Format OpenSim.ini.example
Make lines fint in 80x24 terminal for easier readingconnector_plugin
parent
1c42337381
commit
3c2fb77133
|
@ -1,19 +1,23 @@
|
||||||
;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
|
;; This is the main configuration file for OpenSimulator.
|
||||||
;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
|
;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
|
||||||
;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
|
;; If it's named OpenSim.ini.example then you will need to copy it to
|
||||||
|
;; OpenSim.ini first (if that file does not already exist)
|
||||||
;;
|
;;
|
||||||
;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
|
;; If you are copying, then once you have copied OpenSim.ini.example to
|
||||||
;; need to pick an architecture in the [Architecture] section at the end of this file.
|
;; OpenSim.ini you will need to pick an architecture in the [Architecture]
|
||||||
|
;; section at the end of this file.
|
||||||
;;
|
;;
|
||||||
;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
|
;; The settings in this file are in the form "<key> = <value>". For example,
|
||||||
;; in the [Startup] section below.
|
;; save_crashes = false in the [Startup] section below.
|
||||||
;;
|
;;
|
||||||
;; All settings are initially commented out and the default value used, as found in
|
;; All settings are initially commented out and the default value used, as
|
||||||
;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
|
;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
|
||||||
;; and then change the value. This will override the value in OpenSimDefaults.ini
|
;; deleting the initial semicolon (;) and then change the value. This will
|
||||||
|
;; override the value in OpenSimDefaults.ini
|
||||||
;;
|
;;
|
||||||
;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
|
;; If you want to find out what configuration OpenSimulator has finished with
|
||||||
;; files are loaded then type "config show" on the region console command line.
|
;; once all the configuration files are loaded then type "config show" on the
|
||||||
|
;; region console command line.
|
||||||
;;
|
;;
|
||||||
;;
|
;;
|
||||||
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
|
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
|
||||||
|
@ -26,13 +30,16 @@
|
||||||
;; formatted as:
|
;; formatted as:
|
||||||
;; {option} {depends on} {question to ask} {choices} default value
|
;; {option} {depends on} {question to ask} {choices} default value
|
||||||
;; Any text comments following the declaration, up to the next blank line.
|
;; Any text comments following the declaration, up to the next blank line.
|
||||||
;; will be copied to the generated file (NOTE: generation is not yet implemented)
|
;; will be copied to the generated file (NOTE: generation is not yet
|
||||||
|
;; implemented)
|
||||||
|
;;
|
||||||
;; A * in the choices list will allow an empty entry.
|
;; A * in the choices list will allow an empty entry.
|
||||||
;; An empty question will set the default if the dependencies are
|
;; An empty question will set the default if the dependencies are
|
||||||
;; satisfied.
|
;; satisfied.
|
||||||
;;
|
;;
|
||||||
;; ; denotes a commented out option.
|
;; ; denotes a commented out option.
|
||||||
;; Any options added to OpenSim.ini.example should be initially commented out.
|
;; Any options added to OpenSim.ini.example should be initially commented
|
||||||
|
;; out.
|
||||||
|
|
||||||
|
|
||||||
[Startup]
|
[Startup]
|
||||||
|
@ -47,9 +54,12 @@
|
||||||
;# {save_crashes} {} {Save crashes to disk?} {true false} false
|
;# {save_crashes} {} {Save crashes to disk?} {true false} false
|
||||||
;; Set this to true if you want to log crashes to disk
|
;; Set this to true if you want to log crashes to disk
|
||||||
;; this can be useful when submitting bug reports.
|
;; this can be useful when submitting bug reports.
|
||||||
;; However, this will only log crashes within OpenSimulator that cause the entire program to exit
|
;; However, this will only log crashes within OpenSimulator that cause the
|
||||||
;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
|
;; entire program to exit
|
||||||
;; You will need to capture these native stack traces by recording the session log itself.
|
;; It will not log crashes caused by virtual machine failures, which
|
||||||
|
;; includes mono and ODE failures.
|
||||||
|
;; You will need to capture these native stack traces by recording the
|
||||||
|
;; session log itself.
|
||||||
; save_crashes = false
|
; save_crashes = false
|
||||||
|
|
||||||
;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
|
;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
|
||||||
|
@ -88,35 +98,46 @@
|
||||||
; allow_regionless = false
|
; allow_regionless = false
|
||||||
|
|
||||||
;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
|
;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
|
||||||
;; Minimum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMin!).
|
;; Minimum size for non-physical prims. Affects resizing of existing
|
||||||
|
;; prims. This can be overriden in the region config file (as
|
||||||
|
;; NonPhysicalPrimMin!).
|
||||||
; NonPhysicalPrimMin = 0.001
|
; NonPhysicalPrimMin = 0.001
|
||||||
|
|
||||||
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
||||||
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
|
;; Maximum size for non-physical prims. Affects resizing of existing
|
||||||
|
;; prims. This can be overriden in the region config file (as
|
||||||
|
;; NonPhysicalPrimMax!).
|
||||||
; NonPhysicalPrimMax = 256
|
; NonPhysicalPrimMax = 256
|
||||||
|
|
||||||
;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10
|
;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10
|
||||||
;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
|
;; Maximum size where a prim can be physical. Affects resizing of
|
||||||
|
;; existing prims. This can be overriden in the region config file.
|
||||||
; PhysicalPrimMin = 0.01
|
; PhysicalPrimMin = 0.01
|
||||||
|
|
||||||
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
|
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
|
||||||
;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
|
;; Maximum size where a prim can be physical. Affects resizing of
|
||||||
|
;; existing prims. This can be overriden in the region config file.
|
||||||
; PhysicalPrimMax = 10
|
; PhysicalPrimMax = 10
|
||||||
|
|
||||||
;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
|
;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
|
||||||
;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
|
;; If a viewer attempts to rez a prim larger than the non-physical or
|
||||||
|
;; physical prim max, clamp the dimensions to the appropriate maximum
|
||||||
;; This can be overriden in the region config file.
|
;; This can be overriden in the region config file.
|
||||||
; ClampPrimSize = false
|
; ClampPrimSize = false
|
||||||
|
|
||||||
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
|
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
|
||||||
;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
|
;; Maximum number of prims allowable in a linkset. Affects creating new
|
||||||
|
;; linksets. Ignored if less than or equal to zero.
|
||||||
;; This can be overriden in the region config file.
|
;; This can be overriden in the region config file.
|
||||||
; LinksetPrims = 0
|
; LinksetPrims = 0
|
||||||
|
|
||||||
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
|
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
|
||||||
;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
|
;; Allow scripts to keep running when they cross region boundaries, rather
|
||||||
;; This only applies when crossing to a region running in a different simulator.
|
;; than being restarted. State is reloaded on the destination region.
|
||||||
;; For crossings where the regions are on the same simulator the script is always kept running.
|
;; This only applies when crossing to a region running in a different
|
||||||
|
;; simulator.
|
||||||
|
;; For crossings where the regions are on the same simulator the script is
|
||||||
|
;; always kept running.
|
||||||
; AllowScriptCrossing = true
|
; AllowScriptCrossing = true
|
||||||
|
|
||||||
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
|
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
|
||||||
|
@ -186,7 +207,8 @@
|
||||||
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
|
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
|
||||||
;; OpenDynamicsEngine is by some distance the most developed physics engine
|
;; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||||
;; BulletSim is incomplete and experimental but in active development
|
;; BulletSim is incomplete and experimental but in active development
|
||||||
;; basicphysics effectively does not model physics at all, making all objects phantom
|
;; basicphysics effectively does not model physics at all, making all
|
||||||
|
;; objects phantom
|
||||||
;; Default is OpenDynamicsEngine
|
;; Default is OpenDynamicsEngine
|
||||||
; physics = OpenDynamicsEngine
|
; physics = OpenDynamicsEngine
|
||||||
; physics = BulletSim
|
; physics = BulletSim
|
||||||
|
@ -229,8 +251,9 @@
|
||||||
;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
|
;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
|
||||||
;; More control over permissions
|
;; More control over permissions
|
||||||
;; This is definitely not SL!
|
;; This is definitely not SL!
|
||||||
;; Provides a simple control for land owners to give build rights to specific avatars
|
;; Provides a simple control for land owners to give build rights to
|
||||||
;; in publicly accessible parcels that disallow object creation in general.
|
;; specific avatars in publicly accessible parcels that disallow object
|
||||||
|
;; creation in general.
|
||||||
;; Owners specific avatars by adding them to the Access List of the parcel
|
;; Owners specific avatars by adding them to the Access List of the parcel
|
||||||
;; without having to use the Groups feature
|
;; without having to use the Groups feature
|
||||||
; simple_build_permissions = false
|
; simple_build_permissions = false
|
||||||
|
@ -266,11 +289,14 @@
|
||||||
; DrawPrimOnMapTile = true
|
; DrawPrimOnMapTile = true
|
||||||
|
|
||||||
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
|
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
|
||||||
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
|
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
|
||||||
|
;; required
|
||||||
; HttpProxy = "http://proxy.com:8080"
|
; HttpProxy = "http://proxy.com:8080"
|
||||||
|
|
||||||
;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
|
;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
|
||||||
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
|
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
|
||||||
|
;; list of regular expressions for URLs that you don't want to go through
|
||||||
|
;; the proxy.
|
||||||
;; For example, servers inside your firewall.
|
;; For example, servers inside your firewall.
|
||||||
;; Separate patterns with a ';'
|
;; Separate patterns with a ';'
|
||||||
; HttpProxyExceptions = ".mydomain.com;localhost"
|
; HttpProxyExceptions = ".mydomain.com;localhost"
|
||||||
|
@ -289,13 +315,15 @@
|
||||||
; SpawnPointRouting = closest
|
; SpawnPointRouting = closest
|
||||||
|
|
||||||
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
|
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
|
||||||
;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true
|
;; TelehubAllowLandmark allows users with landmarks to override telehub
|
||||||
|
;; routing and land at the landmark coordinates when set to true
|
||||||
;; default is false
|
;; default is false
|
||||||
; TelehubAllowLandmark = false
|
; TelehubAllowLandmark = false
|
||||||
|
|
||||||
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
|
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
|
||||||
;; Bar (|) separated list of viewers which may gain access to the regions.
|
;; Bar (|) separated list of viewers which may gain access to the regions.
|
||||||
;; One can use a substring of the viewer name to enable only certain versions
|
;; One can use a substring of the viewer name to enable only certain
|
||||||
|
;; versions
|
||||||
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
|
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
|
||||||
;; - "Imprudence" has access
|
;; - "Imprudence" has access
|
||||||
;; - "Imprudence 1.3" has access
|
;; - "Imprudence 1.3" has access
|
||||||
|
@ -304,7 +332,8 @@
|
||||||
|
|
||||||
;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
|
;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
|
||||||
;# Bar (|) separated list of viewers which may not gain access to the regions.
|
;# Bar (|) separated list of viewers which may not gain access to the regions.
|
||||||
;; One can use a Substring of the viewer name to disable only certain versions
|
;; One can use a Substring of the viewer name to disable only certain
|
||||||
|
;; versions
|
||||||
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
|
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
|
||||||
;; - "Imprudence" has no access
|
;; - "Imprudence" has no access
|
||||||
;; - "Imprudence 1.3" has no access
|
;; - "Imprudence 1.3" has no access
|
||||||
|
@ -450,7 +479,8 @@
|
||||||
[SimulatorFeatures]
|
[SimulatorFeatures]
|
||||||
|
|
||||||
;# {MapImageServerURI} {} {URL for the map server} {}
|
;# {MapImageServerURI} {} {URL for the map server} {}
|
||||||
; Experimental new information sent in SimulatorFeatures cap for Kokua viewers
|
; Experimental new information sent in SimulatorFeatures cap for Kokua
|
||||||
|
; viewers
|
||||||
; meant to override the MapImage and search server url given at login, and varying
|
; meant to override the MapImage and search server url given at login, and varying
|
||||||
; on a sim-basis.
|
; on a sim-basis.
|
||||||
; Viewers that don't understand it, will ignore it
|
; Viewers that don't understand it, will ignore it
|
||||||
|
|
Loading…
Reference in New Issue