as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.

Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
afrisby
MW 2007-10-29 21:46:25 +00:00
parent f6e8cbbd06
commit 3d8219f6c7
145 changed files with 4749 additions and 4776 deletions

View File

@ -34,8 +34,7 @@ using System.Threading;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Communications.Cache

View File

@ -36,8 +36,7 @@ using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -6,8 +6,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{
@ -28,8 +27,8 @@ namespace OpenSim.Framework.Communications.Cache
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset );
ForEachXmlAsset(StoreAsset );
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
CommitAssets();
}
@ -37,10 +36,11 @@ namespace OpenSim.Framework.Communications.Cache
public AssetServerBase()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );
this._localAssetServerThread = new Thread(RunRequests);
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
@ -96,9 +96,9 @@ namespace OpenSim.Framework.Communications.Cache
}
public virtual void Close()
{
_localAssetServerThread.Abort( );
}
{
_localAssetServerThread.Abort();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
@ -149,13 +149,13 @@ namespace OpenSim.Framework.Communications.Cache
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
}
return asset;
@ -164,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache
public void ForEachXmlAsset(Action<AssetBase> action)
{
List<AssetBase> assets = new List<AssetBase>();
// System.Console.WriteLine("trying loading asset into database");
// System.Console.WriteLine("trying loading asset into database");
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
@ -172,7 +172,7 @@ namespace OpenSim.Framework.Communications.Cache
for (int i = 0; i < source.Configs.Count; i++)
{
// System.Console.WriteLine("loading asset into database");
// System.Console.WriteLine("loading asset into database");
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
@ -183,7 +183,7 @@ namespace OpenSim.Framework.Communications.Cache
newAsset.Type = type;
newAsset.InvType = invType;
assets.Add(newAsset);
assets.Add(newAsset);
}
}
assets.ForEach(action);

View File

@ -32,8 +32,7 @@ using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Data;
namespace OpenSim.Framework.Communications.Cache

View File

@ -34,8 +34,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Region.Capabilities;
using OpenSim.Framework.Servers;

View File

@ -26,7 +26,7 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -36,8 +36,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
namespace OpenSim.Framework.Communications.Cache

View File

@ -32,8 +32,7 @@ using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -31,8 +31,7 @@ using System.IO;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using Nini.Config;
namespace OpenSim.Framework.Communications.Cache

View File

@ -33,8 +33,7 @@ using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{
@ -42,14 +41,12 @@ namespace OpenSim.Framework.Communications.Cache
{
public SQLAssetServer(string pluginName)
{
// _assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
}
public SQLAssetServer(IAssetProvider assetProvider)
{
m_assetProviderPlugin = assetProvider;
}
public void AddPlugin(string FileName)

View File

@ -33,8 +33,8 @@ using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications.Cache
{

View File

@ -33,8 +33,7 @@ using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Region.Capabilities
{

View File

@ -30,9 +30,8 @@ using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications
{

View File

@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -26,7 +26,7 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -33,7 +33,7 @@ using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Communications
{

View File

@ -34,13 +34,9 @@ using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
using OpenSim.Framework;
using InventoryFolder = OpenSim.Framework.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{

View File

@ -33,12 +33,11 @@ using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.UserManagement
{

View File

@ -32,7 +32,7 @@ using System.Net;
using System.IO;
using System.Text;
using OpenSim.Framework.Configuration.Interfaces;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration.HTTP
{

View File

@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration.HTTP
{

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@ -29,9 +29,7 @@ using System;
using System.IO;
using System.Xml;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Configuration
{

View File

@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.DB4o
{

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@ -28,8 +28,8 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.DB4o
{

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@ -33,7 +33,7 @@ using MySql.Data.MySqlClient;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Data.MySQL
{

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@ -30,7 +30,7 @@ using System.IO;
using System.Data;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using MySql.Data.MySqlClient;

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@ -34,7 +34,7 @@ using libsecondlife;
using MySql.Data.MySqlClient;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.MySQL

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Data;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.MySQL

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@ -28,12 +28,12 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Framework.Data.SQLite

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@ -28,7 +28,7 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;

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@ -32,8 +32,8 @@ using System.Text;
using System.Reflection;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using libsecondlife;
using System.Data;

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@ -28,8 +28,8 @@
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using System.Data;
using System.Data.SqlTypes;
using Mono.Data.SqliteClient;

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@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.PolicyManager
namespace OpenSim.Framework
{
// ACL Class
// Modelled after the structure of the Zend ACL Framework Library

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@ -28,9 +28,9 @@
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class AgentCircuitManager
{

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@ -28,7 +28,7 @@
using libsecondlife;
using System;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
[Serializable]
public class AgentCircuitData

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@ -28,10 +28,10 @@
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Framework.Inventory
namespace OpenSim.Framework
{
public class AgentInventory
{

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@ -27,7 +27,7 @@
*/
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class AvatarWearable
{

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@ -28,7 +28,7 @@
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
[Serializable]
public class AssetBase

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
namespace OpenSim.Framework
{
/// <summary>
/// UserConfig -- For User Server Configuration

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@ -28,7 +28,7 @@
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class AssetLandmark : AssetBase
{

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@ -27,7 +27,7 @@
*/
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class AssetStorage
{

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@ -25,9 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
public class AuthenticateResponse
{

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@ -28,7 +28,7 @@
using System.Collections.Generic;
using System.Threading;
namespace OpenSim.Framework.Utilities
namespace OpenSim.Framework
{
public class BlockingQueue<T>
{

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@ -36,10 +36,9 @@ using System.Net;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Configuration.Interfaces;
using System.Globalization;
namespace OpenSim.Framework.Configuration
namespace OpenSim.Framework
{
public class ConfigurationMember
{

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
namespace OpenSim.Framework
{
public class ConfigurationOption
{

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@ -27,11 +27,10 @@
*/
using System.IO;
using libsecondlife;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Globalization;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class EstateSettings
{

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
namespace OpenSim.Framework
{
public class GridConfig
{

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@ -29,10 +29,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
public interface IAssetProvider : IPlugin
{

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@ -28,9 +28,9 @@
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
/// <summary>
/// Description of IAssetServer.

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@ -30,9 +30,9 @@ using System.Collections.Generic;
using System.Net;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
// Base Args Interface
public interface IEventArgs

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@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Configuration.Interfaces
namespace OpenSim.Framework
{
public interface IGenericConfig
{

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
/// <summary>
/// This interface, describes a generic plugin

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@ -28,7 +28,7 @@
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework
{

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@ -26,9 +26,9 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
namespace OpenSim.Framework
{
public interface IScene
{

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@ -26,9 +26,9 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Data
namespace OpenSim.Framework
{
/// <summary>
/// An interface for connecting to user storage servers.

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@ -26,7 +26,7 @@
*
*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Framework.Interfaces
{

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@ -28,7 +28,7 @@
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
/// <summary>
/// Inventory Item - contains all the properties associated with an individual inventory piece.

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@ -27,7 +27,7 @@
*/
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class LandData

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@ -27,7 +27,7 @@
*/
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class Login
{

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@ -29,7 +29,7 @@
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class MapBlockData
{

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@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class NeighbourInfo
{

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@ -28,10 +28,10 @@
using System;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using Nini.Config;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class NetworkServersInfo
{

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@ -30,7 +30,7 @@ using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{

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@ -27,7 +27,7 @@
*/
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using System.Collections.Generic;

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@ -29,7 +29,7 @@
using System;
using System.Net;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
/// <summary>
/// A class for manipulating RegionHandle coordinates

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@ -33,12 +33,9 @@ using Nini.Config;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Configuration;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
public class SimpleRegionInfo
{

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@ -29,7 +29,7 @@
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
class UUID
{

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Configuration
namespace OpenSim.Framework
{
/// <summary>
/// UserConfig -- For User Server Configuration

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@ -28,7 +28,7 @@
using System;
using libsecondlife;
namespace OpenSim.Framework.Types
namespace OpenSim.Framework
{
/// <summary>
/// Information about a particular user known to the userserver

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@ -35,7 +35,7 @@ using libsecondlife;
using Nini.Config;
namespace OpenSim.Framework.Utilities
namespace OpenSim.Framework
{
public class Util
{

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@ -33,13 +33,13 @@ using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.AssetServer

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@ -5,7 +5,7 @@ using System.Xml.Serialization;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Console;

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@ -36,9 +36,9 @@ using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
namespace OpenSim.Grid.GridServer
{

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@ -34,8 +34,8 @@ using System.Timers;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using Timer=System.Timers.Timer;

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@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
@ -584,7 +584,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
public string llList2Key(List<string> src, int index)
{
//return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
//return OpenSim.Framework.ToStringHyphenated(src[index]);
return src[index].ToString();
}

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@ -30,7 +30,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Grid.ScriptEngine.DotNetEngine

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@ -31,7 +31,7 @@ using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
namespace OpenSim.Grid.ScriptServer
{

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@ -34,8 +34,8 @@ using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Grid.UserServer
{

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@ -32,9 +32,9 @@ using System.Net;
using Nwc.XmlRpc;
using OpenSim.Framework.Data;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Grid.UserServer

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@ -29,9 +29,9 @@ using System;
using System.Collections;
using System.Net;
using Nwc.XmlRpc;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using libsecondlife;
namespace OpenSim.Grid.UserServer

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@ -46,7 +46,7 @@ namespace OpenSim
Console.Write("Performing compatibility checks... ");
string supported = "";
if (OpenSim.Framework.Utilities.Util.IsEnvironmentSupported(ref supported))
if (OpenSim.Framework.Util.IsEnvironmentSupported(ref supported))
{
Console.WriteLine(" Environment is compatible.\n");
}

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@ -8,8 +8,8 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
@ -18,7 +18,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using System.Globalization;
using Nwc.XmlRpc;
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim
{

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@ -35,17 +35,17 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Framework.Configuration;
using OpenSim.Framework;
using System.Globalization;
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim
{

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@ -34,8 +34,8 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{
@ -769,13 +769,17 @@ namespace OpenSim.Region.ClientStack
viewertime.TimeInfo.SecPerYear = 365000;
viewertime.TimeInfo.SunPhase = 1;
int sunPhase = (phase + 2) / 2;
if ((sunPhase < 12) || (sunPhase > 36))
if ((sunPhase < 6) || (sunPhase > 36))
{
viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
//Console.WriteLine("sending night");
}
else
{
if (sunPhase < 12)
{
sunPhase = 12;
}
sunPhase = sunPhase - 12;
float yValue = 0.1f * (sunPhase);
if (yValue > 1.2f) { yValue = yValue - 1.2f; }

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@ -29,6 +29,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework;
namespace OpenSim.Region.ClientStack
{

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@ -33,7 +33,7 @@ using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Console;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Region.Environment;
namespace OpenSim.Region.ClientStack

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@ -30,9 +30,7 @@ using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Scenes;

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@ -36,10 +36,6 @@ using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.ClientStack

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@ -31,7 +31,7 @@ using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using libsecondlife;

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@ -33,7 +33,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment;
using libsecondlife;

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@ -32,7 +32,7 @@ using System.Net.Sockets;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;

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@ -29,7 +29,7 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.Local
{

View File

@ -29,7 +29,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using System.Collections;
namespace OpenSim.Region.Communications.Local

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.Local
{

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@ -31,10 +31,8 @@ using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Inventory;
namespace OpenSim.Region.Communications.Local
{
@ -184,7 +182,7 @@ namespace OpenSim.Region.Communications.Local
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
foreach (OpenSim.Framework.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;

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@ -28,7 +28,7 @@
using System;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
namespace OpenSim.Region.Communications.Local

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@ -28,7 +28,7 @@
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Framework.Servers;

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@ -42,7 +42,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework;
using OpenSim.Region.Communications.Local;
namespace OpenSim.Region.Communications.OGS1
@ -140,7 +140,7 @@ namespace OpenSim.Region.Communications.OGS1
int port = Convert.ToInt32(neighbourData["sim_port"]);
string externalUri = (string)neighbourData["sim_uri"];
string externalIpStr = OpenSim.Framework.Utilities.Util.GetHostFromDNS(simIp).ToString();
string externalIpStr = OpenSim.Framework.Util.GetHostFromDNS(simIp).ToString();
SimpleRegionInfo sri = new SimpleRegionInfo(regX, regY, simIp, port);
sri.RemotingPort = Convert.ToUInt32(neighbourData["remoting_port"]);
sri.RegionID = new LLUUID((string)neighbourData["uuid"]);

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@ -28,7 +28,7 @@
using System;
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.OGS1
{

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Types;
using OpenSim.Framework;
namespace OpenSim.Region.Communications.OGS1

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