fixing TestLandChannel to let it return empty List<ILandObject>() (as

does the real LandChannel), percolating to SceneSetupHelpers.
0.6.8-post-fixes
dr scofield (aka dirk husemann) 2009-10-02 11:26:45 +02:00
parent 2107b67f1b
commit 3c271bf222
2 changed files with 42 additions and 6 deletions

View File

@ -29,6 +29,8 @@ using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Land;
namespace OpenSim.Tests.Common.Mock namespace OpenSim.Tests.Common.Mock
{ {
@ -37,11 +39,45 @@ namespace OpenSim.Tests.Common.Mock
/// </summary> /// </summary>
public class TestLandChannel : ILandChannel public class TestLandChannel : ILandChannel
{ {
public List<ILandObject> ParcelsNearPoint(Vector3 position) { return null; } private Scene m_scene;
public List<ILandObject> AllParcels() { return null; }
public ILandObject GetLandObject(int x, int y) { return null; } public TestLandChannel(Scene scene)
public ILandObject GetLandObject(int localID) { return null; } {
public ILandObject GetLandObject(float x, float y) { return null; } m_scene = scene;
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
return new List<ILandObject>();
}
public List<ILandObject> AllParcels()
{
return new List<ILandObject>();
}
protected ILandObject GetNoLand()
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
}
public ILandObject GetLandObject(int x, int y)
{
return GetNoLand();
}
public ILandObject GetLandObject(int localID)
{
return GetNoLand();
}
public ILandObject GetLandObject(float x, float y)
{
return GetNoLand();
}
public bool IsLandPrimCountTainted() { return false; } public bool IsLandPrimCountTainted() { return false; }
public bool IsForcefulBansAllowed() { return false; } public bool IsForcefulBansAllowed() { return false; }
public void UpdateLandObject(int localID, LandData data) {} public void UpdateLandObject(int localID, LandData data) {}

View File

@ -198,7 +198,7 @@ namespace OpenSim.Tests.Common.Setup
testScene.SetModuleInterfaces(); testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel(); testScene.LandChannel = new TestLandChannel(testScene);
testScene.LoadWorldMap(); testScene.LoadWorldMap();
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();