Add debug ability to ignore reliably sent packets that are not acknowledged.

This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
sedebug
Justin Clark-Casey (justincc) 2015-01-21 20:31:42 +00:00
parent f0bccb3d77
commit 3d0ded051c
3 changed files with 131 additions and 22 deletions

View File

@ -119,8 +119,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public readonly uint CircuitCode;
/// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200);
/// <summary>
/// If true then we take action in response to unacked reliably sent packets such as resending the packet.
/// </summary>
public bool ProcessUnackedSends { get; set; }
/// <summary>Packets we have sent that need to be ACKed by the client</summary>
public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>();
@ -225,6 +232,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (maxRTO != 0)
m_maxRTO = maxRTO;
ProcessUnackedSends = true;
// Create a token bucket throttle for this client that has the scene token bucket as a parent
m_throttleClient
= new AdaptiveTokenBucket(

View File

@ -1137,7 +1137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
outgoingPacket.SequenceNumber = sequenceNumber;
if (isReliable)
if (udpClient.ProcessUnackedSends && isReliable)
{
// Add this packet to the list of ACK responses we are waiting on from the server
udpClient.NeedAcks.Add(outgoingPacket);
@ -1325,30 +1325,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region ACK Receiving
// Handle appended ACKs
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
if (udpClient.ProcessUnackedSends)
{
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
// packet.Header.AckList.Length, client.Name, m_scene.Name);
// Handle appended ACKs
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
{
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
// packet.Header.AckList.Length, client.Name, m_scene.Name);
for (int i = 0; i < packet.Header.AckList.Length; i++)
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
for (int i = 0; i < packet.Header.AckList.Length; i++)
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
}
// Handle PacketAck packets
if (packet.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)packet;
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
// ackPacket.Packets.Length, client.Name, m_scene.Name);
for (int i = 0; i < ackPacket.Packets.Length; i++)
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
// We don't need to do anything else with PacketAck packets
return;
}
}
// Handle PacketAck packets
if (packet.Type == PacketType.PacketAck)
else if (packet.Type == PacketType.PacketAck)
{
PacketAckPacket ackPacket = (PacketAckPacket)packet;
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
// ackPacket.Packets.Length, client.Name, m_scene.Name);
for (int i = 0; i < ackPacket.Packets.Length; i++)
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
// We don't need to do anything else with PacketAck packets
return;
}
@ -2011,7 +2018,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (udpClient.IsConnected)
{
if (m_resendUnacked)
if (udpClient.ProcessUnackedSends && m_resendUnacked)
HandleUnacked(llClient);
if (m_sendAcks)

View File

@ -195,6 +195,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"Start, stop or get status of OutgoingQueueRefillEngine.",
"If stopped then refill requests are processed directly via the threadpool.",
HandleOqreCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp client get",
"debug lludp client get [<avatar-first-name> <avatar-last-name>]",
"Get debug parameters for the client. If no name is given then all client information is returned.",
"process-unacked-sends - Do we take action if a sent reliable packet has not been acked.",
HandleClientGetCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp client set",
"debug lludp client set <param> <value> [<avatar-first-name> <avatar-last-name>]",
"Set a debug parameter for a particular client. If no name is given then the value is set on all clients.",
"process-unacked-sends - Do we take action if a sent reliable packet has not been acked.",
HandleClientSetCommand);
}
private void HandleShowServerThrottlesCommand(string module, string[] args)
@ -538,6 +556,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
}
private void HandleClientGetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 4 && args.Length != 6)
{
MainConsole.Instance.OutputFormat("Usage: debug lludp client get [<avatar-first-name> <avatar-last-name>]");
return;
}
string name = null;
if (args.Length == 6)
name = string.Format("{0} {1}", args[4], args[5]);
m_udpServer.Scene.ForEachScenePresence(
sp =>
{
if ((name == null || sp.Name == name) && sp.ControllingClient is LLClientView)
{
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
m_console.OutputFormat(
"Client debug parameters for {0} ({1}) in {2}",
sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("process-unacked-sends", udpClient.ProcessUnackedSends);
m_console.Output(cdl.ToString());
}
});
}
private void HandleClientSetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 6 && args.Length != 8)
{
MainConsole.Instance.OutputFormat("Usage: debug lludp client set <param> <value> [<avatar-first-name> <avatar-last-name>]");
return;
}
string param = args[4];
string rawValue = args[5];
string name = null;
if (args.Length == 8)
name = string.Format("{0} {1}", args[6], args[7]);
if (param == "process-unacked-sends")
{
bool newValue;
if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
return;
m_udpServer.Scene.ForEachScenePresence(
sp =>
{
if ((name == null || sp.Name == name) && sp.ControllingClient is LLClientView)
{
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpClient.ProcessUnackedSends = newValue;
m_console.OutputFormat("{0} set to {1} for {2} in {3}", param, newValue, sp.Name, m_udpServer.Scene.Name);
}
});
}
}
private void HandlePacketCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)