move along, nothing to see here. just a couple of lazy variables.
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				|  | @ -122,7 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL | |||
|         { | ||||
|             WebRequest request = HttpWebRequest.Create(url); | ||||
|             RequestState state = new RequestState((HttpWebRequest) request, requestID); | ||||
|             IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); | ||||
|             // IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); | ||||
|             request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); | ||||
| 
 | ||||
|             TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); | ||||
|             state.TimeOfRequest = (int) t.TotalSeconds; | ||||
|  |  | |||
|  | @ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
| 
 | ||||
|             for (int i = 0; i < uuidarr.Length; i++) | ||||
|             { | ||||
|                 string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | ||||
|                 // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | ||||
|                 m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | ||||
|                 // we drop it.  It gets cached though...  so we're ready for the next request. | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
|             objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify; | ||||
| 
 | ||||
|             // Customize the GroupMask | ||||
|             uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); | ||||
|             // uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags); | ||||
| 
 | ||||
|             // Customize the EveryoneMask | ||||
|             uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags); | ||||
|  | @ -655,10 +655,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
|                     SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | ||||
| 
 | ||||
| 
 | ||||
|                     LLUUID taskOwner = null; | ||||
|                     // LLUUID taskOwner = null; | ||||
|                     // Added this because at this point in time it wouldn't be wise for | ||||
|                     // the administrator object permissions to take effect. | ||||
|                     LLUUID objectOwner = task.OwnerID; | ||||
|                     // LLUUID objectOwner = task.OwnerID; | ||||
| 
 | ||||
|                     // Anyone can move | ||||
|                     if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | ||||
|  | @ -842,10 +842,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
|                     } | ||||
| 
 | ||||
|                     SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | ||||
|                     LLUUID taskOwner = null; | ||||
|                     // LLUUID taskOwner = null; | ||||
|                     // Added this because at this point in time it wouldn't be wise for | ||||
|                     // the administrator object permissions to take effect. | ||||
|                     LLUUID objectOwner = task.OwnerID; | ||||
|                     // LLUUID objectOwner = task.OwnerID; | ||||
| 
 | ||||
| 
 | ||||
|                     if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | ||||
|  |  | |||
|  | @ -177,7 +177,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
|             { | ||||
|                 if (region.RegionInfo.RegionName == (string) args[0]) | ||||
|                 { | ||||
|                     List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|                     // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|                     SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | @ -186,7 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser | |||
|         { | ||||
|             foreach (Scene region in m_regions) | ||||
|             { | ||||
|                 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|                 // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|                 SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1096,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             SceneObjectGroup group = GetGroupByPrim(localID); | ||||
|             if (group != null) | ||||
|             { | ||||
|                 LLVector3 oldPos = group.AbsolutePosition; | ||||
|                 // LLVector3 oldPos = group.AbsolutePosition; | ||||
|                 if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment) | ||||
|                 { | ||||
|                     group.SendGroupTerseUpdate(); | ||||
|  | @ -1122,7 +1122,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             if (group != null) | ||||
|             { | ||||
| 
 | ||||
|                 LLVector3 oldPos = group.AbsolutePosition; | ||||
|                 // LLVector3 oldPos = group.AbsolutePosition; | ||||
|                 if (group.RootPart.m_IsAttachment) | ||||
|                 { | ||||
|                     group.UpdateGroupPosition(pos); | ||||
|  | @ -1467,7 +1467,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         { | ||||
|             //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); | ||||
| 
 | ||||
|             SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | ||||
|             // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | ||||
|             DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero); | ||||
|         } | ||||
|         /// <summary> | ||||
|         /// Duplicate the given object. | ||||
|  |  | |||
|  | @ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                         { | ||||
|                             LLQuaternion worldRot = target2.GetWorldRotation(); | ||||
| 
 | ||||
|                             SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | ||||
|                             // SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | ||||
|                             m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z)); | ||||
|                             //obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z); | ||||
|                             //obj.UpdateGroupRotation(worldRot); | ||||
|                         } | ||||
|  |  | |||
|  | @ -266,8 +266,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public void RequestNeighbors(RegionInfo region) | ||||
|         { | ||||
|             List<SimpleRegionInfo> neighbours = | ||||
|                 m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||||
|             // List<SimpleRegionInfo> neighbours = | ||||
|             m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||||
|             //IPEndPoint blah = new IPEndPoint(); | ||||
| 
 | ||||
|             //blah.Address = region.RemotingAddress; | ||||
|  |  | |||
|  | @ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public void AddFlag(LLObject.ObjectFlags flag) | ||||
|         { | ||||
|             LLObject.ObjectFlags prevflag = Flags; | ||||
|             // LLObject.ObjectFlags prevflag = Flags; | ||||
|             //uint objflags = Flags; | ||||
|             if ((ObjectFlags & (uint) flag) == 0) | ||||
|             { | ||||
|  | @ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public void PreloadSound(string sound) | ||||
|         { | ||||
|             LLUUID ownerID = OwnerID; | ||||
|             // LLUUID ownerID = OwnerID; | ||||
|             LLUUID objectID = UUID; | ||||
|             LLUUID soundID = LLUUID.Zero; | ||||
| 
 | ||||
|  | @ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public void RemFlag(LLObject.ObjectFlags flag) | ||||
|         { | ||||
|             LLObject.ObjectFlags prevflag = Flags; | ||||
|             // LLObject.ObjectFlags prevflag = Flags; | ||||
|             if ((ObjectFlags & (uint) flag) != 0) | ||||
|             { | ||||
|                 //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString()); | ||||
|  | @ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
| 
 | ||||
|         public void SetScriptEvents(LLUUID scriptid, int events) | ||||
|         { | ||||
|             scriptEvents oldparts; | ||||
|             // scriptEvents oldparts; | ||||
|             lock (m_scriptEvents) | ||||
|             { | ||||
|                 if (m_scriptEvents.ContainsKey(scriptid)) | ||||
|                 { | ||||
|                     oldparts = m_scriptEvents[scriptid]; | ||||
|                     // oldparts = m_scriptEvents[scriptid]; | ||||
| 
 | ||||
|                     // remove values from aggregated script events | ||||
|                     m_scriptEvents[scriptid] = (scriptEvents) events; | ||||
|  | @ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); | ||||
| 
 | ||||
|             Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z); | ||||
|             Quaternion qRotation = | ||||
|                 new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||||
|             // Quaternion qRotation = | ||||
|             //     new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z); | ||||
| 
 | ||||
| 
 | ||||
|             //Quaternion worldRotation = (qRotation*parentrot); | ||||
|  | @ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             // TODO: Change to take shape into account | ||||
|             Vector3[] vertexes = new Vector3[8]; | ||||
| 
 | ||||
|             float[] distance = new float[6]; | ||||
|             // float[] distance = new float[6]; | ||||
|             Vector3[] FaceA = new Vector3[6]; // vertex A for Facei | ||||
|             Vector3[] FaceB = new Vector3[6]; // vertex B for Facei | ||||
|             Vector3[] FaceC = new Vector3[6]; // vertex C for Facei | ||||
|  | @ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             bool usePhysics = false; | ||||
|             bool IsTemporary = false; | ||||
|             bool IsPhantom = false; | ||||
|             bool castsShadows = false; | ||||
|             // bool castsShadows = false; | ||||
|             bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0); | ||||
|             //bool IsLocked = false; | ||||
|             int i = 0; | ||||
|  | @ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                 //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString()); | ||||
|                 IsTemporary = (data[i++] != 0) ? true : false; | ||||
|                 IsPhantom = (data[i++] != 0) ? true : false; | ||||
|                 castsShadows = (data[i++] != 0) ? true : false; | ||||
|                 // castsShadows = (data[i++] != 0) ? true : false; | ||||
|             } | ||||
|             catch (Exception) | ||||
|             { | ||||
|  |  | |||
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