Merge branch 'master' into primcounts
commit
3d0e072d50
|
@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
|
||||
m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
IRegionLoader regionLoader;
|
||||
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
|
||||
{
|
||||
m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
|
||||
regionLoader = new RegionLoaderFileSystem();
|
||||
}
|
||||
else
|
||||
|
@ -94,8 +94,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
regionLoader = new RegionLoaderWebServer();
|
||||
}
|
||||
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
|
||||
|
||||
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
|
||||
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
|
||||
|
||||
|
@ -112,14 +110,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
|
||||
if (!CheckRegionsForSanity(regionsToLoad))
|
||||
{
|
||||
m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations");
|
||||
m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < regionsToLoad.Length; i++)
|
||||
{
|
||||
IScene scene;
|
||||
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
|
||||
m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
|
||||
Thread.CurrentThread.ManagedThreadId.ToString() +
|
||||
")");
|
||||
|
||||
|
@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
if (regions[i].RegionID == regions[j].RegionID)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
|
||||
return false;
|
||||
}
|
||||
|
@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
|
||||
return false;
|
||||
}
|
||||
else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -25,15 +25,19 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||
{
|
||||
public class RegionLoaderFileSystem : IRegionLoader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfigSource m_configSource;
|
||||
|
||||
public void SetIniConfigSource(IConfigSource configSource)
|
||||
|
@ -63,32 +67,44 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
|||
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
|
||||
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
|
||||
// Create an empty Regions.ini if there are no existing config files.
|
||||
if (configFiles.Length == 0 && iniFiles.Length == 0)
|
||||
{
|
||||
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
|
||||
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
|
||||
|
||||
List<RegionInfo> regionInfos = new List<RegionInfo>();
|
||||
|
||||
int i = 0;
|
||||
foreach (string file in iniFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
IConfigSource source = new IniConfigSource(file);
|
||||
|
||||
foreach (IConfig config in source.Configs)
|
||||
{
|
||||
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string file in configFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
|
|
|
@ -66,9 +66,9 @@ namespace OpenSim.Framework.RegionLoader.Web
|
|||
{
|
||||
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
|
||||
webRequest.Timeout = 30000; //30 Second Timeout
|
||||
m_log.Debug("[WEBLOADER]: Sending Download Request...");
|
||||
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
|
||||
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
|
||||
m_log.Debug("[WEBLOADER]: Downloading Region Information From Remote Server...");
|
||||
m_log.Debug("[WEBLOADER]: Downloading region information...");
|
||||
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
|
||||
string xmlSource = String.Empty;
|
||||
string tempStr = reader.ReadLine();
|
||||
|
|
|
@ -89,9 +89,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected internal PhysicsScene _PhyScene;
|
||||
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by the root part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's local ID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
|
||||
|
||||
private Object m_updateLock = new Object();
|
||||
|
||||
#endregion
|
||||
|
@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Clear();
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.Clear();
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Clear();
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.Clear();
|
||||
|
||||
Entities.Clear();
|
||||
}
|
||||
|
@ -385,17 +399,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -428,19 +445,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByFullID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByLocalID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
|
||||
}
|
||||
|
||||
return Entities.Remove(uuid);
|
||||
|
@ -854,14 +874,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.HasChildPrim(localID))
|
||||
return sog;
|
||||
SceneObjectGroupsByLocalID.Remove(localID);
|
||||
SceneObjectGroupsByLocalPartID.Remove(localID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -873,8 +893,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(localID))
|
||||
{
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID[localID] = sog;
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID[localID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -891,16 +911,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
{
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.ContainsPart(fullID))
|
||||
return sog;
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(fullID);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Remove(fullID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -911,8 +931,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(fullID))
|
||||
{
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[fullID] = sog;
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID[fullID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -1064,11 +1084,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene object groups.
|
||||
/// Performs action once on all scene object groups.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||
{
|
||||
// FIXME: Need to lock here, really.
|
||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
||||
foreach (SceneObjectGroup obj in objlist)
|
||||
{
|
||||
|
@ -1085,7 +1106,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||
/// any delegates passed in will need to implement their own locking on data they reference and
|
||||
|
|
|
@ -402,6 +402,7 @@
|
|||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
|
|
Loading…
Reference in New Issue