Minor changes to commented text in bin/OpenSim.ini.example
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@ -141,7 +141,7 @@
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;; The XML here has the same format as it does on the filesystem
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;; The XML here has the same format as it does on the filesystem
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;; (including the <Root> tag), except that everything is also enclosed
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;; (including the <Root> tag), except that everything is also enclosed
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;; in a <Regions> tag.
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;; in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; regionload_webserver_url = "http://example.com/regions.xml"
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;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
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;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
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;; Allow the simulator to start up if there are no region configuration available
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;; Allow the simulator to start up if there are no region configuration available
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@ -289,8 +289,8 @@
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;; SpawnPointRouting adjusts the landing for incoming avatars.
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;; SpawnPointRouting adjusts the landing for incoming avatars.
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;; "closest" will place the avatar at the SpawnPoint located in the closest
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;; "closest" will place the avatar at the SpawnPoint located in the closest
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;; available spot to the destination (typically map click/landmark).
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;; available spot to the destination (typically map click/landmark).
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;; "random" will place the avatar on a randomly selected spawnpoint;
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;; "random" will place the avatar on a randomly selected spawnpoint.
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;; "sequence" will place the avatar on the next sequential SpawnPoint
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;; "sequence" will place the avatar on the next sequential SpawnPoint.
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; SpawnPointRouting = closest
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; SpawnPointRouting = closest
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;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
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;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
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@ -367,8 +367,8 @@
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; TexturePrimSize = 48
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; TexturePrimSize = 48
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;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
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;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
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;; Attempt to render meshes and sculpties on the map
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;; Attempt to render meshes and sculpties on the map.
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; RenderMeshes = false;
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; RenderMeshes = false
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[Permissions]
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[Permissions]
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@ -550,7 +550,7 @@
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;; web server
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;; web server
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; user_agent = "OpenSim LSL (Mozilla Compatible)"
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; user_agent = "OpenSim LSL (Mozilla Compatible)"
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;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
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;; The following 3 variables are for HTTP Basic Authentication for the Robust services.
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;; Use this if your central services in port 8003 need to be accessible on the Internet
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;; Use this if your central services in port 8003 need to be accessible on the Internet
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;; but you want to protect them from unauthorized access. The username and password
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;; but you want to protect them from unauthorized access. The username and password
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;; here need to match the ones in the Robust service configuration.
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;; here need to match the ones in the Robust service configuration.
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@ -615,7 +615,6 @@
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[SimulatorFeatures]
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[SimulatorFeatures]
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;# {SearchServerURI} {} {URL of the search server} {}
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;# {SearchServerURI} {} {URL of the search server} {}
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;; Optional. If given this serves the same purpose as the grid wide
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;; Optional. If given this serves the same purpose as the grid wide
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;; [LoginServices] SearchURL setting and will override that where
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;; [LoginServices] SearchURL setting and will override that where
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@ -672,7 +671,7 @@
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;; For standalones, this is the storage dll.
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;; For standalones, this is the storage dll.
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; StorageProvider = OpenSim.Data.MySQL.dll
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; StorageProvider = OpenSim.Data.MySQL.dll
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;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
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;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} None
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;; Mute list handler (not yet implemented). MUST BE SET to allow offline
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;; Mute list handler (not yet implemented). MUST BE SET to allow offline
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;; messages to work
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;; messages to work
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; MuteListModule = MuteListModule
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; MuteListModule = MuteListModule
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[MediaOnAPrim]
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[MediaOnAPrim]
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;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
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;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
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;; Enable media on a prim facilities
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;; Enable media on a prim facilities
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; Enabled = true;
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; Enabled = true
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[NPC]
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[NPC]
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