* Added Java support back into Sugilite (although it still needs a calling host to be added).

Sugilite
Adam Frisby 2007-07-05 00:09:45 +00:00
parent beb3073bec
commit 3c46e5b170
31 changed files with 2241 additions and 157 deletions

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
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EndProject EndProject
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@ -57,6 +57,89 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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@ -1,4 +1,4 @@
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<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,8 +6,7 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon> <ApplicationIcon></ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>OpenSim.Region.Environment</AssemblyName> <AssemblyName>OpenSim.Region.Environment</AssemblyName>
@ -16,11 +15,9 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder> <AppDesignerFolder></AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>OpenSim.Region.Environment</RootNamespace> <RootNamespace>OpenSim.Region.Environment</RootNamespace>
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</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
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@ -31,8 +28,7 @@
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<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
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@ -41,8 +37,7 @@
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@ -51,8 +46,7 @@
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@ -61,36 +55,34 @@
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<Reference Include="Axiom.MathLib.dll"> <Reference Include="Axiom.MathLib.dll" >
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<Reference Include="Db4objects.Db4o.dll"> <Reference Include="Db4objects.Db4o.dll" >
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<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="libsecondlife.dll"> <Reference Include="libsecondlife.dll" >
<HintPath>..\..\..\bin\libsecondlife.dll</HintPath> <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Microsoft.JScript"> <Reference Include="Microsoft.JScript" >
<HintPath>Microsoft.JScript.dll</HintPath> <HintPath>Microsoft.JScript.dll</HintPath>
<Private>False</Private> <Private>False</Private>
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<Reference Include="System"> <Reference Include="System" >
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<Reference Include="System.Data" /> <Reference Include="System.Xml" >
<Reference Include="System.Xml">
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<Private>False</Private> <Private>False</Private>
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<Reference Include="XMLRPC.dll"> <Reference Include="XMLRPC.dll" >
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath> <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
@ -203,16 +195,82 @@
<Compile Include="Scenes\scripting\Script.cs"> <Compile Include="Scenes\scripting\Script.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\ScriptAPI.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\ScriptInfo.cs"> <Compile Include="Scenes\scripting\ScriptInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\ScriptManager.cs"> <Compile Include="Scenes\scripting\ScriptManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs"> <Compile Include="Scenes\scripting\Engines\CSharpEngine\CSharpScriptEngine.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs"> <Compile Include="Scenes\scripting\Engines\JScriptEngine\JScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\ClassInstance.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\ClassRecord.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Heap.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Interpreter.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterLogic.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterMethods.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterReturn.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\MainMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\MethodMemory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Object.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\OpenSimJVM.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Stack.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\StackFrame.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Thread.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\ArrayReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\BaseType.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\ObjectReference.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Byte.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Char.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Float.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Int.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

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@ -28,10 +28,32 @@
<include name="Scenes/ScenePresence.Body.cs" /> <include name="Scenes/ScenePresence.Body.cs" />
<include name="Scenes/ScenePresence.cs" /> <include name="Scenes/ScenePresence.cs" />
<include name="Scenes/scripting/Script.cs" /> <include name="Scenes/scripting/Script.cs" />
<include name="Scenes/scripting/ScriptAPI.cs" />
<include name="Scenes/scripting/ScriptInfo.cs" /> <include name="Scenes/scripting/ScriptInfo.cs" />
<include name="Scenes/scripting/ScriptManager.cs" /> <include name="Scenes/scripting/ScriptManager.cs" />
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> <include name="Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JScriptEngine.cs" /> <include name="Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/ClassInstance.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/ClassRecord.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Heap.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Interpreter.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/MainMemory.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/MethodMemory.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Object.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Stack.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/StackFrame.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Thread.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs" />
<include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using OpenSim.Region.Caches; using OpenSim.Region.Caches;
using OpenSim.Region.Enviorment.Scripting; using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Terrain; using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps; using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.CSharp; using Microsoft.CSharp;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim.Region.Enviorment.Scripting namespace OpenSim.Region.Environment.Scripting
{ {
public class CSharpScriptEngine : IScriptCompiler public class CSharpScriptEngine : IScriptCompiler
{ {

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using Microsoft.JScript; using Microsoft.JScript;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim.Region.Enviorment.Scripting namespace OpenSim.Region.Environment.Scripting
{ {
public class JScriptEngine : IScriptCompiler public class JScriptEngine : IScriptCompiler
{ {

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@ -0,0 +1,45 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class ClassInstance : Object
{
public int size;
public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>();
public ClassInstance()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class ClassRecord
{
private ushort _majorVersion;
private ushort _minorVersion;
private ushort _constantPoolCount;
private ushort _accessFlags;
private ushort _thisClass;
private ushort _supperClass;
private ushort _interfaceCount;
private ushort _fieldCount;
private ushort _methodCount;
//private ushort _attributeCount;
//private string _name;
public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>();
public PoolClass mClass;
public List<PoolItem> _constantsPool = new List<PoolItem>();
private List<MethodInfo> _methodsList = new List<MethodInfo>();
private List<FieldInfo> _fieldList = new List<FieldInfo>();
public ClassRecord()
{
}
public ClassInstance CreateNewInstance()
{
return new ClassInstance();
}
public void LoadClassFromFile(string fileName)
{
Console.WriteLine("loading script " + fileName);
FileStream fs = File.OpenRead(fileName);
this.LoadClassFromBytes(ReadFully(fs));
fs.Close();
}
public void LoadClassFromBytes(byte[] data)
{
int i = 0;
i += 4;
_minorVersion = (ushort)((data[i++] << 8) + data[i++] );
_majorVersion = (ushort)((data[i++] << 8) + data[i++] );
_constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
// Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
for (int count = 0; count < _constantPoolCount -1 ; count++)
{
//read in the constant pool
byte pooltype = data[i++];
//Console.WriteLine("#" +count +": new constant type = " +pooltype);
//Console.WriteLine("start position is: " + i);
switch (pooltype)
{
case 1: //Utf8
ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
// Console.WriteLine("new utf8 type, length is " + uLength);
PoolUtf8 utf8 = new PoolUtf8();
utf8.readValue(data, ref i, uLength);
this._constantsPool.Add(utf8);
break;
case 3: //Int
break;
case 7: //Class
PoolClass pClass = new PoolClass(this);
pClass.readValue(data, ref i);
this._constantsPool.Add(pClass);
break;
case 10: //Method
PoolMethodRef pMeth = new PoolMethodRef(this);
pMeth.readValue(data, ref i);
this._constantsPool.Add(pMeth);
break;
case 12: //NamedType
PoolNamedType pNamed = new PoolNamedType(this);
pNamed.readValue(data, ref i);
this._constantsPool.Add(pNamed);
break;
}
}
_accessFlags = (ushort)((data[i++] << 8) + data[i++] );
_thisClass = (ushort)((data[i++] << 8) + data[i++] );
_supperClass = (ushort)((data[i++] << 8) + data[i++] );
if (this._constantsPool[this._thisClass - 1] is PoolClass)
{
this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
}
_interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
//should now read in the info for each interface
_fieldCount = (ushort)((data[i++] << 8) + data[i++]);
//should now read in the info for each field
_methodCount = (ushort)((data[i++] << 8) + data[i++]);
for (int count = 0; count < _methodCount; count++)
{
MethodInfo methInf = new MethodInfo(this);
methInf.ReadData(data, ref i);
this._methodsList.Add(methInf);
}
}
public void AddMethodsToMemory(MethodMemory memory)
{
for (int count = 0; count < _methodCount; count++)
{
this._methodsList[count].AddMethodCode(memory);
}
}
public bool StartMethod(Thread thread, string methodName)
{
for (int count = 0; count < _methodCount; count++)
{
if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
{
if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
{
//Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
thread.SetPC(this._methodsList[count].CodePointer);
return true;
}
}
}
return false;
}
public void PrintToConsole()
{
Console.WriteLine("Class File:");
Console.WriteLine("Major version: " + _majorVersion);
Console.WriteLine("Minor version: " + _minorVersion);
Console.WriteLine("Pool size: " + _constantPoolCount);
for (int i = 0; i < _constantsPool.Count; i++)
{
this._constantsPool[i].Print();
}
Console.WriteLine("Access flags: " + _accessFlags);
Console.WriteLine("This class: " + _thisClass );
Console.WriteLine("Super class: " + _supperClass);
for (int count = 0; count < _methodCount; count++)
{
Console.WriteLine();
this._methodsList[count].Print();
}
Console.WriteLine("class name is " + this.mClass.Name.Value);
}
public static byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[1024];
using (MemoryStream ms = new MemoryStream())
{
while (true)
{
int read = stream.Read(buffer, 0, buffer.Length);
if (read <= 0)
return ms.ToArray();
ms.Write(buffer, 0, read);
}
}
}
#region nested classes
public class PoolItem
{
public virtual void Print()
{
}
}
public class PoolUtf8 : PoolItem
{
public string Value = "";
public void readValue(byte[] data,ref int pointer , int length)
{
for (int i = 0; i < length; i++)
{
int a =(int) data[pointer++];
if ((a & 0x80) == 0)
{
Value = Value + (char)a;
}
else if ((a & 0x20) == 0)
{
int b = (int) data[pointer++];
Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
}
else
{
int b = (int)data[pointer++];
int c = (int)data[pointer++];
Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
}
}
}
public override void Print()
{
Console.WriteLine("Utf8 type: " + Value);
}
}
private class PoolInt : PoolItem
{
}
public class PoolClass : PoolItem
{
//public string name = "";
public ushort namePointer = 0;
private ClassRecord parent;
public PoolUtf8 Name;
public PoolClass(ClassRecord paren)
{
parent = paren;
}
public void readValue(byte[] data, ref int pointer)
{
namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
}
public override void Print()
{
this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
Console.Write("Class type: " + namePointer);
Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
}
}
public class PoolMethodRef : PoolItem
{
public ushort classPointer = 0;
public ushort nameTypePointer = 0;
public PoolNamedType mNameType;
public PoolClass mClass;
private ClassRecord parent;
public PoolMethodRef(ClassRecord paren)
{
parent = paren;
}
public void readValue(byte[] data, ref int pointer)
{
classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
}
public override void Print()
{
this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
}
}
public class PoolNamedType : PoolItem
{
public ushort namePointer = 0;
public ushort typePointer = 0;
private ClassRecord parent;
public PoolUtf8 Name;
public PoolUtf8 Type;
public PoolNamedType(ClassRecord paren)
{
parent = paren;
}
public void readValue(byte[] data, ref int pointer)
{
namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
}
public override void Print()
{
Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
Console.Write("Named type: " + namePointer + " , " + typePointer );
Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
}
}
//***********************
public class MethodInfo
{
public ushort AccessFlags = 0;
public ushort NameIndex = 0;
public string Name = "";
public ushort DescriptorIndex = 0;
public ushort AttributeCount = 0;
public List<MethodAttribute> Attributes = new List<MethodAttribute>();
private ClassRecord parent;
public int CodePointer = 0;
public MethodInfo(ClassRecord paren)
{
parent = paren;
}
public void AddMethodCode(MethodMemory memory)
{
Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
memory.Methodcount++;
this.CodePointer = memory.NextMethodPC;
memory.NextMethodPC += this.Attributes[0].Code.Length;
}
public void ReadData(byte[] data, ref int pointer)
{
AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
for(int i =0; i< AttributeCount; i++)
{
MethodAttribute attri = new MethodAttribute(this.parent);
attri.ReadData(data, ref pointer);
this.Attributes.Add(attri);
}
}
public void Print()
{
Console.WriteLine("Method Info Struct: ");
Console.WriteLine("AccessFlags: " + AccessFlags);
Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
Console.WriteLine("Attribute Count:" + AttributeCount);
for (int i = 0; i < AttributeCount; i++)
{
this.Attributes[i].Print();
}
}
public class MethodAttribute
{
public ushort NameIndex = 0;
public string Name = "";
public Int32 Length = 0;
//for now only support code attribute
public ushort MaxStack = 0;
public ushort MaxLocals = 0;
public Int32 CodeLength = 0;
public byte[] Code;
public ushort ExceptionTableLength = 0;
public ushort SubAttributeCount = 0;
public List<SubAttribute> SubAttributes = new List<SubAttribute>();
private ClassRecord parent;
public MethodAttribute(ClassRecord paren)
{
parent = paren;
}
public void ReadData(byte[] data, ref int pointer)
{
NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
Code = new byte[CodeLength];
for (int i = 0; i < CodeLength; i++)
{
Code[i] = data[pointer++];
}
ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
for (int i = 0; i < SubAttributeCount; i++)
{
SubAttribute subAttri = new SubAttribute(this.parent);
subAttri.ReadData(data, ref pointer);
this.SubAttributes.Add(subAttri);
}
}
public void Print()
{
Console.WriteLine("Method Attribute: ");
Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
Console.WriteLine("Length: " + Length);
Console.WriteLine("MaxStack: " + MaxStack);
Console.WriteLine("MaxLocals: " + MaxLocals);
Console.WriteLine("CodeLength: " + CodeLength);
for (int i = 0; i < Code.Length; i++)
{
Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
}
Console.WriteLine("SubAttributes: " + SubAttributeCount);
for (int i = 0; i < SubAttributeCount; i++)
{
this.SubAttributes[i].Print();
}
}
public class SubAttribute
{
public ushort NameIndex = 0;
public string Name = "";
public Int32 Length = 0;
public byte[] Data;
private ClassRecord parent;
public SubAttribute(ClassRecord paren)
{
parent = paren;
}
public void ReadData(byte[] data, ref int pointer)
{
NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
Data = new byte[Length];
for (int i = 0; i < Length; i++)
{
Data[i] = data[pointer++];
}
}
public void Print()
{
Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
}
}
}
}
private class InterfaceInfo
{
public void ReadData(byte[] data, ref int i)
{
}
}
private class FieldInfo
{
public void ReadData(byte[] data, ref int i)
{
}
}
private class AttributeInfo
{
public void ReadData(byte[] data, ref int i)
{
}
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class Heap
{
public List<ClassInstance> ClassObjects = new List<ClassInstance>();
public Heap()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM
{
partial class Thread
{
private partial class Interpreter
{
private Thread _mThread;
public Interpreter(Thread parentThread)
{
_mThread = parentThread;
}
public bool Excute()
{
bool run = true;
byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
// Console.WriteLine("opCode is: " + currentOpCode);
bool handled = false;
handled = this.IsLogicOpCode(currentOpCode);
if (!handled)
{
handled = this.IsMethodOpCode(currentOpCode);
}
if (!handled)
{
if (currentOpCode == 172)
{
if (this._mThread.stack.StackFrames.Count > 1)
{
Console.WriteLine("returning int from function");
int retPC1 = this._mThread.currentFrame.ReturnPC;
BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
this._mThread.stack.StackFrames.Pop();
this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
this._mThread.PC = retPC1;
if (bas1 is Int)
{
this._mThread.currentFrame.OpStack.Push((Int)bas1);
}
}
else
{
// Console.WriteLine("No parent function so ending program");
this._mThread.stack.StackFrames.Pop();
run = false;
}
handled = true;
}
if (currentOpCode == 174)
{
if (this._mThread.stack.StackFrames.Count > 1)
{
Console.WriteLine("returning float from function");
int retPC1 = this._mThread.currentFrame.ReturnPC;
BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
this._mThread.stack.StackFrames.Pop();
this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
this._mThread.PC = retPC1;
if (bas1 is Float)
{
this._mThread.currentFrame.OpStack.Push((Float)bas1);
}
}
else
{
// Console.WriteLine("No parent function so ending program");
this._mThread.stack.StackFrames.Pop();
run = false;
}
handled = true;
}
if (currentOpCode == 177)
{
if (this._mThread.stack.StackFrames.Count > 1)
{
Console.WriteLine("returning from function");
int retPC = this._mThread.currentFrame.ReturnPC;
this._mThread.stack.StackFrames.Pop();
this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
this._mThread.PC = retPC;
}
else
{
// Console.WriteLine("No parent function so ending program");
this._mThread.stack.StackFrames.Pop();
run = false;
}
handled = true;
}
}
if (!handled)
{
Console.WriteLine("opcode " + currentOpCode + " not been handled ");
}
return run;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
namespace OpenSim.Scripting.EmbeddedJVM
{
partial class Thread
{
private partial class Interpreter
{
private bool IsLogicOpCode(byte opcode)
{
bool result = false;
switch (opcode)
{
case 2:
Int m_int= new Int();
m_int.mValue = -1;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 3:
m_int= new Int();
m_int.mValue = 0;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 4:
m_int = new Int();
m_int.mValue = 1;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 5:
m_int = new Int();
m_int.mValue = 2;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 6:
m_int = new Int();
m_int.mValue = 3;
this._mThread.currentFrame.OpStack.Push(m_int);
break;
case 7:
m_int = new Int();
m_int.mValue = 4;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 8:
m_int = new Int();
m_int.mValue = 5;
this._mThread.currentFrame.OpStack.Push(m_int);
result = true;
break;
case 11:
Float m_float = new Float();
m_float.mValue = 0.0f;
this._mThread.currentFrame.OpStack.Push(m_float);
result = true;
break;
case 12:
m_float = new Float();
m_float.mValue = 1.0f;
this._mThread.currentFrame.OpStack.Push(m_float);
result = true;
break;
case 13:
m_float = new Float();
m_float.mValue = 2.0f;
this._mThread.currentFrame.OpStack.Push(m_float);
result = true;
break;
case 16:
int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
Int pushInt = new Int();
pushInt.mValue = pushvalue;
this._mThread.currentFrame.OpStack.Push(pushInt);
this._mThread.PC++;
result = true;
break;
case 17:
short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
Int pushInt2 = new Int();
pushInt2.mValue = pushvalue2;
this._mThread.currentFrame.OpStack.Push(pushInt2);
this._mThread.PC += 2;
result = true;
break;
case 23:
short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]));
Float fload = new Float();
if (this._mThread.currentFrame.LocalVariables[findex1] != null)
{
if (this._mThread.currentFrame.LocalVariables[findex1] is Float)
{
fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue;
this._mThread.currentFrame.OpStack.Push(fload);
}
}
this._mThread.PC++;
result = true;
break;
case 26:
if (this._mThread.currentFrame.LocalVariables[0] != null)
{
if (this._mThread.currentFrame.LocalVariables[0] is Int)
{
Int newInt = new Int();
newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
this._mThread.currentFrame.OpStack.Push(newInt);
}
}
result = true;
break;
case 27:
if (this._mThread.currentFrame.LocalVariables[1] != null)
{
if (this._mThread.currentFrame.LocalVariables[1] is Int)
{
Int newInt = new Int();
newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
this._mThread.currentFrame.OpStack.Push(newInt);
}
}
result = true;
break;
case 34:
if (this._mThread.currentFrame.LocalVariables[0] != null)
{
if (this._mThread.currentFrame.LocalVariables[0] is Float)
{
Float newfloat = new Float();
newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
this._mThread.currentFrame.OpStack.Push(newfloat);
}
}
result = true;
break;
case 35:
if (this._mThread.currentFrame.LocalVariables[1] != null)
{
if (this._mThread.currentFrame.LocalVariables[1] is Float)
{
Float newfloat = new Float();
newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
this._mThread.currentFrame.OpStack.Push(newfloat);
}
}
result = true;
break;
case 36:
if (this._mThread.currentFrame.LocalVariables[2] != null)
{
if (this._mThread.currentFrame.LocalVariables[2] is Float)
{
Float newfloat = new Float();
newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
this._mThread.currentFrame.OpStack.Push(newfloat);
}
}
result = true;
break;
case 37:
if (this._mThread.currentFrame.LocalVariables[3] != null)
{
if (this._mThread.currentFrame.LocalVariables[3] is Float)
{
Float newfloat = new Float();
newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
this._mThread.currentFrame.OpStack.Push(newfloat);
}
}
result = true;
break;
case 56:
short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] ));
BaseType fstor = this._mThread.currentFrame.OpStack.Pop();
if (fstor is Float)
{
this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor;
}
this._mThread.PC++;
result = true;
break;
case 59:
BaseType baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Int)
{
this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
}
result = true;
break;
case 60:
baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Int)
{
this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
}
result = true;
break;
case 67:
baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Float)
{
this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
}
result = true;
break;
case 68:
baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Float)
{
this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
}
result = true;
break;
case 69:
baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Float)
{
this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
}
result = true;
break;
case 70:
baset = this._mThread.currentFrame.OpStack.Pop();
if (baset is Float)
{
this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
}
result = true;
break;
case 87:
this._mThread.currentFrame.OpStack.Pop();
result = true;
break;
case 98:
BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
if (bf1 is Float && bf2 is Float)
{
Float nflt = new Float();
nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
this._mThread.currentFrame.OpStack.Push(nflt);
}
result = true;
break;
case 102:
BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
if (bsf1 is Float && bsf2 is Float)
{
Float resf = new Float();
resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
this._mThread.currentFrame.OpStack.Push(resf);
}
result = true;
break;
case 104: //check the order of the two values off the stack is correct
BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
if (bs1 is Int && bs2 is Int)
{
Int nInt = new Int();
nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
this._mThread.currentFrame.OpStack.Push(nInt);
}
result = true;
break;
case 132:
if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
{
if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
{
((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
}
}
this._mThread.PC += 2;
result = true;
break;
case 139:
BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
if (conv1 is Float)
{
Int newconv = new Int();
newconv.mValue = (int)((Float)conv1).mValue;
this._mThread.currentFrame.OpStack.Push(newconv);
}
result = true;
break;
case 149:
BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
if (flcom1 is Float && flcom2 is Float)
{
Int compres = new Int();
if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
{
compres.mValue = -1;
}
else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
{
compres.mValue = 1;
}
else
{
compres.mValue = 0;
}
this._mThread.currentFrame.OpStack.Push(compres);
}
result = true;
break;
case 158:
short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
if (comp1 is Int)
{
if (((Int)comp1).mValue <= 0)
{
this._mThread.PC += -1 + compareoffset1;
}
else
{
this._mThread.PC += 2;
}
}
else
{
this._mThread.PC += 2;
}
result = true;
break;
case 162:
short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
if (bc1 is Int && bc2 is Int)
{
//Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
if (((Int)bc1).mValue >= ((Int)bc2).mValue)
{
// Console.WriteLine("branch compare true , offset is " +compareoffset);
// Console.WriteLine("current PC is " + this._mThread.PC);
this._mThread.PC += -1 + compareoffset;
//Console.WriteLine("new PC is " + this._mThread.PC);
}
else
{
//Console.WriteLine("branch compare false");
this._mThread.PC += 2;
}
}
else
{
this._mThread.PC += 2;
}
result = true;
break;
case 164:
short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
if (bcl1 is Int && bcl2 is Int)
{
//Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
{
// Console.WriteLine("branch compare true , offset is " + compareloffset);
// Console.WriteLine("current PC is " + this._mThread.PC);
this._mThread.PC += -1 + compareloffset;
// Console.WriteLine("new PC is " + this._mThread.PC);
}
else
{
//Console.WriteLine("branch compare false");
this._mThread.PC += 2;
}
}
else
{
this._mThread.PC += 2;
}
result = true;
break;
case 167:
short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
this._mThread.PC += -1 + offset;
result = true;
break;
}
return result;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Types;
namespace OpenSim.Scripting.EmbeddedJVM
{
partial class Thread
{
private partial class Interpreter
{
private bool IsMethodOpCode(byte opcode)
{
bool result = false;
switch (opcode)
{
case 184:
short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
{
string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
string typeparam = "";
string typereturn = "";
int firstbrak = 0;
int secondbrak = 0;
firstbrak = typ.LastIndexOf('(');
secondbrak = typ.LastIndexOf(')');
typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
{
//calling a method in this class
if (typeparam.Length == 0)
{
this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
}
else
{
this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
}
}
else
{
//calling a method of a different class
// OpenSimAPI Class
if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
{
this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null);
}
}
}
else
{
this._mThread.PC += 2;
}
result = true;
break;
}
return result;
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
partial class Thread
{
private partial class Interpreter
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class MainMemory
{
public Heap HeapArea;
public MethodMemory MethodArea;
public MainMemory()
{
MethodArea = new MethodMemory();
HeapArea = new Heap();
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class MethodMemory
{
public byte[] MethodBuffer;
public List<ClassRecord> Classes = new List<ClassRecord>();
public int NextMethodPC = 0;
public int Methodcount = 0;
public MethodMemory()
{
MethodBuffer = new byte[20000];
}
}
}

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@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class Object
{
}
}

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@ -0,0 +1,176 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Environment.Scripting;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class OpenSimJVM : IScript
{
private List<Thread> _threads = new List<Thread>();
private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
private MainMemory _mainMemory;
private System.Threading.Thread compileThread;
ScriptInfo scriptInfo;
public OpenSimJVM()
{
}
public void Initialise(ScriptInfo info)
{
scriptInfo = info;
}
public string getName()
{
return "JVM Scripting Engine";
}
public bool Init(Scene world)
{
Console.WriteLine("Creating OpenSim JVM scripting engine");
_mainMemory = new MainMemory();
Thread.GlobalMemory = this._mainMemory;
Thread.World = world;
compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
compileThread.IsBackground = true;
compileThread.Start();
return true;
}
public string GetName()
{
return "OpenSimJVM";
}
public void LoadScript(string script, string scriptName, uint entityID)
{
Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
CompileInfo comp = new CompileInfo();
comp.entityId = entityID;
comp.script = script;
comp.scriptName = scriptName;
this.CompileScripts.Enqueue(comp);
}
public void CompileScript()
{
while (true)
{
CompileInfo comp = this.CompileScripts.Dequeue();
string script = comp.script;
string scriptName = comp.scriptName;
uint entityID = comp.entityId;
try
{
//need to compile the script into a java class file
//first save it to a java source file
TextWriter tw = new StreamWriter(scriptName + ".java");
tw.WriteLine(script);
tw.Close();
//now compile
System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
// psi.RedirectStandardOutput = true;
psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
psi.UseShellExecute = false;
System.Diagnostics.Process javacomp;
javacomp = System.Diagnostics.Process.Start(psi);
javacomp.WaitForExit();
//now load in class file
ClassRecord class1 = new ClassRecord();
class1.LoadClassFromFile(scriptName + ".class");
class1.PrintToConsole();
//Console.WriteLine();
this._mainMemory.MethodArea.Classes.Add(class1);
class1.AddMethodsToMemory(this._mainMemory.MethodArea);
Thread newThread = new Thread();
this._threads.Add(newThread);
newThread.EntityId = entityID;
newThread.currentClass = class1;
newThread.scriptInfo = scriptInfo;
//now delete the created files
System.IO.File.Delete(scriptName + ".java");
System.IO.File.Delete(scriptName + ".class");
//this.OnFrame();
}
catch (Exception e)
{
Console.WriteLine("exception");
Console.WriteLine(e.StackTrace);
Console.WriteLine(e.Message);
}
}
}
public void OnFrame()
{
for (int i = 0; i < this._threads.Count; i++)
{
if (!this._threads[i].running)
{
this._threads[i].StartMethod("OnFrame");
bool run = true;
while (run)
{
run = this._threads[i].Excute();
}
}
}
}
private class CompileInfo
{
public string script;
public string scriptName;
public uint entityId;
public CompileInfo()
{
}
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class Stack
{
public Stack<StackFrame> StackFrames = new Stack<StackFrame>();
public Stack()
{
}
}
}

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/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
namespace OpenSim.Scripting.EmbeddedJVM
{
public class StackFrame
{
public BaseType[] LocalVariables;
public Stack<BaseType> OpStack = new Stack<BaseType>();
public int ReturnPC = 0;
public ClassRecord CallingClass = null;
public StackFrame()
{
LocalVariables = new BaseType[20];
}
}
}

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@ -0,0 +1,120 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Scripting.EmbeddedJVM.Types;
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Scripting;
namespace OpenSim.Scripting.EmbeddedJVM
{
public partial class Thread
{
// Is this smart?
public static MainMemory GlobalMemory;
public static Scene World;
private int PC = 0;
private Stack stack;
private Interpreter mInterpreter;
public ClassRecord currentClass;
public ClassInstance currentInstance;
private StackFrame currentFrame;
public int excutionCounter = 0;
public bool running = false;
public uint EntityId = 0;
public ScriptInfo scriptInfo;
public Thread()
{
this.mInterpreter = new Interpreter(this);
this.stack = new Stack();
}
public void SetPC(int methodpointer)
{
//Console.WriteLine("Thread PC has been set to " + methodpointer);
PC = methodpointer;
}
public void StartMethod(ClassRecord rec, string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
this.currentClass = rec;
currentClass.StartMethod(this, methName);
}
public void StartMethod( string methName)
{
currentFrame = new StackFrame();
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticVoidMethod(string methName, int returnPC)
{
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentClass.StartMethod(this, methName);
}
public void JumpToStaticParamMethod(string methName, string param, int returnPC)
{
if (param == "I")
{
BaseType bs1 = currentFrame.OpStack.Pop();
currentFrame = new StackFrame();
currentFrame.ReturnPC = returnPC;
this.stack.StackFrames.Push(currentFrame);
currentFrame.LocalVariables[0] = ((Int)bs1);
currentClass.StartMethod(this, methName);
}
if (param == "F")
{
}
}
public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
{
}
public bool Excute()
{
excutionCounter++;
return this.mInterpreter.Excute();
}
}
}

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@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
{
public class ArrayReference :BaseType
{
}
}

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@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
{
public class BaseType : Object
{
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types
{
public class ObjectReference : BaseType
{
public ushort Reference;
public ObjectReference()
{
}
}
}

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@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Byte : BaseType
{
}
}

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@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Char : BaseType
{
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Float : BaseType
{
public float mValue = 0;
public Float()
{
}
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
{
public class Int : BaseType
{
public int mValue = 0;
public Int()
{
}
}
}

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@ -27,7 +27,7 @@
*/ */
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting namespace OpenSim.Region.Environment.Scripting
{ {
public interface IScript public interface IScript
{ {

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scripting
{
// This class is to be used for engines which may not be able to access the Scene directly.
// Scene access is preffered, but obviously not possible on some non-.NET languages.
public class ScriptAPI
{
Scene scene;
public ScriptAPI(Scene world)
{
scene = world;
}
public Object CallMethod(String method, Object[] args)
{
return null;
}
}
}

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@ -28,7 +28,7 @@
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting namespace OpenSim.Region.Environment.Scripting
{ {
/// <summary> /// <summary>
/// Class which provides access to the world /// Class which provides access to the world
@ -44,11 +44,15 @@ namespace OpenSim.Region.Enviorment.Scripting
// The console // The console
public LogBase logger; public LogBase logger;
// API Access
public ScriptAPI api;
public ScriptInfo(Scene scene) public ScriptInfo(Scene scene)
{ {
world = scene; world = scene;
events = world.eventManager; events = world.eventManager;
logger = MainLog.Instance; logger = MainLog.Instance;
api = new ScriptAPI(scene);
} }
} }
} }

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@ -29,7 +29,7 @@ using System.Collections.Generic;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting namespace OpenSim.Region.Environment.Scripting
{ {
public class ScriptManager public class ScriptManager
{ {