoryItems(string name);
/// <summary> /// <summary>
/// Get the scene object referenced by an inventory item. /// Get the scene object referenced by an inventory item.

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@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
/// A list of inventory items with that name. /// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned. /// If no inventory item has that name then an empty list is returned.
/// </returns> /// </returns>
public IList<TaskInventoryItem> GetInventoryItems(string name) public List<TaskInventoryItem> GetInventoryItems(string name)
{ {
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); List<TaskInventoryItem> items = new List<TaskInventoryItem>();
lock (m_items) lock (m_items)
{ {
@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
public List<TaskInventoryItem> GetInventoryItems() public List<TaskInventoryItem> GetInventoryItems()
{ {
List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items) lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values); ret = new List<TaskInventoryItem>(m_items.Values);

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@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Tests
} }
/// <summary> /// <summary>
/// Test MoveTaskInventoryItem where the item has no parent folder assigned. /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// This should place it in the most suitable user folder. /// This should place it in the most suitable user folder.
@ -143,9 +143,11 @@ namespace OpenSim.Region.Framework.Tests
} }
/// <summary> /// <summary>
/// Test MoveTaskInventoryItem where the item has no parent folder assigned. /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
/// </summary> /// </summary>
/// <remarks>
/// This should place it in the most suitable user folder. /// This should place it in the most suitable user folder.
/// </remarks>
[Test] [Test]
public void TestMoveTaskInventoryItemNoParent() public void TestMoveTaskInventoryItemNoParent()
{ {

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@ -0,0 +1,111 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for inventory functions in LSL
/// </summary>
[TestFixture]
public class LSL_ApiInventoryTests
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test giving inventory from an object to an object where both are owned by the same user.
/// </summary>
[Test]
public void TestLlGiveInventorySameOwner()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
m_scene.AddSceneObject(so1);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
m_scene.AddSceneObject(so2);
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(1));
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
}
}

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@ -73,6 +73,18 @@ namespace OpenSim.Server.Handlers.Login
if (requestData != null) if (requestData != null)
{ {
foreach (string key in requestData.Keys)
{
object value = requestData[key];
Console.WriteLine("{0}:{1}", key, value);
if (value is ArrayList)
{
ICollection col = value as ICollection;
foreach (object item in col)
Console.WriteLine(" {0}", item);
}
}
if (requestData.ContainsKey("first") && requestData["first"] != null && if (requestData.ContainsKey("first") && requestData["first"] != null &&
requestData.ContainsKey("last") && requestData["last"] != null && ( requestData.ContainsKey("last") && requestData["last"] != null && (
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) || (requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||

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@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false); server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin); server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
} }
} }
} }