as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.

Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
afrisby
MW 2007-10-29 21:46:25 +00:00
parent f6e8cbbd06
commit 3d8219f6c7
145 changed files with 4749 additions and 4776 deletions

View File

@ -34,8 +34,7 @@ using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Communications.Cache

View File

@ -36,8 +36,7 @@ using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -6,8 +6,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{
@ -18,18 +17,18 @@ namespace OpenSim.Framework.Communications.Cache
protected Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
protected object syncLock = new object();
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
protected abstract void RunRequests();
public void LoadDefaultAssets()
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset );
ForEachXmlAsset(StoreAsset );
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
CommitAssets();
}
@ -37,10 +36,11 @@ namespace OpenSim.Framework.Communications.Cache
public AssetServerBase()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );
this._localAssetServerThread = new Thread(RunRequests);
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
@ -96,13 +96,13 @@ namespace OpenSim.Framework.Communications.Cache
}
public virtual void Close()
{
_localAssetServerThread.Abort( );
}
{
_localAssetServerThread.Abort();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public virtual List<AssetBase> GetDefaultAssets()
@ -149,13 +149,13 @@ namespace OpenSim.Framework.Communications.Cache
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
}
return asset;
@ -164,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache
public void ForEachXmlAsset(Action<AssetBase> action)
{
List<AssetBase> assets = new List<AssetBase>();
// System.Console.WriteLine("trying loading asset into database");
// System.Console.WriteLine("trying loading asset into database");
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
@ -172,7 +172,7 @@ namespace OpenSim.Framework.Communications.Cache
for (int i = 0; i < source.Configs.Count; i++)
{
// System.Console.WriteLine("loading asset into database");
// System.Console.WriteLine("loading asset into database");
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
@ -183,7 +183,7 @@ namespace OpenSim.Framework.Communications.Cache
newAsset.Type = type;
newAsset.InvType = invType;
assets.Add(newAsset);
assets.Add(newAsset);
}
}
assets.ForEach(action);

View File

@ -32,8 +32,7 @@ using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Cache

View File

@ -34,8 +34,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Region.Capabilities;
using OpenSim.Framework.Servers;

View File

@ -26,7 +26,7 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -36,8 +36,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
namespace OpenSim.Framework.Communications.Cache

View File

@ -32,8 +32,7 @@ using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -31,8 +31,7 @@ using System.IO;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using Nini.Config;
namespace OpenSim.Framework.Communications.Cache

View File

@ -33,8 +33,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{
@ -42,14 +41,12 @@ namespace OpenSim.Framework.Communications.Cache
{
public SQLAssetServer(string pluginName)
{
// _assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
}
public SQLAssetServer(IAssetProvider assetProvider)
{
m_assetProviderPlugin = assetProvider;
}
public void AddPlugin(string FileName)

View File

@ -33,8 +33,8 @@ using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -33,8 +33,7 @@ using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Region.Capabilities
{

View File

@ -30,9 +30,8 @@ using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications
{

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -26,7 +26,7 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -33,7 +33,7 @@ using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -34,13 +34,9 @@ using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
using OpenSim.Framework;
using InventoryFolder = OpenSim.Framework.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{

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@ -33,12 +33,11 @@ using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.UserManagement
{

View File

@ -32,7 +32,7 @@ using System.Net;
using System.IO;
using System.Text;
using OpenSim.Framework.Configuration.Interfaces;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration.HTTP
{

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration.HTTP
{

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@ -29,9 +29,7 @@ using System;
using System.IO;
using System.Xml;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration
{

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.DB4o
{

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@ -28,8 +28,8 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.DB4o
{

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@ -33,7 +33,7 @@ using MySql.Data.MySqlClient;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.MySQL
{

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@ -30,7 +30,7 @@ using System.IO;
using System.Data;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using MySql.Data.MySqlClient;

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@ -34,7 +34,7 @@ using libsecondlife;
using MySql.Data.MySqlClient;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.MySQL

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.MySQL

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@ -28,12 +28,12 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Framework.Data.SQLite

View File

@ -28,7 +28,7 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;

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@ -32,8 +32,8 @@ using System.Text;
using System.Reflection;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using libsecondlife;
using System.Data;

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@ -28,8 +28,8 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;

View File

@ -1,257 +1,257 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.PolicyManager
{
// ACL Class
// Modelled after the structure of the Zend ACL Framework Library
// with one key difference - the tree will search for all matching
// permissions rather than just the first. Deny permissions will
// override all others.
#region ACL Core Class
/// <summary>
/// Access Control List Engine
/// </summary>
public class ACL
{
Dictionary<string, Role> Roles = new Dictionary<string, Role>();
Dictionary<string, Resource> Resources = new Dictionary<string, Resource>();
public ACL AddRole(Role role)
{
if (Roles.ContainsKey(role.Name))
throw new AlreadyContainsRoleException(role);
Roles.Add(role.Name, role);
return this;
}
public ACL AddResource(Resource resource)
{
Resources.Add(resource.Name, resource);
return this;
}
public Permission HasPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
return Roles[role].RequestPermission(resource);
}
public ACL GrantPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.Allow);
return this;
}
public ACL DenyPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.Deny);
return this;
}
public ACL ResetPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.None);
return this;
}
}
#endregion
#region Exceptions
/// <summary>
/// Thrown when an ACL attempts to add a duplicate role.
/// </summary>
public class AlreadyContainsRoleException : Exception
{
protected Role m_role;
public Role ErrorRole
{
get { return m_role; }
}
public AlreadyContainsRoleException(Role role)
{
m_role = role;
}
public override string ToString()
{
return "This ACL already contains a role called '" + m_role.Name + "'.";
}
}
#endregion
#region Roles and Resources
/// <summary>
/// Does this Role have permission to access a specified Resource?
/// </summary>
public enum Permission { Deny, None, Allow };
/// <summary>
/// A role class, for use with Users or Groups
/// </summary>
public class Role
{
private string m_name;
private Role[] m_parents;
private Dictionary<string, Permission> m_resources = new Dictionary<string, Permission>();
public string Name
{
get { return m_name; }
}
public Permission RequestPermission(string resource)
{
return RequestPermission(resource, Permission.None);
}
public Permission RequestPermission(string resource, Permission current)
{
// Deny permissions always override any others
if (current == Permission.Deny)
return current;
Permission temp = Permission.None;
// Pickup non-None permissions
if (m_resources.ContainsKey(resource) && m_resources[resource] != Permission.None)
temp = m_resources[resource];
if (m_parents != null)
{
foreach (Role parent in m_parents)
{
temp = parent.RequestPermission(resource, temp);
}
}
return temp;
}
public void GivePermission(string resource, Permission perm)
{
m_resources[resource] = perm;
}
public Role(string name)
{
m_name = name;
m_parents = null;
}
public Role(string name, Role[] parents)
{
m_name = name;
m_parents = parents;
}
}
public class Resource
{
private string m_name;
public string Name
{
get { return m_name; }
}
public Resource(string name)
{
m_name = name;
}
}
#endregion
#region Tests
class ACLTester
{
public ACLTester()
{
ACL acl = new ACL();
Role Guests = new Role("Guests");
acl.AddRole(Guests);
Role[] parents = new Role[0];
parents[0] = Guests;
Role JoeGuest = new Role("JoeGuest", parents);
acl.AddRole(JoeGuest);
Resource CanBuild = new Resource("CanBuild");
acl.AddResource(CanBuild);
acl.GrantPermission("Guests", "CanBuild");
acl.HasPermission("JoeGuest", "CanBuild");
}
}
#endregion
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
// ACL Class
// Modelled after the structure of the Zend ACL Framework Library
// with one key difference - the tree will search for all matching
// permissions rather than just the first. Deny permissions will
// override all others.
#region ACL Core Class
/// <summary>
/// Access Control List Engine
/// </summary>
public class ACL
{
Dictionary<string, Role> Roles = new Dictionary<string, Role>();
Dictionary<string, Resource> Resources = new Dictionary<string, Resource>();
public ACL AddRole(Role role)
{
if (Roles.ContainsKey(role.Name))
throw new AlreadyContainsRoleException(role);
Roles.Add(role.Name, role);
return this;
}
public ACL AddResource(Resource resource)
{
Resources.Add(resource.Name, resource);
return this;
}
public Permission HasPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
return Roles[role].RequestPermission(resource);
}
public ACL GrantPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.Allow);
return this;
}
public ACL DenyPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.Deny);
return this;
}
public ACL ResetPermission(string role, string resource)
{
if (!Roles.ContainsKey(role))
throw new KeyNotFoundException();
if (!Resources.ContainsKey(resource))
throw new KeyNotFoundException();
Roles[role].GivePermission(resource, Permission.None);
return this;
}
}
#endregion
#region Exceptions
/// <summary>
/// Thrown when an ACL attempts to add a duplicate role.
/// </summary>
public class AlreadyContainsRoleException : Exception
{
protected Role m_role;
public Role ErrorRole
{
get { return m_role; }
}
public AlreadyContainsRoleException(Role role)
{
m_role = role;
}
public override string ToString()
{
return "This ACL already contains a role called '" + m_role.Name + "'.";
}
}
#endregion
#region Roles and Resources
/// <summary>
/// Does this Role have permission to access a specified Resource?
/// </summary>
public enum Permission { Deny, None, Allow };
/// <summary>
/// A role class, for use with Users or Groups
/// </summary>
public class Role
{
private string m_name;
private Role[] m_parents;
private Dictionary<string, Permission> m_resources = new Dictionary<string, Permission>();
public string Name
{
get { return m_name; }
}
public Permission RequestPermission(string resource)
{
return RequestPermission(resource, Permission.None);
}
public Permission RequestPermission(string resource, Permission current)
{
// Deny permissions always override any others
if (current == Permission.Deny)
return current;
Permission temp = Permission.None;
// Pickup non-None permissions
if (m_resources.ContainsKey(resource) && m_resources[resource] != Permission.None)
temp = m_resources[resource];
if (m_parents != null)
{
foreach (Role parent in m_parents)
{
temp = parent.RequestPermission(resource, temp);
}
}
return temp;
}
public void GivePermission(string resource, Permission perm)
{
m_resources[resource] = perm;
}
public Role(string name)
{
m_name = name;
m_parents = null;
}
public Role(string name, Role[] parents)
{
m_name = name;
m_parents = parents;
}
}
public class Resource
{
private string m_name;
public string Name
{
get { return m_name; }
}
public Resource(string name)
{
m_name = name;
}
}
#endregion
#region Tests
class ACLTester
{
public ACLTester()
{
ACL acl = new ACL();
Role Guests = new Role("Guests");
acl.AddRole(Guests);
Role[] parents = new Role[0];
parents[0] = Guests;
Role JoeGuest = new Role("JoeGuest", parents);
acl.AddRole(JoeGuest);
Resource CanBuild = new Resource("CanBuild");
acl.AddResource(CanBuild);
acl.GrantPermission("Guests", "CanBuild");
acl.HasPermission("JoeGuest", "CanBuild");
}
}
#endregion
}

View File

@ -28,9 +28,9 @@
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class AgentCircuitManager
{

View File

@ -1,49 +1,49 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using System;
namespace OpenSim.Framework.Types
{
[Serializable]
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public LLVector3 startpos;
public string firstname;
public string lastname;
public uint circuitcode;
public bool child;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public string CapsPath = "";
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using System;
namespace OpenSim.Framework
{
[Serializable]
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public LLVector3 startpos;
public string firstname;
public string lastname;
public uint circuitcode;
public bool child;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public string CapsPath = "";
}
}

View File

@ -28,10 +28,10 @@
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Inventory
namespace OpenSim.Framework
{
public class AgentInventory
{

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@ -1,72 +1,72 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
public AvatarWearable( LLUUID itemId, LLUUID assetId )
{
AssetID = assetId;
ItemID = itemId;
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
return defaultWearables;
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class AvatarWearable
{
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public AvatarWearable()
{
}
public AvatarWearable( LLUUID itemId, LLUUID assetId )
{
AssetID = assetId;
ItemID = itemId;
}
public static AvatarWearable[] DefaultWearables
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
return defaultWearables;
}
}
}
}

View File

@ -1,56 +1,56 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
[Serializable]
public class AssetBase
{
public byte[] Data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name = "";
public string Description = "";
public bool Local = false;
public bool Temporary = false;
public AssetBase()
{
}
public AssetBase(LLUUID assetId, string name)
{
FullID = assetId;
Name = name;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
[Serializable]
public class AssetBase
{
public byte[] Data;
public LLUUID FullID;
public sbyte Type;
public sbyte InvType;
public string Name = "";
public string Description = "";
public bool Local = false;
public bool Temporary = false;
public AssetBase()
{
}
public AssetBase(LLUUID assetId, string name)
{
FullID = assetId;
Name = name;
}
}
}

View File

@ -1,83 +1,83 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class AssetConfig
{
public string DefaultStartupMsg = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8003;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public AssetConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class AssetConfig
{
public string DefaultStartupMsg = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8003;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public AssetConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}

View File

@ -1,59 +1,59 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AssetLandmark : AssetBase
{
public int Version;
public LLVector3 Position;
public LLUUID RegionID;
public AssetLandmark(AssetBase a)
{
this.Data = a.Data;
this.FullID = a.FullID;
this.Type = a.Type;
this.InvType = a.InvType;
this.Name = a.Name;
this.Description = a.Description;
InternData();
}
private void InternData()
{
string temp = Encoding.UTF8.GetString(Data).Trim();
string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out Version);
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Text;
using libsecondlife;
namespace OpenSim.Framework
{
public class AssetLandmark : AssetBase
{
public int Version;
public LLVector3 Position;
public LLUUID RegionID;
public AssetLandmark(AssetBase a)
{
this.Data = a.Data;
this.FullID = a.FullID;
this.Type = a.Type;
this.InvType = a.InvType;
this.Name = a.Name;
this.Description = a.Description;
InternData();
}
private void InternData()
{
string temp = Encoding.UTF8.GetString(Data).Trim();
string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out Version);
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
}
}
}

View File

@ -1,47 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AssetStorage
{
public AssetStorage() {
}
public AssetStorage(LLUUID assetUUID) {
UUID=assetUUID;
}
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class AssetStorage
{
public AssetStorage() {
}
public AssetStorage(LLUUID assetUUID) {
UUID=assetUUID;
}
public byte[] Data;
public sbyte Type;
public string Name;
public LLUUID UUID;
}
}

View File

@ -1,43 +1,43 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework;
namespace OpenSim.Framework
{
public class AuthenticateResponse
{
public bool Authorised;
public Login LoginInfo;
public AuthenticateResponse()
{
}
}
}

View File

@ -28,7 +28,7 @@
using System.Collections.Generic;
using System.Threading;
namespace OpenSim.Framework.Utilities
namespace OpenSim.Framework
{
public class BlockingQueue<T>
{

View File

@ -1,415 +1,414 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Configuration.Interfaces;
using System.Globalization;
namespace OpenSim.Framework.Configuration
{
public class ConfigurationMember
{
public delegate bool ConfigurationOptionResult(string configuration_key, object configuration_result);
public delegate void ConfigurationOptionsLoad();
private List<ConfigurationOption> configurationOptions = new List<ConfigurationOption>();
private string configurationFilename = "";
private string configurationDescription = "";
private ConfigurationOptionsLoad loadFunction;
private ConfigurationOptionResult resultFunction;
private IGenericConfig configurationPlugin = null;
/// <summary>
/// This is the default configuration DLL loaded
/// </summary>
private string configurationPluginFilename = "OpenSim.Framework.Configuration.XML.dll";
public ConfigurationMember(string configuration_filename, string configuration_description, ConfigurationOptionsLoad load_function, ConfigurationOptionResult result_function)
{
this.configurationFilename = configuration_filename;
this.configurationDescription = configuration_description;
this.loadFunction = load_function;
this.resultFunction = result_function;
}
public void setConfigurationFilename(string filename)
{
configurationFilename = filename;
}
public void setConfigurationDescription(string desc)
{
configurationDescription = desc;
}
public void setConfigurationResultFunction(ConfigurationOptionResult result)
{
resultFunction = result;
}
public void forceConfigurationPluginLibrary(string dll_filename)
{
configurationPluginFilename = dll_filename;
}
public void addConfigurationOption(string configuration_key, ConfigurationOption.ConfigurationTypes configuration_type, string configuration_question, string configuration_default, bool use_default_no_prompt)
{
ConfigurationOption configOption = new ConfigurationOption();
configOption.configurationKey = configuration_key;
configOption.configurationQuestion = configuration_question;
configOption.configurationDefault = configuration_default;
configOption.configurationType = configuration_type;
configOption.configurationUseDefaultNoPrompt = use_default_no_prompt;
if ((configuration_key != "" && configuration_question != "") || (configuration_key != "" && use_default_no_prompt))
{
if (!configurationOptions.Contains(configOption))
{
configurationOptions.Add(configOption);
}
}
else
{
MainLog.Instance.Notice("Required fields for adding a configuration option is invalid. Will not add this option (" + configuration_key + ")");
}
}
public void performConfigurationRetrieve()
{
configurationPlugin = this.LoadConfigDll(configurationPluginFilename);
configurationOptions.Clear();
if(loadFunction == null)
{
MainLog.Instance.Error("Load Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
if(resultFunction == null)
{
MainLog.Instance.Error("Result Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
MainLog.Instance.Verbose("Calling Configuration Load Function...");
this.loadFunction();
if(configurationOptions.Count <= 0)
{
MainLog.Instance.Error("No configuration options were specified for '" + this.configurationOptions + "'. Refusing to continue configuration.");
return;
}
bool useFile = true;
if (configurationPlugin == null)
{
MainLog.Instance.Error("Configuration Plugin NOT LOADED!");
return;
}
if (configurationFilename.Trim() != "")
{
configurationPlugin.SetFileName(configurationFilename);
configurationPlugin.LoadData();
useFile = true;
}
else
{
MainLog.Instance.Notice("XML Configuration Filename is not valid; will not save to the file.");
useFile = false;
}
foreach (ConfigurationOption configOption in configurationOptions)
{
bool convertSuccess = false;
object return_result = null;
string errorMessage = "";
bool ignoreNextFromConfig = false;
while (convertSuccess == false)
{
string console_result = "";
string attribute = null;
if (useFile)
{
if (!ignoreNextFromConfig)
{
attribute = configurationPlugin.GetAttribute(configOption.configurationKey);
}
else
{
ignoreNextFromConfig = false;
}
}
if (attribute == null)
{
if (configOption.configurationUseDefaultNoPrompt)
{
console_result = configOption.configurationDefault;
}
else
{
if (configurationDescription.Trim() != "")
{
console_result = MainLog.Instance.CmdPrompt(configurationDescription + ": " + configOption.configurationQuestion, configOption.configurationDefault);
}
else
{
console_result = MainLog.Instance.CmdPrompt(configOption.configurationQuestion, configOption.configurationDefault);
}
}
}
else
{
console_result = attribute;
}
switch (configOption.configurationType)
{
case ConfigurationOption.ConfigurationTypes.TYPE_STRING:
return_result = console_result;
convertSuccess = true;
break;
case ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY:
if (console_result.Length > 0)
{
return_result = console_result;
convertSuccess = true;
}
errorMessage = "a string that is not empty";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN:
bool boolResult;
if (Boolean.TryParse(console_result, out boolResult))
{
convertSuccess = true;
return_result = boolResult;
}
errorMessage = "'true' or 'false' (Boolean)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BYTE:
byte byteResult;
if (Byte.TryParse(console_result, out byteResult))
{
convertSuccess = true;
return_result = byteResult;
}
errorMessage = "a byte (Byte)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_CHARACTER:
char charResult;
if (Char.TryParse(console_result, out charResult))
{
convertSuccess = true;
return_result = charResult;
}
errorMessage = "a character (Char)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT16:
short shortResult;
if (Int16.TryParse(console_result, out shortResult))
{
convertSuccess = true;
return_result = shortResult;
}
errorMessage = "a signed 32 bit integer (short)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT32:
int intResult;
if (Int32.TryParse(console_result, out intResult))
{
convertSuccess = true;
return_result = intResult;
}
errorMessage = "a signed 32 bit integer (int)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT64:
long longResult;
if (Int64.TryParse(console_result, out longResult))
{
convertSuccess = true;
return_result = longResult;
}
errorMessage = "a signed 32 bit integer (long)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS:
IPAddress ipAddressResult;
if (IPAddress.TryParse(console_result, out ipAddressResult))
{
convertSuccess = true;
return_result = ipAddressResult;
}
errorMessage = "an IP Address (IPAddress)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLUUID:
LLUUID uuidResult;
if (LLUUID.TryParse(console_result, out uuidResult))
{
convertSuccess = true;
return_result = uuidResult;
}
errorMessage = "a UUID (LLUUID)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLVECTOR3:
LLVector3 vectorResult;
if (LLVector3.TryParse(console_result, out vectorResult))
{
convertSuccess = true;
return_result = vectorResult;
}
errorMessage = "a vector (LLVector3)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT16:
ushort ushortResult;
if (UInt16.TryParse(console_result, out ushortResult))
{
convertSuccess = true;
return_result = ushortResult;
}
errorMessage = "an unsigned 16 bit integer (ushort)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT32:
uint uintResult;
if (UInt32.TryParse(console_result, out uintResult))
{
convertSuccess = true;
return_result = uintResult;
}
errorMessage = "an unsigned 32 bit integer (uint)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT64:
ulong ulongResult;
if (UInt64.TryParse(console_result, out ulongResult))
{
convertSuccess = true;
return_result = ulongResult;
}
errorMessage = "an unsigned 64 bit integer (ulong)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
float floatResult;
if (float.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out floatResult))
{
convertSuccess = true;
return_result = floatResult;
}
errorMessage = "a single-precision floating point number (float)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
double doubleResult;
if (Double.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out doubleResult))
{
convertSuccess = true;
return_result = doubleResult;
}
errorMessage = "an double-precision floating point number (double)";
break;
}
if (convertSuccess)
{
if (useFile)
{
configurationPlugin.SetAttribute(configOption.configurationKey, console_result);
}
if (!this.resultFunction(configOption.configurationKey, return_result))
{
Console.MainLog.Instance.Notice("The handler for the last configuration option denied that input, please try again.");
convertSuccess = false;
ignoreNextFromConfig = true;
}
}
else
{
if (configOption.configurationUseDefaultNoPrompt)
{
MainLog.Instance.Error("CONFIG", string.Format("[{3}]:[{1}] is not valid default for parameter [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
convertSuccess = true;
}
else
{
MainLog.Instance.Warn("CONFIG", string.Format("[{3}]:[{1}] is not a valid value [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
ignoreNextFromConfig = true;
}
}
}
}
if(useFile)
{
configurationPlugin.Commit();
configurationPlugin.Close();
}
}
private IGenericConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IGenericConfig plug = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IGenericConfig", true);
if (typeInterface != null)
{
plug = (IGenericConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
}
}
}
}
pluginAssembly = null;
return plug;
}
public void forceSetConfigurationOption(string configuration_key, string configuration_value)
{
this.configurationPlugin.LoadData();
this.configurationPlugin.SetAttribute(configuration_key, configuration_value);
this.configurationPlugin.Commit();
this.configurationPlugin.Close();
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Console;
using System.Globalization;
namespace OpenSim.Framework
{
public class ConfigurationMember
{
public delegate bool ConfigurationOptionResult(string configuration_key, object configuration_result);
public delegate void ConfigurationOptionsLoad();
private List<ConfigurationOption> configurationOptions = new List<ConfigurationOption>();
private string configurationFilename = "";
private string configurationDescription = "";
private ConfigurationOptionsLoad loadFunction;
private ConfigurationOptionResult resultFunction;
private IGenericConfig configurationPlugin = null;
/// <summary>
/// This is the default configuration DLL loaded
/// </summary>
private string configurationPluginFilename = "OpenSim.Framework.Configuration.XML.dll";
public ConfigurationMember(string configuration_filename, string configuration_description, ConfigurationOptionsLoad load_function, ConfigurationOptionResult result_function)
{
this.configurationFilename = configuration_filename;
this.configurationDescription = configuration_description;
this.loadFunction = load_function;
this.resultFunction = result_function;
}
public void setConfigurationFilename(string filename)
{
configurationFilename = filename;
}
public void setConfigurationDescription(string desc)
{
configurationDescription = desc;
}
public void setConfigurationResultFunction(ConfigurationOptionResult result)
{
resultFunction = result;
}
public void forceConfigurationPluginLibrary(string dll_filename)
{
configurationPluginFilename = dll_filename;
}
public void addConfigurationOption(string configuration_key, ConfigurationOption.ConfigurationTypes configuration_type, string configuration_question, string configuration_default, bool use_default_no_prompt)
{
ConfigurationOption configOption = new ConfigurationOption();
configOption.configurationKey = configuration_key;
configOption.configurationQuestion = configuration_question;
configOption.configurationDefault = configuration_default;
configOption.configurationType = configuration_type;
configOption.configurationUseDefaultNoPrompt = use_default_no_prompt;
if ((configuration_key != "" && configuration_question != "") || (configuration_key != "" && use_default_no_prompt))
{
if (!configurationOptions.Contains(configOption))
{
configurationOptions.Add(configOption);
}
}
else
{
MainLog.Instance.Notice("Required fields for adding a configuration option is invalid. Will not add this option (" + configuration_key + ")");
}
}
public void performConfigurationRetrieve()
{
configurationPlugin = this.LoadConfigDll(configurationPluginFilename);
configurationOptions.Clear();
if(loadFunction == null)
{
MainLog.Instance.Error("Load Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
if(resultFunction == null)
{
MainLog.Instance.Error("Result Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
return;
}
MainLog.Instance.Verbose("Calling Configuration Load Function...");
this.loadFunction();
if(configurationOptions.Count <= 0)
{
MainLog.Instance.Error("No configuration options were specified for '" + this.configurationOptions + "'. Refusing to continue configuration.");
return;
}
bool useFile = true;
if (configurationPlugin == null)
{
MainLog.Instance.Error("Configuration Plugin NOT LOADED!");
return;
}
if (configurationFilename.Trim() != "")
{
configurationPlugin.SetFileName(configurationFilename);
configurationPlugin.LoadData();
useFile = true;
}
else
{
MainLog.Instance.Notice("XML Configuration Filename is not valid; will not save to the file.");
useFile = false;
}
foreach (ConfigurationOption configOption in configurationOptions)
{
bool convertSuccess = false;
object return_result = null;
string errorMessage = "";
bool ignoreNextFromConfig = false;
while (convertSuccess == false)
{
string console_result = "";
string attribute = null;
if (useFile)
{
if (!ignoreNextFromConfig)
{
attribute = configurationPlugin.GetAttribute(configOption.configurationKey);
}
else
{
ignoreNextFromConfig = false;
}
}
if (attribute == null)
{
if (configOption.configurationUseDefaultNoPrompt)
{
console_result = configOption.configurationDefault;
}
else
{
if (configurationDescription.Trim() != "")
{
console_result = MainLog.Instance.CmdPrompt(configurationDescription + ": " + configOption.configurationQuestion, configOption.configurationDefault);
}
else
{
console_result = MainLog.Instance.CmdPrompt(configOption.configurationQuestion, configOption.configurationDefault);
}
}
}
else
{
console_result = attribute;
}
switch (configOption.configurationType)
{
case ConfigurationOption.ConfigurationTypes.TYPE_STRING:
return_result = console_result;
convertSuccess = true;
break;
case ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY:
if (console_result.Length > 0)
{
return_result = console_result;
convertSuccess = true;
}
errorMessage = "a string that is not empty";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN:
bool boolResult;
if (Boolean.TryParse(console_result, out boolResult))
{
convertSuccess = true;
return_result = boolResult;
}
errorMessage = "'true' or 'false' (Boolean)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_BYTE:
byte byteResult;
if (Byte.TryParse(console_result, out byteResult))
{
convertSuccess = true;
return_result = byteResult;
}
errorMessage = "a byte (Byte)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_CHARACTER:
char charResult;
if (Char.TryParse(console_result, out charResult))
{
convertSuccess = true;
return_result = charResult;
}
errorMessage = "a character (Char)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT16:
short shortResult;
if (Int16.TryParse(console_result, out shortResult))
{
convertSuccess = true;
return_result = shortResult;
}
errorMessage = "a signed 32 bit integer (short)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT32:
int intResult;
if (Int32.TryParse(console_result, out intResult))
{
convertSuccess = true;
return_result = intResult;
}
errorMessage = "a signed 32 bit integer (int)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_INT64:
long longResult;
if (Int64.TryParse(console_result, out longResult))
{
convertSuccess = true;
return_result = longResult;
}
errorMessage = "a signed 32 bit integer (long)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS:
IPAddress ipAddressResult;
if (IPAddress.TryParse(console_result, out ipAddressResult))
{
convertSuccess = true;
return_result = ipAddressResult;
}
errorMessage = "an IP Address (IPAddress)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLUUID:
LLUUID uuidResult;
if (LLUUID.TryParse(console_result, out uuidResult))
{
convertSuccess = true;
return_result = uuidResult;
}
errorMessage = "a UUID (LLUUID)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_LLVECTOR3:
LLVector3 vectorResult;
if (LLVector3.TryParse(console_result, out vectorResult))
{
convertSuccess = true;
return_result = vectorResult;
}
errorMessage = "a vector (LLVector3)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT16:
ushort ushortResult;
if (UInt16.TryParse(console_result, out ushortResult))
{
convertSuccess = true;
return_result = ushortResult;
}
errorMessage = "an unsigned 16 bit integer (ushort)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT32:
uint uintResult;
if (UInt32.TryParse(console_result, out uintResult))
{
convertSuccess = true;
return_result = uintResult;
}
errorMessage = "an unsigned 32 bit integer (uint)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_UINT64:
ulong ulongResult;
if (UInt64.TryParse(console_result, out ulongResult))
{
convertSuccess = true;
return_result = ulongResult;
}
errorMessage = "an unsigned 64 bit integer (ulong)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
float floatResult;
if (float.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out floatResult))
{
convertSuccess = true;
return_result = floatResult;
}
errorMessage = "a single-precision floating point number (float)";
break;
case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
double doubleResult;
if (Double.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out doubleResult))
{
convertSuccess = true;
return_result = doubleResult;
}
errorMessage = "an double-precision floating point number (double)";
break;
}
if (convertSuccess)
{
if (useFile)
{
configurationPlugin.SetAttribute(configOption.configurationKey, console_result);
}
if (!this.resultFunction(configOption.configurationKey, return_result))
{
Console.MainLog.Instance.Notice("The handler for the last configuration option denied that input, please try again.");
convertSuccess = false;
ignoreNextFromConfig = true;
}
}
else
{
if (configOption.configurationUseDefaultNoPrompt)
{
MainLog.Instance.Error("CONFIG", string.Format("[{3}]:[{1}] is not valid default for parameter [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
convertSuccess = true;
}
else
{
MainLog.Instance.Warn("CONFIG", string.Format("[{3}]:[{1}] is not a valid value [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
ignoreNextFromConfig = true;
}
}
}
}
if(useFile)
{
configurationPlugin.Commit();
configurationPlugin.Close();
}
}
private IGenericConfig LoadConfigDll(string dllName)
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
IGenericConfig plug = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IGenericConfig", true);
if (typeInterface != null)
{
plug = (IGenericConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
}
}
}
}
pluginAssembly = null;
return plug;
}
public void forceSetConfigurationOption(string configuration_key, string configuration_value)
{
this.configurationPlugin.LoadData();
this.configurationPlugin.SetAttribute(configuration_key, configuration_value);
this.configurationPlugin.Commit();
this.configurationPlugin.Close();
}
}
}

View File

@ -1,64 +1,64 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
public class ConfigurationOption
{
public enum ConfigurationTypes
{
TYPE_STRING,
TYPE_STRING_NOT_EMPTY,
TYPE_UINT16,
TYPE_UINT32,
TYPE_UINT64,
TYPE_INT16,
TYPE_INT32,
TYPE_INT64,
TYPE_IP_ADDRESS,
TYPE_CHARACTER,
TYPE_BOOLEAN,
TYPE_BYTE,
TYPE_LLUUID,
TYPE_LLVECTOR3,
TYPE_FLOAT,
TYPE_DOUBLE
};
public string configurationKey = "";
public string configurationQuestion = "";
public string configurationDefault = "";
public ConfigurationTypes configurationType = ConfigurationTypes.TYPE_STRING;
public bool configurationUseDefaultNoPrompt = false;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class ConfigurationOption
{
public enum ConfigurationTypes
{
TYPE_STRING,
TYPE_STRING_NOT_EMPTY,
TYPE_UINT16,
TYPE_UINT32,
TYPE_UINT64,
TYPE_INT16,
TYPE_INT32,
TYPE_INT64,
TYPE_IP_ADDRESS,
TYPE_CHARACTER,
TYPE_BOOLEAN,
TYPE_BYTE,
TYPE_LLUUID,
TYPE_LLVECTOR3,
TYPE_FLOAT,
TYPE_DOUBLE
};
public string configurationKey = "";
public string configurationQuestion = "";
public string configurationDefault = "";
public ConfigurationTypes configurationType = ConfigurationTypes.TYPE_STRING;
public bool configurationUseDefaultNoPrompt = false;
}
}

View File

@ -1,121 +1,121 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
public class GridConfig
{
public string GridOwner = "";
public string DefaultAssetServer = "";
public string AssetSendKey = "";
public string AssetRecvKey = "";
public string DefaultUserServer = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public string SimSendKey = "";
public string SimRecvKey = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8001;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public GridConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("grid_owner", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "OGS Grid Owner", "OGS development team", false);
configMember.addConfigurationOption("default_asset_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Asset Server URI", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("asset_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to asset server", "null", false);
configMember.addConfigurationOption("asset_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from asset server", "null", false);
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
configMember.addConfigurationOption("sim_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to a simulator", "null", false);
configMember.addConfigurationOption("sim_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from a simulator", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "grid_owner":
this.GridOwner = (string)configuration_result;
break;
case "default_asset_server":
this.DefaultAssetServer = (string)configuration_result;
break;
case "asset_send_key":
this.AssetSendKey = (string)configuration_result;
break;
case "asset_recv_key":
this.AssetRecvKey = (string)configuration_result;
break;
case "default_user_server":
this.DefaultUserServer = (string)configuration_result;
break;
case "user_send_key":
this.UserSendKey = (string)configuration_result;
break;
case "user_recv_key":
this.UserRecvKey = (string)configuration_result;
break;
case "sim_send_key":
this.SimSendKey = (string)configuration_result;
break;
case "sim_recv_key":
this.SimRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class GridConfig
{
public string GridOwner = "";
public string DefaultAssetServer = "";
public string AssetSendKey = "";
public string AssetRecvKey = "";
public string DefaultUserServer = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public string SimSendKey = "";
public string SimRecvKey = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8001;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public GridConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("grid_owner", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "OGS Grid Owner", "OGS development team", false);
configMember.addConfigurationOption("default_asset_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Asset Server URI", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("asset_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to asset server", "null", false);
configMember.addConfigurationOption("asset_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from asset server", "null", false);
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
configMember.addConfigurationOption("sim_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to a simulator", "null", false);
configMember.addConfigurationOption("sim_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from a simulator", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "grid_owner":
this.GridOwner = (string)configuration_result;
break;
case "default_asset_server":
this.DefaultAssetServer = (string)configuration_result;
break;
case "asset_send_key":
this.AssetSendKey = (string)configuration_result;
break;
case "asset_recv_key":
this.AssetRecvKey = (string)configuration_result;
break;
case "default_user_server":
this.DefaultUserServer = (string)configuration_result;
break;
case "user_send_key":
this.UserSendKey = (string)configuration_result;
break;
case "user_recv_key":
this.UserRecvKey = (string)configuration_result;
break;
case "sim_send_key":
this.SimSendKey = (string)configuration_result;
break;
case "sim_recv_key":
this.SimRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}

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@ -1,45 +1,45 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
{
public interface IAssetProvider : IPlugin
{
AssetBase FetchAsset(LLUUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(LLUUID uuid);
void CommitAssets(); // force a sync to the database
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Framework
{
public interface IAssetProvider : IPlugin
{
AssetBase FetchAsset(LLUUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(LLUUID uuid);
void CommitAssets(); // force a sync to the database
}
}

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@ -1,71 +1,71 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void FetchAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void StoreAndCommitAsset(AssetBase asset);
void Close();
void LoadAsset(AssetBase info, bool image, string filename);
List<AssetBase> GetDefaultAssets();
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
void ForEachDefaultAsset(Action<AssetBase> action);
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
void ForEachXmlAsset(Action<AssetBase> action);
}
// could change to delegate?
public interface IAssetReceiver
{
void AssetReceived(AssetBase asset, bool IsTexture);
void AssetNotFound(LLUUID assetID);
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Framework
{
/// <summary>
/// Description of IAssetServer.
/// </summary>
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void FetchAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void StoreAndCommitAsset(AssetBase asset);
void Close();
void LoadAsset(AssetBase info, bool image, string filename);
List<AssetBase> GetDefaultAssets();
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
void ForEachDefaultAsset(Action<AssetBase> action);
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
void ForEachXmlAsset(Action<AssetBase> action);
}
// could change to delegate?
public interface IAssetReceiver
{
void AssetReceived(AssetBase asset, bool IsTexture);
void AssetNotFound(LLUUID assetID);
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
public struct ARequest
{
public LLUUID AssetID;
public bool IsTexture;
}
}

View File

@ -1,390 +1,390 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
// Base Args Interface
public interface IEventArgs
{
IScene Scene
{
get;
set;
}
IClientAPI Sender
{
get;
set;
}
}
public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
/// <summary>
/// ChatFromViewer Arguments
/// </summary>
public class ChatFromViewerArgs : EventArgs, IEventArgs
{
protected string m_message;
protected ChatTypeEnum m_type;
protected int m_channel;
protected LLVector3 m_position;
protected string m_from;
protected IClientAPI m_sender;
protected IScene m_scene;
/// <summary>
/// The message sent by the user
/// </summary>
public string Message
{
get { return m_message; }
set { m_message = value; }
}
/// <summary>
/// The type of message, eg say, shout, broadcast.
/// </summary>
public ChatTypeEnum Type
{
get { return m_type; }
set { m_type = value; }
}
/// <summary>
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
/// </summary>
public int Channel
{
get { return m_channel; }
set { m_channel = value; }
}
/// <summary>
/// The position of the sender at the time of the message broadcast.
/// </summary>
public LLVector3 Position
{
get { return m_position; }
set { m_position = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string From
{
get { return m_from; }
set { m_from = value; }
}
/// <summary>
/// The client responsible for sending the message, or null.
/// </summary>
public IClientAPI Sender
{
get { return m_sender; }
set { m_sender = value; }
}
public IScene Scene
{
get { return m_scene; }
set { m_scene = value; }
}
public ChatFromViewerArgs()
{
m_position = new LLVector3();
}
}
public class TextureRequestArgs : EventArgs
{
protected LLUUID m_requestedAssetID;
private sbyte m_discardLevel;
private uint m_packetNumber;
public uint PacketNumber
{
get { return m_packetNumber; }
set { m_packetNumber = value; }
}
public sbyte DiscardLevel
{
get { return m_discardLevel; }
set { m_discardLevel = value; }
}
public LLUUID RequestedAssetID
{
get { return m_requestedAssetID; }
set { m_requestedAssetID = value; }
}
}
public delegate void TextureRequest(Object sender, TextureRequestArgs e);
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall6(LLUUID uid);
public delegate void GenericCall7(uint localID, string message);
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
public delegate void StatusChange(bool status);
public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID);
public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
public interface IClientAPI
{
event ImprovedInstantMessage OnInstantMessage;
event ChatFromViewer OnChatFromViewer;
event TextureRequest OnRequestTexture;
event RezObject OnRezObject;
event ModifyTerrain OnModifyTerrain;
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event RequestMapBlocks OnRequestMapBlocks;
event TeleportLocationRequest OnTeleportLocationRequest;
event DisconnectUser OnDisconnectUser;
event RequestAvatarProperties OnRequestAvatarProperties;
event GenericCall4 OnDeRezObject;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;
event GenericCall OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event ObjectDuplicate OnObjectDuplicate;
event UpdateVector OnGrabObject;
event ObjectSelect OnDeGrabObject;
event MoveObject OnGrabUpdate;
event UpdateShape OnUpdatePrimShape;
event ObjectExtraParams OnUpdateExtraParams;
event ObjectSelect OnObjectSelect;
event ObjectDeselect OnObjectDeselect;
event GenericCall7 OnObjectDescription;
event GenericCall7 OnObjectName;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdateVector OnUpdatePrimGroupPosition;
event UpdateVector OnUpdatePrimSinglePosition;
event UpdatePrimRotation OnUpdatePrimGroupRotation;
event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
event UpdateVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
event GenericCall6 OnRemoveAvatar;
event CreateNewInventoryItem OnCreateNewInventoryItem;
event CreateInventoryFolder OnCreateNewInventoryFolder;
event FetchInventoryDescendents OnFetchInventoryDescendents;
event FetchInventory OnFetchInventory;
event RequestTaskInventory OnRequestTaskInventory;
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;
event ConfirmXfer OnConfirmXfer;
event RezScript OnRezScript;
event UpdateTaskInventory OnUpdateTaskInventory;
event RemoveTaskInventory OnRemoveTaskItem;
event UUIDNameRequest OnNameFromUUIDRequest;
event ParcelPropertiesRequest OnParcelPropertiesRequest;
event ParcelDivideRequest OnParcelDivideRequest;
event ParcelJoinRequest OnParcelJoinRequest;
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
event ParcelSelectObjects OnParcelSelectObjects;
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
event EstateOwnerMessageRequest OnEstateOwnerMessage;
LLVector3 StartPos
{
get;
set;
}
LLUUID AgentId
{
get;
}
LLUUID SessionId
{
get;
}
string FirstName
{
get;
}
string LastName
{
get;
}
uint CircuitCode
{
get;
set;
}
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
AgentCircuitData RequestClientInfo();
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
void SendMapBlock(List<MapBlockData> mapBlocks);
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
void SendTeleportCancel();
void SendTeleportLocationStart();
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
void SendInventoryItemUpdate(InventoryItemBase Item);
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
void SendNameReply(LLUUID profileId, string firstname, string lastname);
void SendAlertMessage(string message);
void SendAgentAlertMessage(string message, bool modal);
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
bool AddMoney( int debit );
void SendViewerTime(int phase);
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
void SetDebug(int newDebug);
void InPacket(Packet NewPack);
void Close();
event ViewerEffectEventHandler OnViewerEffect;
event Action<IClientAPI> OnLogout;
event Action<IClientAPI> OnConnectionClosed;
void SendLogoutPacket();
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
namespace OpenSim.Framework
{
// Base Args Interface
public interface IEventArgs
{
IScene Scene
{
get;
set;
}
IClientAPI Sender
{
get;
set;
}
}
public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
/// <summary>
/// ChatFromViewer Arguments
/// </summary>
public class ChatFromViewerArgs : EventArgs, IEventArgs
{
protected string m_message;
protected ChatTypeEnum m_type;
protected int m_channel;
protected LLVector3 m_position;
protected string m_from;
protected IClientAPI m_sender;
protected IScene m_scene;
/// <summary>
/// The message sent by the user
/// </summary>
public string Message
{
get { return m_message; }
set { m_message = value; }
}
/// <summary>
/// The type of message, eg say, shout, broadcast.
/// </summary>
public ChatTypeEnum Type
{
get { return m_type; }
set { m_type = value; }
}
/// <summary>
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
/// </summary>
public int Channel
{
get { return m_channel; }
set { m_channel = value; }
}
/// <summary>
/// The position of the sender at the time of the message broadcast.
/// </summary>
public LLVector3 Position
{
get { return m_position; }
set { m_position = value; }
}
/// <summary>
/// The name of the sender (needed for scripts)
/// </summary>
public string From
{
get { return m_from; }
set { m_from = value; }
}
/// <summary>
/// The client responsible for sending the message, or null.
/// </summary>
public IClientAPI Sender
{
get { return m_sender; }
set { m_sender = value; }
}
public IScene Scene
{
get { return m_scene; }
set { m_scene = value; }
}
public ChatFromViewerArgs()
{
m_position = new LLVector3();
}
}
public class TextureRequestArgs : EventArgs
{
protected LLUUID m_requestedAssetID;
private sbyte m_discardLevel;
private uint m_packetNumber;
public uint PacketNumber
{
get { return m_packetNumber; }
set { m_packetNumber = value; }
}
public sbyte DiscardLevel
{
get { return m_discardLevel; }
set { m_discardLevel = value; }
}
public LLUUID RequestedAssetID
{
get { return m_requestedAssetID; }
set { m_requestedAssetID = value; }
}
}
public delegate void TextureRequest(Object sender, TextureRequestArgs e);
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
public delegate void DisconnectUser();
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
public delegate void GenericCall6(LLUUID uid);
public delegate void GenericCall7(uint localID, string message);
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
public delegate void StatusChange(bool status);
public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID);
public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
public interface IClientAPI
{
event ImprovedInstantMessage OnInstantMessage;
event ChatFromViewer OnChatFromViewer;
event TextureRequest OnRequestTexture;
event RezObject OnRezObject;
event ModifyTerrain OnModifyTerrain;
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event RequestMapBlocks OnRequestMapBlocks;
event TeleportLocationRequest OnTeleportLocationRequest;
event DisconnectUser OnDisconnectUser;
event RequestAvatarProperties OnRequestAvatarProperties;
event GenericCall4 OnDeRezObject;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event UpdateAgent OnAgentUpdate;
event AgentRequestSit OnAgentRequestSit;
event AgentSit OnAgentSit;
event GenericCall OnRequestAvatarsData;
event AddNewPrim OnAddPrim;
event ObjectDuplicate OnObjectDuplicate;
event UpdateVector OnGrabObject;
event ObjectSelect OnDeGrabObject;
event MoveObject OnGrabUpdate;
event UpdateShape OnUpdatePrimShape;
event ObjectExtraParams OnUpdateExtraParams;
event ObjectSelect OnObjectSelect;
event ObjectDeselect OnObjectDeselect;
event GenericCall7 OnObjectDescription;
event GenericCall7 OnObjectName;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdateVector OnUpdatePrimGroupPosition;
event UpdateVector OnUpdatePrimSinglePosition;
event UpdatePrimRotation OnUpdatePrimGroupRotation;
event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
event UpdateVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
event GenericCall6 OnRemoveAvatar;
event CreateNewInventoryItem OnCreateNewInventoryItem;
event CreateInventoryFolder OnCreateNewInventoryFolder;
event FetchInventoryDescendents OnFetchInventoryDescendents;
event FetchInventory OnFetchInventory;
event RequestTaskInventory OnRequestTaskInventory;
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;
event ConfirmXfer OnConfirmXfer;
event RezScript OnRezScript;
event UpdateTaskInventory OnUpdateTaskInventory;
event RemoveTaskInventory OnRemoveTaskItem;
event UUIDNameRequest OnNameFromUUIDRequest;
event ParcelPropertiesRequest OnParcelPropertiesRequest;
event ParcelDivideRequest OnParcelDivideRequest;
event ParcelJoinRequest OnParcelJoinRequest;
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
event ParcelSelectObjects OnParcelSelectObjects;
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
event EstateOwnerMessageRequest OnEstateOwnerMessage;
LLVector3 StartPos
{
get;
set;
}
LLUUID AgentId
{
get;
}
LLUUID SessionId
{
get;
}
string FirstName
{
get;
}
string LastName
{
get;
}
uint CircuitCode
{
get;
set;
}
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
void SendLayerData(float[] map);
void SendLayerData(int px, int py, float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
AgentCircuitData RequestClientInfo();
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
void SendMapBlock(List<MapBlockData> mapBlocks);
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
void SendTeleportCancel();
void SendTeleportLocationStart();
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
void SendInventoryItemUpdate(InventoryItemBase Item);
void SendRemoveInventoryItem(LLUUID itemID);
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
void SendXferPacket(ulong xferID, uint packet, byte[] data);
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
void SendNameReply(LLUUID profileId, string firstname, string lastname);
void SendAlertMessage(string message);
void SendAgentAlertMessage(string message, bool modal);
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
bool AddMoney( int debit );
void SendViewerTime(int phase);
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
void SetDebug(int newDebug);
void InPacket(Packet NewPack);
void Close();
event ViewerEffectEventHandler OnViewerEffect;
event Action<IClientAPI> OnLogout;
event Action<IClientAPI> OnConnectionClosed;
void SendLogoutPacket();
}
}

View File

@ -1,40 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Configuration.Interfaces
{
public interface IGenericConfig
{
void SetFileName(string fileName);
void LoadData();
void LoadDataFromString(string data);
string GetAttribute(string attributeName);
bool SetAttribute(string attributeName, string attributeValue);
void Commit();
void Close();
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework
{
public interface IGenericConfig
{
void SetFileName(string fileName);
void LoadData();
void LoadDataFromString(string data);
string GetAttribute(string attributeName);
bool SetAttribute(string attributeName, string attributeValue);
void Commit();
void Close();
}
}

View File

@ -1,57 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Interfaces
{
/// <summary>
/// This interface, describes a generic plugin
/// </summary>
public interface IPlugin
{
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string Version { get; }
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string Name { get; }
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
/// <summary>
/// This interface, describes a generic plugin
/// </summary>
public interface IPlugin
{
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string Version { get; }
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string Name { get; }
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}

View File

@ -28,7 +28,7 @@
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework
{

View File

@ -1,47 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public interface IScene
{
void AddNewClient(IClientAPI client, bool child);
void RemoveClient(LLUUID agentID);
RegionInfo RegionInfo { get; }
object SyncRoot { get; }
uint NextLocalId { get; }
ClientManager ClientManager
{
get;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Framework
{
public interface IScene
{
void AddNewClient(IClientAPI client, bool child);
void RemoveClient(LLUUID agentID);
RegionInfo RegionInfo { get; }
object SyncRoot { get; }
uint NextLocalId { get; }
ClientManager ClientManager
{
get;
}
}
}

View File

@ -1,135 +1,135 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Data
{
/// <summary>
/// An interface for connecting to user storage servers.
/// </summary>
public interface IUserData
{
/// <summary>
/// Returns a user profile from a database via their UUID
/// </summary>
/// <param name="user">The accounts UUID</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByUUID(LLUUID user);
/// <summary>
/// Returns a users profile by searching their username
/// </summary>
/// <param name="name">The users username</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByName(string name);
/// <summary>
/// Returns a users profile by searching their username parts
/// </summary>
/// <param name="fname">Account firstname</param>
/// <param name="lname">Account lastname</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByName(string fname, string lname);
/// <summary>
/// Returns the current agent for a user searching by it's UUID
/// </summary>
/// <param name="user">The users UUID</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByUUID(LLUUID user);
/// <summary>
/// Returns the current session agent for a user searching by username
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string name);
/// <summary>
/// Returns the current session agent for a user searching by username parts
/// </summary>
/// <param name="fname">The users first account name</param>
/// <param name="lname">The users account surname</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string fname, string lname);
/// <summary>
/// Adds a new User profile to the database
/// </summary>
/// <param name="user">UserProfile to add</param>
void AddNewUserProfile(UserProfileData user);
/// <summary>
/// Updates an existing user profile
/// </summary>
/// <param name="user">UserProfile to update</param>
bool UpdateUserProfile(UserProfileData user);
/// <summary>
/// Adds a new agent to the database
/// </summary>
/// <param name="agent">The agent to add</param>
void AddNewUserAgent(UserAgentData agent);
/// <summary>
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
/// </summary>
/// <param name="from">The account to transfer from</param>
/// <param name="to">The account to transfer to</param>
/// <param name="amount">The amount to transfer</param>
/// <returns>Successful?</returns>
bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
/// <summary>
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
/// </summary>
/// <param name="from">User to transfer from</param>
/// <param name="to">User to transfer to</param>
/// <param name="inventory">Specified inventory item</param>
/// <returns>Successful?</returns>
bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string GetVersion();
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string getName();
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Framework
{
/// <summary>
/// An interface for connecting to user storage servers.
/// </summary>
public interface IUserData
{
/// <summary>
/// Returns a user profile from a database via their UUID
/// </summary>
/// <param name="user">The accounts UUID</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByUUID(LLUUID user);
/// <summary>
/// Returns a users profile by searching their username
/// </summary>
/// <param name="name">The users username</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByName(string name);
/// <summary>
/// Returns a users profile by searching their username parts
/// </summary>
/// <param name="fname">Account firstname</param>
/// <param name="lname">Account lastname</param>
/// <returns>The user data profile</returns>
UserProfileData GetUserByName(string fname, string lname);
/// <summary>
/// Returns the current agent for a user searching by it's UUID
/// </summary>
/// <param name="user">The users UUID</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByUUID(LLUUID user);
/// <summary>
/// Returns the current session agent for a user searching by username
/// </summary>
/// <param name="name">The users account name</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string name);
/// <summary>
/// Returns the current session agent for a user searching by username parts
/// </summary>
/// <param name="fname">The users first account name</param>
/// <param name="lname">The users account surname</param>
/// <returns>The current agent session</returns>
UserAgentData GetAgentByName(string fname, string lname);
/// <summary>
/// Adds a new User profile to the database
/// </summary>
/// <param name="user">UserProfile to add</param>
void AddNewUserProfile(UserProfileData user);
/// <summary>
/// Updates an existing user profile
/// </summary>
/// <param name="user">UserProfile to update</param>
bool UpdateUserProfile(UserProfileData user);
/// <summary>
/// Adds a new agent to the database
/// </summary>
/// <param name="agent">The agent to add</param>
void AddNewUserAgent(UserAgentData agent);
/// <summary>
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
/// </summary>
/// <param name="from">The account to transfer from</param>
/// <param name="to">The account to transfer to</param>
/// <param name="amount">The amount to transfer</param>
/// <returns>Successful?</returns>
bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
/// <summary>
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
/// </summary>
/// <param name="from">User to transfer from</param>
/// <param name="to">User to transfer to</param>
/// <param name="inventory">Specified inventory item</param>
/// <returns>Successful?</returns>
bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
/// <summary>
/// Returns the plugin version
/// </summary>
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
string GetVersion();
/// <summary>
/// Returns the plugin name
/// </summary>
/// <returns>Plugin name, eg MySQL User Provider</returns>
string getName();
/// <summary>
/// Initialises the plugin (artificial constructor)
/// </summary>
void Initialise();
}
}

View File

@ -1,49 +1,49 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public interface IUserService
{
UserProfileData GetUserProfile(string firstName, string lastName);
UserProfileData GetUserProfile(string name);
UserProfileData GetUserProfile(LLUUID userId);
void clearUserAgent(LLUUID avatarID);
UserProfileData SetupMasterUser(string firstName, string lastName);
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
/// <summary>
///
/// </summary>
/// <param name="user"></param>
void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
{
public interface IUserService
{
UserProfileData GetUserProfile(string firstName, string lastName);
UserProfileData GetUserProfile(string name);
UserProfileData GetUserProfile(LLUUID userId);
void clearUserAgent(LLUUID avatarID);
UserProfileData SetupMasterUser(string firstName, string lastName);
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
/// <summary>
///
/// </summary>
/// <param name="user"></param>
void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
}
}

View File

@ -1,228 +1,228 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Types
{
/// <summary>
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase
{
/// <summary>
/// A UUID containing the ID for the inventory item itself
/// </summary>
public LLUUID inventoryID;
/// <summary>
/// The UUID of the associated asset on the asset server
/// </summary>
public LLUUID assetID;
/// <summary>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </summary>
public int assetType;
/// <summary>
/// The type of inventory item. (Can be slightly different to the asset type
/// </summary>
public int invType;
/// <summary>
/// The folder this item is contained in
/// </summary>
public LLUUID parentFolderID;
/// <summary>
/// The owner of this inventory item
/// </summary>
public LLUUID avatarID;
/// <summary>
/// The creator of this item
/// </summary>
public LLUUID creatorsID;
/// <summary>
/// The name of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryName;
/// <summary>
/// The description of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryDescription;
/// <summary>
/// A mask containing the permissions for the next owner (cannot be enforced)
/// </summary>
public uint inventoryNextPermissions;
/// <summary>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </summary>
public uint inventoryCurrentPermissions;
/// <summary>
///
/// </summary>
public uint inventoryBasePermissions;
/// <summary>
///
/// </summary>
public uint inventoryEveryOnePermissions;
}
/// <summary>
/// A Class for folders which contain users inventory
/// </summary>
public class InventoryFolderBase
{
/// <summary>
/// The name of the folder (64 characters or less)
/// </summary>
public string name;
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
public LLUUID agentID;
/// <summary>
/// The folder this folder is contained in
/// </summary>
public LLUUID parentID;
/// <summary>
/// The UUID for this folder
/// </summary>
public LLUUID folderID;
/// <summary>
/// Tyep of Items normally stored in this folder
/// </summary>
public short type;
/// <summary>
///
/// </summary>
public ushort version;
}
/// <summary>
/// An interface for accessing inventory data from a storage server
/// </summary>
public interface IInventoryData
{
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder</returns>
InventoryFolderBase getUserRootFolder(LLUUID user);
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
InventoryItemBase getInventoryItem(LLUUID item);
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
InventoryFolderBase getInventoryFolder(LLUUID folder);
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
void addInventoryItem(InventoryItemBase item);
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
void updateInventoryItem(InventoryItemBase item);
/// <summary>
///
/// </summary>
/// <param name="item"></param>
void deleteInventoryItem(LLUUID item);
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void addInventoryFolder(InventoryFolderBase folder);
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void updateInventoryFolder(InventoryFolderBase folder);
/// <summary>
/// Deletes a folder based on its ID with folder
/// </summary>
/// <param name="folder">The id of the folder</param>
void deleteInventoryFolder(LLUUID folder);
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework
{
/// <summary>
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase
{
/// <summary>
/// A UUID containing the ID for the inventory item itself
/// </summary>
public LLUUID inventoryID;
/// <summary>
/// The UUID of the associated asset on the asset server
/// </summary>
public LLUUID assetID;
/// <summary>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </summary>
public int assetType;
/// <summary>
/// The type of inventory item. (Can be slightly different to the asset type
/// </summary>
public int invType;
/// <summary>
/// The folder this item is contained in
/// </summary>
public LLUUID parentFolderID;
/// <summary>
/// The owner of this inventory item
/// </summary>
public LLUUID avatarID;
/// <summary>
/// The creator of this item
/// </summary>
public LLUUID creatorsID;
/// <summary>
/// The name of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryName;
/// <summary>
/// The description of the inventory item (must be less than 64 characters)
/// </summary>
public string inventoryDescription;
/// <summary>
/// A mask containing the permissions for the next owner (cannot be enforced)
/// </summary>
public uint inventoryNextPermissions;
/// <summary>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </summary>
public uint inventoryCurrentPermissions;
/// <summary>
///
/// </summary>
public uint inventoryBasePermissions;
/// <summary>
///
/// </summary>
public uint inventoryEveryOnePermissions;
}
/// <summary>
/// A Class for folders which contain users inventory
/// </summary>
public class InventoryFolderBase
{
/// <summary>
/// The name of the folder (64 characters or less)
/// </summary>
public string name;
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
public LLUUID agentID;
/// <summary>
/// The folder this folder is contained in
/// </summary>
public LLUUID parentID;
/// <summary>
/// The UUID for this folder
/// </summary>
public LLUUID folderID;
/// <summary>
/// Tyep of Items normally stored in this folder
/// </summary>
public short type;
/// <summary>
///
/// </summary>
public ushort version;
}
/// <summary>
/// An interface for accessing inventory data from a storage server
/// </summary>
public interface IInventoryData
{
/// <summary>
/// Initialises the interface
/// </summary>
void Initialise();
/// <summary>
/// Closes the interface
/// </summary>
void Close();
/// <summary>
/// The plugin being loaded
/// </summary>
/// <returns>A string containing the plugin name</returns>
string getName();
/// <summary>
/// The plugins version
/// </summary>
/// <returns>A string containing the plugin version</returns>
string getVersion();
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder</returns>
InventoryFolderBase getUserRootFolder(LLUUID user);
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
InventoryItemBase getInventoryItem(LLUUID item);
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
InventoryFolderBase getInventoryFolder(LLUUID folder);
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
void addInventoryItem(InventoryItemBase item);
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
void updateInventoryItem(InventoryItemBase item);
/// <summary>
///
/// </summary>
/// <param name="item"></param>
void deleteInventoryItem(LLUUID item);
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void addInventoryFolder(InventoryFolderBase folder);
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
void updateInventoryFolder(InventoryFolderBase folder);
/// <summary>
/// Deletes a folder based on its ID with folder
/// </summary>
/// <param name="folder">The id of the folder</param>
void deleteInventoryFolder(LLUUID folder);
}
}

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@ -1,120 +1,120 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class LandData
{
public byte[] landBitmapByteArray = new byte[512];
public string landName = "Your Parcel";
public string landDesc = "";
public LLUUID ownerID = new LLUUID();
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0;
public int otherPrims = 0;
public int ownerPrims = 0;
public int selectedPrims = 0;
public int simwidePrims = 0;
public int simwideArea = 0;
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ;
public byte landingType = 0;
public byte mediaAutoScale = 0;
public LLUUID mediaID = LLUUID.Zero;
public int localID = 0;
public LLUUID globalID = new LLUUID();
public string mediaURL = "";
public string musicURL = "";
public float passHours = 0;
public int passPrice = 0;
public LLUUID snapshotID = LLUUID.Zero;
public LLVector3 userLocation = new LLVector3();
public LLVector3 userLookAt = new LLVector3();
public LandData()
{
globalID = LLUUID.Random();
}
public LandData Copy()
{
LandData landData = new LandData();
landData.AABBMax = this.AABBMax;
landData.AABBMin = this.AABBMin;
landData.area = this.area;
landData.auctionID = this.auctionID;
landData.authBuyerID = this.authBuyerID;
landData.category = this.category;
landData.claimDate = this.claimDate;
landData.claimPrice = this.claimPrice;
landData.globalID = this.globalID;
landData.groupID = this.groupID;
landData.groupPrims = this.groupPrims;
landData.otherPrims = this.otherPrims;
landData.ownerPrims = this.ownerPrims;
landData.selectedPrims = this.selectedPrims;
landData.isGroupOwned = this.isGroupOwned;
landData.localID = this.localID;
landData.landingType = this.landingType;
landData.mediaAutoScale = this.mediaAutoScale;
landData.mediaID = this.mediaID;
landData.mediaURL = this.mediaURL;
landData.musicURL = this.musicURL;
landData.ownerID = this.ownerID;
landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
landData.landDesc = this.landDesc;
landData.landFlags = this.landFlags;
landData.landName = this.landName;
landData.landStatus = this.landStatus;
landData.passHours = this.passHours;
landData.passPrice = this.passPrice;
landData.salePrice = this.salePrice;
landData.snapshotID = this.snapshotID;
landData.userLocation = this.userLocation;
landData.userLookAt = this.userLookAt;
return landData;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class LandData
{
public byte[] landBitmapByteArray = new byte[512];
public string landName = "Your Parcel";
public string landDesc = "";
public LLUUID ownerID = new LLUUID();
public bool isGroupOwned = false;
public LLVector3 AABBMin = new LLVector3();
public LLVector3 AABBMax = new LLVector3();
public int area = 0;
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
public int claimDate = 0; //Unemplemented
public int claimPrice = 0; //Unemplemented
public LLUUID groupID = new LLUUID(); //Unemplemented
public int groupPrims = 0;
public int otherPrims = 0;
public int ownerPrims = 0;
public int selectedPrims = 0;
public int simwidePrims = 0;
public int simwideArea = 0;
public int salePrice = 0; //Unemeplemented. Parcels price.
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ;
public byte landingType = 0;
public byte mediaAutoScale = 0;
public LLUUID mediaID = LLUUID.Zero;
public int localID = 0;
public LLUUID globalID = new LLUUID();
public string mediaURL = "";
public string musicURL = "";
public float passHours = 0;
public int passPrice = 0;
public LLUUID snapshotID = LLUUID.Zero;
public LLVector3 userLocation = new LLVector3();
public LLVector3 userLookAt = new LLVector3();
public LandData()
{
globalID = LLUUID.Random();
}
public LandData Copy()
{
LandData landData = new LandData();
landData.AABBMax = this.AABBMax;
landData.AABBMin = this.AABBMin;
landData.area = this.area;
landData.auctionID = this.auctionID;
landData.authBuyerID = this.authBuyerID;
landData.category = this.category;
landData.claimDate = this.claimDate;
landData.claimPrice = this.claimPrice;
landData.globalID = this.globalID;
landData.groupID = this.groupID;
landData.groupPrims = this.groupPrims;
landData.otherPrims = this.otherPrims;
landData.ownerPrims = this.ownerPrims;
landData.selectedPrims = this.selectedPrims;
landData.isGroupOwned = this.isGroupOwned;
landData.localID = this.localID;
landData.landingType = this.landingType;
landData.mediaAutoScale = this.mediaAutoScale;
landData.mediaID = this.mediaID;
landData.mediaURL = this.mediaURL;
landData.musicURL = this.musicURL;
landData.ownerID = this.ownerID;
landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
landData.landDesc = this.landDesc;
landData.landFlags = this.landFlags;
landData.landName = this.landName;
landData.landStatus = this.landStatus;
landData.passHours = this.passHours;
landData.passPrice = this.passPrice;
landData.salePrice = this.salePrice;
landData.snapshotID = this.snapshotID;
landData.userLocation = this.userLocation;
landData.userLookAt = this.userLookAt;
return landData;
}
}
}

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@ -1,50 +1,50 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class Login
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID SecureSession = LLUUID.Zero;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public uint CircuitCode;
public string CapsPath ="";
public LLVector3 StartPos;
public Login()
{
StartPos = new LLVector3(128, 128, 70);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework
{
public class Login
{
public string First = "Test";
public string Last = "User";
public LLUUID Agent;
public LLUUID Session;
public LLUUID SecureSession = LLUUID.Zero;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
public uint CircuitCode;
public string CapsPath ="";
public LLVector3 StartPos;
public Login()
{
StartPos = new LLVector3(128, 128, 70);
}
}
}

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@ -1,51 +1,51 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class MapBlockData
{
public uint Flags;
public ushort X;
public ushort Y;
public byte Agents;
public byte Access;
public byte WaterHeight;
public LLUUID MapImageId;
public String Name;
public uint RegionFlags;
public MapBlockData()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
public class MapBlockData
{
public uint Flags;
public ushort X;
public ushort Y;
public byte Agents;
public byte Access;
public byte WaterHeight;
public LLUUID MapImageId;
public String Name;
public uint RegionFlags;
public MapBlockData()
{
}
}
}

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@ -1,42 +1,42 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Types
{
public class NeighbourInfo
{
public NeighbourInfo()
{
}
public ulong regionhandle;
public uint RegionLocX;
public uint RegionLocY;
public string sim_ip;
public uint sim_port;
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework
{
public class NeighbourInfo
{
public NeighbourInfo()
{
}
public ulong regionhandle;
public uint RegionLocX;
public uint RegionLocY;
public string sim_ip;
public uint sim_port;
}
}

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@ -1,94 +1,94 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration;
using Nini.Config;
namespace OpenSim.Framework.Types
{
public class NetworkServersInfo
{
public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/";
public string AssetSendKey = "";
public string GridURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string UserURL = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public bool isSandbox;
public static int DefaultHttpListenerPort = 9000;
public int HttpListenerPort = DefaultHttpListenerPort;
public static int RemotingListenerPort = 8895;
public NetworkServersInfo()
{
}
public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY)
{
m_defaultHomeLocX = defaultHomeLocX;
m_defaultHomeLocY = defaultHomeLocY;
}
private uint? m_defaultHomeLocX;
public uint DefaultHomeLocX
{
get { return m_defaultHomeLocX.Value; }
}
private uint? m_defaultHomeLocY;
public uint DefaultHomeLocY
{
get { return m_defaultHomeLocY.Value; }
}
public void loadFromConfiguration(IConfigSource config)
{
m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000);
m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000);
HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort);
RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort);
GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null");
GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null");
UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using Nini.Config;
namespace OpenSim.Framework
{
public class NetworkServersInfo
{
public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/";
public string AssetSendKey = "";
public string GridURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string UserURL = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public bool isSandbox;
public static int DefaultHttpListenerPort = 9000;
public int HttpListenerPort = DefaultHttpListenerPort;
public static int RemotingListenerPort = 8895;
public NetworkServersInfo()
{
}
public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY)
{
m_defaultHomeLocX = defaultHomeLocX;
m_defaultHomeLocY = defaultHomeLocY;
}
private uint? m_defaultHomeLocX;
public uint DefaultHomeLocX
{
get { return m_defaultHomeLocX.Value; }
}
private uint? m_defaultHomeLocY;
public uint DefaultHomeLocY
{
get { return m_defaultHomeLocY.Value; }
}
public void loadFromConfiguration(IConfigSource config)
{
m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000);
m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000);
HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort);
RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort);
GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null");
GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null");
UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
}
}
}

View File

@ -1,224 +1,224 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework.Types
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
public class PrimitiveBaseShape
{
private static byte[] m_defaultTextureEntry;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public ushort ProfileBegin;
public ushort ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public ushort ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] TextureEntry; // a LL textureEntry in byte[] format
public byte[] ExtraParams;
public ProfileShape ProfileShape
{
get
{
return (ProfileShape)(ProfileCurve & 0xf);
}
set
{
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
ProfileCurve = (byte)(oldValueMasked | (byte)value);
}
}
[XmlIgnore]
public HollowShape HollowShape
{
get
{
return (HollowShape)(ProfileHollow & 0xf0);
}
set
{
byte oldValueMasked = (byte)(ProfileHollow & 0xf0);
ProfileHollow = (byte)(oldValueMasked | (byte)value);
}
}
public LLVector3 PrimScale
{
get
{
return this.Scale;
}
}
static PrimitiveBaseShape()
{
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
}
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
ExtraParams = new byte[1];
TextureEntry = m_defaultTextureEntry;
}
//void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape)this.MemberwiseClone();
}
}
public class GenericShape : PrimitiveBaseShape
{
public GenericShape()
: base()
{
}
}
public class BoxShape : PrimitiveBaseShape
{
public BoxShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Square;
PathScaleX = 100;
PathScaleY = 100;
}
public BoxShape(float side)
: this()
{
SetSide(side);
}
public void SetSide(float side)
{
Scale = new LLVector3(side, side, side);
}
public static BoxShape Default
{
get
{
BoxShape boxShape = new BoxShape();
boxShape.SetSide(0.5f);
return boxShape;
}
}
}
public class CylinderShape : PrimitiveBaseShape
{
public CylinderShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Circle;
PathScaleX = 100;
PathScaleY = 100;
}
public CylinderShape(float radius, float heigth)
: this()
{
SetRadius(radius);
SetHeigth(heigth);
}
private void SetHeigth(float heigth)
{
Scale.Z = heigth;
}
private void SetRadius(float radius)
{
Scale.X = Scale.Y = radius * 2f;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
public class PrimitiveBaseShape
{
private static byte[] m_defaultTextureEntry;
public byte PCode;
public ushort PathBegin;
public ushort PathEnd;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public ushort ProfileBegin;
public ushort ProfileEnd;
public LLVector3 Scale;
public byte PathCurve;
public byte ProfileCurve;
public ushort ProfileHollow;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte[] TextureEntry; // a LL textureEntry in byte[] format
public byte[] ExtraParams;
public ProfileShape ProfileShape
{
get
{
return (ProfileShape)(ProfileCurve & 0xf);
}
set
{
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
ProfileCurve = (byte)(oldValueMasked | (byte)value);
}
}
[XmlIgnore]
public HollowShape HollowShape
{
get
{
return (HollowShape)(ProfileHollow & 0xf0);
}
set
{
byte oldValueMasked = (byte)(ProfileHollow & 0xf0);
ProfileHollow = (byte)(oldValueMasked | (byte)value);
}
}
public LLVector3 PrimScale
{
get
{
return this.Scale;
}
}
static PrimitiveBaseShape()
{
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
}
public PrimitiveBaseShape()
{
PCode = (byte)PCodeEnum.Primitive;
ExtraParams = new byte[1];
TextureEntry = m_defaultTextureEntry;
}
//void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape)this.MemberwiseClone();
}
}
public class GenericShape : PrimitiveBaseShape
{
public GenericShape()
: base()
{
}
}
public class BoxShape : PrimitiveBaseShape
{
public BoxShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Square;
PathScaleX = 100;
PathScaleY = 100;
}
public BoxShape(float side)
: this()
{
SetSide(side);
}
public void SetSide(float side)
{
Scale = new LLVector3(side, side, side);
}
public static BoxShape Default
{
get
{
BoxShape boxShape = new BoxShape();
boxShape.SetSide(0.5f);
return boxShape;
}
}
}
public class CylinderShape : PrimitiveBaseShape
{
public CylinderShape()
: base()
{
PathCurve = (byte)Extrusion.Straight;
ProfileShape = ProfileShape.Circle;
PathScaleX = 100;
PathScaleY = 100;
}
public CylinderShape(float radius, float heigth)
: this()
{
SetRadius(radius);
SetHeigth(heigth);
}
private void SetHeigth(float heigth)
{
Scale.Z = heigth;
}
private void SetRadius(float radius)
{
Scale.X = Scale.Y = radius * 2f;
}
}
}

View File

@ -27,7 +27,7 @@
*/
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using System.Collections.Generic;

View File

@ -1,149 +1,149 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
namespace OpenSim.Framework.Types
{
/// <summary>
/// A class for manipulating RegionHandle coordinates
/// </summary>
class RegionHandle
{
private UInt64 handle;
/// <summary>
/// Initialises a new grid-aware RegionHandle
/// </summary>
/// <param name="ip">IP Address of the Grid Server for this region</param>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(string ip, short x, short y)
{
IPAddress addr = IPAddress.Parse(ip);
if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
// Split the IP address in half
short a = (short)((baseHandle << 16) & 0xFFFF);
short b = (short)((baseHandle << 0) & 0xFFFF);
// Raise the bounds a little
uint nx = (uint)x;
uint ny = (uint)y;
// Multiply grid coords to get region coords
nx *= 256;
ny *= 256;
// Stuff the IP address in too
nx = (uint)a << 16;
ny = (uint)b << 16;
handle = ((UInt64)nx << 32) | (uint)ny;
}
/// <summary>
/// Initialises a new RegionHandle that is not inter-grid aware
/// </summary>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(uint x, uint y)
{
handle = ((x * 256) << 32) | (y * 256);
}
/// <summary>
/// Initialises a new RegionHandle from an existing value
/// </summary>
/// <param name="Region">A U64 RegionHandle</param>
public RegionHandle(UInt64 Region)
{
handle = Region;
}
/// <summary>
/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
/// </summary>
/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
/// <returns>Region Handle including IP Address encoding</returns>
public UInt64 getTeleportHandle()
{
return handle;
}
/// <summary>
/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
/// </summary>
/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
public UInt64 getNeighbourHandle()
{
UInt64 mask = 0x0000FFFF0000FFFF;
return handle | mask;
}
/// <summary>
/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Grid Server IP Address</returns>
public IPAddress getGridIP()
{
uint a = (uint)((handle >> 16) & 0xFFFF);
uint b = (uint)((handle >> 48) & 0xFFFF);
return new IPAddress((long)(a << 16) | (long)b);
}
/// <summary>
/// Returns the X Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>X Coordinate</returns>
public uint getGridX()
{
uint x = (uint)((handle >> 32) & 0xFFFF);
return x;
}
/// <summary>
/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Y Coordinate</returns>
public uint getGridY()
{
uint y = (uint)((handle >> 0) & 0xFFFF);
return y;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
namespace OpenSim.Framework
{
/// <summary>
/// A class for manipulating RegionHandle coordinates
/// </summary>
class RegionHandle
{
private UInt64 handle;
/// <summary>
/// Initialises a new grid-aware RegionHandle
/// </summary>
/// <param name="ip">IP Address of the Grid Server for this region</param>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(string ip, short x, short y)
{
IPAddress addr = IPAddress.Parse(ip);
if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
// Split the IP address in half
short a = (short)((baseHandle << 16) & 0xFFFF);
short b = (short)((baseHandle << 0) & 0xFFFF);
// Raise the bounds a little
uint nx = (uint)x;
uint ny = (uint)y;
// Multiply grid coords to get region coords
nx *= 256;
ny *= 256;
// Stuff the IP address in too
nx = (uint)a << 16;
ny = (uint)b << 16;
handle = ((UInt64)nx << 32) | (uint)ny;
}
/// <summary>
/// Initialises a new RegionHandle that is not inter-grid aware
/// </summary>
/// <param name="x">Grid X Coordinate</param>
/// <param name="y">Grid Y Coordinate</param>
public RegionHandle(uint x, uint y)
{
handle = ((x * 256) << 32) | (y * 256);
}
/// <summary>
/// Initialises a new RegionHandle from an existing value
/// </summary>
/// <param name="Region">A U64 RegionHandle</param>
public RegionHandle(UInt64 Region)
{
handle = Region;
}
/// <summary>
/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
/// </summary>
/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
/// <returns>Region Handle including IP Address encoding</returns>
public UInt64 getTeleportHandle()
{
return handle;
}
/// <summary>
/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
/// </summary>
/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
public UInt64 getNeighbourHandle()
{
UInt64 mask = 0x0000FFFF0000FFFF;
return handle | mask;
}
/// <summary>
/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Grid Server IP Address</returns>
public IPAddress getGridIP()
{
uint a = (uint)((handle >> 16) & 0xFFFF);
uint b = (uint)((handle >> 48) & 0xFFFF);
return new IPAddress((long)(a << 16) | (long)b);
}
/// <summary>
/// Returns the X Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>X Coordinate</returns>
public uint getGridX()
{
uint x = (uint)((handle >> 32) & 0xFFFF);
return x;
}
/// <summary>
/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
/// </summary>
/// <returns>Y Coordinate</returns>
public uint getGridY()
{
uint y = (uint)((handle >> 0) & 0xFFFF);
return y;
}
}
}

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@ -1,350 +1,347 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
namespace OpenSim.Framework.Types
{
public class SimpleRegionInfo
{
public SimpleRegionInfo()
{
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
}
public LLUUID RegionID = new LLUUID();
private uint m_remotingPort;
public uint RemotingPort
{
get
{
return m_remotingPort;
}
set
{
m_remotingPort = value;
}
}
public string RemotingAddress;
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
// New method favors IPv4
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set
{
m_externalHostName = value.ToString();
}
}
protected string m_externalHostName;
public string ExternalHostName
{
get
{
return m_externalHostName;
}
set
{
m_externalHostName = value;
}
}
protected IPEndPoint m_internalEndPoint;
public IPEndPoint InternalEndPoint
{
get
{
return m_internalEndPoint;
}
set
{
m_internalEndPoint = value;
}
}
protected uint? m_regionLocX;
public uint RegionLocX
{
get
{
return m_regionLocX.Value;
}
set
{
m_regionLocX = value;
}
}
protected uint? m_regionLocY;
public uint RegionLocY
{
get
{
return m_regionLocY.Value;
}
set
{
m_regionLocY = value;
}
}
public ulong RegionHandle
{
get
{
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
}
}
public class RegionInfo : SimpleRegionInfo
{
public string RegionName = "";
public string DataStore = "";
public bool isSandbox = false;
public LLUUID MasterAvatarAssignedUUID = new LLUUID();
public string MasterAvatarFirstName = "";
public string MasterAvatarLastName = "";
public string MasterAvatarSandboxPassword = "";
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
private static EstateSettings m_estateSettings;
public EstateSettings EstateSettings
{
get
{
if( m_estateSettings == null )
{
m_estateSettings = new EstateSettings();
}
return m_estateSettings;
}
}
public ConfigurationMember configMember;
public RegionInfo(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) :
base(regionLocX, regionLocY, internalEndPoint, externalUri)
{
}
public RegionInfo()
{
}
//not in use, should swap to nini though.
public void LoadFromNiniSource(IConfigSource source)
{
this.LoadFromNiniSource(source, "RegionInfo");
}
//not in use, should swap to nini though.
public void LoadFromNiniSource(IConfigSource source, string sectionName)
{
string errorMessage = "";
this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated()));
this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test");
this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000"));
this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000"));
this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db");
string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0");
IPAddress ipAddressResult;
if (IPAddress.TryParse(ipAddress, out ipAddressResult))
{
this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0);
}
else
{
errorMessage = "needs an IP Address (IPAddress)";
}
this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort);
string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1");
if (externalHost != "SYSTEMIP")
{
this.m_externalHostName = externalHost;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test");
this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User");
this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test");
if (errorMessage != "")
{
// a error
}
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true);
configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false);
configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false);
configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false);
configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false);
configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "sim_UUID":
this.RegionID = (LLUUID)configuration_result;
break;
case "sim_name":
this.RegionName = (string)configuration_result;
break;
case "sim_location_x":
this.m_regionLocX = (uint)configuration_result;
break;
case "sim_location_y":
this.m_regionLocY = (uint)configuration_result;
break;
case "datastore":
this.DataStore = (string)configuration_result;
break;
case "internal_ip_address":
IPAddress address = (IPAddress)configuration_result;
this.m_internalEndPoint = new IPEndPoint(address, 0);
break;
case "internal_ip_port":
this.m_internalEndPoint.Port = (int)configuration_result;
break;
case "external_host_name":
if ((string)configuration_result != "SYSTEMIP")
{
this.m_externalHostName = (string)configuration_result;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
break;
case "master_avatar_first":
this.MasterAvatarFirstName = (string)configuration_result;
break;
case "master_avatar_last":
this.MasterAvatarLastName = (string)configuration_result;
break;
case "master_avatar_pass":
string tempMD5Passwd = (string)configuration_result;
this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + "");
break;
}
return true;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using Nini.Config;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
namespace OpenSim.Framework
{
public class SimpleRegionInfo
{
public SimpleRegionInfo()
{
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
}
public LLUUID RegionID = new LLUUID();
private uint m_remotingPort;
public uint RemotingPort
{
get
{
return m_remotingPort;
}
set
{
m_remotingPort = value;
}
}
public string RemotingAddress;
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
// New method favors IPv4
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set
{
m_externalHostName = value.ToString();
}
}
protected string m_externalHostName;
public string ExternalHostName
{
get
{
return m_externalHostName;
}
set
{
m_externalHostName = value;
}
}
protected IPEndPoint m_internalEndPoint;
public IPEndPoint InternalEndPoint
{
get
{
return m_internalEndPoint;
}
set
{
m_internalEndPoint = value;
}
}
protected uint? m_regionLocX;
public uint RegionLocX
{
get
{
return m_regionLocX.Value;
}
set
{
m_regionLocX = value;
}
}
protected uint? m_regionLocY;
public uint RegionLocY
{
get
{
return m_regionLocY.Value;
}
set
{
m_regionLocY = value;
}
}
public ulong RegionHandle
{
get
{
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
}
}
}
public class RegionInfo : SimpleRegionInfo
{
public string RegionName = "";
public string DataStore = "";
public bool isSandbox = false;
public LLUUID MasterAvatarAssignedUUID = new LLUUID();
public string MasterAvatarFirstName = "";
public string MasterAvatarLastName = "";
public string MasterAvatarSandboxPassword = "";
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
private static EstateSettings m_estateSettings;
public EstateSettings EstateSettings
{
get
{
if( m_estateSettings == null )
{
m_estateSettings = new EstateSettings();
}
return m_estateSettings;
}
}
public ConfigurationMember configMember;
public RegionInfo(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) :
base(regionLocX, regionLocY, internalEndPoint, externalUri)
{
}
public RegionInfo()
{
}
//not in use, should swap to nini though.
public void LoadFromNiniSource(IConfigSource source)
{
this.LoadFromNiniSource(source, "RegionInfo");
}
//not in use, should swap to nini though.
public void LoadFromNiniSource(IConfigSource source, string sectionName)
{
string errorMessage = "";
this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated()));
this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test");
this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000"));
this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000"));
this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db");
string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0");
IPAddress ipAddressResult;
if (IPAddress.TryParse(ipAddress, out ipAddressResult))
{
this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0);
}
else
{
errorMessage = "needs an IP Address (IPAddress)";
}
this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort);
string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1");
if (externalHost != "SYSTEMIP")
{
this.m_externalHostName = externalHost;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test");
this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User");
this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test");
if (errorMessage != "")
{
// a error
}
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true);
configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false);
configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false);
configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false);
configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false);
configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "sim_UUID":
this.RegionID = (LLUUID)configuration_result;
break;
case "sim_name":
this.RegionName = (string)configuration_result;
break;
case "sim_location_x":
this.m_regionLocX = (uint)configuration_result;
break;
case "sim_location_y":
this.m_regionLocY = (uint)configuration_result;
break;
case "datastore":
this.DataStore = (string)configuration_result;
break;
case "internal_ip_address":
IPAddress address = (IPAddress)configuration_result;
this.m_internalEndPoint = new IPEndPoint(address, 0);
break;
case "internal_ip_port":
this.m_internalEndPoint.Port = (int)configuration_result;
break;
case "external_host_name":
if ((string)configuration_result != "SYSTEMIP")
{
this.m_externalHostName = (string)configuration_result;
}
else
{
this.m_externalHostName = Util.GetLocalHost().ToString();
}
break;
case "master_avatar_first":
this.MasterAvatarFirstName = (string)configuration_result;
break;
case "master_avatar_last":
this.MasterAvatarLastName = (string)configuration_result;
break;
case "master_avatar_pass":
string tempMD5Passwd = (string)configuration_result;
this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + "");
break;
}
return true;
}
}
}

View File

@ -1,155 +1,155 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
class UUID
{
public LLUUID llUUID;
public UUID(string uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(byte[] uuid)
{
llUUID = new LLUUID(uuid, 0);
}
public UUID(byte[] uuid, int offset)
{
llUUID = new LLUUID(uuid, offset);
}
public UUID()
{
llUUID = LLUUID.Zero;
}
public UUID(ulong uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
{
byte[] uuid = new byte[16];
byte[] n = BitConverter.GetBytes(first);
n.CopyTo(uuid, 0);
n = BitConverter.GetBytes(second);
n.CopyTo(uuid, 4);
n = BitConverter.GetBytes(third);
n.CopyTo(uuid, 8);
n = BitConverter.GetBytes(fourth);
n.CopyTo(uuid, 12);
llUUID = new LLUUID(uuid,0);
}
public override string ToString()
{
return llUUID.ToString();
}
public string ToStringHyphenated()
{
return llUUID.ToStringHyphenated();
}
public byte[] GetBytes()
{
return llUUID.GetBytes();
}
public UInt32[] GetInts()
{
UInt32[] ints = new UInt32[4];
ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
return ints;
}
public LLUUID GetLLUUID()
{
return llUUID;
}
public uint CRC()
{
return llUUID.CRC();
}
public override int GetHashCode()
{
return llUUID.GetHashCode();
}
public void Combine(UUID other)
{
llUUID.Combine(other.GetLLUUID());
}
public void Combine(LLUUID other)
{
llUUID.Combine(other);
}
public override bool Equals(Object other)
{
return llUUID.Equals(other);
}
public static bool operator ==(UUID a, UUID b)
{
return a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator !=(UUID a, UUID b)
{
return !a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator ==(UUID a, LLUUID b)
{
return a.Equals(b);
}
public static bool operator !=(UUID a, LLUUID b)
{
return !a.Equals(b);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
class UUID
{
public LLUUID llUUID;
public UUID(string uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(byte[] uuid)
{
llUUID = new LLUUID(uuid, 0);
}
public UUID(byte[] uuid, int offset)
{
llUUID = new LLUUID(uuid, offset);
}
public UUID()
{
llUUID = LLUUID.Zero;
}
public UUID(ulong uuid)
{
llUUID = new LLUUID(uuid);
}
public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
{
byte[] uuid = new byte[16];
byte[] n = BitConverter.GetBytes(first);
n.CopyTo(uuid, 0);
n = BitConverter.GetBytes(second);
n.CopyTo(uuid, 4);
n = BitConverter.GetBytes(third);
n.CopyTo(uuid, 8);
n = BitConverter.GetBytes(fourth);
n.CopyTo(uuid, 12);
llUUID = new LLUUID(uuid,0);
}
public override string ToString()
{
return llUUID.ToString();
}
public string ToStringHyphenated()
{
return llUUID.ToStringHyphenated();
}
public byte[] GetBytes()
{
return llUUID.GetBytes();
}
public UInt32[] GetInts()
{
UInt32[] ints = new UInt32[4];
ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
return ints;
}
public LLUUID GetLLUUID()
{
return llUUID;
}
public uint CRC()
{
return llUUID.CRC();
}
public override int GetHashCode()
{
return llUUID.GetHashCode();
}
public void Combine(UUID other)
{
llUUID.Combine(other.GetLLUUID());
}
public void Combine(LLUUID other)
{
llUUID.Combine(other);
}
public override bool Equals(Object other)
{
return llUUID.Equals(other);
}
public static bool operator ==(UUID a, UUID b)
{
return a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator !=(UUID a, UUID b)
{
return !a.llUUID.Equals(b.GetLLUUID());
}
public static bool operator ==(UUID a, LLUUID b)
{
return a.Equals(b);
}
public static bool operator !=(UUID a, LLUUID b)
{
return !a.Equals(b);
}
}
}

View File

@ -1,98 +1,98 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class UserConfig
{
public string DefaultStartupMsg = "";
public string GridServerURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8002;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public UserConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("default_grid_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Grid Server URI", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("grid_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to grid server", "null", false);
configMember.addConfigurationOption("grid_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from grid server", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "default_grid_server":
this.GridServerURL = (string)configuration_result;
break;
case "grid_send_key":
this.GridSendKey = (string)configuration_result;
break;
case "grid_recv_key":
this.GridRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class UserConfig
{
public string DefaultStartupMsg = "";
public string GridServerURL = "";
public string GridSendKey = "";
public string GridRecvKey = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8002;
public uint HttpPort = DefaultHttpPort;
private ConfigurationMember configMember;
public UserConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("default_grid_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Grid Server URI", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString() + "/", false);
configMember.addConfigurationOption("grid_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to grid server", "null", false);
configMember.addConfigurationOption("grid_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from grid server", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "default_grid_server":
this.GridServerURL = (string)configuration_result;
break;
case "grid_send_key":
this.GridSendKey = (string)configuration_result;
break;
case "grid_recv_key":
this.GridRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (uint)configuration_result;
break;
}
return true;
}
}
}

View File

@ -1,191 +1,191 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
{
/// <summary>
/// Information about a particular user known to the userserver
/// </summary>
public class UserProfileData
{
/// <summary>
/// The ID value for this user
/// </summary>
public LLUUID UUID;
/// <summary>
/// The first component of a users account name
/// </summary>
public string username;
/// <summary>
/// The second component of a users account name
/// </summary>
public string surname;
/// <summary>
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
/// </summary>
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
public string passwordHash;
/// <summary>
/// The salt used for the users hash, should be 32 bytes or longer
/// </summary>
public string passwordSalt;
/// <summary>
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
/// </summary>
public ulong homeRegion
{
get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
set {
homeRegionX = (uint)(value >> 40);
homeRegionY = (((uint)(value)) >> 8);
}
}
public uint homeRegionX;
public uint homeRegionY;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
public LLVector3 homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
public LLVector3 homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
public int created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
public int lastLogin;
public LLUUID rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
public string userInventoryURI = String.Empty;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
public string userAssetURI = String.Empty;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
public uint profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
public uint profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
public string profileAboutText = String.Empty;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
public string profileFirstText = String.Empty;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
public LLUUID profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
public LLUUID profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
public UserAgentData currentAgent;
}
/// <summary>
/// Information about a users session
/// </summary>
public class UserAgentData
{
/// <summary>
/// The UUID of the users avatar (not the agent!)
/// </summary>
public LLUUID UUID;
/// <summary>
/// The IP address of the user
/// </summary>
public string agentIP = String.Empty;
/// <summary>
/// The port of the user
/// </summary>
public uint agentPort;
/// <summary>
/// Is the user online?
/// </summary>
public bool agentOnline;
/// <summary>
/// The session ID for the user (also the agent ID)
/// </summary>
public LLUUID sessionID;
/// <summary>
/// The "secure" session ID for the user
/// </summary>
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
public LLUUID secureSessionID;
/// <summary>
/// The region the user logged into initially
/// </summary>
public LLUUID regionID;
/// <summary>
/// A unix timestamp from when the user logged in
/// </summary>
public int loginTime;
/// <summary>
/// When this agent expired and logged out, 0 if still online
/// </summary>
public int logoutTime;
/// <summary>
/// Current region the user is logged into
/// </summary>
public LLUUID currentRegion;
/// <summary>
/// Region handle of the current region the user is in
/// </summary>
public ulong currentHandle;
/// <summary>
/// The position of the user within the region
/// </summary>
public LLVector3 currentPos;
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
namespace OpenSim.Framework
{
/// <summary>
/// Information about a particular user known to the userserver
/// </summary>
public class UserProfileData
{
/// <summary>
/// The ID value for this user
/// </summary>
public LLUUID UUID;
/// <summary>
/// The first component of a users account name
/// </summary>
public string username;
/// <summary>
/// The second component of a users account name
/// </summary>
public string surname;
/// <summary>
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
/// </summary>
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
public string passwordHash;
/// <summary>
/// The salt used for the users hash, should be 32 bytes or longer
/// </summary>
public string passwordSalt;
/// <summary>
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
/// </summary>
public ulong homeRegion
{
get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
set {
homeRegionX = (uint)(value >> 40);
homeRegionY = (((uint)(value)) >> 8);
}
}
public uint homeRegionX;
public uint homeRegionY;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
public LLVector3 homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
public LLVector3 homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
public int created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
public int lastLogin;
public LLUUID rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
public string userInventoryURI = String.Empty;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
public string userAssetURI = String.Empty;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
public uint profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
public uint profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
public string profileAboutText = String.Empty;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
public string profileFirstText = String.Empty;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
public LLUUID profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
public LLUUID profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
public UserAgentData currentAgent;
}
/// <summary>
/// Information about a users session
/// </summary>
public class UserAgentData
{
/// <summary>
/// The UUID of the users avatar (not the agent!)
/// </summary>
public LLUUID UUID;
/// <summary>
/// The IP address of the user
/// </summary>
public string agentIP = String.Empty;
/// <summary>
/// The port of the user
/// </summary>
public uint agentPort;
/// <summary>
/// Is the user online?
/// </summary>
public bool agentOnline;
/// <summary>
/// The session ID for the user (also the agent ID)
/// </summary>
public LLUUID sessionID;
/// <summary>
/// The "secure" session ID for the user
/// </summary>
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
public LLUUID secureSessionID;
/// <summary>
/// The region the user logged into initially
/// </summary>
public LLUUID regionID;
/// <summary>
/// A unix timestamp from when the user logged in
/// </summary>
public int loginTime;
/// <summary>
/// When this agent expired and logged out, 0 if still online
/// </summary>
public int logoutTime;
/// <summary>
/// Current region the user is logged into
/// </summary>
public LLUUID currentRegion;
/// <summary>
/// Region handle of the current region the user is in
/// </summary>
public ulong currentHandle;
/// <summary>
/// The position of the user within the region
/// </summary>
public LLVector3 currentPos;
}
}

View File

@ -35,7 +35,7 @@ using libsecondlife;
using Nini.Config;
namespace OpenSim.Framework.Utilities
namespace OpenSim.Framework
{
public class Util
{

View File

@ -33,13 +33,13 @@ using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.AssetServer

View File

@ -5,7 +5,7 @@ using System.Xml.Serialization;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Console;

View File

@ -36,9 +36,9 @@ using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
namespace OpenSim.Grid.GridServer
{

View File

@ -34,8 +34,8 @@ using System.Timers;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using Timer=System.Timers.Timer;

View File

@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
@ -584,7 +584,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
public string llList2Key(List<string> src, int index)
{
//return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
//return OpenSim.Framework.ToStringHyphenated(src[index]);
return src[index].ToString();
}

View File

@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Grid.ScriptServer
{

View File

@ -34,8 +34,8 @@ using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Grid.UserServer
{

View File

@ -32,9 +32,9 @@ using System.Net;
using Nwc.XmlRpc;
using OpenSim.Framework.Data;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.UserServer

View File

@ -29,9 +29,9 @@ using System;
using System.Collections;
using System.Net;
using Nwc.XmlRpc;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Grid.UserServer

View File

@ -46,7 +46,7 @@ namespace OpenSim
Console.Write("Performing compatibility checks... ");
string supported = "";
if (OpenSim.Framework.Utilities.Util.IsEnvironmentSupported(ref supported))
if (OpenSim.Framework.Util.IsEnvironmentSupported(ref supported))
{
Console.WriteLine(" Environment is compatible.\n");
}

View File

@ -8,8 +8,8 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
@ -18,7 +18,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using System.Globalization;
using Nwc.XmlRpc;
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim
{

View File

@ -35,17 +35,17 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using System.Globalization;
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim
{

View File

@ -34,8 +34,8 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{
@ -769,13 +769,17 @@ namespace OpenSim.Region.ClientStack
viewertime.TimeInfo.SecPerYear = 365000;
viewertime.TimeInfo.SunPhase = 1;
int sunPhase = (phase + 2) / 2;
if ((sunPhase < 12) || (sunPhase > 36))
if ((sunPhase < 6) || (sunPhase > 36))
{
viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
//Console.WriteLine("sending night");
}
else
{
if (sunPhase < 12)
{
sunPhase = 12;
}
sunPhase = sunPhase - 12;
float yValue = 0.1f * (sunPhase);
if (yValue > 1.2f) { yValue = yValue - 1.2f; }

View File

@ -29,6 +29,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{

View File

@ -33,7 +33,7 @@ using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Region.Environment;
namespace OpenSim.Region.ClientStack

View File

@ -30,9 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;

View File

@ -36,10 +36,6 @@ using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.ClientStack

View File

@ -31,7 +31,7 @@ using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using libsecondlife;

View File

@ -33,7 +33,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment;
using libsecondlife;

View File

@ -32,7 +32,7 @@ using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;

View File

@ -29,7 +29,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.Local
{

View File

@ -29,7 +29,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using System.Collections;
namespace OpenSim.Region.Communications.Local

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.Local
{

View File

@ -31,10 +31,8 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Communications.Local
{
@ -184,7 +182,7 @@ namespace OpenSim.Region.Communications.Local
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
foreach (OpenSim.Framework.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;

View File

@ -28,7 +28,7 @@
using System;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
namespace OpenSim.Region.Communications.Local

View File

@ -28,7 +28,7 @@
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Servers;

View File

@ -42,7 +42,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Region.Communications.Local;
namespace OpenSim.Region.Communications.OGS1
@ -140,7 +140,7 @@ namespace OpenSim.Region.Communications.OGS1
int port = Convert.ToInt32(neighbourData["sim_port"]);
string externalUri = (string)neighbourData["sim_uri"];
string externalIpStr = OpenSim.Framework.Utilities.Util.GetHostFromDNS(simIp).ToString();
string externalIpStr = OpenSim.Framework.Util.GetHostFromDNS(simIp).ToString();
SimpleRegionInfo sri = new SimpleRegionInfo(regX, regY, simIp, port);
sri.RemotingPort = Convert.ToUInt32(neighbourData["remoting_port"]);
sri.RegionID = new LLUUID((string)neighbourData["uuid"]);

View File

@ -28,7 +28,7 @@
using System;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.OGS1
{

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.OGS1

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