Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
3d700bb42c
|
@ -42,6 +42,22 @@ namespace OpenSim.Data.Null
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||||||
|
|
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// private string m_connectionString;
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// private string m_connectionString;
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|
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||||||
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private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
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private EstateSettings m_estate = null;
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|
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private EstateSettings GetEstate()
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||||||
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{
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if (m_estate == null)
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||||||
|
{
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// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
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// The estate info is pretty empty so don't try banning anyone.
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m_estate = new EstateSettings();
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m_estate.EstateID = 1;
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m_estate.OnSave += StoreEstateSettings;
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}
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return m_estate;
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}
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|
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protected virtual Assembly Assembly
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protected virtual Assembly Assembly
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{
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{
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get { return GetType().Assembly; }
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get { return GetType().Assembly; }
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@ -68,21 +84,18 @@ namespace OpenSim.Data.Null
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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public EstateSettings LoadEstateSettings(UUID regionID, bool create)
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{
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{
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// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
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return GetEstate();
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// The estate info is pretty empty so don't try banning anyone.
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EstateSettings oneEstate = new EstateSettings();
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oneEstate.EstateID = 1;
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return oneEstate;
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}
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}
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public void StoreEstateSettings(EstateSettings es)
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public void StoreEstateSettings(EstateSettings es)
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{
|
{
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|
m_estate = es;
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return;
|
return;
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}
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}
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|
|
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public EstateSettings LoadEstateSettings(int estateID)
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public EstateSettings LoadEstateSettings(int estateID)
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{
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{
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return new EstateSettings();
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return GetEstate();
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}
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}
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public EstateSettings CreateNewEstate()
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public EstateSettings CreateNewEstate()
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@ -93,13 +106,14 @@ namespace OpenSim.Data.Null
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public List<EstateSettings> LoadEstateSettingsAll()
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public List<EstateSettings> LoadEstateSettingsAll()
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{
|
{
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List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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allEstateSettings.Add(new EstateSettings());
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allEstateSettings.Add(GetEstate());
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return allEstateSettings;
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return allEstateSettings;
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}
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}
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public List<int> GetEstatesAll()
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public List<int> GetEstatesAll()
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{
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{
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List<int> result = new List<int>();
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List<int> result = new List<int>();
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result.Add((int)GetEstate().EstateID);
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return result;
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return result;
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}
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}
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|
|
@ -141,6 +141,11 @@ namespace OpenSim.Framework
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public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
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public static FireAndForgetMethod DefaultFireAndForgetMethod = FireAndForgetMethod.SmartThreadPool;
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public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod;
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public static FireAndForgetMethod FireAndForgetMethod = DefaultFireAndForgetMethod;
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|
|
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|
public static bool IsPlatformMono
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|
{
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|
get { return Type.GetType("Mono.Runtime") != null; }
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|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
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/// Gets the name of the directory where the current running executable
|
/// Gets the name of the directory where the current running executable
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/// is located
|
/// is located
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@ -1326,7 +1331,7 @@ namespace OpenSim.Framework
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ru = "OSX/Mono";
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ru = "OSX/Mono";
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else
|
else
|
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{
|
{
|
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if (Type.GetType("Mono.Runtime") != null)
|
if (IsPlatformMono)
|
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ru = "Win/Mono";
|
ru = "Win/Mono";
|
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else
|
else
|
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ru = "Win/.NET";
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ru = "Win/.NET";
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|
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@ -419,7 +419,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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get { return _reqID; }
|
get { return _reqID; }
|
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set { _reqID = value; }
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set { _reqID = value; }
|
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}
|
}
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public HttpWebRequest Request;
|
public WebRequest Request;
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public string ResponseBody;
|
public string ResponseBody;
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public List<string> ResponseMetadata;
|
public List<string> ResponseMetadata;
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public Dictionary<string, string> ResponseHeaders;
|
public Dictionary<string, string> ResponseHeaders;
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|
@ -431,18 +431,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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SendRequest();
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SendRequest();
|
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}
|
}
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|
|
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/*
|
|
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* TODO: More work on the response codes. Right now
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|
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* returning 200 for success or 499 for exception
|
|
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*/
|
|
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|
|
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public void SendRequest()
|
public void SendRequest()
|
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{
|
{
|
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HttpWebResponse response = null;
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|
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|
|
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try
|
try
|
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{
|
{
|
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Request = (HttpWebRequest) WebRequest.Create(Url);
|
Request = WebRequest.Create(Url);
|
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Request.Method = HttpMethod;
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Request.Method = HttpMethod;
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Request.ContentType = HttpMIMEType;
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Request.ContentType = HttpMIMEType;
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@ -480,14 +473,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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}
|
}
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}
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}
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|
if (ResponseHeaders != null)
|
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|
{
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foreach (KeyValuePair<string, string> entry in ResponseHeaders)
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foreach (KeyValuePair<string, string> entry in ResponseHeaders)
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if (entry.Key.ToLower().Equals("user-agent"))
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if (entry.Key.ToLower().Equals("user-agent") && Request is HttpWebRequest)
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Request.UserAgent = entry.Value;
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((HttpWebRequest)Request).UserAgent = entry.Value;
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else
|
else
|
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Request.Headers[entry.Key] = entry.Value;
|
Request.Headers[entry.Key] = entry.Value;
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}
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// Encode outbound data
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// Encode outbound data
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if (OutboundBody.Length > 0)
|
if (OutboundBody != null && OutboundBody.Length > 0)
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{
|
{
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byte[] data = Util.UTF8.GetBytes(OutboundBody);
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byte[] data = Util.UTF8.GetBytes(OutboundBody);
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@ -510,12 +506,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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{
|
{
|
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throw;
|
throw;
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}
|
}
|
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response = (HttpWebResponse)e.Response;
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|
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|
HttpWebResponse response = (HttpWebResponse)e.Response;
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|
|
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|
Status = (int)response.StatusCode;
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|
ResponseBody = response.StatusDescription;
|
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_finished = true;
|
_finished = true;
|
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}
|
}
|
||||||
}
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}
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catch (Exception e)
|
catch (Exception e)
|
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{
|
{
|
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|
// m_log.Debug(
|
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|
// string.Format("[SCRIPTS HTTP REQUESTS]: Exception on request to {0} for {1} ", Url, ItemID), e);
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|
||||||
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
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ResponseBody = e.Message;
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ResponseBody = e.Message;
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_finished = true;
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_finished = true;
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@ -526,36 +529,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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{
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{
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HttpWebResponse response = null;
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HttpWebResponse response = null;
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||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
try
|
try
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||||||
{
|
{
|
||||||
response = (HttpWebResponse)Request.EndGetResponse(ar);
|
response = (HttpWebResponse)Request.EndGetResponse(ar);
|
||||||
|
}
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|
catch (WebException e)
|
||||||
|
{
|
||||||
|
if (e.Status != WebExceptionStatus.ProtocolError)
|
||||||
|
{
|
||||||
|
throw;
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||||||
|
}
|
||||||
|
|
||||||
|
response = (HttpWebResponse)e.Response;
|
||||||
|
}
|
||||||
|
|
||||||
Status = (int)response.StatusCode;
|
Status = (int)response.StatusCode;
|
||||||
|
|
||||||
Stream resStream = response.GetResponseStream();
|
using (Stream stream = response.GetResponseStream())
|
||||||
StringBuilder sb = new StringBuilder();
|
|
||||||
byte[] buf = new byte[8192];
|
|
||||||
string tempString = null;
|
|
||||||
int count = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
{
|
||||||
// fill the buffer with data
|
StreamReader reader = new StreamReader(stream, Encoding.UTF8);
|
||||||
count = resStream.Read(buf, 0, buf.Length);
|
ResponseBody = reader.ReadToEnd();
|
||||||
|
|
||||||
// make sure we read some data
|
|
||||||
if (count != 0)
|
|
||||||
{
|
|
||||||
// translate from bytes to ASCII text
|
|
||||||
tempString = Util.UTF8.GetString(buf, 0, count);
|
|
||||||
|
|
||||||
// continue building the string
|
|
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sb.Append(tempString);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
while (count > 0); // any more data to read?
|
|
||||||
|
|
||||||
ResponseBody = sb.ToString();
|
|
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}
|
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
Status = (int)OSHttpStatusCode.ClientErrorJoker;
|
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|
|
|
@ -0,0 +1,198 @@
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|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Net;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.Serialization;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using log4net.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.Scripting.HttpRequest;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Scripting.HttpRequest.Tests
|
||||||
|
{
|
||||||
|
class TestWebRequestCreate : IWebRequestCreate
|
||||||
|
{
|
||||||
|
public TestWebRequest NextRequest { get; set; }
|
||||||
|
|
||||||
|
public WebRequest Create(Uri uri)
|
||||||
|
{
|
||||||
|
// NextRequest.RequestUri = uri;
|
||||||
|
|
||||||
|
return NextRequest;
|
||||||
|
|
||||||
|
// return new TestWebRequest(new SerializationInfo(typeof(TestWebRequest), new FormatterConverter()), new StreamingContext());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TestWebRequest : WebRequest
|
||||||
|
{
|
||||||
|
public override string ContentType { get; set; }
|
||||||
|
public override string Method { get; set; }
|
||||||
|
|
||||||
|
public Func<IAsyncResult, WebResponse> OnEndGetResponse { get; set; }
|
||||||
|
|
||||||
|
public TestWebRequest() : base()
|
||||||
|
{
|
||||||
|
// Console.WriteLine("created");
|
||||||
|
}
|
||||||
|
|
||||||
|
// public TestWebRequest(SerializationInfo serializationInfo, StreamingContext streamingContext)
|
||||||
|
// : base(serializationInfo, streamingContext)
|
||||||
|
// {
|
||||||
|
// Console.WriteLine("created");
|
||||||
|
// }
|
||||||
|
|
||||||
|
public override IAsyncResult BeginGetResponse(AsyncCallback callback, object state)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("bish");
|
||||||
|
TestAsyncResult tasr = new TestAsyncResult();
|
||||||
|
callback(tasr);
|
||||||
|
|
||||||
|
return tasr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override WebResponse EndGetResponse(IAsyncResult asyncResult)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("bosh");
|
||||||
|
return OnEndGetResponse(asyncResult);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TestHttpWebResponse : HttpWebResponse
|
||||||
|
{
|
||||||
|
public string Response { get; set; }
|
||||||
|
|
||||||
|
public TestHttpWebResponse(SerializationInfo serializationInfo, StreamingContext streamingContext)
|
||||||
|
: base(serializationInfo, streamingContext) {}
|
||||||
|
|
||||||
|
public override Stream GetResponseStream()
|
||||||
|
{
|
||||||
|
return new MemoryStream(Encoding.UTF8.GetBytes(Response));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TestAsyncResult : IAsyncResult
|
||||||
|
{
|
||||||
|
WaitHandle m_wh = new ManualResetEvent(true);
|
||||||
|
|
||||||
|
object IAsyncResult.AsyncState
|
||||||
|
{
|
||||||
|
get {
|
||||||
|
throw new System.NotImplementedException ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
WaitHandle IAsyncResult.AsyncWaitHandle
|
||||||
|
{
|
||||||
|
get { return m_wh; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IAsyncResult.CompletedSynchronously
|
||||||
|
{
|
||||||
|
get { return false; }
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IAsyncResult.IsCompleted
|
||||||
|
{
|
||||||
|
get { return true; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test script http request code.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This class uses some very hacky workarounds in order to mock HttpWebResponse which are Mono dependent (though
|
||||||
|
/// alternative code can be written to make this work for Windows). However, the value of being able to
|
||||||
|
/// regression test this kind of code is very high.
|
||||||
|
/// </remarks>
|
||||||
|
[TestFixture]
|
||||||
|
public class ScriptsHttpRequestsTests : OpenSimTestCase
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Test what happens when we get a 404 response from a call.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void Test404Response()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
if (!Util.IsPlatformMono)
|
||||||
|
Assert.Ignore("Ignoring test since can only currently run on Mono");
|
||||||
|
|
||||||
|
string rawResponse = "boom";
|
||||||
|
|
||||||
|
TestWebRequestCreate twrc = new TestWebRequestCreate();
|
||||||
|
|
||||||
|
TestWebRequest twr = new TestWebRequest();
|
||||||
|
//twr.OnEndGetResponse += ar => new TestHttpWebResponse(null, new StreamingContext());
|
||||||
|
twr.OnEndGetResponse += ar =>
|
||||||
|
{
|
||||||
|
SerializationInfo si = new SerializationInfo(typeof(HttpWebResponse), new FormatterConverter());
|
||||||
|
StreamingContext sc = new StreamingContext();
|
||||||
|
// WebHeaderCollection headers = new WebHeaderCollection();
|
||||||
|
// si.AddValue("m_HttpResponseHeaders", headers);
|
||||||
|
si.AddValue("uri", new Uri("test://arrg"));
|
||||||
|
// si.AddValue("m_Certificate", null);
|
||||||
|
si.AddValue("version", HttpVersion.Version11);
|
||||||
|
si.AddValue("statusCode", HttpStatusCode.NotFound);
|
||||||
|
si.AddValue("contentLength", 0);
|
||||||
|
si.AddValue("method", "GET");
|
||||||
|
si.AddValue("statusDescription", "Not Found");
|
||||||
|
si.AddValue("contentType", null);
|
||||||
|
si.AddValue("cookieCollection", new CookieCollection());
|
||||||
|
|
||||||
|
TestHttpWebResponse thwr = new TestHttpWebResponse(si, sc);
|
||||||
|
thwr.Response = rawResponse;
|
||||||
|
|
||||||
|
throw new WebException("no message", null, WebExceptionStatus.ProtocolError, thwr);
|
||||||
|
};
|
||||||
|
|
||||||
|
twrc.NextRequest = twr;
|
||||||
|
|
||||||
|
WebRequest.RegisterPrefix("test", twrc);
|
||||||
|
HttpRequestClass hr = new HttpRequestClass();
|
||||||
|
hr.Url = "test://something";
|
||||||
|
hr.SendRequest();
|
||||||
|
|
||||||
|
Assert.That(hr.Status, Is.EqualTo((int)HttpStatusCode.NotFound));
|
||||||
|
Assert.That(hr.ResponseBody, Is.EqualTo(rawResponse));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -4213,31 +4213,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
AddToPhysics(UsePhysics, SetPhantom, false);
|
AddToPhysics(UsePhysics, SetPhantom, false);
|
||||||
pa = PhysActor;
|
pa = PhysActor;
|
||||||
|
|
||||||
|
|
||||||
if (pa != null)
|
if (pa != null)
|
||||||
{
|
{
|
||||||
pa.SetMaterial(Material);
|
pa.SetMaterial(Material);
|
||||||
DoPhysicsPropertyUpdate(UsePhysics, true);
|
DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
|
|
||||||
if (
|
SubscribeForCollisionEvents();
|
||||||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
|
||||||
(CollisionSound != UUID.Zero)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
pa.OnCollisionUpdate += PhysicsCollision;
|
|
||||||
pa.SubscribeEvents(1000);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // it already has a physical representation
|
else // it already has a physical representation
|
||||||
|
@ -4291,6 +4272,46 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
|
// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Subscribe for physics collision events if needed for scripts and sounds
|
||||||
|
public void SubscribeForCollisionEvents()
|
||||||
|
{
|
||||||
|
if (PhysActor != null)
|
||||||
|
{
|
||||||
|
if (
|
||||||
|
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||||
|
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||||
|
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||||
|
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||||
|
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||||
|
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||||
|
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||||
|
(CollisionSound != UUID.Zero)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (!PhysActor.SubscribedEvents())
|
||||||
|
{
|
||||||
|
// If not already subscribed for event, set up for a collision event.
|
||||||
|
PhysActor.OnCollisionUpdate += PhysicsCollision;
|
||||||
|
PhysActor.SubscribeEvents(1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// There is no need to be subscribed to collisions so, if subscribed, remove subscription
|
||||||
|
if (PhysActor.SubscribedEvents())
|
||||||
|
{
|
||||||
|
PhysActor.OnCollisionUpdate -= PhysicsCollision;
|
||||||
|
PhysActor.UnSubscribeEvents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds this part to the physics scene.
|
/// Adds this part to the physics scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -4680,39 +4701,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
|
objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
|
||||||
}
|
}
|
||||||
|
|
||||||
PhysicsActor pa = PhysActor;
|
SubscribeForCollisionEvents();
|
||||||
|
|
||||||
if (
|
|
||||||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
|
||||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
|
||||||
((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
|
||||||
(CollisionSound != UUID.Zero)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// subscribe to physics updates.
|
|
||||||
if (pa != null)
|
|
||||||
{
|
|
||||||
pa.OnCollisionUpdate += PhysicsCollision;
|
|
||||||
pa.SubscribeEvents(1000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (pa != null)
|
|
||||||
{
|
|
||||||
pa.UnSubscribeEvents();
|
|
||||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
||||||
//{
|
//{
|
||||||
|
|
|
@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
public void TestChildAgentSingleRegionCapabilities()
|
public void TestChildAgentSingleRegionCapabilities()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
TestHelpers.EnableLogging();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
|
|
|
@ -139,18 +139,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
|
||||||
{
|
{
|
||||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||||
|
|
||||||
IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap);
|
IRequestHandler renderMaterialsPostHandler
|
||||||
|
= new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||||
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
||||||
|
|
||||||
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
||||||
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
||||||
// handler normally and then add a GET handler via MainServer
|
// handler normally and then add a GET handler via MainServer
|
||||||
|
|
||||||
IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap);
|
IRequestHandler renderMaterialsGetHandler
|
||||||
|
= new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
|
||||||
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
||||||
|
|
||||||
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
||||||
IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap);
|
IRequestHandler renderMaterialsPutHandler
|
||||||
|
= new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||||
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3129,6 +3129,7 @@
|
||||||
<Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Avatar/Inventory/Transfer/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="Framework/UserManagement/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Framework/UserManagement/Tests" pattern="*.cs" recurse="true"/>
|
||||||
|
<Match path="Scripting/HttpRequest/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Scripting/VectorRender/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||||
|
|
Loading…
Reference in New Issue