move along, nothing to see here. just a couple of lazy variables.

0.6.0-stable
Dr Scofield 2008-06-27 19:57:06 +00:00
parent 333b741e30
commit 3d26e6ede0
8 changed files with 31 additions and 25 deletions

View File

@ -122,7 +122,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
{
WebRequest request = HttpWebRequest.Create(url);
RequestState state = new RequestState((HttpWebRequest) request, requestID);
IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
// IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
state.TimeOfRequest = (int) t.TotalSeconds;

View File

@ -500,7 +500,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
for (int i = 0; i < uuidarr.Length; i++)
{
string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
}
}

View File

@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner | (uint)LLObject.ObjectFlags.ObjectOwnerModify;
// Customize the GroupMask
uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
// uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
// Customize the EveryoneMask
uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
@ -655,10 +655,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
LLUUID taskOwner = null;
// LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
// LLUUID objectOwner = task.OwnerID;
// Anyone can move
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
@ -842,10 +842,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
}
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID];
LLUUID taskOwner = null;
// LLUUID taskOwner = null;
// Added this because at this point in time it wouldn't be wise for
// the administrator object permissions to take effect.
LLUUID objectOwner = task.OwnerID;
// LLUUID objectOwner = task.OwnerID;
if ((task.RootPart.EveryoneMask & PERM_COPY) != 0)

View File

@ -177,7 +177,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
{
if (region.RegionInfo.RegionName == (string) args[0])
{
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
}
}
}
@ -186,7 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
{
foreach (Scene region in m_regions)
{
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
}
}

View File

@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
LLVector3 oldPos = group.AbsolutePosition;
// LLVector3 oldPos = group.AbsolutePosition;
if (!m_parentScene.ExternalChecks.ExternalChecksCanObjectEntry(group.UUID,pos) && !group.RootPart.m_IsAttachment)
{
group.SendGroupTerseUpdate();
@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Environment.Scenes
if (group != null)
{
LLVector3 oldPos = group.AbsolutePosition;
// LLVector3 oldPos = group.AbsolutePosition;
if (group.RootPart.m_IsAttachment)
{
group.UpdateGroupPosition(pos);
@ -1467,7 +1467,8 @@ namespace OpenSim.Region.Environment.Scenes
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
// SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
}
/// <summary>
/// Duplicate the given object.

View File

@ -2098,7 +2098,8 @@ namespace OpenSim.Region.Environment.Scenes
{
LLQuaternion worldRot = target2.GetWorldRotation();
SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
// SceneObjectGroup obj = m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
m_innerScene.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, new Quaternion(worldRot.W,worldRot.X,worldRot.Y,worldRot.Z));
//obj.Rotation = new Quaternion(worldRot.W, worldRot.X, worldRot.Y, worldRot.Z);
//obj.UpdateGroupRotation(worldRot);
}

View File

@ -266,8 +266,8 @@ namespace OpenSim.Region.Environment.Scenes
public void RequestNeighbors(RegionInfo region)
{
List<SimpleRegionInfo> neighbours =
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
// List<SimpleRegionInfo> neighbours =
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
//IPEndPoint blah = new IPEndPoint();
//blah.Address = region.RemotingAddress;

View File

@ -823,7 +823,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = Flags;
// LLObject.ObjectFlags prevflag = Flags;
//uint objflags = Flags;
if ((ObjectFlags & (uint) flag) == 0)
{
@ -1678,7 +1678,7 @@ namespace OpenSim.Region.Environment.Scenes
public void PreloadSound(string sound)
{
LLUUID ownerID = OwnerID;
// LLUUID ownerID = OwnerID;
LLUUID objectID = UUID;
LLUUID soundID = LLUUID.Zero;
@ -1708,7 +1708,7 @@ namespace OpenSim.Region.Environment.Scenes
public void RemFlag(LLObject.ObjectFlags flag)
{
LLObject.ObjectFlags prevflag = Flags;
// LLObject.ObjectFlags prevflag = Flags;
if ((ObjectFlags & (uint) flag) != 0)
{
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
@ -2153,12 +2153,12 @@ namespace OpenSim.Region.Environment.Scenes
public void SetScriptEvents(LLUUID scriptid, int events)
{
scriptEvents oldparts;
// scriptEvents oldparts;
lock (m_scriptEvents)
{
if (m_scriptEvents.ContainsKey(scriptid))
{
oldparts = m_scriptEvents[scriptid];
// oldparts = m_scriptEvents[scriptid];
// remove values from aggregated script events
m_scriptEvents[scriptid] = (scriptEvents) events;
@ -2259,8 +2259,8 @@ namespace OpenSim.Region.Environment.Scenes
Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
Quaternion qRotation =
new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
// Quaternion qRotation =
// new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
//Quaternion worldRotation = (qRotation*parentrot);
@ -2366,7 +2366,7 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: Change to take shape into account
Vector3[] vertexes = new Vector3[8];
float[] distance = new float[6];
// float[] distance = new float[6];
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
@ -2830,7 +2830,7 @@ namespace OpenSim.Region.Environment.Scenes
bool usePhysics = false;
bool IsTemporary = false;
bool IsPhantom = false;
bool castsShadows = false;
// bool castsShadows = false;
bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
//bool IsLocked = false;
int i = 0;
@ -2843,7 +2843,7 @@ namespace OpenSim.Region.Environment.Scenes
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
IsTemporary = (data[i++] != 0) ? true : false;
IsPhantom = (data[i++] != 0) ? true : false;
castsShadows = (data[i++] != 0) ? true : false;
// castsShadows = (data[i++] != 0) ? true : false;
}
catch (Exception)
{