Avatar appearance skeleton
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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// This MUST be a ref type!
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public class AvatarBaseData
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{
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public string PrincipalID;
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public Dictionary<string, string> Data;
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}
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public interface IAvatarData
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{
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AvatarBaseData[] Get(string field, string val);
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bool Store(AvatarBaseData data);
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}
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}
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@ -0,0 +1,79 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AvatarService
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{
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public class AvatarService : AvatarServiceBase, IAvatarService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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public AvatarService(IConfigSource config)
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: base(config)
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{
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m_log.Debug("[AVATAR SERVICE]: Starting avatar service");
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}
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public AvatarData GetAvatar(UUID userID)
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{
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return null;
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}
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public bool SetAvatar(UUID userID, AvatarData avatar)
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{
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return false;
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}
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public bool ResetAvatar(UUID userID)
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{
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return false;
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}
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public bool SetItems(UUID userID, string[] names, string[] values)
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{
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return false;
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}
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public bool RemoveItems(UUID userID, string[] names)
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{
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return false;
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}
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}
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}
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@ -0,0 +1,84 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Base;
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namespace OpenSim.Services.AvatarService
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{
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public class AvatarServiceBase : ServiceBase
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{
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protected IAvatarData m_Database = null;
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public AvatarServiceBase(IConfigSource config)
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: base(config)
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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string realm = "Avatars";
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//
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// Try reading the [DatabaseService] section, if it exists
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//
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IConfig dbConfig = config.Configs["DatabaseService"];
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if (dbConfig != null)
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{
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if (dllName == String.Empty)
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dllName = dbConfig.GetString("StorageProvider", String.Empty);
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if (connString == String.Empty)
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connString = dbConfig.GetString("ConnectionString", String.Empty);
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}
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//
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// [AvatarService] section overrides [DatabaseService], if it exists
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//
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IConfig presenceConfig = config.Configs["AvatarService"];
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if (presenceConfig != null)
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{
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dllName = presenceConfig.GetString("StorageProvider", dllName);
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connString = presenceConfig.GetString("ConnectionString", connString);
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realm = presenceConfig.GetString("Realm", realm);
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}
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//
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// We tried, but this doesn't exist. We can't proceed.
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//
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if (dllName.Equals(String.Empty))
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throw new Exception("No StorageProvider configured");
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m_Database = LoadPlugin<IAvatarData>(dllName, new Object[] { connString, realm });
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if (m_Database == null)
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throw new Exception("Could not find a storage interface in the given module " + dllName);
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}
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}
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}
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@ -44,7 +44,7 @@ namespace OpenSim.Services.PresenceService
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{
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string dllName = String.Empty;
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string connString = String.Empty;
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string realm = "presence";
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string realm = "Presence";
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//
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// Try reading the [DatabaseService] section, if it exists
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31
prebuild.xml
31
prebuild.xml
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Services.AvatarService" path="OpenSim/Services/AvatarService" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Services.Base"/>
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<Reference name="OpenSim.Services.Connectors"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Services.InventoryService" path="OpenSim/Services/InventoryService" type="Library">
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<Configuration name="Debug">
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<Options>
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