Merge branch 'master' into bullet-2.82
commit
3d65d22138
|
@ -51,7 +51,7 @@ namespace OpenSim.Framework.Serialization.External
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/// <param name="xtr"></param>
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/// <returns>true on successful, false if there were any processing failures</returns>
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public static bool ExecuteReadProcessors<NodeType>(
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NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
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NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlReader>> processors, XmlReader xtr)
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{
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return ExecuteReadProcessors(
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nodeToFill,
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|
@ -75,8 +75,8 @@ namespace OpenSim.Framework.Serialization.External
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/// <returns>true on successful, false if there were any processing failures</returns>
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public static bool ExecuteReadProcessors<NodeType>(
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NodeType nodeToFill,
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Dictionary<string, Action<NodeType, XmlTextReader>> processors,
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XmlTextReader xtr,
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Dictionary<string, Action<NodeType, XmlReader>> processors,
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XmlReader xtr,
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Action<NodeType, string, Exception> parseExceptionAction)
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{
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bool errors = false;
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|
@ -88,7 +88,7 @@ namespace OpenSim.Framework.Serialization.External
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
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Action<NodeType, XmlTextReader> p = null;
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Action<NodeType, XmlReader> p = null;
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if (processors.TryGetValue(xtr.Name, out p))
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{
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
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|
|
|
@ -44,11 +44,11 @@ namespace OpenSim.Framework.Serialization.External
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
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= new Dictionary<string, Action<LandData, XmlTextReader>>();
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private static Dictionary<string, Action<LandData, XmlReader>> m_ldProcessors
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= new Dictionary<string, Action<LandData, XmlReader>>();
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private static Dictionary<string, Action<LandAccessEntry, XmlTextReader>> m_laeProcessors
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= new Dictionary<string, Action<LandAccessEntry, XmlTextReader>>();
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private static Dictionary<string, Action<LandAccessEntry, XmlReader>> m_laeProcessors
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= new Dictionary<string, Action<LandAccessEntry, XmlReader>>();
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static LandDataSerializer()
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{
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|
@ -134,7 +134,7 @@ namespace OpenSim.Framework.Serialization.External
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"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
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}
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public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
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public static void ProcessParcelAccessList(LandData ld, XmlReader xtr)
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{
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if (!xtr.IsEmptyElement)
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{
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|
|
|
@ -46,8 +46,8 @@ namespace OpenSim.Framework.Serialization.External
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
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= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
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private static Dictionary<string, Action<InventoryItemBase, XmlReader>> m_InventoryItemXmlProcessors
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= new Dictionary<string, Action<InventoryItemBase, XmlReader>>();
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#region InventoryItemBase Processor initialization
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static UserInventoryItemSerializer()
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|
@ -76,103 +76,103 @@ namespace OpenSim.Framework.Serialization.External
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#endregion
|
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|
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#region InventoryItemBase Processors
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private static void ProcessName(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessName(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
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}
|
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|
||||
private static void ProcessID(InventoryItemBase item, XmlTextReader reader)
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||||
private static void ProcessID(InventoryItemBase item, XmlReader reader)
|
||||
{
|
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item.ID = Util.ReadUUID(reader, "ID");
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}
|
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|
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private static void ProcessInvType(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessInvType(InventoryItemBase item, XmlReader reader)
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{
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item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
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}
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||||
|
||||
private static void ProcessCreatorUUID(InventoryItemBase item, XmlTextReader reader)
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||||
private static void ProcessCreatorUUID(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.CreatorId = reader.ReadElementContentAsString("CreatorUUID", String.Empty);
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||||
}
|
||||
|
||||
private static void ProcessCreatorID(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessCreatorID(InventoryItemBase item, XmlReader reader)
|
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{
|
||||
// when it exists, this overrides the previous
|
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item.CreatorId = reader.ReadElementContentAsString("CreatorID", String.Empty);
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}
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|
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private static void ProcessCreationDate(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessCreationDate(InventoryItemBase item, XmlReader reader)
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{
|
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item.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
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}
|
||||
|
||||
private static void ProcessOwner(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessOwner(InventoryItemBase item, XmlReader reader)
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{
|
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item.Owner = Util.ReadUUID(reader, "Owner");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(InventoryItemBase item, XmlTextReader reader)
|
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private static void ProcessDescription(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAssetType(InventoryItemBase item, XmlTextReader reader)
|
||||
private static void ProcessAssetType(InventoryItemBase item, XmlReader reader)
|
||||
{
|
||||
item.AssetType = reader.ReadElementContentAsInt("AssetType", String.Empty);
|
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}
|
||||
|
||||
private static void ProcessAssetID(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessAssetID(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.AssetID = Util.ReadUUID(reader, "AssetID");
|
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}
|
||||
|
||||
private static void ProcessSaleType(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessSaleType(InventoryItemBase item, XmlReader reader)
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{
|
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item.SaleType = (byte)reader.ReadElementContentAsInt("SaleType", String.Empty);
|
||||
}
|
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|
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private static void ProcessSalePrice(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessSalePrice(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
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}
|
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|
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private static void ProcessBasePermissions(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessBasePermissions(InventoryItemBase item, XmlReader reader)
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{
|
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item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
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}
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|
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private static void ProcessCurrentPermissions(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessCurrentPermissions(InventoryItemBase item, XmlReader reader)
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{
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item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
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}
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|
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private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessEveryOnePermissions(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.EveryOnePermissions = (uint)reader.ReadElementContentAsInt("EveryOnePermissions", String.Empty);
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}
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|
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private static void ProcessNextPermissions(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessNextPermissions(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
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}
|
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|
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private static void ProcessFlags(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessFlags(InventoryItemBase item, XmlReader reader)
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{
|
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item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
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}
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|
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private static void ProcessGroupID(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessGroupID(InventoryItemBase item, XmlReader reader)
|
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{
|
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item.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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|
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private static void ProcessGroupOwned(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessGroupOwned(InventoryItemBase item, XmlReader reader)
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{
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item.GroupOwned = Util.ReadBoolean(reader);
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}
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private static void ProcessCreatorData(InventoryItemBase item, XmlTextReader reader)
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private static void ProcessCreatorData(InventoryItemBase item, XmlReader reader)
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{
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item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
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}
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|
|
|
@ -2605,7 +2605,7 @@ namespace OpenSim.Framework
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}
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#region Xml Serialization Utilities
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public static bool ReadBoolean(XmlTextReader reader)
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public static bool ReadBoolean(XmlReader reader)
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{
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// AuroraSim uses "int" for some fields that are boolean in OpenSim, e.g. "PassCollisions". Don't fail because of this.
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reader.ReadStartElement();
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|
@ -2616,7 +2616,7 @@ namespace OpenSim.Framework
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return result;
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}
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public static UUID ReadUUID(XmlTextReader reader, string name)
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public static UUID ReadUUID(XmlReader reader, string name)
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{
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UUID id;
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string idStr;
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|
@ -2635,7 +2635,7 @@ namespace OpenSim.Framework
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return id;
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}
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|
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public static Vector3 ReadVector(XmlTextReader reader, string name)
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public static Vector3 ReadVector(XmlReader reader, string name)
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{
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Vector3 vec;
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|
@ -2648,7 +2648,7 @@ namespace OpenSim.Framework
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return vec;
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}
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public static Quaternion ReadQuaternion(XmlTextReader reader, string name)
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public static Quaternion ReadQuaternion(XmlReader reader, string name)
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{
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Quaternion quat = new Quaternion();
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|
@ -2677,7 +2677,7 @@ namespace OpenSim.Framework
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return quat;
|
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}
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public static T ReadEnum<T>(XmlTextReader reader, string name)
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public static T ReadEnum<T>(XmlReader reader, string name)
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{
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string value = reader.ReadElementContentAsString(name, String.Empty);
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// !!!!! to deal with flags without commas
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|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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m_regStatus = RegionStatus.Up;
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}
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public override void Update(int frames) {}
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public override bool Update(int frames) { return true; }
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public override void LoadWorldMap() {}
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public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
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|
|
|
@ -798,7 +798,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
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{
|
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AssetBase rezAsset = m_Scene.AssetService.Get(assetID.ToString());
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AssetBase rezAsset = m_Scene.AssetService.Get(assetID.ToString());
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|
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if (rezAsset == null)
|
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{
|
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|
@ -829,7 +829,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
|
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Vector3 pos;
|
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|
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bool single = m_Scene.GetObjectsToRez(rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
|
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bool single
|
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= m_Scene.GetObjectsToRez(
|
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rezAsset.Data, attachment, out objlist, out veclist, out bbox, out offsetHeight);
|
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|
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if (single)
|
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{
|
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|
|
|
@ -111,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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InventoryFolderBase objsFolder
|
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
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item1.Folder = objsFolder.ID;
|
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item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
|
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m_scene.AddInventoryItem(item1);
|
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|
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SceneObjectGroup so
|
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|
|
|
@ -525,16 +525,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
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/// </summary>
|
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/// <param name="avatar"></param>
|
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public void EventManagerOnClientMovement(ScenePresence avatar)
|
||||
//
|
||||
{
|
||||
ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
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Vector3 pos = avatar.AbsolutePosition;
|
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ILandObject over = GetLandObject(pos.X, pos.Y);
|
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if (over != null)
|
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{
|
||||
if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
|
||||
{
|
||||
avatar.lastKnownAllowedPosition =
|
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new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
|
||||
}
|
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if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || pos.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
|
||||
avatar.lastKnownAllowedPosition = pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
|
@ -42,128 +43,351 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
[TestFixture]
|
||||
public class SerialiserTests : OpenSimTestCase
|
||||
{
|
||||
private string xml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>PrimMyRide</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<DynAttrs>
|
||||
<llsd>
|
||||
<map>
|
||||
<key>MyNamespace</key>
|
||||
<map>
|
||||
<key>MyStore</key>
|
||||
<map>
|
||||
<key>the answer</key>
|
||||
<integer>42</integer>
|
||||
</map>
|
||||
</map>
|
||||
private const string ObjectRootPartStubXml =
|
||||
@"<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>PrimMyRide</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<DynAttrs>
|
||||
<llsd>
|
||||
<map>
|
||||
<key>MyNamespace</key>
|
||||
<map>
|
||||
<key>MyStore</key>
|
||||
<map>
|
||||
<key>the answer</key>
|
||||
<integer>42</integer>
|
||||
</map>
|
||||
</llsd>
|
||||
</DynAttrs>
|
||||
</SceneObjectPart>
|
||||
</RootPart>
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
</map>
|
||||
</map>
|
||||
</llsd>
|
||||
</DynAttrs>
|
||||
</SceneObjectPart>
|
||||
</RootPart>";
|
||||
|
||||
private string badFloatsXml = @"
|
||||
private const string ObjectWithNoOtherPartsXml = ObjectRootPartStubXml +
|
||||
@"
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private const string ObjectWithOtherPartsXml = ObjectRootPartStubXml +
|
||||
@"
|
||||
<OtherParts>
|
||||
<Part>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></FolderID>
|
||||
<InventorySerial>3</InventorySerial>
|
||||
<UUID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></UUID>
|
||||
<LocalId>1154704500</LocalId>
|
||||
<Name>Alien Head 1</Name>
|
||||
<Material>3</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<PassCollisions>false</PassCollisions>
|
||||
<RegionHandle>21990232560640000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
|
||||
<OffsetPosition><X>-0.2171936</X><Y>0.1083984</Y><Z>0.0009994507</Z></OffsetPosition>
|
||||
<RotationOffset><X>-0.5122106</X><Y>0.4851225</Y><Z>-0.4957454</Z><W>0.5064908</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description>(No Description)</Description>
|
||||
<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
|
||||
<Text/>
|
||||
<SitName/>
|
||||
<TouchName/>
|
||||
<LinkNum>253</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>5</ProfileCurve>
|
||||
<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>32</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<State>9</State>
|
||||
<LastAttachPoint>0</LastAttachPoint>
|
||||
<ProfileShape>HalfCircle</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType>
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>0.1148195</X><Y>0.0143891</Y><Z>0.02768878</Z></Scale>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>1154704499</ParentID>
|
||||
<CreationDate>1256611042</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>10</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
|
||||
<BaseMask>647168</BaseMask>
|
||||
<OwnerMask>647168</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>581632</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
|
||||
<TextureAnimation/>
|
||||
<ParticleSystem/>
|
||||
<PayPrice0>-2</PayPrice0>
|
||||
<PayPrice1>-2</PayPrice1>
|
||||
<PayPrice2>-2</PayPrice2>
|
||||
<PayPrice3>-2</PayPrice3>
|
||||
<PayPrice4>-2</PayPrice4>
|
||||
</SceneObjectPart>
|
||||
</Part>
|
||||
<Part>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></FolderID>
|
||||
<InventorySerial>3</InventorySerial>
|
||||
<UUID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></UUID>
|
||||
<LocalId>1154704501</LocalId>
|
||||
<Name>Alien Head 2</Name>
|
||||
<Material>3</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<PassCollisions>false</PassCollisions>
|
||||
<RegionHandle>21990232560640000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
|
||||
<OffsetPosition><X>-0.2490997</X><Y>0.08520126</Y><Z>0.0009002686</Z></OffsetPosition>
|
||||
<RotationOffset><X>-0.4765368</X><Y>0.5194498</Y><Z>-0.5301372</Z><W>0.4712104</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description>(No Description)</Description>
|
||||
<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
|
||||
<Text/>
|
||||
<SitName/>
|
||||
<TouchName/>
|
||||
<LinkNum>252</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>0</ProfileCurve>
|
||||
<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>32</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>150</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<State>9</State>
|
||||
<LastAttachPoint>0</LastAttachPoint>
|
||||
<ProfileShape>Circle</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType>
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0</FlexiTension>
|
||||
<FlexiDrag>0</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>0.03574385</X><Y>0.05958032</Y><Z>0.04764182</Z></Scale>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>1154704499</ParentID>
|
||||
<CreationDate>1256611042</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>10</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
|
||||
<BaseMask>647168</BaseMask>
|
||||
<OwnerMask>647168</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>581632</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
|
||||
<TextureAnimation/>
|
||||
<ParticleSystem/>
|
||||
<PayPrice0>-2</PayPrice0>
|
||||
<PayPrice1>-2</PayPrice1>
|
||||
<PayPrice2>-2</PayPrice2>
|
||||
<PayPrice3>-2</PayPrice3>
|
||||
<PayPrice4>-2</PayPrice4>
|
||||
</SceneObjectPart>
|
||||
</Part>
|
||||
</OtherParts>
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private const string ObjectWithBadFloatsXml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
|
@ -270,7 +494,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string xml2 = @"
|
||||
private const string ObjectWithNoPartsXml2 = @"
|
||||
<SceneObjectGroup>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<CreatorID><UUID>b46ef588-411e-4a8b-a284-d7dcfe8e74ef</UUID></CreatorID>
|
||||
|
@ -377,12 +601,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeXml()
|
||||
public void TestDeserializeXmlObjectWithNoOtherParts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(xml);
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithNoOtherPartsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
|
@ -394,13 +618,52 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeXmlObjectWithOtherParts()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
TestHelpers.EnableLogging();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithOtherPartsXml);
|
||||
SceneObjectPart[] parts = so.Parts;
|
||||
Assert.AreEqual(3, so.Parts.Length);
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[0];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("PrimMyRide"));
|
||||
OSDMap store = part.DynAttrs.GetStore("MyNamespace", "MyStore");
|
||||
Assert.AreEqual(42, store["the answer"].AsInteger());
|
||||
}
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[1];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("9958feb1-02a6-49e4-a4ce-eba6f578ee13")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("Alien Head 1"));
|
||||
}
|
||||
|
||||
{
|
||||
SceneObjectPart part = parts[2];
|
||||
|
||||
Assert.That(part.UUID, Is.EqualTo(new UUID("674b6b86-f5aa-439a-8e00-0d75bc08c80a")));
|
||||
Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(part.Name, Is.EqualTo("Alien Head 2"));
|
||||
}
|
||||
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeBadFloatsXml()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithBadFloatsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
|
@ -517,7 +780,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
TestHelpers.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2);
|
||||
SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(ObjectWithNoPartsXml2);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946")));
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
|
@ -2192,60 +2193,87 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Returns one object if the asset is a regular object, and multiple objects for a coalesced object.
|
||||
/// </remarks>
|
||||
/// <param name="assetData">Asset data</param>
|
||||
/// <param name="attachment">Whether the item is an attachment</param>
|
||||
/// <param name="isAttachment">True if the object is an attachment.</param>
|
||||
/// <param name="objlist">The objects included in the asset</param>
|
||||
/// <param name="veclist">Relative positions of the objects</param>
|
||||
/// <param name="bbox">Bounding box of all the objects</param>
|
||||
/// <param name="offsetHeight">Offset in the Z axis from the centre of the bounding box
|
||||
/// to the centre of the root prim (relevant only when returning a single object)</param>
|
||||
/// <returns>true = returning a single object; false = multiple objects</returns>
|
||||
public bool GetObjectsToRez(byte[] assetData, bool attachment, out List<SceneObjectGroup> objlist, out List<Vector3> veclist,
|
||||
/// <returns>
|
||||
/// true if returning a single object or deserialization fails, false if returning the coalesced
|
||||
/// list of objects
|
||||
/// </returns>
|
||||
public bool GetObjectsToRez(
|
||||
byte[] assetData, bool isAttachment, out List<SceneObjectGroup> objlist, out List<Vector3> veclist,
|
||||
out Vector3 bbox, out float offsetHeight)
|
||||
{
|
||||
objlist = new List<SceneObjectGroup>();
|
||||
veclist = new List<Vector3>();
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
string xmlData = Utils.BytesToString(assetData);
|
||||
doc.LoadXml(xmlData);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
|
||||
if (e == null || attachment) // Single
|
||||
try
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
objlist.Add(g);
|
||||
veclist.Add(new Vector3(0, 0, 0));
|
||||
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlElement coll = (XmlElement)e;
|
||||
float bx = Convert.ToSingle(coll.GetAttribute("x"));
|
||||
float by = Convert.ToSingle(coll.GetAttribute("y"));
|
||||
float bz = Convert.ToSingle(coll.GetAttribute("z"));
|
||||
bbox = new Vector3(bx, by, bz);
|
||||
offsetHeight = 0;
|
||||
|
||||
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
|
||||
foreach (XmlNode n in groups)
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
|
||||
objlist.Add(g);
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
{
|
||||
reader.Read();
|
||||
bool isSingleObject = reader.Name != "CoalescedObject";
|
||||
|
||||
XmlElement el = (XmlElement)n;
|
||||
string rawX = el.GetAttribute("offsetx");
|
||||
string rawY = el.GetAttribute("offsety");
|
||||
string rawZ = el.GetAttribute("offsetz");
|
||||
if (isSingleObject || isAttachment)
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(reader);
|
||||
objlist.Add(g);
|
||||
veclist.Add(Vector3.Zero);
|
||||
bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.LoadXml(xmlData);
|
||||
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
|
||||
XmlElement coll = (XmlElement)e;
|
||||
float bx = Convert.ToSingle(coll.GetAttribute("x"));
|
||||
float by = Convert.ToSingle(coll.GetAttribute("y"));
|
||||
float bz = Convert.ToSingle(coll.GetAttribute("z"));
|
||||
bbox = new Vector3(bx, by, bz);
|
||||
offsetHeight = 0;
|
||||
|
||||
float x = Convert.ToSingle(rawX);
|
||||
float y = Convert.ToSingle(rawY);
|
||||
float z = Convert.ToSingle(rawZ);
|
||||
veclist.Add(new Vector3(x, y, z));
|
||||
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
|
||||
foreach (XmlNode n in groups)
|
||||
{
|
||||
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
|
||||
objlist.Add(g);
|
||||
|
||||
XmlElement el = (XmlElement)n;
|
||||
string rawX = el.GetAttribute("offsetx");
|
||||
string rawY = el.GetAttribute("offsety");
|
||||
string rawZ = el.GetAttribute("offsetz");
|
||||
|
||||
float x = Convert.ToSingle(rawX);
|
||||
float y = Convert.ToSingle(rawY);
|
||||
float z = Convert.ToSingle(rawZ);
|
||||
veclist.Add(new Vector3(x, y, z));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
"[AGENT INVENTORY]: Deserialization of xml failed when looking for CoalescedObject tag. Exception ",
|
||||
e);
|
||||
|
||||
return false;
|
||||
bbox = Vector3.Zero;
|
||||
offsetHeight = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -328,6 +328,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private Dictionary<string, string> m_extraSettings;
|
||||
|
||||
/// <summary>
|
||||
/// If true then the next time the scene loop is activated, updates will be performed by firing of a timer
|
||||
/// rather than on a single thread that sleeps.
|
||||
/// </summary>
|
||||
public bool UpdateOnTimer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Only used if we are updating scene on a timer rather than sleeping a thread.
|
||||
/// </summary>
|
||||
private Timer m_sceneUpdateTimer;
|
||||
|
||||
/// <summary>
|
||||
/// Current scene frame number
|
||||
/// </summary>
|
||||
|
@ -430,7 +441,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Is the scene active?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If false, maintenance and update loops are not being run. Updates can still be triggered manually if
|
||||
/// If false, maintenance and update loops are not being run, though after setting to false update may still
|
||||
/// be active for a period (and IsRunning will still be true). Updates can still be triggered manually if
|
||||
/// the scene is not active.
|
||||
/// </remarks>
|
||||
public bool Active
|
||||
|
@ -453,8 +465,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
private volatile bool m_active;
|
||||
|
||||
// private int m_lastUpdate;
|
||||
// private bool m_firstHeartbeat = true;
|
||||
/// <summary>
|
||||
/// If true then updates are running. This may be true for a short period after a scene is de-activated.
|
||||
/// </summary>
|
||||
public bool IsRunning { get { return m_isRunning; } }
|
||||
private volatile bool m_isRunning;
|
||||
|
||||
private Timer m_mapGenerationTimer = new Timer();
|
||||
private bool m_generateMaptiles;
|
||||
|
@ -1352,19 +1367,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </param>
|
||||
public void Start(bool startScripts)
|
||||
{
|
||||
if (IsRunning)
|
||||
return;
|
||||
|
||||
m_isRunning = true;
|
||||
m_active = true;
|
||||
|
||||
// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
|
||||
|
||||
//m_heartbeatTimer.Enabled = true;
|
||||
//m_heartbeatTimer.Interval = (int)(m_timespan * 1000);
|
||||
//m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
|
||||
if (m_heartbeatThread != null)
|
||||
{
|
||||
m_heartbeatThread.Abort();
|
||||
m_heartbeatThread = null;
|
||||
}
|
||||
// m_lastUpdate = Util.EnvironmentTickCount();
|
||||
|
||||
m_heartbeatThread
|
||||
= Watchdog.StartThread(
|
||||
|
@ -1401,15 +1415,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
private void Heartbeat()
|
||||
{
|
||||
// if (!Monitor.TryEnter(m_heartbeatLock))
|
||||
// {
|
||||
// Watchdog.RemoveThread();
|
||||
// return;
|
||||
// }
|
||||
|
||||
// try
|
||||
// {
|
||||
|
||||
m_eventManager.TriggerOnRegionStarted(this);
|
||||
|
||||
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
|
||||
|
@ -1418,21 +1423,47 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Update(1);
|
||||
|
||||
Watchdog.StartThread(
|
||||
Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true);
|
||||
Maintenance, string.Format("Maintenance ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, true);
|
||||
|
||||
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
|
||||
Update(-1);
|
||||
m_lastFrameTick = Util.EnvironmentTickCount();
|
||||
|
||||
// m_lastUpdate = Util.EnvironmentTickCount();
|
||||
// m_firstHeartbeat = false;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// Monitor.Pulse(m_heartbeatLock);
|
||||
// Monitor.Exit(m_heartbeatLock);
|
||||
// }
|
||||
if (UpdateOnTimer)
|
||||
{
|
||||
m_sceneUpdateTimer = new Timer(MinFrameTime * 1000);
|
||||
m_sceneUpdateTimer.AutoReset = true;
|
||||
m_sceneUpdateTimer.Elapsed += Update;
|
||||
m_sceneUpdateTimer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
Update(-1);
|
||||
Watchdog.RemoveThread();
|
||||
m_isRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
Watchdog.RemoveThread();
|
||||
private volatile bool m_isTimerUpdateRunning;
|
||||
|
||||
private void Update(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
if (m_isTimerUpdateRunning)
|
||||
return;
|
||||
|
||||
m_isTimerUpdateRunning = true;
|
||||
|
||||
// If the last frame did not complete on time, then immediately start the next update on the same thread
|
||||
// and ignore further timed updates until we have a frame that had spare time.
|
||||
while (!Update(1) && Active) {}
|
||||
|
||||
if (!Active || m_shuttingDown)
|
||||
{
|
||||
m_sceneUpdateTimer.Stop();
|
||||
m_sceneUpdateTimer = null;
|
||||
m_isRunning = false;
|
||||
}
|
||||
|
||||
m_isTimerUpdateRunning = false;
|
||||
}
|
||||
|
||||
private void Maintenance()
|
||||
|
@ -1502,7 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public override void Update(int frames)
|
||||
public override bool Update(int frames)
|
||||
{
|
||||
long? endFrame = null;
|
||||
|
||||
|
@ -1511,7 +1542,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
float physicsFPS = 0f;
|
||||
int previousFrameTick, tmpMS;
|
||||
int maintc = Util.EnvironmentTickCount();
|
||||
|
||||
while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
|
||||
{
|
||||
|
@ -1651,24 +1681,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
EventManager.TriggerRegionHeartbeatEnd(this);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
previousFrameTick = m_lastFrameTick;
|
||||
m_lastFrameTick = Util.EnvironmentTickCount();
|
||||
tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
|
||||
tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
|
||||
|
||||
if (tmpMS > 0)
|
||||
if (!UpdateOnTimer)
|
||||
{
|
||||
Thread.Sleep(tmpMS);
|
||||
spareMS += tmpMS;
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
tmpMS = Util.EnvironmentTickCountSubtract(Util.EnvironmentTickCount(), m_lastFrameTick);
|
||||
tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
|
||||
|
||||
if (tmpMS > 0)
|
||||
{
|
||||
spareMS = tmpMS;
|
||||
Thread.Sleep(tmpMS);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
spareMS = Math.Max(0, (int)(MinFrameTime * 1000) - physicsMS2 - agentMS - physicsMS -otherMS);
|
||||
}
|
||||
|
||||
frameMS = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = Util.EnvironmentTickCount();
|
||||
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
previousFrameTick = m_lastFrameTick;
|
||||
frameMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick);
|
||||
m_lastFrameTick = Util.EnvironmentTickCount();
|
||||
|
||||
// if (Frame%m_update_avatars == 0)
|
||||
// UpdateInWorldTime();
|
||||
|
@ -1683,7 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.AddSpareMS(spareMS);
|
||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
|
||||
// Optionally warn if a frame takes double the amount of time that it should.
|
||||
// Optionally warn if a frame takes double the amount of time that it should.
|
||||
if (DebugUpdates
|
||||
&& Util.EnvironmentTickCountSubtract(
|
||||
m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
|
||||
|
@ -1693,6 +1728,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
MinFrameTime * 1000,
|
||||
RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
return spareMS >= 0;
|
||||
}
|
||||
|
||||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
|
@ -2073,8 +2110,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart target = GetSceneObjectPart(RayTargetID);
|
||||
|
||||
Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
|
||||
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
|
||||
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
|
||||
Vector3 AXOrigin = RayStart;
|
||||
Vector3 AXdirection = direction;
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
|
@ -2090,19 +2127,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
|
||||
|
||||
// Un-comment out the following line to Get Raytrace results printed to the console.
|
||||
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
|
||||
// m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
|
||||
float ScaleOffset = 0.5f;
|
||||
|
||||
// If we hit something
|
||||
if (ei.HitTF)
|
||||
{
|
||||
Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
|
||||
Vector3 scaleComponent = ei.AAfaceNormal;
|
||||
if (scaleComponent.X != 0) ScaleOffset = scale.X;
|
||||
if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
|
||||
if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
|
||||
ScaleOffset = Math.Abs(ScaleOffset);
|
||||
Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
|
||||
Vector3 intersectionpoint = ei.ipoint;
|
||||
Vector3 normal = ei.normal;
|
||||
// Set the position to the intersection point
|
||||
Vector3 offset = (normal * (ScaleOffset / 2f));
|
||||
pos = (intersectionpoint + offset);
|
||||
|
@ -2127,8 +2164,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (ei.HitTF)
|
||||
{
|
||||
pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
} else
|
||||
pos = ei.ipoint;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fall back to our stupid functionality
|
||||
pos = RayEnd;
|
||||
|
@ -3181,8 +3219,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (target != null && target2 != null)
|
||||
{
|
||||
Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
|
||||
Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z);
|
||||
Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z);
|
||||
Vector3 AXOrigin = RayStart;
|
||||
Vector3 AXdirection = direction;
|
||||
|
||||
pos = target2.AbsolutePosition;
|
||||
//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
|
||||
|
@ -3203,13 +3241,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ei.HitTF)
|
||||
{
|
||||
Vector3 scale = target.Scale;
|
||||
Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z);
|
||||
Vector3 scaleComponent = ei.AAfaceNormal;
|
||||
if (scaleComponent.X != 0) ScaleOffset = scale.X;
|
||||
if (scaleComponent.Y != 0) ScaleOffset = scale.Y;
|
||||
if (scaleComponent.Z != 0) ScaleOffset = scale.Z;
|
||||
ScaleOffset = Math.Abs(ScaleOffset);
|
||||
Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
|
||||
Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z);
|
||||
Vector3 intersectionpoint = ei.ipoint;
|
||||
Vector3 normal = ei.normal;
|
||||
Vector3 offset = normal * (ScaleOffset / 2f);
|
||||
pos = intersectionpoint + offset;
|
||||
|
||||
|
@ -3229,6 +3267,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
|
||||
}
|
||||
|
||||
if (copy != null)
|
||||
EventManager.TriggerObjectAddedToScene(copy);
|
||||
}
|
||||
|
@ -5061,7 +5100,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
case PhysicsJointType.Ball:
|
||||
{
|
||||
Vector3 jointAnchor = PhysicsScene.GetJointAnchor(joint);
|
||||
Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z);
|
||||
Vector3 proxyPos = jointAnchor;
|
||||
jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
|
||||
}
|
||||
break;
|
||||
|
@ -5086,7 +5125,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene);
|
||||
}
|
||||
|
||||
Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z);
|
||||
Vector3 proxyPos = jointAnchor;
|
||||
Quaternion q = trackedBody.RotationOffset * joint.LocalRotation;
|
||||
|
||||
jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update
|
||||
|
@ -5187,8 +5226,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
y = Heightmap.Height - 1;
|
||||
|
||||
Vector3 p0 = new Vector3(x, y, (float)Heightmap[(int)x, (int)y]);
|
||||
Vector3 p1 = new Vector3(p0);
|
||||
Vector3 p2 = new Vector3(p0);
|
||||
Vector3 p1 = p0;
|
||||
Vector3 p2 = p0;
|
||||
|
||||
p1.X += 1.0f;
|
||||
if (p1.X < Heightmap.Width)
|
||||
|
|
|
@ -196,7 +196,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Number of frames to update. Exits on shutdown even if there are frames remaining.
|
||||
/// If -1 then updates until shutdown.
|
||||
/// </param>
|
||||
public abstract void Update(int frames);
|
||||
/// <returns>true if update completed within minimum frame time, false otherwise.</returns>
|
||||
public abstract bool Update(int frames);
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -1446,8 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.)
|
||||
{
|
||||
group.GrabMovement(offset, pos, remoteClient);
|
||||
group.GrabMovement(objectID, offset, pos, remoteClient);
|
||||
}
|
||||
|
||||
// This is outside the above permissions condition
|
||||
// so that if the object is locked the client moving the object
|
||||
// get's it's position on the simulator even if it was the same as before
|
||||
|
|
|
@ -827,6 +827,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public UUID FromFolderID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true then grabs are blocked no matter what the individual part BlockGrab setting.
|
||||
/// </summary>
|
||||
/// <value><c>true</c> if block grab override; otherwise, <c>false</c>.</value>
|
||||
public bool BlockGrabOverride { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// IDs of all avatars sat on this scene object.
|
||||
/// </summary>
|
||||
|
@ -902,6 +908,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void LoadScriptState(XmlReader reader)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0} in {1}", Name);
|
||||
|
||||
while (reader.ReadToFollowing("SavedScriptState"))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Loading script state for {0}", Name);
|
||||
|
||||
if (m_savedScriptState == null)
|
||||
m_savedScriptState = new Dictionary<UUID, string>();
|
||||
|
||||
string uuid = reader.GetAttribute("UUID");
|
||||
|
||||
if (uuid != null)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
|
||||
|
||||
UUID itemid = new UUID(uuid);
|
||||
if (itemid != UUID.Zero)
|
||||
m_savedScriptState[itemid] = reader.ReadInnerXml();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes.
|
||||
/// </summary>
|
||||
|
@ -2582,20 +2616,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If object is physical, apply force to move it around
|
||||
/// If object is not physical, just put it at the resulting location
|
||||
/// </summary>
|
||||
/// <param name="partID">Part ID to check for grab</param>
|
||||
/// <param name="offset">Always seems to be 0,0,0, so ignoring</param>
|
||||
/// <param name="pos">New position. We do the math here to turn it into a force</param>
|
||||
/// <param name="remoteClient"></param>
|
||||
public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient)
|
||||
public void GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient)
|
||||
{
|
||||
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
|
||||
{
|
||||
SceneObjectPart part = GetPart(partID);
|
||||
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
if (pa != null)
|
||||
{
|
||||
if (pa.IsPhysical)
|
||||
{
|
||||
if (!m_rootPart.BlockGrab)
|
||||
if (!BlockGrabOverride && !part.BlockGrab)
|
||||
{
|
||||
Vector3 llmoveforce = pos - AbsolutePosition;
|
||||
Vector3 grabforce = llmoveforce;
|
||||
|
|
|
@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool RETURN_AT_EDGE;
|
||||
|
||||
public bool BlockGrab;
|
||||
public bool BlockGrab { get; set; }
|
||||
|
||||
public bool StatusSandbox;
|
||||
|
||||
|
@ -2044,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="xmlReader"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(XmlTextReader xmlReader)
|
||||
public static SceneObjectPart FromXml(XmlReader xmlReader)
|
||||
{
|
||||
SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
|
||||
|
||||
|
@ -2079,22 +2079,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ParentGroup.RootPart.RETURN_AT_EDGE = p;
|
||||
}
|
||||
|
||||
public bool GetBlockGrab()
|
||||
{
|
||||
if (ParentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return ParentGroup.RootPart.BlockGrab;
|
||||
}
|
||||
|
||||
public void SetBlockGrab(bool p)
|
||||
{
|
||||
if (ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
ParentGroup.RootPart.BlockGrab = p;
|
||||
}
|
||||
|
||||
public void SetStatusSandbox(bool p)
|
||||
{
|
||||
if (ParentGroup.IsDeleted)
|
||||
|
|
|
@ -622,9 +622,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
|
||||
// m_velocity, Name, Scene.RegionInfo.RegionName);
|
||||
}
|
||||
else if (ParentPart != null)
|
||||
{
|
||||
return ParentPart.ParentGroup.Velocity;
|
||||
}
|
||||
|
||||
return m_velocity;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (PhysicsActor != null)
|
||||
|
@ -2631,7 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Vector3 standPositionAdjustment
|
||||
// = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f);
|
||||
Vector3 adjustmentForSitPosition = part.SitTargetPosition * part.GetWorldRotation();
|
||||
Vector3 adjustmentForSitPosition = (part.SitTargetPosition + OffsetPosition) * part.GetWorldRotation();
|
||||
|
||||
// XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than
|
||||
// hardcoding here.
|
||||
|
|
|
@ -58,58 +58,60 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="xmlData"></param>
|
||||
/// <returns>The scene object deserialized. Null on failure.</returns>
|
||||
public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
|
||||
{
|
||||
using (XmlTextReader wrappedReader = new XmlTextReader(xmlData, XmlNodeType.Element, null))
|
||||
using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
|
||||
return FromOriginalXmlFormat(reader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize a scene object from the original xml format
|
||||
/// </summary>
|
||||
/// <param name="xmlData"></param>
|
||||
/// <returns>The scene object deserialized. Null on failure.</returns>
|
||||
public static SceneObjectGroup FromOriginalXmlFormat(XmlReader reader)
|
||||
{
|
||||
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
SceneObjectGroup sceneObject = null;
|
||||
|
||||
try
|
||||
{
|
||||
StringReader sr;
|
||||
XmlTextReader reader;
|
||||
XmlNodeList parts;
|
||||
XmlDocument doc;
|
||||
int linkNum;
|
||||
|
||||
doc = new XmlDocument();
|
||||
doc.LoadXml(xmlData);
|
||||
parts = doc.GetElementsByTagName("RootPart");
|
||||
reader.ReadToFollowing("RootPart");
|
||||
reader.ReadToFollowing("SceneObjectPart");
|
||||
sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
reader.ReadToFollowing("OtherParts");
|
||||
|
||||
if (parts.Count == 0)
|
||||
throw new Exception("Invalid Xml format - no root part");
|
||||
|
||||
sr = new StringReader(parts[0].InnerXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader));
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
|
||||
parts = doc.GetElementsByTagName("Part");
|
||||
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
if (reader.ReadToDescendant("Part"))
|
||||
{
|
||||
sr = new StringReader(parts[i].InnerXml);
|
||||
reader = new XmlTextReader(sr);
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
linkNum = part.LinkNum;
|
||||
sceneObject.AddPart(part);
|
||||
part.LinkNum = linkNum;
|
||||
part.TrimPermissions();
|
||||
reader.Close();
|
||||
sr.Close();
|
||||
do
|
||||
{
|
||||
if (reader.ReadToDescendant("SceneObjectPart"))
|
||||
{
|
||||
SceneObjectPart part = SceneObjectPart.FromXml(reader);
|
||||
linkNum = part.LinkNum;
|
||||
sceneObject.AddPart(part);
|
||||
part.LinkNum = linkNum;
|
||||
part.TrimPermissions();
|
||||
}
|
||||
}
|
||||
while (reader.ReadToNextSibling("Part"));
|
||||
}
|
||||
|
||||
// Script state may, or may not, exist. Not having any, is NOT
|
||||
// ever a problem.
|
||||
sceneObject.LoadScriptState(doc);
|
||||
|
||||
return sceneObject;
|
||||
sceneObject.LoadScriptState(reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[SERIALIZER]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
|
||||
m_log.ErrorFormat("[SERIALIZER]: Deserialization of xml failed. Exception {0}", e);
|
||||
return null;
|
||||
}
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -369,14 +371,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
#region manual serialization
|
||||
|
||||
private static Dictionary<string, Action<SceneObjectPart, XmlTextReader>> m_SOPXmlProcessors
|
||||
= new Dictionary<string, Action<SceneObjectPart, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<SceneObjectPart, XmlReader>> m_SOPXmlProcessors
|
||||
= new Dictionary<string, Action<SceneObjectPart, XmlReader>>();
|
||||
|
||||
private static Dictionary<string, Action<TaskInventoryItem, XmlTextReader>> m_TaskInventoryXmlProcessors
|
||||
= new Dictionary<string, Action<TaskInventoryItem, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<TaskInventoryItem, XmlReader>> m_TaskInventoryXmlProcessors
|
||||
= new Dictionary<string, Action<TaskInventoryItem, XmlReader>>();
|
||||
|
||||
private static Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>> m_ShapeXmlProcessors
|
||||
= new Dictionary<string, Action<PrimitiveBaseShape, XmlTextReader>>();
|
||||
private static Dictionary<string, Action<PrimitiveBaseShape, XmlReader>> m_ShapeXmlProcessors
|
||||
= new Dictionary<string, Action<PrimitiveBaseShape, XmlReader>>();
|
||||
|
||||
static SceneObjectSerializer()
|
||||
{
|
||||
|
@ -532,112 +534,112 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
|
||||
#region SOPXmlProcessors
|
||||
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AllowedDrop = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreatorData(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFolderID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.FolderID = Util.ReadUUID(reader, "FolderID");
|
||||
}
|
||||
|
||||
private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessInventorySerial(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTaskInventory(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTaskInventory(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
|
||||
}
|
||||
|
||||
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessUUID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.UUID = Util.ReadUUID(reader, "UUID");
|
||||
}
|
||||
|
||||
private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLocalId(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Name = reader.ReadElementString("Name");
|
||||
}
|
||||
|
||||
private static void ProcessMaterial(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessMaterial(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPassTouches(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PassTouches = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessPassCollisions(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPassCollisions(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PassCollisions = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessRegionHandle(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessScriptAccessPin(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
|
||||
}
|
||||
|
||||
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
|
||||
}
|
||||
|
||||
private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessRotationOffset(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
|
||||
}
|
||||
|
||||
private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessVelocity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Velocity = Util.ReadVector(reader, "Velocity");
|
||||
}
|
||||
|
||||
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
|
||||
}
|
||||
|
||||
private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAcceleration(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
|
||||
}
|
||||
|
||||
private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDescription(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Description = reader.ReadElementString("Description");
|
||||
}
|
||||
|
||||
private static void ProcessColor(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessColor(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
reader.ReadStartElement("Color");
|
||||
if (reader.Name == "R")
|
||||
|
@ -651,57 +653,57 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
private static void ProcessText(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessText(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Text = reader.ReadElementString("Text", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSitName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitName = reader.ReadElementString("SitName", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTouchName(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTouchName(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessLinkNum(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLinkNum(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessClickAction(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessClickAction(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDensity(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFriction(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessBounce(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGravityModifier(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
List<string> errorNodeNames;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
|
||||
|
@ -714,163 +716,163 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
|
||||
}
|
||||
|
||||
private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessParentID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
string str = reader.ReadElementContentAsString("ParentID", String.Empty);
|
||||
obj.ParentID = Convert.ToUInt32(str);
|
||||
}
|
||||
|
||||
private static void ProcessCreationDate(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCreationDate(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCategory(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCategory(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Category = (uint)reader.ReadElementContentAsInt("Category", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSalePrice(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessSalePrice(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessObjectSaleType(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnershipCost(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnerID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessOwnerMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessOwnerMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessGroupMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessGroupMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessEveryoneMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessNextOwnerMask(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessFlags(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags");
|
||||
}
|
||||
|
||||
private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCollisionSound(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
|
||||
}
|
||||
|
||||
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessMediaUrl(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessAttachedPos(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
|
||||
}
|
||||
|
||||
private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessDynAttrs(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.DynAttrs.ReadXml(reader);
|
||||
}
|
||||
|
||||
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
|
||||
}
|
||||
|
||||
private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessParticleSystem(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice0(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice1(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice2(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice3(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader)
|
||||
private static void ProcessPayPrice4(SceneObjectPart obj, XmlReader reader)
|
||||
{
|
||||
obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
|
||||
}
|
||||
|
@ -878,122 +880,122 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
#endregion
|
||||
|
||||
#region TaskInventoryXmlProcessors
|
||||
private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIAssetID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.AssetID = Util.ReadUUID(reader, "AssetID");
|
||||
}
|
||||
|
||||
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTICreationDate(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreationDate(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreatorID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
|
||||
}
|
||||
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICreatorData(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CreatorData = reader.ReadElementContentAsString("CreatorData", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIDescription(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIDescription(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIEveryonePermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIFlags(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIFlags(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIGroupID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.GroupID = Util.ReadUUID(reader, "GroupID");
|
||||
}
|
||||
|
||||
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIInvType(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIInvType(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIItemID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ItemID = Util.ReadUUID(reader, "ItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OldItemID = Util.ReadUUID(reader, "OldItemID");
|
||||
}
|
||||
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIName(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTINextPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
|
||||
}
|
||||
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIParentID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ParentID = Util.ReadUUID(reader, "ParentID");
|
||||
}
|
||||
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
|
||||
}
|
||||
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIType(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIType(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
|
||||
private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlReader reader)
|
||||
{
|
||||
item.OwnerChanged = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
@ -1001,243 +1003,243 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
#endregion
|
||||
|
||||
#region ShapeXmlProcessors
|
||||
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileCurve(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
|
||||
shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
|
||||
}
|
||||
|
||||
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ExtraParams = Convert.FromBase64String(reader.ReadElementString("ExtraParams"));
|
||||
}
|
||||
|
||||
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathCurve(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathEnd(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathRadiusOffset(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathRevolutions(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathScaleX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathScaleY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathShearX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathShearY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathSkew(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTaperX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTaperY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTwist(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPathTwistBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpPCode(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileBegin(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileEnd(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileHollow(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpState(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLastAttach(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LastAttachPoint = (byte)reader.ReadElementContentAsInt("LastAttachPoint", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape");
|
||||
}
|
||||
|
||||
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptType = (byte)reader.ReadElementContentAsInt("SculptType", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiTension(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiDrag(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiGravity(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiWind(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceX(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceY(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiForceZ(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorR(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorG(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorB(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightColorA(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightRadius(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightCutoff(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightFalloff(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightIntensity(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.FlexiEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.LightEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
shp.SculptEntry = Util.ReadBoolean(reader);
|
||||
}
|
||||
|
||||
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
|
||||
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlReader reader)
|
||||
{
|
||||
string value = reader.ReadElementContentAsString("Media", String.Empty);
|
||||
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
|
||||
|
@ -1589,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
|
||||
public static SceneObjectPart Xml2ToSOP(XmlReader reader)
|
||||
{
|
||||
SceneObjectPart obj = new SceneObjectPart();
|
||||
|
||||
|
@ -1610,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return obj;
|
||||
}
|
||||
|
||||
public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
public static TaskInventoryDictionary ReadTaskInventory(XmlReader reader, string name)
|
||||
{
|
||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||
|
||||
|
@ -1651,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="name">The name of the xml element containing the shape</param>
|
||||
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
|
||||
/// <returns>The shape parsed</returns>
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
|
||||
public static PrimitiveBaseShape ReadShape(XmlReader reader, string name, out List<string> errorNodeNames)
|
||||
{
|
||||
List<string> internalErrorNodeNames = null;
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
@ -93,42 +94,44 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
"Debug", this, "debug scene get",
|
||||
"debug scene get",
|
||||
"List current scene options.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
|
||||
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
|
||||
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
HandleDebugSceneGetCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
"Debug", this, "debug scene set",
|
||||
"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
|
||||
"debug scene set <param> <value>",
|
||||
"Turn on scene debugging options.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
|
||||
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "appear-refresh - if true then appearance is resent to other avatars every 60 seconds.\n"
|
||||
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
HandleDebugSceneSetCommand);
|
||||
}
|
||||
|
||||
|
@ -163,6 +166,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
cdl.AddRow("physics", m_scene.PhysicsEnabled);
|
||||
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
|
||||
cdl.AddRow("teleport", m_scene.DebugTeleporting);
|
||||
cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
|
||||
cdl.AddRow("updates", m_scene.DebugUpdates);
|
||||
|
||||
MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
|
||||
|
@ -304,6 +308,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
m_scene.DebugTeleporting = enableTeleportDebugging;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("update-on-timer"))
|
||||
{
|
||||
bool enableUpdateOnTimer;
|
||||
if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
|
||||
{
|
||||
m_scene.UpdateOnTimer = enableUpdateOnTimer;
|
||||
m_scene.Active = false;
|
||||
|
||||
while (m_scene.IsRunning)
|
||||
Thread.Sleep(20);
|
||||
|
||||
m_scene.Active = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (options.ContainsKey("updates"))
|
||||
{
|
||||
bool enableUpdateDebugging;
|
||||
|
|
|
@ -1377,12 +1377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
||||
{
|
||||
if (value != 0)
|
||||
m_host.SetBlockGrab(true);
|
||||
else
|
||||
m_host.SetBlockGrab(false);
|
||||
}
|
||||
m_host.BlockGrab = value != 0;
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) == ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT)
|
||||
m_host.ParentGroup.BlockGrabOverride = value != 0;
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
||||
{
|
||||
|
@ -1443,10 +1441,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
||||
if (m_host.GetBlockGrab())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
return m_host.BlockGrab ? 1 : 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT:
|
||||
return m_host.ParentGroup.BlockGrabOverride ? 1 : 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
||||
if (m_host.GetDieAtEdge())
|
||||
|
@ -11315,20 +11313,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_ROT:
|
||||
{
|
||||
Quaternion rot = Quaternion.Identity;
|
||||
Quaternion rot = Quaternion.Identity;
|
||||
|
||||
if (obj.ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar);
|
||||
|
||||
if (sp != null)
|
||||
rot = sp.GetWorldRotation();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.ParentGroup.RootPart == obj)
|
||||
rot = obj.ParentGroup.GroupRotation;
|
||||
else
|
||||
rot = obj.GetWorldRotation();
|
||||
|
||||
LSL_Rotation objrot = new LSL_Rotation(rot);
|
||||
ret.Add(objrot);
|
||||
}
|
||||
|
||||
LSL_Rotation objrot = new LSL_Rotation(rot);
|
||||
ret.Add(objrot);
|
||||
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_VELOCITY:
|
||||
ret.Add(new LSL_Vector(obj.Velocity));
|
||||
Vector3 vel = Vector3.Zero;
|
||||
|
||||
if (obj.ParentGroup.IsAttachment)
|
||||
{
|
||||
ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar);
|
||||
|
||||
if (sp != null)
|
||||
vel = sp.Velocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
vel = obj.Velocity;
|
||||
}
|
||||
|
||||
ret.Add(vel);
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_OWNER:
|
||||
ret.Add(new LSL_String(obj.OwnerID.ToString()));
|
||||
|
|
|
@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int STATUS_DIE_AT_EDGE = 128;
|
||||
public const int STATUS_RETURN_AT_EDGE = 256;
|
||||
public const int STATUS_CAST_SHADOWS = 512;
|
||||
public const int STATUS_BLOCK_GRAB_OBJECT = 1024;
|
||||
|
||||
public const int AGENT = 1;
|
||||
public const int AGENT_BY_LEGACY_NAME = 1;
|
||||
|
|
Loading…
Reference in New Issue