minor: a little bit of log message correction/commenting out

bulletsim
Justin Clark-Casey (justincc) 2011-08-11 03:07:41 +01:00
parent 1aa1711893
commit 3d4cc93a8e
2 changed files with 2 additions and 2 deletions

View File

@ -97,7 +97,7 @@ namespace OpenSim.Data.Null
foreach (RegionData r in m_regionData.Values) foreach (RegionData r in m_regionData.Values)
{ {
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); // m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
if (queryMatch(r.RegionName.ToLower())) if (queryMatch(r.RegionName.ToLower()))
ret.Add(r); ret.Add(r);
} }

View File

@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Bitmap fetchTexture(UUID id) private Bitmap fetchTexture(UUID id)
{ {
AssetBase asset = m_scene.AssetService.Get(id.ToString()); AssetBase asset = m_scene.AssetService.Get(id.ToString());
m_log.DebugFormat("Fetched texture {0}, found: {1}", id, asset != null); m_log.DebugFormat("[TexturedMapTileRenderer]: Fetched texture {0}, found: {1}", id, asset != null);
if (asset == null) return null; if (asset == null) return null;
ManagedImage managedImage; ManagedImage managedImage;