Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.

For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
afrisby
MW 2007-07-15 18:05:41 +00:00
parent a87ebda895
commit 3c326aae99
6 changed files with 30 additions and 25 deletions

View File

@ -213,7 +213,7 @@ namespace OpenSim
StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
LocalWorld = new Scene(udpServer.PacketServer.ClientManager, regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
LocalWorld = new Scene( regionDat, authenBase, commsManager, this.AssetCache, tmpStoreManager, httpServer);
this.m_localWorld.Add(LocalWorld);
udpServer.LocalWorld = LocalWorld;

View File

@ -149,15 +149,13 @@ namespace OpenSim.Region.Environment.Scenes
avatar = null;
}
m_clientManager.ForEachClient(delegate(IClientAPI client)
this.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
if (this.Avatars.ContainsKey(client.AgentId))
if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
{
avatar = this.Avatars[client.AgentId];
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
avatar = this.Avatars[presence.ControllingClient.AgentId];
dis = (int)avatar.Pos.GetDistanceTo(fromPos);
//Console.WriteLine("found avatar at " +dis);
}
switch (type)
@ -166,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
client.SendChatMessage(message, type, fromPos, fromName,
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
@ -174,20 +172,20 @@ namespace OpenSim.Region.Environment.Scenes
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
client.SendChatMessage(message, type, fromPos, fromName,
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
client.SendChatMessage(message, type, fromPos, fromName,
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
client.SendChatMessage(message, type, fromPos, fromName,
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
break;
}

View File

@ -48,6 +48,7 @@ using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
public delegate bool FilterAvatarList(ScenePresence avatar);
public delegate void ForEachScenePresenceDelegate(ScenePresence presence);
public partial class Scene : SceneBase, ILocalStorageReceiver
{
@ -120,14 +121,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
public Scene(RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
{
updateLock = new Mutex(false);
this.authenticateHandler = authen;
this.commsManager = commsMan;
this.storageManager = storeManager;
this.assetCache = assetCach;
m_clientManager = clientManager;
m_regInfo = regInfo;
m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName;
@ -268,9 +268,9 @@ namespace OpenSim.Region.Environment.Scenes
this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
m_clientManager.ForEachClient(delegate(IClientAPI client)
this.ForEachScenePresence(delegate(ScenePresence presence)
{
this.SendLayerData(client);
this.SendLayerData(presence.ControllingClient);
});
foreach (LLUUID UUID in Entities.Keys)
@ -299,9 +299,9 @@ namespace OpenSim.Region.Environment.Scenes
}
this.storageManager.DataStore.StoreTerrain(Terrain.getHeights2DD());
m_clientManager.ForEachClient(delegate(IClientAPI client)
this.ForEachScenePresence(delegate(ScenePresence presence)
{
this.SendLayerData(client);
this.SendLayerData(presence.ControllingClient);
});
foreach (LLUUID UUID in Entities.Keys)
@ -329,9 +329,9 @@ namespace OpenSim.Region.Environment.Scenes
{
/* Dont save here, rely on tainting system instead */
m_clientManager.ForEachClient(delegate(IClientAPI client)
this.ForEachScenePresence(delegate(ScenePresence presence)
{
this.SendLayerData(pointx, pointy, client);
this.SendLayerData(pointx, pointy, presence.ControllingClient);
});
}
}
@ -581,10 +581,10 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence avatar = this.RequestAvatar(agentID);
m_clientManager.ForEachClient(
delegate(IClientAPI client)
this.ForEachScenePresence(
delegate(ScenePresence presence)
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
});
lock (Avatars)
@ -661,6 +661,14 @@ namespace OpenSim.Region.Environment.Scenes
}
return null;
}
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
{
foreach (ScenePresence presence in this.Avatars.Values)
{
whatToDo(presence);
}
}
#endregion

View File

@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class SceneBase : IWorld
{
public Dictionary<LLUUID, EntityBase> Entities;
protected ClientManager m_clientManager;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;

View File

@ -18,8 +18,8 @@ namespace SimpleApp
{
private List<ScenePresence> m_avatars;
public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
: base(clientManager, regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
{
m_avatars = new List<Avatar>();
}

View File

@ -61,7 +61,7 @@ namespace SimpleApp
OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
world.LoadWorldMap();