simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
parent
60d68ee312
commit
3c9b7f2c0c
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@ -484,45 +484,91 @@ namespace OpenSim.Region.Framework.Scenes
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writer = null;
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}
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private int XRint(XmlTextReader reader, string name)
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XmlTextReader reader;
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private int XRint()
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{
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return reader.ReadElementContentAsInt(name, String.Empty);
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return reader.ReadElementContentAsInt();
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}
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private float XRfloat(XmlTextReader reader, string name)
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private float XRfloat()
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{
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return reader.ReadElementContentAsFloat(name, String.Empty);
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return reader.ReadElementContentAsFloat();
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}
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public Vector3 XRvector(XmlTextReader reader, string name)
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public Vector3 XRvector()
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{
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Vector3 vec;
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reader.ReadStartElement(name);
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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reader.ReadStartElement();
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vec.X = reader.ReadElementContentAsFloat();
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vec.Y = reader.ReadElementContentAsFloat();
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vec.Z = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return vec;
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}
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public Quaternion XRquat(XmlTextReader reader, string name)
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public Quaternion XRquat()
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{
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Quaternion q;
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reader.ReadStartElement(name);
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q.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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q.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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q.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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q.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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reader.ReadStartElement();
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q.X = reader.ReadElementContentAsFloat();
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q.Y = reader.ReadElementContentAsFloat();
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q.Z = reader.ReadElementContentAsFloat();
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q.W = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return q;
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}
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public void FromXml2(XmlTextReader reader, out bool errors)
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public static bool EReadProcessors(
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Dictionary<string, Action> processors,
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XmlTextReader xtr)
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{
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bool errors = false;
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string nodeName = string.Empty;
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while (xtr.NodeType != XmlNodeType.EndElement)
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{
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nodeName = xtr.Name;
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
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Action p = null;
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if (processors.TryGetValue(xtr.Name, out p))
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{
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
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try
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{
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p();
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}
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catch (Exception e)
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{
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errors = true;
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if (xtr.NodeType == XmlNodeType.EndElement)
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xtr.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
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xtr.ReadOuterXml(); // ignore
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}
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}
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return errors;
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}
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public void FromXml2(XmlTextReader _reader, out bool errors)
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{
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errors = false;
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reader = _reader;
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Dictionary<string, Action<VehicleData, XmlTextReader>> m_VehicleXmlProcessors
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= new Dictionary<string, Action<VehicleData, XmlTextReader>>();
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Dictionary<string, Action> m_VehicleXmlProcessors
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= new Dictionary<string, Action>();
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m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
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m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
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@ -568,135 +614,129 @@ namespace OpenSim.Region.Framework.Scenes
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reader.ReadStartElement("Vehicle", String.Empty);
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errors = ExternalRepresentationUtils.ExecuteReadProcessors(
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vd,
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errors = EReadProcessors(
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m_VehicleXmlProcessors,
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reader,
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(o, nodeName, e)
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=>
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{
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}
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);
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reader);
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reader.ReadEndElement();
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reader = null;
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}
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private void ProcessXR_type(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_type()
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{
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vd.m_type = (Vehicle)XRint(reader, "TYPE");
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vd.m_type = (Vehicle)XRint();
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}
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private void ProcessXR_flags(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_flags()
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{
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vd.m_flags = (VehicleFlag)XRint(reader, "FLAGS");
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vd.m_flags = (VehicleFlag)XRint();
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}
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// Linear properties
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private void ProcessXR_linearMotorDirection(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearMotorDirection()
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{
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vd.m_linearMotorDirection = XRvector(reader, "LMDIR");
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vd.m_linearMotorDirection = XRvector();
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}
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private void ProcessXR_linearFrictionTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearFrictionTimescale()
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{
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vd.m_linearFrictionTimescale = XRvector(reader, "LMFTIME");
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vd.m_linearFrictionTimescale = XRvector();
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}
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private void ProcessXR_linearMotorDecayTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearMotorDecayTimescale()
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{
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vd.m_linearMotorDecayTimescale = XRfloat(reader, "LMDTIME");
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vd.m_linearMotorDecayTimescale = XRfloat();
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}
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private void ProcessXR_linearMotorTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearMotorTimescale()
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{
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vd.m_linearMotorTimescale = XRfloat(reader, "LMTIME");
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vd.m_linearMotorTimescale = XRfloat();
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}
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private void ProcessXR_linearMotorOffset(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearMotorOffset()
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{
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vd.m_linearMotorOffset = XRvector(reader, "LMOFF");
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vd.m_linearMotorOffset = XRvector();
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}
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//Angular properties
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private void ProcessXR_angularMotorDirection(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularMotorDirection()
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{
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vd.m_angularMotorDirection = XRvector(reader, "AMDIR");
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vd.m_angularMotorDirection = XRvector();
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}
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private void ProcessXR_angularMotorTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularMotorTimescale()
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{
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vd.m_angularMotorTimescale = XRfloat(reader, "AMTIME");
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vd.m_angularMotorTimescale = XRfloat();
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}
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private void ProcessXR_angularMotorDecayTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularMotorDecayTimescale()
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{
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vd.m_angularMotorDecayTimescale = XRfloat(reader, "AMDTIME");
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vd.m_angularMotorDecayTimescale = XRfloat();
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}
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private void ProcessXR_angularFrictionTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularFrictionTimescale()
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{
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vd.m_angularFrictionTimescale = XRvector(reader, "AMFTIME");
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vd.m_angularFrictionTimescale = XRvector();
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}
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//Deflection properties
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private void ProcessXR_angularDeflectionEfficiency(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularDeflectionEfficiency()
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{
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vd.m_angularDeflectionEfficiency = XRfloat(reader, "ADEFF");
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vd.m_angularDeflectionEfficiency = XRfloat();
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}
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private void ProcessXR_angularDeflectionTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_angularDeflectionTimescale()
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{
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vd.m_angularDeflectionTimescale = XRfloat(reader, "ADTIME");
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vd.m_angularDeflectionTimescale = XRfloat();
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}
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private void ProcessXR_linearDeflectionEfficiency(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearDeflectionEfficiency()
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{
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vd.m_linearDeflectionEfficiency = XRfloat(reader, "LDEFF");
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vd.m_linearDeflectionEfficiency = XRfloat();
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}
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private void ProcessXR_linearDeflectionTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_linearDeflectionTimescale()
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{
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vd.m_linearDeflectionTimescale = XRfloat(reader, "LDTIME");
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vd.m_linearDeflectionTimescale = XRfloat();
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}
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//Banking properties
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private void ProcessXR_bankingEfficiency(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_bankingEfficiency()
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{
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vd.m_bankingEfficiency = XRfloat(reader, "BEFF");
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vd.m_bankingEfficiency = XRfloat();
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}
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private void ProcessXR_bankingMix(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_bankingMix()
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{
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vd.m_bankingMix = XRfloat(reader, "BMIX");
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vd.m_bankingMix = XRfloat();
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}
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private void ProcessXR_bankingTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_bankingTimescale()
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{
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vd.m_bankingTimescale = XRfloat(reader, "BTIME");
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vd.m_bankingTimescale = XRfloat();
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}
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//Hover and Buoyancy properties
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private void ProcessXR_VhoverHeight(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_VhoverHeight()
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{
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vd.m_VhoverHeight = XRfloat(reader, "HHEI");
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vd.m_VhoverHeight = XRfloat();
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}
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private void ProcessXR_VhoverEfficiency(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_VhoverEfficiency()
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{
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vd.m_VhoverEfficiency = XRfloat(reader, "HEFF");
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vd.m_VhoverEfficiency = XRfloat();
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}
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private void ProcessXR_VhoverTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_VhoverTimescale()
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{
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vd.m_VhoverTimescale = XRfloat(reader, "HTIME");
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vd.m_VhoverTimescale = XRfloat();
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}
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private void ProcessXR_VehicleBuoyancy(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_VehicleBuoyancy()
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{
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vd.m_VehicleBuoyancy = XRfloat(reader, "VBUO");
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vd.m_VehicleBuoyancy = XRfloat();
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}
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//Attractor properties
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private void ProcessXR_verticalAttractionEfficiency(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_verticalAttractionEfficiency()
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{
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vd.m_verticalAttractionEfficiency = XRfloat(reader, "VAEFF");
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vd.m_verticalAttractionEfficiency = XRfloat();
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}
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private void ProcessXR_verticalAttractionTimescale(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_verticalAttractionTimescale()
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{
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vd.m_verticalAttractionTimescale = XRfloat(reader, "VATIME");
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vd.m_verticalAttractionTimescale = XRfloat();
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}
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private void ProcessXR_referenceFrame(VehicleData obj, XmlTextReader reader)
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private void ProcessXR_referenceFrame()
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{
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vd.m_referenceFrame = XRquat(reader, "REF_FRAME");
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vd.m_referenceFrame = XRquat();
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}
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}
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}
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