Set svn:eol-style and svn:ignore.

afrisby
Jeff Ames 2007-12-31 12:00:40 +00:00
parent fefb00bc91
commit 3c9505199a
7 changed files with 781 additions and 781 deletions

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@ -1,25 +1,25 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Grid.ScriptServer
{
public class RemotingObject : MarshalByRefObject
{
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
// Expose ScriptEngine directly for now ... this is not very secure :)
// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
/// <summary>
/// Receives calls from remote grids.
/// </summary>
/// <returns></returns>
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine GetScriptEngine()
{
return ScriptEngine;
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Grid.ScriptServer
{
public class RemotingObject : MarshalByRefObject
{
// This object will be exposed over remoting. It is a singleton, so it exists only in as one instance.
// Expose ScriptEngine directly for now ... this is not very secure :)
// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
/// <summary>
/// Receives calls from remote grids.
/// </summary>
/// <returns></returns>
public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine GetScriptEngine()
{
return ScriptEngine;
}
}
}

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@ -1,28 +1,28 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace OpenSim.Grid.ScriptServer
{
class RemotingServer
{
public void CreateServer(int port, string instanceName)
{
// Create an instance of a channel
TcpChannel channel = new TcpChannel(port);
ChannelServices.RegisterChannel(channel, true);
// Register as an available service with the name HelloWorld
RemotingConfiguration.RegisterWellKnownServiceType(
typeof(RemotingObject),
instanceName,
WellKnownObjectMode.Singleton);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace OpenSim.Grid.ScriptServer
{
class RemotingServer
{
public void CreateServer(int port, string instanceName)
{
// Create an instance of a channel
TcpChannel channel = new TcpChannel(port);
ChannelServices.RegisterChannel(channel, true);
// Register as an available service with the name HelloWorld
RemotingConfiguration.RegisterWellKnownServiceType(
typeof(RemotingObject),
instanceName,
WellKnownObjectMode.Singleton);
}
}
}

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@ -1,57 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
public static class Common
{
public static bool debug = true;
public static ScriptEngine mySE;
// This class just contains some static log stuff used for debugging.
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
public static class Common
{
public static bool debug = true;
public static ScriptEngine mySE;
// This class just contains some static log stuff used for debugging.
//public delegate void SendToDebugEventDelegate(string Message);
//public delegate void SendToLogEventDelegate(string Message);
//static public event SendToDebugEventDelegate SendToDebugEvent;
//static public event SendToLogEventDelegate SendToLogEvent;
public static void SendToDebug(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
public static void SendToLog(string Message)
{
//if (Debug == true)
mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
}
}
}

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@ -1,473 +1,473 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptServer;
using OpenSim.Region.ScriptEngine.DotNetEngine;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// Handles events from OpenSim. Uses RemoteServer to send commands.
/// </summary>
[Serializable]
internal class EventManager
{
System.Collections.Generic.Dictionary<uint, RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
remoteScript.Add(localID, obj);
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void state_exit(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void timer(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void listen(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void on_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void no_sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void control(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void money(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void email(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void not_at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void not_at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void run_time_permissions(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void changed(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void attach(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void dataserver(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void link_message(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void moving_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void moving_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void object_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void remote_data(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void http_response(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptServer;
using OpenSim.Region.ScriptEngine.DotNetEngine;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// Handles events from OpenSim. Uses RemoteServer to send commands.
/// </summary>
[Serializable]
internal class EventManager
{
System.Collections.Generic.Dictionary<uint, RemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, OpenSim.Grid.ScriptServer.RemotingObject>();
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
//myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
remoteScript.Add(localID, obj);
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void state_exit(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void touch_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void land_collision_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void timer(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void listen(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void on_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void no_sensor(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void control(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void money(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void email(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void not_at_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void not_at_rot_target(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void run_time_permissions(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void changed(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void attach(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void dataserver(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void link_message(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void moving_start(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void moving_end(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void object_rez(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void remote_data(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
public void http_response(uint localID, LLUUID itemID)
{
try
{
remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
}
catch (System.NullReferenceException)
{
OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
}
}
}
}

View File

@ -1,38 +1,38 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

View File

@ -1,58 +1,58 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
class RemoteServer
{
// Handles connections to servers
// Create and returns server object
public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
{
// Create a channel for communicating w/ the remote object
// Notice no port is specified on the client
TcpChannel chan = new TcpChannel();
try
{
ChannelServices.RegisterChannel(chan, true);
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
}
try
{
// Create an instance of the remote object
OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
typeof(OpenSim.Grid.ScriptServer.RemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
// Use the object
if (obj.Equals(null))
{
System.Console.WriteLine("Error: unable to locate server");
}
else
{
return obj;
}
}
catch (System.Net.Sockets.SocketException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
return null;
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
class RemoteServer
{
// Handles connections to servers
// Create and returns server object
public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
{
// Create a channel for communicating w/ the remote object
// Notice no port is specified on the client
TcpChannel chan = new TcpChannel();
try
{
ChannelServices.RegisterChannel(chan, true);
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
}
try
{
// Create an instance of the remote object
OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
typeof(OpenSim.Grid.ScriptServer.RemotingObject),
"tcp://" + hostname + ":" + port + "/DotNetEngine");
// Use the object
if (obj.Equals(null))
{
System.Console.WriteLine("Error: unable to locate server");
}
else
{
return obj;
}
}
catch (System.Net.Sockets.SocketException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
catch (System.Runtime.Remoting.RemotingException)
{
System.Console.WriteLine("Error: unable to connect to server");
}
return null;
}
}
}

View File

@ -1,106 +1,106 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// This is the root object for RemoteServer. Objects access each other trough this class.
/// </summary>
///
[Serializable]
public class ScriptEngine : IRegionModule
{
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
private LogBase m_log;
public ScriptEngine()
{
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
// Create all objects we'll be using
m_EventManager = new EventManager(this);
m_RemoteServer = new RemoteServer();
m_RemoteServer.Connect("localhost", 1234);
}
public void Shutdown()
{
// We are shutting down
}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LSLScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/* Original code: Tedd Hansen */
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// This is the root object for RemoteServer. Objects access each other trough this class.
/// </summary>
///
[Serializable]
public class ScriptEngine : IRegionModule
{
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
private LogBase m_log;
public ScriptEngine()
{
Common.mySE = this;
}
public LogBase Log
{
get { return m_log; }
}
public void InitializeEngine(Scene Sceneworld, LogBase logger)
{
World = Sceneworld;
m_log = logger;
Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
// Create all objects we'll be using
m_EventManager = new EventManager(this);
m_RemoteServer = new RemoteServer();
m_RemoteServer.Connect("localhost", 1234);
}
public void Shutdown()
{
// We are shutting down
}
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
InitializeEngine(scene, MainLog.Instance);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LSLScriptingModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}