Minor changes to commented text in bin/OpenSim.ini.example

0.9.0-post-fixes
Kevin Cozens 2017-05-22 11:10:39 -04:00
parent 0ac6b74c5e
commit 3cddfddc3f
1 changed files with 8 additions and 9 deletions

View File

@ -141,7 +141,7 @@
;; The XML here has the same format as it does on the filesystem ;; The XML here has the same format as it does on the filesystem
;; (including the <Root> tag), except that everything is also enclosed ;; (including the <Root> tag), except that everything is also enclosed
;; in a <Regions> tag. ;; in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml"; ; regionload_webserver_url = "http://example.com/regions.xml"
;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
;; Allow the simulator to start up if there are no region configuration available ;; Allow the simulator to start up if there are no region configuration available
@ -289,8 +289,8 @@
;; SpawnPointRouting adjusts the landing for incoming avatars. ;; SpawnPointRouting adjusts the landing for incoming avatars.
;; "closest" will place the avatar at the SpawnPoint located in the closest ;; "closest" will place the avatar at the SpawnPoint located in the closest
;; available spot to the destination (typically map click/landmark). ;; available spot to the destination (typically map click/landmark).
;; "random" will place the avatar on a randomly selected spawnpoint; ;; "random" will place the avatar on a randomly selected spawnpoint.
;; "sequence" will place the avatar on the next sequential SpawnPoint ;; "sequence" will place the avatar on the next sequential SpawnPoint.
; SpawnPointRouting = closest ; SpawnPointRouting = closest
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
@ -367,8 +367,8 @@
; TexturePrimSize = 48 ; TexturePrimSize = 48
;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
;; Attempt to render meshes and sculpties on the map ;; Attempt to render meshes and sculpties on the map.
; RenderMeshes = false; ; RenderMeshes = false
[Permissions] [Permissions]
@ -550,7 +550,7 @@
;; web server ;; web server
; user_agent = "OpenSim LSL (Mozilla Compatible)" ; user_agent = "OpenSim LSL (Mozilla Compatible)"
;; The follow 3 variables are for HTTP Basic Authentication for the Robust services. ;; The following 3 variables are for HTTP Basic Authentication for the Robust services.
;; Use this if your central services in port 8003 need to be accessible on the Internet ;; Use this if your central services in port 8003 need to be accessible on the Internet
;; but you want to protect them from unauthorized access. The username and password ;; but you want to protect them from unauthorized access. The username and password
;; here need to match the ones in the Robust service configuration. ;; here need to match the ones in the Robust service configuration.
@ -615,7 +615,6 @@
[SimulatorFeatures] [SimulatorFeatures]
;# {SearchServerURI} {} {URL of the search server} {} ;# {SearchServerURI} {} {URL of the search server} {}
;; Optional. If given this serves the same purpose as the grid wide ;; Optional. If given this serves the same purpose as the grid wide
;; [LoginServices] SearchURL setting and will override that where ;; [LoginServices] SearchURL setting and will override that where
@ -672,7 +671,7 @@
;; For standalones, this is the storage dll. ;; For standalones, this is the storage dll.
; StorageProvider = OpenSim.Data.MySQL.dll ; StorageProvider = OpenSim.Data.MySQL.dll
;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} None
;; Mute list handler (not yet implemented). MUST BE SET to allow offline ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
;; messages to work ;; messages to work
; MuteListModule = MuteListModule ; MuteListModule = MuteListModule
@ -1128,7 +1127,7 @@
[MediaOnAPrim] [MediaOnAPrim]
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
;; Enable media on a prim facilities ;; Enable media on a prim facilities
; Enabled = true; ; Enabled = true
[NPC] [NPC]