* Changed a recursive BeginRobustReceive loop to a flat while loop to avoid lethal stack overflows.
parent
e694e1a657
commit
3cb06cc4cc
|
@ -290,10 +290,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// automatically dealt with until the next set of valid UDP data is received.
|
||||
/// </summary>
|
||||
private void BeginRobustReceive()
|
||||
{
|
||||
bool done = false;
|
||||
|
||||
while (!done)
|
||||
{
|
||||
try
|
||||
{
|
||||
BeginReceive();
|
||||
done = true;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
|
@ -301,22 +306,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Reset connection and get next UDP packet off the buffer
|
||||
// If the UDP packet is part of the same stream, this will happen several hundreds of times before
|
||||
// the next set of UDP data is for a valid client.
|
||||
ResetServerEndPoint(e);
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the server endpoint
|
||||
/// </summary>
|
||||
/// <param name="e">
|
||||
/// The exception that has triggered the reset. Can be null if there was no exception.
|
||||
/// </param>
|
||||
private void ResetServerEndPoint(Exception e)
|
||||
{
|
||||
try
|
||||
{
|
||||
CloseCircuit(e);
|
||||
|
@ -324,13 +314,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
catch (Exception e2)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CLIENT]: Exception thrown when trying to close the circuit for {0} - {1}", reusedEpSender, e2);
|
||||
"[CLIENT]: Exception thrown when trying to close the circuit for {0} - {1}", reusedEpSender,
|
||||
e2);
|
||||
}
|
||||
}
|
||||
catch (ObjectDisposedException)
|
||||
{
|
||||
m_log.Info(
|
||||
"[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
|
||||
|
||||
// ENDLESS LOOP ON PURPOSE!
|
||||
// We need to purge the UDP stream of crap from the client that disconnected nastily or the UDP server will die
|
||||
// The only way to do that is to BeginRobustReceive again!
|
||||
BeginRobustReceive();
|
||||
done = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue