Fix bug where llSetPrimMediaParams() reported success but never set the media texture.
We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.0.7.1-dev
parent
b82b0b1677
commit
3c89527b22
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@ -227,15 +227,24 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
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public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
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{
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{
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// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
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CheckFaceParam(part, face);
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CheckFaceParam(part, face);
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if (null == part.Shape.Media)
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if (null == part.Shape.Media)
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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lock (part.Shape.Media)
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lock (part.Shape.Media)
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part.Shape.Media[face] = me;
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part.Shape.Media[face] = me;
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UpdateMediaUrl(part, UUID.Zero);
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UpdateMediaUrl(part, UUID.Zero);
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// Temporary code to fix llSetPrimMediaParams() bug, pending refactoring
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Primitive.TextureEntry te = part.Shape.Textures;
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Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
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teFace.MediaFlags = true;
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part.Shape.Textures = te;
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part.ScheduleFullUpdate();
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part.ScheduleFullUpdate();
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part.TriggerScriptChangedEvent(Changed.MEDIA);
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part.TriggerScriptChangedEvent(Changed.MEDIA);
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}
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}
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@ -333,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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}
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// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
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// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
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//
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// for (int i = 0; i < omu.FaceMedia.Length; i++)
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// for (int i = 0; i < omu.FaceMedia.Length; i++)
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// {
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// {
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// MediaEntry me = omu.FaceMedia[i];
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// MediaEntry me = omu.FaceMedia[i];
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@ -380,6 +389,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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}
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else
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else
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{
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{
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// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
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// We need to go through the media textures one at a time to make sure that we have permission
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// We need to go through the media textures one at a time to make sure that we have permission
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// to change them
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// to change them
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