as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.afrisby
parent
f6e8cbbd06
commit
3d8219f6c7
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@ -34,8 +34,7 @@ using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Communications.Cache
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@ -36,8 +36,7 @@ using Nini.Config;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -6,8 +6,7 @@ using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -18,18 +17,18 @@ namespace OpenSim.Framework.Communications.Cache
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protected Thread _localAssetServerThread;
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protected IAssetProvider m_assetProviderPlugin;
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protected object syncLock = new object();
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protected abstract void StoreAsset(AssetBase asset);
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protected abstract void CommitAssets();
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protected abstract void RunRequests();
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public void LoadDefaultAssets()
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{
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MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
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ForEachDefaultAsset(StoreAsset );
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ForEachXmlAsset(StoreAsset );
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ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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CommitAssets();
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}
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@ -37,10 +36,11 @@ namespace OpenSim.Framework.Communications.Cache
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public AssetServerBase()
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system");
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this._assetRequests = new BlockingQueue<ARequest>();
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this._localAssetServerThread = new Thread( RunRequests );
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this._localAssetServerThread = new Thread(RunRequests);
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this._localAssetServerThread.IsBackground = true;
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this._localAssetServerThread.Start();
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}
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@ -96,13 +96,13 @@ namespace OpenSim.Framework.Communications.Cache
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}
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public virtual void Close()
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{
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_localAssetServerThread.Abort( );
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}
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{
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_localAssetServerThread.Abort();
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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public virtual List<AssetBase> GetDefaultAssets()
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@ -149,13 +149,13 @@ namespace OpenSim.Framework.Communications.Cache
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if (!String.IsNullOrEmpty(filename))
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{
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
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LoadAsset(asset, isImage, filename);
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}
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else
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{
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
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}
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return asset;
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@ -164,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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List<AssetBase> assets = new List<AssetBase>();
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// System.Console.WriteLine("trying loading asset into database");
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// System.Console.WriteLine("trying loading asset into database");
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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@ -172,7 +172,7 @@ namespace OpenSim.Framework.Communications.Cache
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for (int i = 0; i < source.Configs.Count; i++)
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{
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// System.Console.WriteLine("loading asset into database");
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// System.Console.WriteLine("loading asset into database");
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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@ -183,7 +183,7 @@ namespace OpenSim.Framework.Communications.Cache
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newAsset.Type = type;
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newAsset.InvType = invType;
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assets.Add(newAsset);
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assets.Add(newAsset);
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}
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}
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assets.ForEach(action);
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@ -32,8 +32,7 @@ using System.Text;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework.Data;
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namespace OpenSim.Framework.Communications.Cache
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@ -34,8 +34,7 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Region.Capabilities;
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using OpenSim.Framework.Servers;
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@ -26,7 +26,7 @@
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*
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*/
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -36,8 +36,7 @@ using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Framework.Communications.Cache
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@ -32,8 +32,7 @@ using System.Text;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -31,8 +31,7 @@ using System.IO;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using Nini.Config;
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namespace OpenSim.Framework.Communications.Cache
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@ -33,8 +33,7 @@ using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -42,14 +41,12 @@ namespace OpenSim.Framework.Communications.Cache
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{
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public SQLAssetServer(string pluginName)
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{
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// _assetRequests = new BlockingQueue<ARequest>();
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AddPlugin(pluginName);
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}
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public SQLAssetServer(IAssetProvider assetProvider)
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{
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m_assetProviderPlugin = assetProvider;
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}
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public void AddPlugin(string FileName)
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@ -33,8 +33,8 @@ using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications.Cache
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{
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@ -33,8 +33,7 @@ using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Region.Capabilities
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{
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@ -30,9 +30,8 @@ using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications
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{
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@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications
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{
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@ -26,7 +26,7 @@
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*
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*/
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications
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{
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@ -31,7 +31,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications
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{
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@ -33,7 +33,7 @@ using libsecondlife;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Communications
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{
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@ -34,13 +34,9 @@ using System.Security.Cryptography;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Configuration;
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using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
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using OpenSim.Framework;
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using InventoryFolder = OpenSim.Framework.InventoryFolder;
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namespace OpenSim.Framework.UserManagement
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{
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@ -33,12 +33,11 @@ using System.Reflection;
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using System.Security.Cryptography;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Configuration;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.UserManagement
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{
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@ -32,7 +32,7 @@ using System.Net;
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using System.IO;
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using System.Text;
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using OpenSim.Framework.Configuration.Interfaces;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Configuration.HTTP
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{
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@ -30,7 +30,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Configuration;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Configuration.HTTP
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{
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@ -29,9 +29,7 @@ using System;
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using System.IO;
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using System.Xml;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Configuration.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Configuration
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{
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using Db4objects.Db4o;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Data.DB4o
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{
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@ -28,8 +28,8 @@
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Data.DB4o
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{
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@ -33,7 +33,7 @@ using MySql.Data.MySqlClient;
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using libsecondlife;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Data.MySQL
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{
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@ -30,7 +30,7 @@ using System.IO;
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using System.Data;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using MySql.Data.MySqlClient;
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@ -34,7 +34,7 @@ using libsecondlife;
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using MySql.Data.MySqlClient;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Data.MySQL
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@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Data;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Data.MySQL
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@ -28,12 +28,12 @@
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Framework.Data.SQLite
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|
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@ -28,7 +28,7 @@
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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|
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@ -32,8 +32,8 @@ using System.Text;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using libsecondlife;
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using System.Data;
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|
|
|
@ -28,8 +28,8 @@
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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|
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|
@ -1,257 +1,257 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.PolicyManager
|
||||
{
|
||||
// ACL Class
|
||||
// Modelled after the structure of the Zend ACL Framework Library
|
||||
// with one key difference - the tree will search for all matching
|
||||
// permissions rather than just the first. Deny permissions will
|
||||
// override all others.
|
||||
|
||||
|
||||
#region ACL Core Class
|
||||
/// <summary>
|
||||
/// Access Control List Engine
|
||||
/// </summary>
|
||||
public class ACL
|
||||
{
|
||||
Dictionary<string, Role> Roles = new Dictionary<string, Role>();
|
||||
Dictionary<string, Resource> Resources = new Dictionary<string, Resource>();
|
||||
|
||||
public ACL AddRole(Role role)
|
||||
{
|
||||
if (Roles.ContainsKey(role.Name))
|
||||
throw new AlreadyContainsRoleException(role);
|
||||
|
||||
Roles.Add(role.Name, role);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL AddResource(Resource resource)
|
||||
{
|
||||
Resources.Add(resource.Name, resource);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Permission HasPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
return Roles[role].RequestPermission(resource);
|
||||
}
|
||||
|
||||
public ACL GrantPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.Allow);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL DenyPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.Deny);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL ResetPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.None);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Exceptions
|
||||
/// <summary>
|
||||
/// Thrown when an ACL attempts to add a duplicate role.
|
||||
/// </summary>
|
||||
public class AlreadyContainsRoleException : Exception
|
||||
{
|
||||
protected Role m_role;
|
||||
|
||||
public Role ErrorRole
|
||||
{
|
||||
get { return m_role; }
|
||||
}
|
||||
|
||||
public AlreadyContainsRoleException(Role role)
|
||||
{
|
||||
m_role = role;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "This ACL already contains a role called '" + m_role.Name + "'.";
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Roles and Resources
|
||||
|
||||
/// <summary>
|
||||
/// Does this Role have permission to access a specified Resource?
|
||||
/// </summary>
|
||||
public enum Permission { Deny, None, Allow };
|
||||
|
||||
/// <summary>
|
||||
/// A role class, for use with Users or Groups
|
||||
/// </summary>
|
||||
public class Role
|
||||
{
|
||||
private string m_name;
|
||||
private Role[] m_parents;
|
||||
private Dictionary<string, Permission> m_resources = new Dictionary<string, Permission>();
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public Permission RequestPermission(string resource)
|
||||
{
|
||||
return RequestPermission(resource, Permission.None);
|
||||
}
|
||||
|
||||
public Permission RequestPermission(string resource, Permission current)
|
||||
{
|
||||
// Deny permissions always override any others
|
||||
if (current == Permission.Deny)
|
||||
return current;
|
||||
|
||||
Permission temp = Permission.None;
|
||||
|
||||
// Pickup non-None permissions
|
||||
if (m_resources.ContainsKey(resource) && m_resources[resource] != Permission.None)
|
||||
temp = m_resources[resource];
|
||||
|
||||
if (m_parents != null)
|
||||
{
|
||||
foreach (Role parent in m_parents)
|
||||
{
|
||||
temp = parent.RequestPermission(resource, temp);
|
||||
}
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
public void GivePermission(string resource, Permission perm)
|
||||
{
|
||||
m_resources[resource] = perm;
|
||||
}
|
||||
|
||||
public Role(string name)
|
||||
{
|
||||
m_name = name;
|
||||
m_parents = null;
|
||||
}
|
||||
|
||||
public Role(string name, Role[] parents)
|
||||
{
|
||||
m_name = name;
|
||||
m_parents = parents;
|
||||
}
|
||||
}
|
||||
|
||||
public class Resource
|
||||
{
|
||||
private string m_name;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public Resource(string name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Tests
|
||||
|
||||
class ACLTester
|
||||
{
|
||||
public ACLTester()
|
||||
{
|
||||
ACL acl = new ACL();
|
||||
|
||||
Role Guests = new Role("Guests");
|
||||
acl.AddRole(Guests);
|
||||
|
||||
Role[] parents = new Role[0];
|
||||
parents[0] = Guests;
|
||||
|
||||
Role JoeGuest = new Role("JoeGuest", parents);
|
||||
acl.AddRole(JoeGuest);
|
||||
|
||||
Resource CanBuild = new Resource("CanBuild");
|
||||
acl.AddResource(CanBuild);
|
||||
|
||||
|
||||
acl.GrantPermission("Guests", "CanBuild");
|
||||
|
||||
acl.HasPermission("JoeGuest", "CanBuild");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
// ACL Class
|
||||
// Modelled after the structure of the Zend ACL Framework Library
|
||||
// with one key difference - the tree will search for all matching
|
||||
// permissions rather than just the first. Deny permissions will
|
||||
// override all others.
|
||||
|
||||
|
||||
#region ACL Core Class
|
||||
/// <summary>
|
||||
/// Access Control List Engine
|
||||
/// </summary>
|
||||
public class ACL
|
||||
{
|
||||
Dictionary<string, Role> Roles = new Dictionary<string, Role>();
|
||||
Dictionary<string, Resource> Resources = new Dictionary<string, Resource>();
|
||||
|
||||
public ACL AddRole(Role role)
|
||||
{
|
||||
if (Roles.ContainsKey(role.Name))
|
||||
throw new AlreadyContainsRoleException(role);
|
||||
|
||||
Roles.Add(role.Name, role);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL AddResource(Resource resource)
|
||||
{
|
||||
Resources.Add(resource.Name, resource);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Permission HasPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
return Roles[role].RequestPermission(resource);
|
||||
}
|
||||
|
||||
public ACL GrantPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.Allow);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL DenyPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.Deny);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ACL ResetPermission(string role, string resource)
|
||||
{
|
||||
if (!Roles.ContainsKey(role))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
if (!Resources.ContainsKey(resource))
|
||||
throw new KeyNotFoundException();
|
||||
|
||||
Roles[role].GivePermission(resource, Permission.None);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Exceptions
|
||||
/// <summary>
|
||||
/// Thrown when an ACL attempts to add a duplicate role.
|
||||
/// </summary>
|
||||
public class AlreadyContainsRoleException : Exception
|
||||
{
|
||||
protected Role m_role;
|
||||
|
||||
public Role ErrorRole
|
||||
{
|
||||
get { return m_role; }
|
||||
}
|
||||
|
||||
public AlreadyContainsRoleException(Role role)
|
||||
{
|
||||
m_role = role;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "This ACL already contains a role called '" + m_role.Name + "'.";
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Roles and Resources
|
||||
|
||||
/// <summary>
|
||||
/// Does this Role have permission to access a specified Resource?
|
||||
/// </summary>
|
||||
public enum Permission { Deny, None, Allow };
|
||||
|
||||
/// <summary>
|
||||
/// A role class, for use with Users or Groups
|
||||
/// </summary>
|
||||
public class Role
|
||||
{
|
||||
private string m_name;
|
||||
private Role[] m_parents;
|
||||
private Dictionary<string, Permission> m_resources = new Dictionary<string, Permission>();
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public Permission RequestPermission(string resource)
|
||||
{
|
||||
return RequestPermission(resource, Permission.None);
|
||||
}
|
||||
|
||||
public Permission RequestPermission(string resource, Permission current)
|
||||
{
|
||||
// Deny permissions always override any others
|
||||
if (current == Permission.Deny)
|
||||
return current;
|
||||
|
||||
Permission temp = Permission.None;
|
||||
|
||||
// Pickup non-None permissions
|
||||
if (m_resources.ContainsKey(resource) && m_resources[resource] != Permission.None)
|
||||
temp = m_resources[resource];
|
||||
|
||||
if (m_parents != null)
|
||||
{
|
||||
foreach (Role parent in m_parents)
|
||||
{
|
||||
temp = parent.RequestPermission(resource, temp);
|
||||
}
|
||||
}
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
public void GivePermission(string resource, Permission perm)
|
||||
{
|
||||
m_resources[resource] = perm;
|
||||
}
|
||||
|
||||
public Role(string name)
|
||||
{
|
||||
m_name = name;
|
||||
m_parents = null;
|
||||
}
|
||||
|
||||
public Role(string name, Role[] parents)
|
||||
{
|
||||
m_name = name;
|
||||
m_parents = parents;
|
||||
}
|
||||
}
|
||||
|
||||
public class Resource
|
||||
{
|
||||
private string m_name;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
public Resource(string name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Tests
|
||||
|
||||
class ACLTester
|
||||
{
|
||||
public ACLTester()
|
||||
{
|
||||
ACL acl = new ACL();
|
||||
|
||||
Role Guests = new Role("Guests");
|
||||
acl.AddRole(Guests);
|
||||
|
||||
Role[] parents = new Role[0];
|
||||
parents[0] = Guests;
|
||||
|
||||
Role JoeGuest = new Role("JoeGuest", parents);
|
||||
acl.AddRole(JoeGuest);
|
||||
|
||||
Resource CanBuild = new Resource("CanBuild");
|
||||
acl.AddResource(CanBuild);
|
||||
|
||||
|
||||
acl.GrantPermission("Guests", "CanBuild");
|
||||
|
||||
acl.HasPermission("JoeGuest", "CanBuild");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -28,9 +28,9 @@
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AgentCircuitManager
|
||||
{
|
||||
|
|
|
@ -1,49 +1,49 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
[Serializable]
|
||||
public class AgentCircuitData
|
||||
{
|
||||
public AgentCircuitData() { }
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID;
|
||||
public LLVector3 startpos;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public uint circuitcode;
|
||||
public bool child;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public string CapsPath = "";
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
[Serializable]
|
||||
public class AgentCircuitData
|
||||
{
|
||||
public AgentCircuitData() { }
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID;
|
||||
public LLVector3 startpos;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public uint circuitcode;
|
||||
public bool child;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public string CapsPath = "";
|
||||
}
|
||||
}
|
|
@ -28,10 +28,10 @@
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework.Inventory
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AgentInventory
|
||||
{
|
||||
|
|
|
@ -1,72 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class AvatarWearable
|
||||
{
|
||||
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AvatarWearable( LLUUID itemId, LLUUID assetId )
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
}
|
||||
|
||||
public static AvatarWearable[] DefaultWearables
|
||||
{
|
||||
get
|
||||
{
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
|
||||
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
|
||||
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
|
||||
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
return defaultWearables;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AvatarWearable
|
||||
{
|
||||
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AvatarWearable( LLUUID itemId, LLUUID assetId )
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
}
|
||||
|
||||
public static AvatarWearable[] DefaultWearables
|
||||
{
|
||||
get
|
||||
{
|
||||
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
|
||||
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
|
||||
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
|
||||
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
return defaultWearables;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,56 +1,56 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBase
|
||||
{
|
||||
public byte[] Data;
|
||||
public LLUUID FullID;
|
||||
public sbyte Type;
|
||||
public sbyte InvType;
|
||||
public string Name = "";
|
||||
public string Description = "";
|
||||
public bool Local = false;
|
||||
public bool Temporary = false;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetBase(LLUUID assetId, string name)
|
||||
{
|
||||
FullID = assetId;
|
||||
Name = name;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
[Serializable]
|
||||
public class AssetBase
|
||||
{
|
||||
public byte[] Data;
|
||||
public LLUUID FullID;
|
||||
public sbyte Type;
|
||||
public sbyte InvType;
|
||||
public string Name = "";
|
||||
public string Description = "";
|
||||
public bool Local = false;
|
||||
public bool Temporary = false;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetBase(LLUUID assetId, string name)
|
||||
{
|
||||
FullID = assetId;
|
||||
Name = name;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,83 +1,83 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +1,59 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class AssetLandmark : AssetBase
|
||||
{
|
||||
public int Version;
|
||||
public LLVector3 Position;
|
||||
public LLUUID RegionID;
|
||||
|
||||
public AssetLandmark(AssetBase a)
|
||||
{
|
||||
this.Data = a.Data;
|
||||
this.FullID = a.FullID;
|
||||
this.Type = a.Type;
|
||||
this.InvType = a.InvType;
|
||||
this.Name = a.Name;
|
||||
this.Description = a.Description;
|
||||
InternData();
|
||||
}
|
||||
|
||||
private void InternData()
|
||||
{
|
||||
string temp = Encoding.UTF8.GetString(Data).Trim();
|
||||
string[] parts = temp.Split('\n');
|
||||
int.TryParse(parts[0].Substring(17, 1), out Version);
|
||||
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
|
||||
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AssetLandmark : AssetBase
|
||||
{
|
||||
public int Version;
|
||||
public LLVector3 Position;
|
||||
public LLUUID RegionID;
|
||||
|
||||
public AssetLandmark(AssetBase a)
|
||||
{
|
||||
this.Data = a.Data;
|
||||
this.FullID = a.FullID;
|
||||
this.Type = a.Type;
|
||||
this.InvType = a.InvType;
|
||||
this.Name = a.Name;
|
||||
this.Description = a.Description;
|
||||
InternData();
|
||||
}
|
||||
|
||||
private void InternData()
|
||||
{
|
||||
string temp = Encoding.UTF8.GetString(Data).Trim();
|
||||
string[] parts = temp.Split('\n');
|
||||
int.TryParse(parts[0].Substring(17, 1), out Version);
|
||||
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
|
||||
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,47 +1,47 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class AssetStorage
|
||||
{
|
||||
|
||||
public AssetStorage() {
|
||||
}
|
||||
|
||||
public AssetStorage(LLUUID assetUUID) {
|
||||
UUID=assetUUID;
|
||||
}
|
||||
|
||||
public byte[] Data;
|
||||
public sbyte Type;
|
||||
public string Name;
|
||||
public LLUUID UUID;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AssetStorage
|
||||
{
|
||||
|
||||
public AssetStorage() {
|
||||
}
|
||||
|
||||
public AssetStorage(LLUUID assetUUID) {
|
||||
UUID=assetUUID;
|
||||
}
|
||||
|
||||
public byte[] Data;
|
||||
public sbyte Type;
|
||||
public string Name;
|
||||
public LLUUID UUID;
|
||||
}
|
||||
}
|
|
@ -1,43 +1,43 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public class AuthenticateResponse
|
||||
{
|
||||
public bool Authorised;
|
||||
public Login LoginInfo;
|
||||
|
||||
public AuthenticateResponse()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AuthenticateResponse
|
||||
{
|
||||
public bool Authorised;
|
||||
public Login LoginInfo;
|
||||
|
||||
public AuthenticateResponse()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -28,7 +28,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenSim.Framework.Utilities
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class BlockingQueue<T>
|
||||
{
|
||||
|
|
|
@ -1,415 +1,414 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
|
||||
using libsecondlife;
|
||||
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Configuration.Interfaces;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
public class ConfigurationMember
|
||||
{
|
||||
public delegate bool ConfigurationOptionResult(string configuration_key, object configuration_result);
|
||||
public delegate void ConfigurationOptionsLoad();
|
||||
|
||||
private List<ConfigurationOption> configurationOptions = new List<ConfigurationOption>();
|
||||
private string configurationFilename = "";
|
||||
private string configurationDescription = "";
|
||||
|
||||
private ConfigurationOptionsLoad loadFunction;
|
||||
private ConfigurationOptionResult resultFunction;
|
||||
|
||||
private IGenericConfig configurationPlugin = null;
|
||||
/// <summary>
|
||||
/// This is the default configuration DLL loaded
|
||||
/// </summary>
|
||||
private string configurationPluginFilename = "OpenSim.Framework.Configuration.XML.dll";
|
||||
public ConfigurationMember(string configuration_filename, string configuration_description, ConfigurationOptionsLoad load_function, ConfigurationOptionResult result_function)
|
||||
{
|
||||
this.configurationFilename = configuration_filename;
|
||||
this.configurationDescription = configuration_description;
|
||||
this.loadFunction = load_function;
|
||||
this.resultFunction = result_function;
|
||||
}
|
||||
|
||||
public void setConfigurationFilename(string filename)
|
||||
{
|
||||
configurationFilename = filename;
|
||||
}
|
||||
public void setConfigurationDescription(string desc)
|
||||
{
|
||||
configurationDescription = desc;
|
||||
}
|
||||
|
||||
public void setConfigurationResultFunction(ConfigurationOptionResult result)
|
||||
{
|
||||
resultFunction = result;
|
||||
}
|
||||
|
||||
public void forceConfigurationPluginLibrary(string dll_filename)
|
||||
{
|
||||
configurationPluginFilename = dll_filename;
|
||||
}
|
||||
public void addConfigurationOption(string configuration_key, ConfigurationOption.ConfigurationTypes configuration_type, string configuration_question, string configuration_default, bool use_default_no_prompt)
|
||||
{
|
||||
ConfigurationOption configOption = new ConfigurationOption();
|
||||
configOption.configurationKey = configuration_key;
|
||||
configOption.configurationQuestion = configuration_question;
|
||||
configOption.configurationDefault = configuration_default;
|
||||
configOption.configurationType = configuration_type;
|
||||
configOption.configurationUseDefaultNoPrompt = use_default_no_prompt;
|
||||
|
||||
if ((configuration_key != "" && configuration_question != "") || (configuration_key != "" && use_default_no_prompt))
|
||||
{
|
||||
if (!configurationOptions.Contains(configOption))
|
||||
{
|
||||
configurationOptions.Add(configOption);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("Required fields for adding a configuration option is invalid. Will not add this option (" + configuration_key + ")");
|
||||
}
|
||||
}
|
||||
|
||||
public void performConfigurationRetrieve()
|
||||
{
|
||||
configurationPlugin = this.LoadConfigDll(configurationPluginFilename);
|
||||
configurationOptions.Clear();
|
||||
if(loadFunction == null)
|
||||
{
|
||||
MainLog.Instance.Error("Load Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(resultFunction == null)
|
||||
{
|
||||
MainLog.Instance.Error("Result Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
MainLog.Instance.Verbose("Calling Configuration Load Function...");
|
||||
this.loadFunction();
|
||||
|
||||
if(configurationOptions.Count <= 0)
|
||||
{
|
||||
MainLog.Instance.Error("No configuration options were specified for '" + this.configurationOptions + "'. Refusing to continue configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool useFile = true;
|
||||
if (configurationPlugin == null)
|
||||
{
|
||||
MainLog.Instance.Error("Configuration Plugin NOT LOADED!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (configurationFilename.Trim() != "")
|
||||
{
|
||||
configurationPlugin.SetFileName(configurationFilename);
|
||||
configurationPlugin.LoadData();
|
||||
useFile = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("XML Configuration Filename is not valid; will not save to the file.");
|
||||
useFile = false;
|
||||
}
|
||||
|
||||
foreach (ConfigurationOption configOption in configurationOptions)
|
||||
{
|
||||
bool convertSuccess = false;
|
||||
object return_result = null;
|
||||
string errorMessage = "";
|
||||
bool ignoreNextFromConfig = false;
|
||||
while (convertSuccess == false)
|
||||
{
|
||||
|
||||
string console_result = "";
|
||||
string attribute = null;
|
||||
if (useFile)
|
||||
{
|
||||
if (!ignoreNextFromConfig)
|
||||
{
|
||||
attribute = configurationPlugin.GetAttribute(configOption.configurationKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
ignoreNextFromConfig = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (attribute == null)
|
||||
{
|
||||
if (configOption.configurationUseDefaultNoPrompt)
|
||||
{
|
||||
console_result = configOption.configurationDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (configurationDescription.Trim() != "")
|
||||
{
|
||||
console_result = MainLog.Instance.CmdPrompt(configurationDescription + ": " + configOption.configurationQuestion, configOption.configurationDefault);
|
||||
}
|
||||
else
|
||||
{
|
||||
console_result = MainLog.Instance.CmdPrompt(configOption.configurationQuestion, configOption.configurationDefault);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
console_result = attribute;
|
||||
}
|
||||
|
||||
switch (configOption.configurationType)
|
||||
{
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_STRING:
|
||||
return_result = console_result;
|
||||
convertSuccess = true;
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY:
|
||||
if (console_result.Length > 0)
|
||||
{
|
||||
return_result = console_result;
|
||||
convertSuccess = true;
|
||||
}
|
||||
errorMessage = "a string that is not empty";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN:
|
||||
bool boolResult;
|
||||
if (Boolean.TryParse(console_result, out boolResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = boolResult;
|
||||
}
|
||||
errorMessage = "'true' or 'false' (Boolean)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_BYTE:
|
||||
byte byteResult;
|
||||
if (Byte.TryParse(console_result, out byteResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = byteResult;
|
||||
}
|
||||
errorMessage = "a byte (Byte)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_CHARACTER:
|
||||
char charResult;
|
||||
if (Char.TryParse(console_result, out charResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = charResult;
|
||||
}
|
||||
errorMessage = "a character (Char)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT16:
|
||||
short shortResult;
|
||||
if (Int16.TryParse(console_result, out shortResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = shortResult;
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (short)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT32:
|
||||
int intResult;
|
||||
if (Int32.TryParse(console_result, out intResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = intResult;
|
||||
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (int)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT64:
|
||||
long longResult;
|
||||
if (Int64.TryParse(console_result, out longResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = longResult;
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (long)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS:
|
||||
IPAddress ipAddressResult;
|
||||
if (IPAddress.TryParse(console_result, out ipAddressResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ipAddressResult;
|
||||
}
|
||||
errorMessage = "an IP Address (IPAddress)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_LLUUID:
|
||||
LLUUID uuidResult;
|
||||
if (LLUUID.TryParse(console_result, out uuidResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = uuidResult;
|
||||
}
|
||||
errorMessage = "a UUID (LLUUID)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_LLVECTOR3:
|
||||
LLVector3 vectorResult;
|
||||
if (LLVector3.TryParse(console_result, out vectorResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = vectorResult;
|
||||
}
|
||||
errorMessage = "a vector (LLVector3)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT16:
|
||||
ushort ushortResult;
|
||||
if (UInt16.TryParse(console_result, out ushortResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ushortResult;
|
||||
}
|
||||
errorMessage = "an unsigned 16 bit integer (ushort)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT32:
|
||||
uint uintResult;
|
||||
if (UInt32.TryParse(console_result, out uintResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = uintResult;
|
||||
|
||||
}
|
||||
errorMessage = "an unsigned 32 bit integer (uint)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT64:
|
||||
ulong ulongResult;
|
||||
if (UInt64.TryParse(console_result, out ulongResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ulongResult;
|
||||
}
|
||||
errorMessage = "an unsigned 64 bit integer (ulong)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
|
||||
float floatResult;
|
||||
if (float.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out floatResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = floatResult;
|
||||
}
|
||||
errorMessage = "a single-precision floating point number (float)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
|
||||
double doubleResult;
|
||||
if (Double.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out doubleResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = doubleResult;
|
||||
}
|
||||
errorMessage = "an double-precision floating point number (double)";
|
||||
break;
|
||||
}
|
||||
|
||||
if (convertSuccess)
|
||||
{
|
||||
if (useFile)
|
||||
{
|
||||
configurationPlugin.SetAttribute(configOption.configurationKey, console_result);
|
||||
}
|
||||
|
||||
|
||||
if (!this.resultFunction(configOption.configurationKey, return_result))
|
||||
{
|
||||
Console.MainLog.Instance.Notice("The handler for the last configuration option denied that input, please try again.");
|
||||
convertSuccess = false;
|
||||
ignoreNextFromConfig = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (configOption.configurationUseDefaultNoPrompt)
|
||||
{
|
||||
MainLog.Instance.Error("CONFIG", string.Format("[{3}]:[{1}] is not valid default for parameter [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
|
||||
convertSuccess = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Warn("CONFIG", string.Format("[{3}]:[{1}] is not a valid value [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
|
||||
ignoreNextFromConfig = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(useFile)
|
||||
{
|
||||
configurationPlugin.Commit();
|
||||
configurationPlugin.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private IGenericConfig LoadConfigDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IGenericConfig plug = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGenericConfig", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
plug = (IGenericConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
return plug;
|
||||
}
|
||||
|
||||
public void forceSetConfigurationOption(string configuration_key, string configuration_value)
|
||||
{
|
||||
this.configurationPlugin.LoadData();
|
||||
this.configurationPlugin.SetAttribute(configuration_key, configuration_value);
|
||||
this.configurationPlugin.Commit();
|
||||
this.configurationPlugin.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
|
||||
using libsecondlife;
|
||||
|
||||
using OpenSim.Framework.Console;
|
||||
using System.Globalization;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class ConfigurationMember
|
||||
{
|
||||
public delegate bool ConfigurationOptionResult(string configuration_key, object configuration_result);
|
||||
public delegate void ConfigurationOptionsLoad();
|
||||
|
||||
private List<ConfigurationOption> configurationOptions = new List<ConfigurationOption>();
|
||||
private string configurationFilename = "";
|
||||
private string configurationDescription = "";
|
||||
|
||||
private ConfigurationOptionsLoad loadFunction;
|
||||
private ConfigurationOptionResult resultFunction;
|
||||
|
||||
private IGenericConfig configurationPlugin = null;
|
||||
/// <summary>
|
||||
/// This is the default configuration DLL loaded
|
||||
/// </summary>
|
||||
private string configurationPluginFilename = "OpenSim.Framework.Configuration.XML.dll";
|
||||
public ConfigurationMember(string configuration_filename, string configuration_description, ConfigurationOptionsLoad load_function, ConfigurationOptionResult result_function)
|
||||
{
|
||||
this.configurationFilename = configuration_filename;
|
||||
this.configurationDescription = configuration_description;
|
||||
this.loadFunction = load_function;
|
||||
this.resultFunction = result_function;
|
||||
}
|
||||
|
||||
public void setConfigurationFilename(string filename)
|
||||
{
|
||||
configurationFilename = filename;
|
||||
}
|
||||
public void setConfigurationDescription(string desc)
|
||||
{
|
||||
configurationDescription = desc;
|
||||
}
|
||||
|
||||
public void setConfigurationResultFunction(ConfigurationOptionResult result)
|
||||
{
|
||||
resultFunction = result;
|
||||
}
|
||||
|
||||
public void forceConfigurationPluginLibrary(string dll_filename)
|
||||
{
|
||||
configurationPluginFilename = dll_filename;
|
||||
}
|
||||
public void addConfigurationOption(string configuration_key, ConfigurationOption.ConfigurationTypes configuration_type, string configuration_question, string configuration_default, bool use_default_no_prompt)
|
||||
{
|
||||
ConfigurationOption configOption = new ConfigurationOption();
|
||||
configOption.configurationKey = configuration_key;
|
||||
configOption.configurationQuestion = configuration_question;
|
||||
configOption.configurationDefault = configuration_default;
|
||||
configOption.configurationType = configuration_type;
|
||||
configOption.configurationUseDefaultNoPrompt = use_default_no_prompt;
|
||||
|
||||
if ((configuration_key != "" && configuration_question != "") || (configuration_key != "" && use_default_no_prompt))
|
||||
{
|
||||
if (!configurationOptions.Contains(configOption))
|
||||
{
|
||||
configurationOptions.Add(configOption);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("Required fields for adding a configuration option is invalid. Will not add this option (" + configuration_key + ")");
|
||||
}
|
||||
}
|
||||
|
||||
public void performConfigurationRetrieve()
|
||||
{
|
||||
configurationPlugin = this.LoadConfigDll(configurationPluginFilename);
|
||||
configurationOptions.Clear();
|
||||
if(loadFunction == null)
|
||||
{
|
||||
MainLog.Instance.Error("Load Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(resultFunction == null)
|
||||
{
|
||||
MainLog.Instance.Error("Result Function for '" + this.configurationDescription + "' is null. Refusing to run configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
MainLog.Instance.Verbose("Calling Configuration Load Function...");
|
||||
this.loadFunction();
|
||||
|
||||
if(configurationOptions.Count <= 0)
|
||||
{
|
||||
MainLog.Instance.Error("No configuration options were specified for '" + this.configurationOptions + "'. Refusing to continue configuration.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool useFile = true;
|
||||
if (configurationPlugin == null)
|
||||
{
|
||||
MainLog.Instance.Error("Configuration Plugin NOT LOADED!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (configurationFilename.Trim() != "")
|
||||
{
|
||||
configurationPlugin.SetFileName(configurationFilename);
|
||||
configurationPlugin.LoadData();
|
||||
useFile = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Notice("XML Configuration Filename is not valid; will not save to the file.");
|
||||
useFile = false;
|
||||
}
|
||||
|
||||
foreach (ConfigurationOption configOption in configurationOptions)
|
||||
{
|
||||
bool convertSuccess = false;
|
||||
object return_result = null;
|
||||
string errorMessage = "";
|
||||
bool ignoreNextFromConfig = false;
|
||||
while (convertSuccess == false)
|
||||
{
|
||||
|
||||
string console_result = "";
|
||||
string attribute = null;
|
||||
if (useFile)
|
||||
{
|
||||
if (!ignoreNextFromConfig)
|
||||
{
|
||||
attribute = configurationPlugin.GetAttribute(configOption.configurationKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
ignoreNextFromConfig = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (attribute == null)
|
||||
{
|
||||
if (configOption.configurationUseDefaultNoPrompt)
|
||||
{
|
||||
console_result = configOption.configurationDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (configurationDescription.Trim() != "")
|
||||
{
|
||||
console_result = MainLog.Instance.CmdPrompt(configurationDescription + ": " + configOption.configurationQuestion, configOption.configurationDefault);
|
||||
}
|
||||
else
|
||||
{
|
||||
console_result = MainLog.Instance.CmdPrompt(configOption.configurationQuestion, configOption.configurationDefault);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
console_result = attribute;
|
||||
}
|
||||
|
||||
switch (configOption.configurationType)
|
||||
{
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_STRING:
|
||||
return_result = console_result;
|
||||
convertSuccess = true;
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY:
|
||||
if (console_result.Length > 0)
|
||||
{
|
||||
return_result = console_result;
|
||||
convertSuccess = true;
|
||||
}
|
||||
errorMessage = "a string that is not empty";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN:
|
||||
bool boolResult;
|
||||
if (Boolean.TryParse(console_result, out boolResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = boolResult;
|
||||
}
|
||||
errorMessage = "'true' or 'false' (Boolean)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_BYTE:
|
||||
byte byteResult;
|
||||
if (Byte.TryParse(console_result, out byteResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = byteResult;
|
||||
}
|
||||
errorMessage = "a byte (Byte)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_CHARACTER:
|
||||
char charResult;
|
||||
if (Char.TryParse(console_result, out charResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = charResult;
|
||||
}
|
||||
errorMessage = "a character (Char)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT16:
|
||||
short shortResult;
|
||||
if (Int16.TryParse(console_result, out shortResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = shortResult;
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (short)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT32:
|
||||
int intResult;
|
||||
if (Int32.TryParse(console_result, out intResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = intResult;
|
||||
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (int)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_INT64:
|
||||
long longResult;
|
||||
if (Int64.TryParse(console_result, out longResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = longResult;
|
||||
}
|
||||
errorMessage = "a signed 32 bit integer (long)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS:
|
||||
IPAddress ipAddressResult;
|
||||
if (IPAddress.TryParse(console_result, out ipAddressResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ipAddressResult;
|
||||
}
|
||||
errorMessage = "an IP Address (IPAddress)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_LLUUID:
|
||||
LLUUID uuidResult;
|
||||
if (LLUUID.TryParse(console_result, out uuidResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = uuidResult;
|
||||
}
|
||||
errorMessage = "a UUID (LLUUID)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_LLVECTOR3:
|
||||
LLVector3 vectorResult;
|
||||
if (LLVector3.TryParse(console_result, out vectorResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = vectorResult;
|
||||
}
|
||||
errorMessage = "a vector (LLVector3)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT16:
|
||||
ushort ushortResult;
|
||||
if (UInt16.TryParse(console_result, out ushortResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ushortResult;
|
||||
}
|
||||
errorMessage = "an unsigned 16 bit integer (ushort)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT32:
|
||||
uint uintResult;
|
||||
if (UInt32.TryParse(console_result, out uintResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = uintResult;
|
||||
|
||||
}
|
||||
errorMessage = "an unsigned 32 bit integer (uint)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_UINT64:
|
||||
ulong ulongResult;
|
||||
if (UInt64.TryParse(console_result, out ulongResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = ulongResult;
|
||||
}
|
||||
errorMessage = "an unsigned 64 bit integer (ulong)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_FLOAT:
|
||||
float floatResult;
|
||||
if (float.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out floatResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = floatResult;
|
||||
}
|
||||
errorMessage = "a single-precision floating point number (float)";
|
||||
break;
|
||||
case ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE:
|
||||
double doubleResult;
|
||||
if (Double.TryParse(console_result, NumberStyles.AllowDecimalPoint, Culture.NumberFormatInfo, out doubleResult))
|
||||
{
|
||||
convertSuccess = true;
|
||||
return_result = doubleResult;
|
||||
}
|
||||
errorMessage = "an double-precision floating point number (double)";
|
||||
break;
|
||||
}
|
||||
|
||||
if (convertSuccess)
|
||||
{
|
||||
if (useFile)
|
||||
{
|
||||
configurationPlugin.SetAttribute(configOption.configurationKey, console_result);
|
||||
}
|
||||
|
||||
|
||||
if (!this.resultFunction(configOption.configurationKey, return_result))
|
||||
{
|
||||
Console.MainLog.Instance.Notice("The handler for the last configuration option denied that input, please try again.");
|
||||
convertSuccess = false;
|
||||
ignoreNextFromConfig = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (configOption.configurationUseDefaultNoPrompt)
|
||||
{
|
||||
MainLog.Instance.Error("CONFIG", string.Format("[{3}]:[{1}] is not valid default for parameter [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
|
||||
convertSuccess = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Warn("CONFIG", string.Format("[{3}]:[{1}] is not a valid value [{0}].\nThe configuration result must be parsable to {2}.\n", configOption.configurationKey, console_result, errorMessage, configurationFilename));
|
||||
ignoreNextFromConfig = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(useFile)
|
||||
{
|
||||
configurationPlugin.Commit();
|
||||
configurationPlugin.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private IGenericConfig LoadConfigDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IGenericConfig plug = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGenericConfig", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
plug = (IGenericConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
return plug;
|
||||
}
|
||||
|
||||
public void forceSetConfigurationOption(string configuration_key, string configuration_value)
|
||||
{
|
||||
this.configurationPlugin.LoadData();
|
||||
this.configurationPlugin.SetAttribute(configuration_key, configuration_value);
|
||||
this.configurationPlugin.Commit();
|
||||
this.configurationPlugin.Close();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,64 +1,64 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
public class ConfigurationOption
|
||||
{
|
||||
public enum ConfigurationTypes
|
||||
{
|
||||
TYPE_STRING,
|
||||
TYPE_STRING_NOT_EMPTY,
|
||||
TYPE_UINT16,
|
||||
TYPE_UINT32,
|
||||
TYPE_UINT64,
|
||||
TYPE_INT16,
|
||||
TYPE_INT32,
|
||||
TYPE_INT64,
|
||||
TYPE_IP_ADDRESS,
|
||||
TYPE_CHARACTER,
|
||||
TYPE_BOOLEAN,
|
||||
TYPE_BYTE,
|
||||
TYPE_LLUUID,
|
||||
TYPE_LLVECTOR3,
|
||||
TYPE_FLOAT,
|
||||
TYPE_DOUBLE
|
||||
};
|
||||
|
||||
public string configurationKey = "";
|
||||
public string configurationQuestion = "";
|
||||
public string configurationDefault = "";
|
||||
|
||||
public ConfigurationTypes configurationType = ConfigurationTypes.TYPE_STRING;
|
||||
public bool configurationUseDefaultNoPrompt = false;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class ConfigurationOption
|
||||
{
|
||||
public enum ConfigurationTypes
|
||||
{
|
||||
TYPE_STRING,
|
||||
TYPE_STRING_NOT_EMPTY,
|
||||
TYPE_UINT16,
|
||||
TYPE_UINT32,
|
||||
TYPE_UINT64,
|
||||
TYPE_INT16,
|
||||
TYPE_INT32,
|
||||
TYPE_INT64,
|
||||
TYPE_IP_ADDRESS,
|
||||
TYPE_CHARACTER,
|
||||
TYPE_BOOLEAN,
|
||||
TYPE_BYTE,
|
||||
TYPE_LLUUID,
|
||||
TYPE_LLVECTOR3,
|
||||
TYPE_FLOAT,
|
||||
TYPE_DOUBLE
|
||||
};
|
||||
|
||||
public string configurationKey = "";
|
||||
public string configurationQuestion = "";
|
||||
public string configurationDefault = "";
|
||||
|
||||
public ConfigurationTypes configurationType = ConfigurationTypes.TYPE_STRING;
|
||||
public bool configurationUseDefaultNoPrompt = false;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,121 +1,121 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
public class GridConfig
|
||||
{
|
||||
public string GridOwner = "";
|
||||
public string DefaultAssetServer = "";
|
||||
public string AssetSendKey = "";
|
||||
public string AssetRecvKey = "";
|
||||
|
||||
public string DefaultUserServer = "";
|
||||
public string UserSendKey = "";
|
||||
public string UserRecvKey = "";
|
||||
|
||||
public string SimSendKey = "";
|
||||
public string SimRecvKey = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8001;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
public GridConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("grid_owner", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "OGS Grid Owner", "OGS development team", false);
|
||||
configMember.addConfigurationOption("default_asset_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Asset Server URI", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("asset_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to asset server", "null", false);
|
||||
configMember.addConfigurationOption("asset_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from asset server", "null", false);
|
||||
|
||||
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
|
||||
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
|
||||
|
||||
configMember.addConfigurationOption("sim_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to a simulator", "null", false);
|
||||
configMember.addConfigurationOption("sim_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from a simulator", "null", false);
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "grid_owner":
|
||||
this.GridOwner = (string)configuration_result;
|
||||
break;
|
||||
case "default_asset_server":
|
||||
this.DefaultAssetServer = (string)configuration_result;
|
||||
break;
|
||||
case "asset_send_key":
|
||||
this.AssetSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "asset_recv_key":
|
||||
this.AssetRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "default_user_server":
|
||||
this.DefaultUserServer = (string)configuration_result;
|
||||
break;
|
||||
case "user_send_key":
|
||||
this.UserSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "user_recv_key":
|
||||
this.UserRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "sim_send_key":
|
||||
this.SimSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "sim_recv_key":
|
||||
this.SimRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class GridConfig
|
||||
{
|
||||
public string GridOwner = "";
|
||||
public string DefaultAssetServer = "";
|
||||
public string AssetSendKey = "";
|
||||
public string AssetRecvKey = "";
|
||||
|
||||
public string DefaultUserServer = "";
|
||||
public string UserSendKey = "";
|
||||
public string UserRecvKey = "";
|
||||
|
||||
public string SimSendKey = "";
|
||||
public string SimRecvKey = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8001;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
public GridConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("grid_owner", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "OGS Grid Owner", "OGS development team", false);
|
||||
configMember.addConfigurationOption("default_asset_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Asset Server URI", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("asset_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to asset server", "null", false);
|
||||
configMember.addConfigurationOption("asset_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from asset server", "null", false);
|
||||
|
||||
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
|
||||
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
|
||||
|
||||
configMember.addConfigurationOption("sim_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to a simulator", "null", false);
|
||||
configMember.addConfigurationOption("sim_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from a simulator", "null", false);
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "grid_owner":
|
||||
this.GridOwner = (string)configuration_result;
|
||||
break;
|
||||
case "default_asset_server":
|
||||
this.DefaultAssetServer = (string)configuration_result;
|
||||
break;
|
||||
case "asset_send_key":
|
||||
this.AssetSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "asset_recv_key":
|
||||
this.AssetRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "default_user_server":
|
||||
this.DefaultUserServer = (string)configuration_result;
|
||||
break;
|
||||
case "user_send_key":
|
||||
this.UserSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "user_recv_key":
|
||||
this.UserRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "sim_send_key":
|
||||
this.SimSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "sim_recv_key":
|
||||
this.SimRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,45 +1,45 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IAssetProvider : IPlugin
|
||||
{
|
||||
AssetBase FetchAsset(LLUUID uuid);
|
||||
void CreateAsset(AssetBase asset);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
bool ExistsAsset(LLUUID uuid);
|
||||
void CommitAssets(); // force a sync to the database
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface IAssetProvider : IPlugin
|
||||
{
|
||||
AssetBase FetchAsset(LLUUID uuid);
|
||||
void CreateAsset(AssetBase asset);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
bool ExistsAsset(LLUUID uuid);
|
||||
void CommitAssets(); // force a sync to the database
|
||||
}
|
||||
}
|
|
@ -1,71 +1,71 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of IAssetServer.
|
||||
/// </summary>
|
||||
|
||||
public interface IAssetServer
|
||||
{
|
||||
void SetReceiver(IAssetReceiver receiver);
|
||||
void FetchAsset(LLUUID assetID, bool isTexture);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
void StoreAndCommitAsset(AssetBase asset);
|
||||
void Close();
|
||||
void LoadAsset(AssetBase info, bool image, string filename);
|
||||
List<AssetBase> GetDefaultAssets();
|
||||
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
|
||||
void ForEachDefaultAsset(Action<AssetBase> action);
|
||||
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
|
||||
void ForEachXmlAsset(Action<AssetBase> action);
|
||||
}
|
||||
|
||||
// could change to delegate?
|
||||
public interface IAssetReceiver
|
||||
{
|
||||
void AssetReceived(AssetBase asset, bool IsTexture);
|
||||
void AssetNotFound(LLUUID assetID);
|
||||
}
|
||||
|
||||
public interface IAssetPlugin
|
||||
{
|
||||
IAssetServer GetAssetServer();
|
||||
}
|
||||
|
||||
public struct ARequest
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public bool IsTexture;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of IAssetServer.
|
||||
/// </summary>
|
||||
|
||||
public interface IAssetServer
|
||||
{
|
||||
void SetReceiver(IAssetReceiver receiver);
|
||||
void FetchAsset(LLUUID assetID, bool isTexture);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
void StoreAndCommitAsset(AssetBase asset);
|
||||
void Close();
|
||||
void LoadAsset(AssetBase info, bool image, string filename);
|
||||
List<AssetBase> GetDefaultAssets();
|
||||
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
|
||||
void ForEachDefaultAsset(Action<AssetBase> action);
|
||||
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
|
||||
void ForEachXmlAsset(Action<AssetBase> action);
|
||||
}
|
||||
|
||||
// could change to delegate?
|
||||
public interface IAssetReceiver
|
||||
{
|
||||
void AssetReceived(AssetBase asset, bool IsTexture);
|
||||
void AssetNotFound(LLUUID assetID);
|
||||
}
|
||||
|
||||
public interface IAssetPlugin
|
||||
{
|
||||
IAssetServer GetAssetServer();
|
||||
}
|
||||
|
||||
public struct ARequest
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public bool IsTexture;
|
||||
}
|
||||
}
|
|
@ -1,390 +1,390 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
// Base Args Interface
|
||||
public interface IEventArgs
|
||||
{
|
||||
IScene Scene
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
IClientAPI Sender
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
|
||||
|
||||
public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
|
||||
|
||||
public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
|
||||
|
||||
/// <summary>
|
||||
/// ChatFromViewer Arguments
|
||||
/// </summary>
|
||||
public class ChatFromViewerArgs : EventArgs, IEventArgs
|
||||
{
|
||||
protected string m_message;
|
||||
protected ChatTypeEnum m_type;
|
||||
protected int m_channel;
|
||||
protected LLVector3 m_position;
|
||||
protected string m_from;
|
||||
|
||||
protected IClientAPI m_sender;
|
||||
protected IScene m_scene;
|
||||
|
||||
/// <summary>
|
||||
/// The message sent by the user
|
||||
/// </summary>
|
||||
public string Message
|
||||
{
|
||||
get { return m_message; }
|
||||
set { m_message = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The type of message, eg say, shout, broadcast.
|
||||
/// </summary>
|
||||
public ChatTypeEnum Type
|
||||
{
|
||||
get { return m_type; }
|
||||
set { m_type = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
|
||||
/// </summary>
|
||||
public int Channel
|
||||
{
|
||||
get { return m_channel; }
|
||||
set { m_channel = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the sender at the time of the message broadcast.
|
||||
/// </summary>
|
||||
public LLVector3 Position
|
||||
{
|
||||
get { return m_position; }
|
||||
set { m_position = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sender (needed for scripts)
|
||||
/// </summary>
|
||||
public string From
|
||||
{
|
||||
get { return m_from; }
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The client responsible for sending the message, or null.
|
||||
/// </summary>
|
||||
public IClientAPI Sender
|
||||
{
|
||||
get { return m_sender; }
|
||||
set { m_sender = value; }
|
||||
}
|
||||
|
||||
public IScene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
set { m_scene = value; }
|
||||
}
|
||||
|
||||
public ChatFromViewerArgs()
|
||||
{
|
||||
m_position = new LLVector3();
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureRequestArgs : EventArgs
|
||||
{
|
||||
protected LLUUID m_requestedAssetID;
|
||||
private sbyte m_discardLevel;
|
||||
private uint m_packetNumber;
|
||||
|
||||
public uint PacketNumber
|
||||
{
|
||||
get { return m_packetNumber; }
|
||||
set { m_packetNumber = value; }
|
||||
}
|
||||
|
||||
public sbyte DiscardLevel
|
||||
{
|
||||
get { return m_discardLevel; }
|
||||
set { m_discardLevel = value; }
|
||||
}
|
||||
|
||||
public LLUUID RequestedAssetID
|
||||
{
|
||||
get { return m_requestedAssetID; }
|
||||
set { m_requestedAssetID = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void TextureRequest(Object sender, TextureRequestArgs e);
|
||||
|
||||
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
|
||||
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
|
||||
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
|
||||
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
|
||||
public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
|
||||
public delegate void LinkObjects(uint parent, List<uint> children);
|
||||
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
|
||||
public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
|
||||
public delegate void DisconnectUser();
|
||||
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
|
||||
|
||||
public delegate void GenericCall(IClientAPI remoteClient);
|
||||
public delegate void GenericCall2();
|
||||
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
|
||||
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
|
||||
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
|
||||
public delegate void GenericCall6(LLUUID uid);
|
||||
public delegate void GenericCall7(uint localID, string message);
|
||||
|
||||
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
|
||||
public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
|
||||
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
|
||||
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
|
||||
public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
|
||||
public delegate void StatusChange(bool status);
|
||||
public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
|
||||
public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
|
||||
public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID);
|
||||
public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
|
||||
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
|
||||
|
||||
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
|
||||
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
|
||||
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
|
||||
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
|
||||
public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
|
||||
public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
|
||||
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
|
||||
|
||||
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
|
||||
|
||||
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
|
||||
|
||||
public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
|
||||
public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
|
||||
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
|
||||
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
|
||||
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
|
||||
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
|
||||
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
|
||||
public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
|
||||
|
||||
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
|
||||
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
|
||||
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
|
||||
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
|
||||
|
||||
public interface IClientAPI
|
||||
{
|
||||
event ImprovedInstantMessage OnInstantMessage;
|
||||
event ChatFromViewer OnChatFromViewer;
|
||||
event TextureRequest OnRequestTexture;
|
||||
event RezObject OnRezObject;
|
||||
event ModifyTerrain OnModifyTerrain;
|
||||
event SetAppearance OnSetAppearance;
|
||||
event StartAnim OnStartAnim;
|
||||
event LinkObjects OnLinkObjects;
|
||||
event RequestMapBlocks OnRequestMapBlocks;
|
||||
event TeleportLocationRequest OnTeleportLocationRequest;
|
||||
event DisconnectUser OnDisconnectUser;
|
||||
event RequestAvatarProperties OnRequestAvatarProperties;
|
||||
|
||||
event GenericCall4 OnDeRezObject;
|
||||
event GenericCall OnRegionHandShakeReply;
|
||||
event GenericCall OnRequestWearables;
|
||||
event GenericCall2 OnCompleteMovementToRegion;
|
||||
event UpdateAgent OnAgentUpdate;
|
||||
event AgentRequestSit OnAgentRequestSit;
|
||||
event AgentSit OnAgentSit;
|
||||
event GenericCall OnRequestAvatarsData;
|
||||
event AddNewPrim OnAddPrim;
|
||||
event ObjectDuplicate OnObjectDuplicate;
|
||||
event UpdateVector OnGrabObject;
|
||||
event ObjectSelect OnDeGrabObject;
|
||||
event MoveObject OnGrabUpdate;
|
||||
|
||||
event UpdateShape OnUpdatePrimShape;
|
||||
event ObjectExtraParams OnUpdateExtraParams;
|
||||
event ObjectSelect OnObjectSelect;
|
||||
event ObjectDeselect OnObjectDeselect;
|
||||
event GenericCall7 OnObjectDescription;
|
||||
event GenericCall7 OnObjectName;
|
||||
event UpdatePrimFlags OnUpdatePrimFlags;
|
||||
event UpdatePrimTexture OnUpdatePrimTexture;
|
||||
event UpdateVector OnUpdatePrimGroupPosition;
|
||||
event UpdateVector OnUpdatePrimSinglePosition;
|
||||
event UpdatePrimRotation OnUpdatePrimGroupRotation;
|
||||
event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
|
||||
event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
|
||||
event UpdateVector OnUpdatePrimScale;
|
||||
event StatusChange OnChildAgentStatus;
|
||||
event GenericCall2 OnStopMovement;
|
||||
event GenericCall6 OnRemoveAvatar;
|
||||
|
||||
event CreateNewInventoryItem OnCreateNewInventoryItem;
|
||||
event CreateInventoryFolder OnCreateNewInventoryFolder;
|
||||
event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
event FetchInventory OnFetchInventory;
|
||||
event RequestTaskInventory OnRequestTaskInventory;
|
||||
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
event XferReceive OnXferReceive;
|
||||
event RequestXfer OnRequestXfer;
|
||||
event ConfirmXfer OnConfirmXfer;
|
||||
event RezScript OnRezScript;
|
||||
event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
event RemoveTaskInventory OnRemoveTaskItem;
|
||||
|
||||
event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
event ParcelPropertiesRequest OnParcelPropertiesRequest;
|
||||
event ParcelDivideRequest OnParcelDivideRequest;
|
||||
event ParcelJoinRequest OnParcelJoinRequest;
|
||||
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
event ParcelSelectObjects OnParcelSelectObjects;
|
||||
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
||||
event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||
|
||||
LLVector3 StartPos
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
LLUUID AgentId
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
LLUUID SessionId
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
string FirstName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
string LastName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
uint CircuitCode
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
void OutPacket(Packet newPack);
|
||||
void SendWearables(AvatarWearable[] wearables);
|
||||
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
|
||||
void SendStartPingCheck(byte seq);
|
||||
void SendKillObject(ulong regionHandle, uint localID);
|
||||
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
|
||||
void SendRegionHandshake(RegionInfo regionInfo);
|
||||
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
|
||||
void SendLayerData(float[] map);
|
||||
void SendLayerData(int px, int py, float[] map);
|
||||
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
|
||||
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
|
||||
AgentCircuitData RequestClientInfo();
|
||||
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
|
||||
void SendMapBlock(List<MapBlockData> mapBlocks);
|
||||
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
|
||||
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
|
||||
void SendTeleportCancel();
|
||||
void SendTeleportLocationStart();
|
||||
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
|
||||
|
||||
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID);
|
||||
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
|
||||
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
|
||||
|
||||
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
|
||||
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
|
||||
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
|
||||
|
||||
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
|
||||
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
|
||||
void SendInventoryItemUpdate(InventoryItemBase Item);
|
||||
void SendRemoveInventoryItem(LLUUID itemID);
|
||||
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
|
||||
void SendXferPacket(ulong xferID, uint packet, byte[] data);
|
||||
|
||||
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
|
||||
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
|
||||
|
||||
void SendNameReply(LLUUID profileId, string firstname, string lastname);
|
||||
void SendAlertMessage(string message);
|
||||
void SendAgentAlertMessage(string message, bool modal);
|
||||
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
|
||||
bool AddMoney( int debit );
|
||||
|
||||
void SendViewerTime(int phase);
|
||||
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
|
||||
void SetDebug(int newDebug);
|
||||
void InPacket(Packet NewPack);
|
||||
void Close();
|
||||
event ViewerEffectEventHandler OnViewerEffect;
|
||||
event Action<IClientAPI> OnLogout;
|
||||
event Action<IClientAPI> OnConnectionClosed;
|
||||
void SendLogoutPacket();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
// Base Args Interface
|
||||
public interface IEventArgs
|
||||
{
|
||||
IScene Scene
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
IClientAPI Sender
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
|
||||
|
||||
public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
|
||||
|
||||
public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
|
||||
|
||||
/// <summary>
|
||||
/// ChatFromViewer Arguments
|
||||
/// </summary>
|
||||
public class ChatFromViewerArgs : EventArgs, IEventArgs
|
||||
{
|
||||
protected string m_message;
|
||||
protected ChatTypeEnum m_type;
|
||||
protected int m_channel;
|
||||
protected LLVector3 m_position;
|
||||
protected string m_from;
|
||||
|
||||
protected IClientAPI m_sender;
|
||||
protected IScene m_scene;
|
||||
|
||||
/// <summary>
|
||||
/// The message sent by the user
|
||||
/// </summary>
|
||||
public string Message
|
||||
{
|
||||
get { return m_message; }
|
||||
set { m_message = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The type of message, eg say, shout, broadcast.
|
||||
/// </summary>
|
||||
public ChatTypeEnum Type
|
||||
{
|
||||
get { return m_type; }
|
||||
set { m_type = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
|
||||
/// </summary>
|
||||
public int Channel
|
||||
{
|
||||
get { return m_channel; }
|
||||
set { m_channel = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the sender at the time of the message broadcast.
|
||||
/// </summary>
|
||||
public LLVector3 Position
|
||||
{
|
||||
get { return m_position; }
|
||||
set { m_position = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sender (needed for scripts)
|
||||
/// </summary>
|
||||
public string From
|
||||
{
|
||||
get { return m_from; }
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The client responsible for sending the message, or null.
|
||||
/// </summary>
|
||||
public IClientAPI Sender
|
||||
{
|
||||
get { return m_sender; }
|
||||
set { m_sender = value; }
|
||||
}
|
||||
|
||||
public IScene Scene
|
||||
{
|
||||
get { return m_scene; }
|
||||
set { m_scene = value; }
|
||||
}
|
||||
|
||||
public ChatFromViewerArgs()
|
||||
{
|
||||
m_position = new LLVector3();
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureRequestArgs : EventArgs
|
||||
{
|
||||
protected LLUUID m_requestedAssetID;
|
||||
private sbyte m_discardLevel;
|
||||
private uint m_packetNumber;
|
||||
|
||||
public uint PacketNumber
|
||||
{
|
||||
get { return m_packetNumber; }
|
||||
set { m_packetNumber = value; }
|
||||
}
|
||||
|
||||
public sbyte DiscardLevel
|
||||
{
|
||||
get { return m_discardLevel; }
|
||||
set { m_discardLevel = value; }
|
||||
}
|
||||
|
||||
public LLUUID RequestedAssetID
|
||||
{
|
||||
get { return m_requestedAssetID; }
|
||||
set { m_requestedAssetID = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void TextureRequest(Object sender, TextureRequestArgs e);
|
||||
|
||||
public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
|
||||
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
|
||||
public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
|
||||
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
|
||||
public delegate void StartAnim(IClientAPI remoteClient, LLUUID animID, int seq);
|
||||
public delegate void LinkObjects(uint parent, List<uint> children);
|
||||
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
|
||||
public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
|
||||
public delegate void DisconnectUser();
|
||||
public delegate void RequestAvatarProperties(IClientAPI remoteClient, LLUUID avatarID);
|
||||
|
||||
public delegate void GenericCall(IClientAPI remoteClient);
|
||||
public delegate void GenericCall2();
|
||||
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
|
||||
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
|
||||
public delegate void GenericCall5(IClientAPI remoteClient, bool status);
|
||||
public delegate void GenericCall6(LLUUID uid);
|
||||
public delegate void GenericCall7(uint localID, string message);
|
||||
|
||||
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
|
||||
public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
|
||||
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
|
||||
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
|
||||
public delegate void UpdateVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void UpdatePrimGroupRotation(uint localID,LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
|
||||
public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
|
||||
public delegate void StatusChange(bool status);
|
||||
public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
|
||||
public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
|
||||
public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID);
|
||||
public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
|
||||
public delegate void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 grapPos, IClientAPI remoteClient);
|
||||
|
||||
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
|
||||
public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
|
||||
public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
|
||||
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
|
||||
public delegate void ParcelSelectObjects(int land_local_id, int request_type, IClientAPI remote_client);
|
||||
public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
|
||||
public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
|
||||
|
||||
public delegate void UUIDNameRequest(LLUUID id, IClientAPI remote_client);
|
||||
|
||||
public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape);
|
||||
|
||||
public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
|
||||
public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
|
||||
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
|
||||
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
|
||||
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
|
||||
public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
|
||||
public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
|
||||
public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
|
||||
|
||||
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
|
||||
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
|
||||
public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
|
||||
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
|
||||
|
||||
public interface IClientAPI
|
||||
{
|
||||
event ImprovedInstantMessage OnInstantMessage;
|
||||
event ChatFromViewer OnChatFromViewer;
|
||||
event TextureRequest OnRequestTexture;
|
||||
event RezObject OnRezObject;
|
||||
event ModifyTerrain OnModifyTerrain;
|
||||
event SetAppearance OnSetAppearance;
|
||||
event StartAnim OnStartAnim;
|
||||
event LinkObjects OnLinkObjects;
|
||||
event RequestMapBlocks OnRequestMapBlocks;
|
||||
event TeleportLocationRequest OnTeleportLocationRequest;
|
||||
event DisconnectUser OnDisconnectUser;
|
||||
event RequestAvatarProperties OnRequestAvatarProperties;
|
||||
|
||||
event GenericCall4 OnDeRezObject;
|
||||
event GenericCall OnRegionHandShakeReply;
|
||||
event GenericCall OnRequestWearables;
|
||||
event GenericCall2 OnCompleteMovementToRegion;
|
||||
event UpdateAgent OnAgentUpdate;
|
||||
event AgentRequestSit OnAgentRequestSit;
|
||||
event AgentSit OnAgentSit;
|
||||
event GenericCall OnRequestAvatarsData;
|
||||
event AddNewPrim OnAddPrim;
|
||||
event ObjectDuplicate OnObjectDuplicate;
|
||||
event UpdateVector OnGrabObject;
|
||||
event ObjectSelect OnDeGrabObject;
|
||||
event MoveObject OnGrabUpdate;
|
||||
|
||||
event UpdateShape OnUpdatePrimShape;
|
||||
event ObjectExtraParams OnUpdateExtraParams;
|
||||
event ObjectSelect OnObjectSelect;
|
||||
event ObjectDeselect OnObjectDeselect;
|
||||
event GenericCall7 OnObjectDescription;
|
||||
event GenericCall7 OnObjectName;
|
||||
event UpdatePrimFlags OnUpdatePrimFlags;
|
||||
event UpdatePrimTexture OnUpdatePrimTexture;
|
||||
event UpdateVector OnUpdatePrimGroupPosition;
|
||||
event UpdateVector OnUpdatePrimSinglePosition;
|
||||
event UpdatePrimRotation OnUpdatePrimGroupRotation;
|
||||
event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
|
||||
event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
|
||||
event UpdateVector OnUpdatePrimScale;
|
||||
event StatusChange OnChildAgentStatus;
|
||||
event GenericCall2 OnStopMovement;
|
||||
event GenericCall6 OnRemoveAvatar;
|
||||
|
||||
event CreateNewInventoryItem OnCreateNewInventoryItem;
|
||||
event CreateInventoryFolder OnCreateNewInventoryFolder;
|
||||
event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
event FetchInventory OnFetchInventory;
|
||||
event RequestTaskInventory OnRequestTaskInventory;
|
||||
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
event XferReceive OnXferReceive;
|
||||
event RequestXfer OnRequestXfer;
|
||||
event ConfirmXfer OnConfirmXfer;
|
||||
event RezScript OnRezScript;
|
||||
event UpdateTaskInventory OnUpdateTaskInventory;
|
||||
event RemoveTaskInventory OnRemoveTaskItem;
|
||||
|
||||
event UUIDNameRequest OnNameFromUUIDRequest;
|
||||
|
||||
event ParcelPropertiesRequest OnParcelPropertiesRequest;
|
||||
event ParcelDivideRequest OnParcelDivideRequest;
|
||||
event ParcelJoinRequest OnParcelJoinRequest;
|
||||
event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
event ParcelSelectObjects OnParcelSelectObjects;
|
||||
event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
||||
event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||
|
||||
LLVector3 StartPos
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
LLUUID AgentId
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
LLUUID SessionId
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
string FirstName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
string LastName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
uint CircuitCode
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
void OutPacket(Packet newPack);
|
||||
void SendWearables(AvatarWearable[] wearables);
|
||||
void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
|
||||
void SendStartPingCheck(byte seq);
|
||||
void SendKillObject(ulong regionHandle, uint localID);
|
||||
void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
|
||||
void SendRegionHandshake(RegionInfo regionInfo);
|
||||
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
|
||||
void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
|
||||
void SendLayerData(float[] map);
|
||||
void SendLayerData(int px, int py, float[] map);
|
||||
void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
|
||||
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint );
|
||||
AgentCircuitData RequestClientInfo();
|
||||
void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL );
|
||||
void SendMapBlock(List<MapBlockData> mapBlocks);
|
||||
void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
|
||||
void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL);
|
||||
void SendTeleportCancel();
|
||||
void SendTeleportLocationStart();
|
||||
void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance);
|
||||
|
||||
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID);
|
||||
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
|
||||
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
|
||||
|
||||
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
|
||||
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);
|
||||
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
|
||||
|
||||
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
|
||||
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
|
||||
void SendInventoryItemUpdate(InventoryItemBase Item);
|
||||
void SendRemoveInventoryItem(LLUUID itemID);
|
||||
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
|
||||
void SendXferPacket(ulong xferID, uint packet, byte[] data);
|
||||
|
||||
void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID);
|
||||
void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags);
|
||||
|
||||
void SendNameReply(LLUUID profileId, string firstname, string lastname);
|
||||
void SendAlertMessage(string message);
|
||||
void SendAgentAlertMessage(string message, bool modal);
|
||||
void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url);
|
||||
bool AddMoney( int debit );
|
||||
|
||||
void SendViewerTime(int phase);
|
||||
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);
|
||||
void SetDebug(int newDebug);
|
||||
void InPacket(Packet NewPack);
|
||||
void Close();
|
||||
event ViewerEffectEventHandler OnViewerEffect;
|
||||
event Action<IClientAPI> OnLogout;
|
||||
event Action<IClientAPI> OnConnectionClosed;
|
||||
void SendLogoutPacket();
|
||||
}
|
||||
}
|
|
@ -1,40 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim.Framework.Configuration.Interfaces
|
||||
{
|
||||
public interface IGenericConfig
|
||||
{
|
||||
void SetFileName(string fileName);
|
||||
void LoadData();
|
||||
void LoadDataFromString(string data);
|
||||
string GetAttribute(string attributeName);
|
||||
bool SetAttribute(string attributeName, string attributeValue);
|
||||
void Commit();
|
||||
void Close();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface IGenericConfig
|
||||
{
|
||||
void SetFileName(string fileName);
|
||||
void LoadData();
|
||||
void LoadDataFromString(string data);
|
||||
string GetAttribute(string attributeName);
|
||||
bool SetAttribute(string attributeName, string attributeValue);
|
||||
void Commit();
|
||||
void Close();
|
||||
}
|
||||
}
|
|
@ -1,57 +1,57 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
|
@ -28,7 +28,7 @@
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
|
|
@ -1,47 +1,47 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IScene
|
||||
{
|
||||
void AddNewClient(IClientAPI client, bool child);
|
||||
void RemoveClient(LLUUID agentID);
|
||||
|
||||
RegionInfo RegionInfo { get; }
|
||||
object SyncRoot { get; }
|
||||
uint NextLocalId { get; }
|
||||
|
||||
ClientManager ClientManager
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface IScene
|
||||
{
|
||||
void AddNewClient(IClientAPI client, bool child);
|
||||
void RemoveClient(LLUUID agentID);
|
||||
|
||||
RegionInfo RegionInfo { get; }
|
||||
object SyncRoot { get; }
|
||||
uint NextLocalId { get; }
|
||||
|
||||
ClientManager ClientManager
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,135 +1,135 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for connecting to user storage servers.
|
||||
/// </summary>
|
||||
public interface IUserData
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns a user profile from a database via their UUID
|
||||
/// </summary>
|
||||
/// <param name="user">The accounts UUID</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByUUID(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a users profile by searching their username
|
||||
/// </summary>
|
||||
/// <param name="name">The users username</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a users profile by searching their username parts
|
||||
/// </summary>
|
||||
/// <param name="fname">Account firstname</param>
|
||||
/// <param name="lname">Account lastname</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByName(string fname, string lname);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current agent for a user searching by it's UUID
|
||||
/// </summary>
|
||||
/// <param name="user">The users UUID</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByUUID(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current session agent for a user searching by username
|
||||
/// </summary>
|
||||
/// <param name="name">The users account name</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current session agent for a user searching by username parts
|
||||
/// </summary>
|
||||
/// <param name="fname">The users first account name</param>
|
||||
/// <param name="lname">The users account surname</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByName(string fname, string lname);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new User profile to the database
|
||||
/// </summary>
|
||||
/// <param name="user">UserProfile to add</param>
|
||||
void AddNewUserProfile(UserProfileData user);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an existing user profile
|
||||
/// </summary>
|
||||
/// <param name="user">UserProfile to update</param>
|
||||
bool UpdateUserProfile(UserProfileData user);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new agent to the database
|
||||
/// </summary>
|
||||
/// <param name="agent">The agent to add</param>
|
||||
void AddNewUserAgent(UserAgentData agent);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
|
||||
/// </summary>
|
||||
/// <param name="from">The account to transfer from</param>
|
||||
/// <param name="to">The account to transfer to</param>
|
||||
/// <param name="amount">The amount to transfer</param>
|
||||
/// <returns>Successful?</returns>
|
||||
bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
|
||||
/// </summary>
|
||||
/// <param name="from">User to transfer from</param>
|
||||
/// <param name="to">User to transfer to</param>
|
||||
/// <param name="inventory">Specified inventory item</param>
|
||||
/// <returns>Successful?</returns>
|
||||
bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string GetVersion();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string getName();
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for connecting to user storage servers.
|
||||
/// </summary>
|
||||
public interface IUserData
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns a user profile from a database via their UUID
|
||||
/// </summary>
|
||||
/// <param name="user">The accounts UUID</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByUUID(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a users profile by searching their username
|
||||
/// </summary>
|
||||
/// <param name="name">The users username</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a users profile by searching their username parts
|
||||
/// </summary>
|
||||
/// <param name="fname">Account firstname</param>
|
||||
/// <param name="lname">Account lastname</param>
|
||||
/// <returns>The user data profile</returns>
|
||||
UserProfileData GetUserByName(string fname, string lname);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current agent for a user searching by it's UUID
|
||||
/// </summary>
|
||||
/// <param name="user">The users UUID</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByUUID(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current session agent for a user searching by username
|
||||
/// </summary>
|
||||
/// <param name="name">The users account name</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current session agent for a user searching by username parts
|
||||
/// </summary>
|
||||
/// <param name="fname">The users first account name</param>
|
||||
/// <param name="lname">The users account surname</param>
|
||||
/// <returns>The current agent session</returns>
|
||||
UserAgentData GetAgentByName(string fname, string lname);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new User profile to the database
|
||||
/// </summary>
|
||||
/// <param name="user">UserProfile to add</param>
|
||||
void AddNewUserProfile(UserProfileData user);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an existing user profile
|
||||
/// </summary>
|
||||
/// <param name="user">UserProfile to update</param>
|
||||
bool UpdateUserProfile(UserProfileData user);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new agent to the database
|
||||
/// </summary>
|
||||
/// <param name="agent">The agent to add</param>
|
||||
void AddNewUserAgent(UserAgentData agent);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
|
||||
/// </summary>
|
||||
/// <param name="from">The account to transfer from</param>
|
||||
/// <param name="to">The account to transfer to</param>
|
||||
/// <param name="amount">The amount to transfer</param>
|
||||
/// <returns>Successful?</returns>
|
||||
bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
|
||||
/// </summary>
|
||||
/// <param name="from">User to transfer from</param>
|
||||
/// <param name="to">User to transfer to</param>
|
||||
/// <param name="inventory">Specified inventory item</param>
|
||||
/// <returns>Successful?</returns>
|
||||
bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string GetVersion();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string getName();
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
|
@ -1,49 +1,49 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IUserService
|
||||
{
|
||||
UserProfileData GetUserProfile(string firstName, string lastName);
|
||||
UserProfileData GetUserProfile(string name);
|
||||
UserProfileData GetUserProfile(LLUUID userId);
|
||||
void clearUserAgent(LLUUID avatarID);
|
||||
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName);
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IUserService
|
||||
{
|
||||
UserProfileData GetUserProfile(string firstName, string lastName);
|
||||
UserProfileData GetUserProfile(string name);
|
||||
UserProfileData GetUserProfile(LLUUID userId);
|
||||
void clearUserAgent(LLUUID avatarID);
|
||||
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName);
|
||||
UserProfileData SetupMasterUser(string firstName, string lastName, string password);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
|
||||
}
|
||||
}
|
|
@ -1,228 +1,228 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// Inventory Item - contains all the properties associated with an individual inventory piece.
|
||||
/// </summary>
|
||||
public class InventoryItemBase
|
||||
{
|
||||
/// <summary>
|
||||
/// A UUID containing the ID for the inventory item itself
|
||||
/// </summary>
|
||||
public LLUUID inventoryID;
|
||||
/// <summary>
|
||||
/// The UUID of the associated asset on the asset server
|
||||
/// </summary>
|
||||
public LLUUID assetID;
|
||||
/// <summary>
|
||||
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
|
||||
/// </summary>
|
||||
public int assetType;
|
||||
/// <summary>
|
||||
/// The type of inventory item. (Can be slightly different to the asset type
|
||||
/// </summary>
|
||||
public int invType;
|
||||
/// <summary>
|
||||
/// The folder this item is contained in
|
||||
/// </summary>
|
||||
public LLUUID parentFolderID;
|
||||
/// <summary>
|
||||
/// The owner of this inventory item
|
||||
/// </summary>
|
||||
public LLUUID avatarID;
|
||||
/// <summary>
|
||||
/// The creator of this item
|
||||
/// </summary>
|
||||
public LLUUID creatorsID;
|
||||
/// <summary>
|
||||
/// The name of the inventory item (must be less than 64 characters)
|
||||
/// </summary>
|
||||
public string inventoryName;
|
||||
/// <summary>
|
||||
/// The description of the inventory item (must be less than 64 characters)
|
||||
/// </summary>
|
||||
public string inventoryDescription;
|
||||
/// <summary>
|
||||
/// A mask containing the permissions for the next owner (cannot be enforced)
|
||||
/// </summary>
|
||||
public uint inventoryNextPermissions;
|
||||
/// <summary>
|
||||
/// A mask containing permissions for the current owner (cannot be enforced)
|
||||
/// </summary>
|
||||
public uint inventoryCurrentPermissions;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public uint inventoryBasePermissions;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public uint inventoryEveryOnePermissions;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A Class for folders which contain users inventory
|
||||
/// </summary>
|
||||
public class InventoryFolderBase
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the folder (64 characters or less)
|
||||
/// </summary>
|
||||
public string name;
|
||||
/// <summary>
|
||||
/// The agent who's inventory this is contained by
|
||||
/// </summary>
|
||||
public LLUUID agentID;
|
||||
/// <summary>
|
||||
/// The folder this folder is contained in
|
||||
/// </summary>
|
||||
public LLUUID parentID;
|
||||
/// <summary>
|
||||
/// The UUID for this folder
|
||||
/// </summary>
|
||||
public LLUUID folderID;
|
||||
/// <summary>
|
||||
/// Tyep of Items normally stored in this folder
|
||||
/// </summary>
|
||||
public short type;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ushort version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An interface for accessing inventory data from a storage server
|
||||
/// </summary>
|
||||
public interface IInventoryData
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialises the interface
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
|
||||
/// <summary>
|
||||
/// Closes the interface
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// The plugin being loaded
|
||||
/// </summary>
|
||||
/// <returns>A string containing the plugin name</returns>
|
||||
string getName();
|
||||
|
||||
/// <summary>
|
||||
/// The plugins version
|
||||
/// </summary>
|
||||
/// <returns>A string containing the plugin version</returns>
|
||||
string getVersion();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory items contained within the specified folder
|
||||
/// </summary>
|
||||
/// <param name="folderID">The UUID of the target folder</param>
|
||||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of the root folders within a users inventory
|
||||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the users inventory root folder.
|
||||
/// </summary>
|
||||
/// <param name="user">The UUID of the user who is having inventory being returned</param>
|
||||
/// <returns>Root inventory folder</returns>
|
||||
InventoryFolderBase getUserRootFolder(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory folders contained in the folder 'parentID'
|
||||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an inventory item by its UUID
|
||||
/// </summary>
|
||||
/// <param name="item">The UUID of the item to be returned</param>
|
||||
/// <returns>A class containing item information</returns>
|
||||
InventoryItemBase getInventoryItem(LLUUID item);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified inventory folder by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
||||
/// <returns>A class containing folder information</returns>
|
||||
InventoryFolderBase getInventoryFolder(LLUUID folder);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new inventory item based on item
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be created</param>
|
||||
void addInventoryItem(InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an inventory item with item (updates based on ID)
|
||||
/// </summary>
|
||||
/// <param name="item">The updated item</param>
|
||||
void updateInventoryItem(InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
void deleteInventoryItem(LLUUID item);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new folder specified by folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
void addInventoryFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Updates a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
void updateInventoryFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The id of the folder</param>
|
||||
void deleteInventoryFolder(LLUUID folder);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Inventory Item - contains all the properties associated with an individual inventory piece.
|
||||
/// </summary>
|
||||
public class InventoryItemBase
|
||||
{
|
||||
/// <summary>
|
||||
/// A UUID containing the ID for the inventory item itself
|
||||
/// </summary>
|
||||
public LLUUID inventoryID;
|
||||
/// <summary>
|
||||
/// The UUID of the associated asset on the asset server
|
||||
/// </summary>
|
||||
public LLUUID assetID;
|
||||
/// <summary>
|
||||
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
|
||||
/// </summary>
|
||||
public int assetType;
|
||||
/// <summary>
|
||||
/// The type of inventory item. (Can be slightly different to the asset type
|
||||
/// </summary>
|
||||
public int invType;
|
||||
/// <summary>
|
||||
/// The folder this item is contained in
|
||||
/// </summary>
|
||||
public LLUUID parentFolderID;
|
||||
/// <summary>
|
||||
/// The owner of this inventory item
|
||||
/// </summary>
|
||||
public LLUUID avatarID;
|
||||
/// <summary>
|
||||
/// The creator of this item
|
||||
/// </summary>
|
||||
public LLUUID creatorsID;
|
||||
/// <summary>
|
||||
/// The name of the inventory item (must be less than 64 characters)
|
||||
/// </summary>
|
||||
public string inventoryName;
|
||||
/// <summary>
|
||||
/// The description of the inventory item (must be less than 64 characters)
|
||||
/// </summary>
|
||||
public string inventoryDescription;
|
||||
/// <summary>
|
||||
/// A mask containing the permissions for the next owner (cannot be enforced)
|
||||
/// </summary>
|
||||
public uint inventoryNextPermissions;
|
||||
/// <summary>
|
||||
/// A mask containing permissions for the current owner (cannot be enforced)
|
||||
/// </summary>
|
||||
public uint inventoryCurrentPermissions;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public uint inventoryBasePermissions;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public uint inventoryEveryOnePermissions;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A Class for folders which contain users inventory
|
||||
/// </summary>
|
||||
public class InventoryFolderBase
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the folder (64 characters or less)
|
||||
/// </summary>
|
||||
public string name;
|
||||
/// <summary>
|
||||
/// The agent who's inventory this is contained by
|
||||
/// </summary>
|
||||
public LLUUID agentID;
|
||||
/// <summary>
|
||||
/// The folder this folder is contained in
|
||||
/// </summary>
|
||||
public LLUUID parentID;
|
||||
/// <summary>
|
||||
/// The UUID for this folder
|
||||
/// </summary>
|
||||
public LLUUID folderID;
|
||||
/// <summary>
|
||||
/// Tyep of Items normally stored in this folder
|
||||
/// </summary>
|
||||
public short type;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ushort version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An interface for accessing inventory data from a storage server
|
||||
/// </summary>
|
||||
public interface IInventoryData
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialises the interface
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
|
||||
/// <summary>
|
||||
/// Closes the interface
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// The plugin being loaded
|
||||
/// </summary>
|
||||
/// <returns>A string containing the plugin name</returns>
|
||||
string getName();
|
||||
|
||||
/// <summary>
|
||||
/// The plugins version
|
||||
/// </summary>
|
||||
/// <returns>A string containing the plugin version</returns>
|
||||
string getVersion();
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory items contained within the specified folder
|
||||
/// </summary>
|
||||
/// <param name="folderID">The UUID of the target folder</param>
|
||||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of the root folders within a users inventory
|
||||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the users inventory root folder.
|
||||
/// </summary>
|
||||
/// <param name="user">The UUID of the user who is having inventory being returned</param>
|
||||
/// <returns>Root inventory folder</returns>
|
||||
InventoryFolderBase getUserRootFolder(LLUUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory folders contained in the folder 'parentID'
|
||||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an inventory item by its UUID
|
||||
/// </summary>
|
||||
/// <param name="item">The UUID of the item to be returned</param>
|
||||
/// <returns>A class containing item information</returns>
|
||||
InventoryItemBase getInventoryItem(LLUUID item);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified inventory folder by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
||||
/// <returns>A class containing folder information</returns>
|
||||
InventoryFolderBase getInventoryFolder(LLUUID folder);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new inventory item based on item
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be created</param>
|
||||
void addInventoryItem(InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an inventory item with item (updates based on ID)
|
||||
/// </summary>
|
||||
/// <param name="item">The updated item</param>
|
||||
void updateInventoryItem(InventoryItemBase item);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
void deleteInventoryItem(LLUUID item);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new folder specified by folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
void addInventoryFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Updates a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
void updateInventoryFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The id of the folder</param>
|
||||
void deleteInventoryFolder(LLUUID folder);
|
||||
}
|
||||
}
|
|
@ -1,120 +1,120 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
|
||||
public class LandData
|
||||
{
|
||||
public byte[] landBitmapByteArray = new byte[512];
|
||||
public string landName = "Your Parcel";
|
||||
public string landDesc = "";
|
||||
public LLUUID ownerID = new LLUUID();
|
||||
public bool isGroupOwned = false;
|
||||
public LLVector3 AABBMin = new LLVector3();
|
||||
public LLVector3 AABBMax = new LLVector3();
|
||||
public int area = 0;
|
||||
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
|
||||
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
|
||||
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
|
||||
public int claimDate = 0; //Unemplemented
|
||||
public int claimPrice = 0; //Unemplemented
|
||||
public LLUUID groupID = new LLUUID(); //Unemplemented
|
||||
public int groupPrims = 0;
|
||||
public int otherPrims = 0;
|
||||
public int ownerPrims = 0;
|
||||
public int selectedPrims = 0;
|
||||
public int simwidePrims = 0;
|
||||
public int simwideArea = 0;
|
||||
public int salePrice = 0; //Unemeplemented. Parcels price.
|
||||
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
|
||||
public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ;
|
||||
public byte landingType = 0;
|
||||
public byte mediaAutoScale = 0;
|
||||
public LLUUID mediaID = LLUUID.Zero;
|
||||
public int localID = 0;
|
||||
public LLUUID globalID = new LLUUID();
|
||||
|
||||
public string mediaURL = "";
|
||||
public string musicURL = "";
|
||||
public float passHours = 0;
|
||||
public int passPrice = 0;
|
||||
public LLUUID snapshotID = LLUUID.Zero;
|
||||
public LLVector3 userLocation = new LLVector3();
|
||||
public LLVector3 userLookAt = new LLVector3();
|
||||
|
||||
public LandData()
|
||||
{
|
||||
globalID = LLUUID.Random();
|
||||
}
|
||||
|
||||
public LandData Copy()
|
||||
{
|
||||
LandData landData = new LandData();
|
||||
|
||||
landData.AABBMax = this.AABBMax;
|
||||
landData.AABBMin = this.AABBMin;
|
||||
landData.area = this.area;
|
||||
landData.auctionID = this.auctionID;
|
||||
landData.authBuyerID = this.authBuyerID;
|
||||
landData.category = this.category;
|
||||
landData.claimDate = this.claimDate;
|
||||
landData.claimPrice = this.claimPrice;
|
||||
landData.globalID = this.globalID;
|
||||
landData.groupID = this.groupID;
|
||||
landData.groupPrims = this.groupPrims;
|
||||
landData.otherPrims = this.otherPrims;
|
||||
landData.ownerPrims = this.ownerPrims;
|
||||
landData.selectedPrims = this.selectedPrims;
|
||||
landData.isGroupOwned = this.isGroupOwned;
|
||||
landData.localID = this.localID;
|
||||
landData.landingType = this.landingType;
|
||||
landData.mediaAutoScale = this.mediaAutoScale;
|
||||
landData.mediaID = this.mediaID;
|
||||
landData.mediaURL = this.mediaURL;
|
||||
landData.musicURL = this.musicURL;
|
||||
landData.ownerID = this.ownerID;
|
||||
landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
|
||||
landData.landDesc = this.landDesc;
|
||||
landData.landFlags = this.landFlags;
|
||||
landData.landName = this.landName;
|
||||
landData.landStatus = this.landStatus;
|
||||
landData.passHours = this.passHours;
|
||||
landData.passPrice = this.passPrice;
|
||||
landData.salePrice = this.salePrice;
|
||||
landData.snapshotID = this.snapshotID;
|
||||
landData.userLocation = this.userLocation;
|
||||
landData.userLookAt = this.userLookAt;
|
||||
|
||||
return landData;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
||||
public class LandData
|
||||
{
|
||||
public byte[] landBitmapByteArray = new byte[512];
|
||||
public string landName = "Your Parcel";
|
||||
public string landDesc = "";
|
||||
public LLUUID ownerID = new LLUUID();
|
||||
public bool isGroupOwned = false;
|
||||
public LLVector3 AABBMin = new LLVector3();
|
||||
public LLVector3 AABBMax = new LLVector3();
|
||||
public int area = 0;
|
||||
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
|
||||
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
|
||||
public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category
|
||||
public int claimDate = 0; //Unemplemented
|
||||
public int claimPrice = 0; //Unemplemented
|
||||
public LLUUID groupID = new LLUUID(); //Unemplemented
|
||||
public int groupPrims = 0;
|
||||
public int otherPrims = 0;
|
||||
public int ownerPrims = 0;
|
||||
public int selectedPrims = 0;
|
||||
public int simwidePrims = 0;
|
||||
public int simwideArea = 0;
|
||||
public int salePrice = 0; //Unemeplemented. Parcels price.
|
||||
public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased;
|
||||
public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ;
|
||||
public byte landingType = 0;
|
||||
public byte mediaAutoScale = 0;
|
||||
public LLUUID mediaID = LLUUID.Zero;
|
||||
public int localID = 0;
|
||||
public LLUUID globalID = new LLUUID();
|
||||
|
||||
public string mediaURL = "";
|
||||
public string musicURL = "";
|
||||
public float passHours = 0;
|
||||
public int passPrice = 0;
|
||||
public LLUUID snapshotID = LLUUID.Zero;
|
||||
public LLVector3 userLocation = new LLVector3();
|
||||
public LLVector3 userLookAt = new LLVector3();
|
||||
|
||||
public LandData()
|
||||
{
|
||||
globalID = LLUUID.Random();
|
||||
}
|
||||
|
||||
public LandData Copy()
|
||||
{
|
||||
LandData landData = new LandData();
|
||||
|
||||
landData.AABBMax = this.AABBMax;
|
||||
landData.AABBMin = this.AABBMin;
|
||||
landData.area = this.area;
|
||||
landData.auctionID = this.auctionID;
|
||||
landData.authBuyerID = this.authBuyerID;
|
||||
landData.category = this.category;
|
||||
landData.claimDate = this.claimDate;
|
||||
landData.claimPrice = this.claimPrice;
|
||||
landData.globalID = this.globalID;
|
||||
landData.groupID = this.groupID;
|
||||
landData.groupPrims = this.groupPrims;
|
||||
landData.otherPrims = this.otherPrims;
|
||||
landData.ownerPrims = this.ownerPrims;
|
||||
landData.selectedPrims = this.selectedPrims;
|
||||
landData.isGroupOwned = this.isGroupOwned;
|
||||
landData.localID = this.localID;
|
||||
landData.landingType = this.landingType;
|
||||
landData.mediaAutoScale = this.mediaAutoScale;
|
||||
landData.mediaID = this.mediaID;
|
||||
landData.mediaURL = this.mediaURL;
|
||||
landData.musicURL = this.musicURL;
|
||||
landData.ownerID = this.ownerID;
|
||||
landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone();
|
||||
landData.landDesc = this.landDesc;
|
||||
landData.landFlags = this.landFlags;
|
||||
landData.landName = this.landName;
|
||||
landData.landStatus = this.landStatus;
|
||||
landData.passHours = this.passHours;
|
||||
landData.passPrice = this.passPrice;
|
||||
landData.salePrice = this.salePrice;
|
||||
landData.snapshotID = this.snapshotID;
|
||||
landData.userLocation = this.userLocation;
|
||||
landData.userLookAt = this.userLookAt;
|
||||
|
||||
return landData;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,50 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class Login
|
||||
{
|
||||
public string First = "Test";
|
||||
public string Last = "User";
|
||||
public LLUUID Agent;
|
||||
public LLUUID Session;
|
||||
public LLUUID SecureSession = LLUUID.Zero;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public uint CircuitCode;
|
||||
public string CapsPath ="";
|
||||
public LLVector3 StartPos;
|
||||
|
||||
public Login()
|
||||
{
|
||||
StartPos = new LLVector3(128, 128, 70);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class Login
|
||||
{
|
||||
public string First = "Test";
|
||||
public string Last = "User";
|
||||
public LLUUID Agent;
|
||||
public LLUUID Session;
|
||||
public LLUUID SecureSession = LLUUID.Zero;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public uint CircuitCode;
|
||||
public string CapsPath ="";
|
||||
public LLVector3 StartPos;
|
||||
|
||||
public Login()
|
||||
{
|
||||
StartPos = new LLVector3(128, 128, 70);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,51 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class MapBlockData
|
||||
{
|
||||
public uint Flags;
|
||||
public ushort X;
|
||||
public ushort Y;
|
||||
public byte Agents;
|
||||
public byte Access;
|
||||
public byte WaterHeight;
|
||||
public LLUUID MapImageId;
|
||||
public String Name;
|
||||
public uint RegionFlags;
|
||||
|
||||
public MapBlockData()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class MapBlockData
|
||||
{
|
||||
public uint Flags;
|
||||
public ushort X;
|
||||
public ushort Y;
|
||||
public byte Agents;
|
||||
public byte Access;
|
||||
public byte WaterHeight;
|
||||
public LLUUID MapImageId;
|
||||
public String Name;
|
||||
public uint RegionFlags;
|
||||
|
||||
public MapBlockData()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,42 +1,42 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class NeighbourInfo
|
||||
{
|
||||
public NeighbourInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public ulong regionhandle;
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public string sim_ip;
|
||||
public uint sim_port;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class NeighbourInfo
|
||||
{
|
||||
public NeighbourInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public ulong regionhandle;
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public string sim_ip;
|
||||
public uint sim_port;
|
||||
}
|
||||
}
|
|
@ -1,94 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Configuration;
|
||||
|
||||
using Nini.Config;
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class NetworkServersInfo
|
||||
{
|
||||
public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/";
|
||||
public string AssetSendKey = "";
|
||||
|
||||
public string GridURL = "";
|
||||
public string GridSendKey = "";
|
||||
public string GridRecvKey = "";
|
||||
public string UserURL = "";
|
||||
public string UserSendKey = "";
|
||||
public string UserRecvKey = "";
|
||||
public bool isSandbox;
|
||||
|
||||
public static int DefaultHttpListenerPort = 9000;
|
||||
public int HttpListenerPort = DefaultHttpListenerPort;
|
||||
|
||||
public static int RemotingListenerPort = 8895;
|
||||
|
||||
|
||||
public NetworkServersInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY)
|
||||
{
|
||||
m_defaultHomeLocX = defaultHomeLocX;
|
||||
m_defaultHomeLocY = defaultHomeLocY;
|
||||
}
|
||||
|
||||
private uint? m_defaultHomeLocX;
|
||||
public uint DefaultHomeLocX
|
||||
{
|
||||
get { return m_defaultHomeLocX.Value; }
|
||||
}
|
||||
|
||||
private uint? m_defaultHomeLocY;
|
||||
public uint DefaultHomeLocY
|
||||
{
|
||||
get { return m_defaultHomeLocY.Value; }
|
||||
}
|
||||
|
||||
public void loadFromConfiguration(IConfigSource config)
|
||||
{
|
||||
m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000);
|
||||
m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000);
|
||||
|
||||
HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort);
|
||||
RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort);
|
||||
GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
|
||||
GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null");
|
||||
GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null");
|
||||
UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
|
||||
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
|
||||
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
|
||||
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using Nini.Config;
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class NetworkServersInfo
|
||||
{
|
||||
public string AssetURL = "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString() + "/";
|
||||
public string AssetSendKey = "";
|
||||
|
||||
public string GridURL = "";
|
||||
public string GridSendKey = "";
|
||||
public string GridRecvKey = "";
|
||||
public string UserURL = "";
|
||||
public string UserSendKey = "";
|
||||
public string UserRecvKey = "";
|
||||
public bool isSandbox;
|
||||
|
||||
public static int DefaultHttpListenerPort = 9000;
|
||||
public int HttpListenerPort = DefaultHttpListenerPort;
|
||||
|
||||
public static int RemotingListenerPort = 8895;
|
||||
|
||||
|
||||
public NetworkServersInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public NetworkServersInfo(uint defaultHomeLocX, uint defaultHomeLocY)
|
||||
{
|
||||
m_defaultHomeLocX = defaultHomeLocX;
|
||||
m_defaultHomeLocY = defaultHomeLocY;
|
||||
}
|
||||
|
||||
private uint? m_defaultHomeLocX;
|
||||
public uint DefaultHomeLocX
|
||||
{
|
||||
get { return m_defaultHomeLocX.Value; }
|
||||
}
|
||||
|
||||
private uint? m_defaultHomeLocY;
|
||||
public uint DefaultHomeLocY
|
||||
{
|
||||
get { return m_defaultHomeLocY.Value; }
|
||||
}
|
||||
|
||||
public void loadFromConfiguration(IConfigSource config)
|
||||
{
|
||||
m_defaultHomeLocX = (uint)config.Configs["StandAlone"].GetInt("default_location_x", 1000);
|
||||
m_defaultHomeLocY = (uint)config.Configs["StandAlone"].GetInt("default_location_y", 1000);
|
||||
|
||||
HttpListenerPort = config.Configs["Network"].GetInt("http_listener_port", DefaultHttpListenerPort);
|
||||
RemotingListenerPort = config.Configs["Network"].GetInt("remoting_listener_port", RemotingListenerPort);
|
||||
GridURL = config.Configs["Network"].GetString("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
|
||||
GridSendKey = config.Configs["Network"].GetString("grid_send_key", "null");
|
||||
GridRecvKey = config.Configs["Network"].GetString("grid_recv_key", "null");
|
||||
UserURL = config.Configs["Network"].GetString("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
|
||||
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
|
||||
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
|
||||
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,224 +1,224 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public enum ProfileShape : byte
|
||||
{
|
||||
Circle = 0,
|
||||
Square = 1,
|
||||
IsometricTriangle = 2,
|
||||
EquilateralTriangle = 3,
|
||||
RightTriangle = 4,
|
||||
HalfCircle = 5
|
||||
}
|
||||
|
||||
public enum HollowShape : byte
|
||||
{
|
||||
Same = 0,
|
||||
Circle = 16,
|
||||
Square = 32,
|
||||
Triangle = 48
|
||||
}
|
||||
|
||||
public enum PCodeEnum : byte
|
||||
{
|
||||
Primitive = 9,
|
||||
Avatar = 47
|
||||
}
|
||||
|
||||
public enum Extrusion : byte
|
||||
{
|
||||
Straight = 16,
|
||||
Curve1 = 32,
|
||||
Curve2 = 48,
|
||||
Flexible = 128
|
||||
}
|
||||
|
||||
public class PrimitiveBaseShape
|
||||
{
|
||||
private static byte[] m_defaultTextureEntry;
|
||||
|
||||
public byte PCode;
|
||||
public ushort PathBegin;
|
||||
public ushort PathEnd;
|
||||
public byte PathScaleX;
|
||||
public byte PathScaleY;
|
||||
public byte PathShearX;
|
||||
public byte PathShearY;
|
||||
public sbyte PathSkew;
|
||||
public ushort ProfileBegin;
|
||||
public ushort ProfileEnd;
|
||||
public LLVector3 Scale;
|
||||
public byte PathCurve;
|
||||
public byte ProfileCurve;
|
||||
public ushort ProfileHollow;
|
||||
public sbyte PathRadiusOffset;
|
||||
public byte PathRevolutions;
|
||||
public sbyte PathTaperX;
|
||||
public sbyte PathTaperY;
|
||||
public sbyte PathTwist;
|
||||
public sbyte PathTwistBegin;
|
||||
public byte[] TextureEntry; // a LL textureEntry in byte[] format
|
||||
public byte[] ExtraParams;
|
||||
|
||||
public ProfileShape ProfileShape
|
||||
{
|
||||
get
|
||||
{
|
||||
return (ProfileShape)(ProfileCurve & 0xf);
|
||||
}
|
||||
set
|
||||
{
|
||||
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
|
||||
ProfileCurve = (byte)(oldValueMasked | (byte)value);
|
||||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public HollowShape HollowShape
|
||||
{
|
||||
get
|
||||
{
|
||||
return (HollowShape)(ProfileHollow & 0xf0);
|
||||
}
|
||||
set
|
||||
{
|
||||
byte oldValueMasked = (byte)(ProfileHollow & 0xf0);
|
||||
ProfileHollow = (byte)(oldValueMasked | (byte)value);
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 PrimScale
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
static PrimitiveBaseShape()
|
||||
{
|
||||
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
|
||||
}
|
||||
|
||||
public PrimitiveBaseShape()
|
||||
{
|
||||
PCode = (byte)PCodeEnum.Primitive;
|
||||
ExtraParams = new byte[1];
|
||||
TextureEntry = m_defaultTextureEntry;
|
||||
}
|
||||
|
||||
//void returns need to change of course
|
||||
public virtual void GetMesh()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PrimitiveBaseShape Copy()
|
||||
{
|
||||
return (PrimitiveBaseShape)this.MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericShape : PrimitiveBaseShape
|
||||
{
|
||||
public GenericShape()
|
||||
: base()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BoxShape : PrimitiveBaseShape
|
||||
{
|
||||
public BoxShape()
|
||||
: base()
|
||||
{
|
||||
PathCurve = (byte)Extrusion.Straight;
|
||||
ProfileShape = ProfileShape.Square;
|
||||
PathScaleX = 100;
|
||||
PathScaleY = 100;
|
||||
}
|
||||
|
||||
public BoxShape(float side)
|
||||
: this()
|
||||
{
|
||||
SetSide(side);
|
||||
}
|
||||
|
||||
public void SetSide(float side)
|
||||
{
|
||||
Scale = new LLVector3(side, side, side);
|
||||
}
|
||||
|
||||
public static BoxShape Default
|
||||
{
|
||||
get
|
||||
{
|
||||
BoxShape boxShape = new BoxShape();
|
||||
|
||||
boxShape.SetSide(0.5f);
|
||||
|
||||
return boxShape;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class CylinderShape : PrimitiveBaseShape
|
||||
{
|
||||
public CylinderShape()
|
||||
: base()
|
||||
{
|
||||
PathCurve = (byte)Extrusion.Straight;
|
||||
ProfileShape = ProfileShape.Circle;
|
||||
PathScaleX = 100;
|
||||
PathScaleY = 100;
|
||||
}
|
||||
|
||||
public CylinderShape(float radius, float heigth)
|
||||
: this()
|
||||
{
|
||||
SetRadius(radius);
|
||||
SetHeigth(heigth);
|
||||
}
|
||||
|
||||
private void SetHeigth(float heigth)
|
||||
{
|
||||
Scale.Z = heigth;
|
||||
}
|
||||
|
||||
private void SetRadius(float radius)
|
||||
{
|
||||
Scale.X = Scale.Y = radius * 2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public enum ProfileShape : byte
|
||||
{
|
||||
Circle = 0,
|
||||
Square = 1,
|
||||
IsometricTriangle = 2,
|
||||
EquilateralTriangle = 3,
|
||||
RightTriangle = 4,
|
||||
HalfCircle = 5
|
||||
}
|
||||
|
||||
public enum HollowShape : byte
|
||||
{
|
||||
Same = 0,
|
||||
Circle = 16,
|
||||
Square = 32,
|
||||
Triangle = 48
|
||||
}
|
||||
|
||||
public enum PCodeEnum : byte
|
||||
{
|
||||
Primitive = 9,
|
||||
Avatar = 47
|
||||
}
|
||||
|
||||
public enum Extrusion : byte
|
||||
{
|
||||
Straight = 16,
|
||||
Curve1 = 32,
|
||||
Curve2 = 48,
|
||||
Flexible = 128
|
||||
}
|
||||
|
||||
public class PrimitiveBaseShape
|
||||
{
|
||||
private static byte[] m_defaultTextureEntry;
|
||||
|
||||
public byte PCode;
|
||||
public ushort PathBegin;
|
||||
public ushort PathEnd;
|
||||
public byte PathScaleX;
|
||||
public byte PathScaleY;
|
||||
public byte PathShearX;
|
||||
public byte PathShearY;
|
||||
public sbyte PathSkew;
|
||||
public ushort ProfileBegin;
|
||||
public ushort ProfileEnd;
|
||||
public LLVector3 Scale;
|
||||
public byte PathCurve;
|
||||
public byte ProfileCurve;
|
||||
public ushort ProfileHollow;
|
||||
public sbyte PathRadiusOffset;
|
||||
public byte PathRevolutions;
|
||||
public sbyte PathTaperX;
|
||||
public sbyte PathTaperY;
|
||||
public sbyte PathTwist;
|
||||
public sbyte PathTwistBegin;
|
||||
public byte[] TextureEntry; // a LL textureEntry in byte[] format
|
||||
public byte[] ExtraParams;
|
||||
|
||||
public ProfileShape ProfileShape
|
||||
{
|
||||
get
|
||||
{
|
||||
return (ProfileShape)(ProfileCurve & 0xf);
|
||||
}
|
||||
set
|
||||
{
|
||||
byte oldValueMasked = (byte)(ProfileCurve & 0xf0);
|
||||
ProfileCurve = (byte)(oldValueMasked | (byte)value);
|
||||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public HollowShape HollowShape
|
||||
{
|
||||
get
|
||||
{
|
||||
return (HollowShape)(ProfileHollow & 0xf0);
|
||||
}
|
||||
set
|
||||
{
|
||||
byte oldValueMasked = (byte)(ProfileHollow & 0xf0);
|
||||
ProfileHollow = (byte)(oldValueMasked | (byte)value);
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 PrimScale
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
static PrimitiveBaseShape()
|
||||
{
|
||||
m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes();
|
||||
}
|
||||
|
||||
public PrimitiveBaseShape()
|
||||
{
|
||||
PCode = (byte)PCodeEnum.Primitive;
|
||||
ExtraParams = new byte[1];
|
||||
TextureEntry = m_defaultTextureEntry;
|
||||
}
|
||||
|
||||
//void returns need to change of course
|
||||
public virtual void GetMesh()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PrimitiveBaseShape Copy()
|
||||
{
|
||||
return (PrimitiveBaseShape)this.MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericShape : PrimitiveBaseShape
|
||||
{
|
||||
public GenericShape()
|
||||
: base()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BoxShape : PrimitiveBaseShape
|
||||
{
|
||||
public BoxShape()
|
||||
: base()
|
||||
{
|
||||
PathCurve = (byte)Extrusion.Straight;
|
||||
ProfileShape = ProfileShape.Square;
|
||||
PathScaleX = 100;
|
||||
PathScaleY = 100;
|
||||
}
|
||||
|
||||
public BoxShape(float side)
|
||||
: this()
|
||||
{
|
||||
SetSide(side);
|
||||
}
|
||||
|
||||
public void SetSide(float side)
|
||||
{
|
||||
Scale = new LLVector3(side, side, side);
|
||||
}
|
||||
|
||||
public static BoxShape Default
|
||||
{
|
||||
get
|
||||
{
|
||||
BoxShape boxShape = new BoxShape();
|
||||
|
||||
boxShape.SetSide(0.5f);
|
||||
|
||||
return boxShape;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class CylinderShape : PrimitiveBaseShape
|
||||
{
|
||||
public CylinderShape()
|
||||
: base()
|
||||
{
|
||||
PathCurve = (byte)Extrusion.Straight;
|
||||
ProfileShape = ProfileShape.Circle;
|
||||
PathScaleX = 100;
|
||||
PathScaleY = 100;
|
||||
}
|
||||
|
||||
public CylinderShape(float radius, float heigth)
|
||||
: this()
|
||||
{
|
||||
SetRadius(radius);
|
||||
SetHeigth(heigth);
|
||||
}
|
||||
|
||||
private void SetHeigth(float heigth)
|
||||
{
|
||||
Scale.Z = heigth;
|
||||
}
|
||||
|
||||
private void SetRadius(float radius)
|
||||
{
|
||||
Scale.X = Scale.Y = radius * 2f;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,7 +27,7 @@
|
|||
*/
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
|
|
@ -1,149 +1,149 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A class for manipulating RegionHandle coordinates
|
||||
/// </summary>
|
||||
class RegionHandle
|
||||
{
|
||||
private UInt64 handle;
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new grid-aware RegionHandle
|
||||
/// </summary>
|
||||
/// <param name="ip">IP Address of the Grid Server for this region</param>
|
||||
/// <param name="x">Grid X Coordinate</param>
|
||||
/// <param name="y">Grid Y Coordinate</param>
|
||||
public RegionHandle(string ip, short x, short y)
|
||||
{
|
||||
IPAddress addr = IPAddress.Parse(ip);
|
||||
|
||||
if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
|
||||
throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
|
||||
|
||||
uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
|
||||
|
||||
// Split the IP address in half
|
||||
short a = (short)((baseHandle << 16) & 0xFFFF);
|
||||
short b = (short)((baseHandle << 0) & 0xFFFF);
|
||||
|
||||
// Raise the bounds a little
|
||||
uint nx = (uint)x;
|
||||
uint ny = (uint)y;
|
||||
|
||||
// Multiply grid coords to get region coords
|
||||
nx *= 256;
|
||||
ny *= 256;
|
||||
|
||||
// Stuff the IP address in too
|
||||
nx = (uint)a << 16;
|
||||
ny = (uint)b << 16;
|
||||
|
||||
handle = ((UInt64)nx << 32) | (uint)ny;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new RegionHandle that is not inter-grid aware
|
||||
/// </summary>
|
||||
/// <param name="x">Grid X Coordinate</param>
|
||||
/// <param name="y">Grid Y Coordinate</param>
|
||||
public RegionHandle(uint x, uint y)
|
||||
{
|
||||
handle = ((x * 256) << 32) | (y * 256);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new RegionHandle from an existing value
|
||||
/// </summary>
|
||||
/// <param name="Region">A U64 RegionHandle</param>
|
||||
public RegionHandle(UInt64 Region)
|
||||
{
|
||||
handle = Region;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
|
||||
/// </summary>
|
||||
/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
|
||||
/// <returns>Region Handle including IP Address encoding</returns>
|
||||
public UInt64 getTeleportHandle()
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
|
||||
/// </summary>
|
||||
/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
|
||||
public UInt64 getNeighbourHandle()
|
||||
{
|
||||
UInt64 mask = 0x0000FFFF0000FFFF;
|
||||
|
||||
return handle | mask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>Grid Server IP Address</returns>
|
||||
public IPAddress getGridIP()
|
||||
{
|
||||
uint a = (uint)((handle >> 16) & 0xFFFF);
|
||||
uint b = (uint)((handle >> 48) & 0xFFFF);
|
||||
|
||||
return new IPAddress((long)(a << 16) | (long)b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the X Coordinate from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>X Coordinate</returns>
|
||||
public uint getGridX()
|
||||
{
|
||||
uint x = (uint)((handle >> 32) & 0xFFFF);
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>Y Coordinate</returns>
|
||||
public uint getGridY()
|
||||
{
|
||||
uint y = (uint)((handle >> 0) & 0xFFFF);
|
||||
|
||||
return y;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// A class for manipulating RegionHandle coordinates
|
||||
/// </summary>
|
||||
class RegionHandle
|
||||
{
|
||||
private UInt64 handle;
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new grid-aware RegionHandle
|
||||
/// </summary>
|
||||
/// <param name="ip">IP Address of the Grid Server for this region</param>
|
||||
/// <param name="x">Grid X Coordinate</param>
|
||||
/// <param name="y">Grid Y Coordinate</param>
|
||||
public RegionHandle(string ip, short x, short y)
|
||||
{
|
||||
IPAddress addr = IPAddress.Parse(ip);
|
||||
|
||||
if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
|
||||
throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
|
||||
|
||||
uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
|
||||
|
||||
// Split the IP address in half
|
||||
short a = (short)((baseHandle << 16) & 0xFFFF);
|
||||
short b = (short)((baseHandle << 0) & 0xFFFF);
|
||||
|
||||
// Raise the bounds a little
|
||||
uint nx = (uint)x;
|
||||
uint ny = (uint)y;
|
||||
|
||||
// Multiply grid coords to get region coords
|
||||
nx *= 256;
|
||||
ny *= 256;
|
||||
|
||||
// Stuff the IP address in too
|
||||
nx = (uint)a << 16;
|
||||
ny = (uint)b << 16;
|
||||
|
||||
handle = ((UInt64)nx << 32) | (uint)ny;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new RegionHandle that is not inter-grid aware
|
||||
/// </summary>
|
||||
/// <param name="x">Grid X Coordinate</param>
|
||||
/// <param name="y">Grid Y Coordinate</param>
|
||||
public RegionHandle(uint x, uint y)
|
||||
{
|
||||
handle = ((x * 256) << 32) | (y * 256);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises a new RegionHandle from an existing value
|
||||
/// </summary>
|
||||
/// <param name="Region">A U64 RegionHandle</param>
|
||||
public RegionHandle(UInt64 Region)
|
||||
{
|
||||
handle = Region;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
|
||||
/// </summary>
|
||||
/// <remarks>Do not use for SimulatorEnable packets. The client will choke.</remarks>
|
||||
/// <returns>Region Handle including IP Address encoding</returns>
|
||||
public UInt64 getTeleportHandle()
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
|
||||
/// </summary>
|
||||
/// <returns>A U64 RegionHandle for use in SimulatorEnable packets.</returns>
|
||||
public UInt64 getNeighbourHandle()
|
||||
{
|
||||
UInt64 mask = 0x0000FFFF0000FFFF;
|
||||
|
||||
return handle | mask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>Grid Server IP Address</returns>
|
||||
public IPAddress getGridIP()
|
||||
{
|
||||
uint a = (uint)((handle >> 16) & 0xFFFF);
|
||||
uint b = (uint)((handle >> 48) & 0xFFFF);
|
||||
|
||||
return new IPAddress((long)(a << 16) | (long)b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the X Coordinate from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>X Coordinate</returns>
|
||||
public uint getGridX()
|
||||
{
|
||||
uint x = (uint)((handle >> 32) & 0xFFFF);
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the Y Coordinate from a Grid-Encoded RegionHandle
|
||||
/// </summary>
|
||||
/// <returns>Y Coordinate</returns>
|
||||
public uint getGridY()
|
||||
{
|
||||
uint y = (uint)((handle >> 0) & 0xFFFF);
|
||||
|
||||
return y;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,350 +1,347 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
public class SimpleRegionInfo
|
||||
{
|
||||
public SimpleRegionInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
|
||||
{
|
||||
|
||||
m_regionLocX = regionLocX;
|
||||
m_regionLocY = regionLocY;
|
||||
|
||||
m_internalEndPoint = internalEndPoint;
|
||||
m_externalHostName = externalUri;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
|
||||
{
|
||||
|
||||
m_regionLocX = regionLocX;
|
||||
m_regionLocY = regionLocY;
|
||||
|
||||
m_externalHostName = externalUri;
|
||||
|
||||
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
|
||||
}
|
||||
|
||||
public LLUUID RegionID = new LLUUID();
|
||||
|
||||
private uint m_remotingPort;
|
||||
public uint RemotingPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_remotingPort;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_remotingPort = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string RemotingAddress;
|
||||
|
||||
|
||||
public IPEndPoint ExternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
// Old one defaults to IPv6
|
||||
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
|
||||
|
||||
IPAddress ia = null;
|
||||
// If it is already an IP, don't resolve it - just return directly
|
||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
|
||||
// Reset for next check
|
||||
ia = null;
|
||||
|
||||
|
||||
// New method favors IPv4
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
||||
if (ia == null)
|
||||
ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
m_externalHostName = value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
protected string m_externalHostName;
|
||||
public string ExternalHostName
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_externalHostName;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_externalHostName = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected IPEndPoint m_internalEndPoint;
|
||||
public IPEndPoint InternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_internalEndPoint;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_internalEndPoint = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint? m_regionLocX;
|
||||
public uint RegionLocX
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_regionLocX.Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_regionLocX = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint? m_regionLocY;
|
||||
public uint RegionLocY
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_regionLocY.Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_regionLocY = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionInfo : SimpleRegionInfo
|
||||
{
|
||||
public string RegionName = "";
|
||||
|
||||
public string DataStore = "";
|
||||
public bool isSandbox = false;
|
||||
|
||||
public LLUUID MasterAvatarAssignedUUID = new LLUUID();
|
||||
public string MasterAvatarFirstName = "";
|
||||
public string MasterAvatarLastName = "";
|
||||
public string MasterAvatarSandboxPassword = "";
|
||||
|
||||
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
|
||||
private static EstateSettings m_estateSettings;
|
||||
public EstateSettings EstateSettings
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_estateSettings == null )
|
||||
{
|
||||
m_estateSettings = new EstateSettings();
|
||||
}
|
||||
|
||||
return m_estateSettings;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public ConfigurationMember configMember;
|
||||
public RegionInfo(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) :
|
||||
base(regionLocX, regionLocY, internalEndPoint, externalUri)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public RegionInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//not in use, should swap to nini though.
|
||||
public void LoadFromNiniSource(IConfigSource source)
|
||||
{
|
||||
this.LoadFromNiniSource(source, "RegionInfo");
|
||||
}
|
||||
|
||||
//not in use, should swap to nini though.
|
||||
public void LoadFromNiniSource(IConfigSource source, string sectionName)
|
||||
{
|
||||
string errorMessage = "";
|
||||
this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated()));
|
||||
this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test");
|
||||
this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000"));
|
||||
this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000"));
|
||||
this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db");
|
||||
|
||||
string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0");
|
||||
IPAddress ipAddressResult;
|
||||
if (IPAddress.TryParse(ipAddress, out ipAddressResult))
|
||||
{
|
||||
this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = "needs an IP Address (IPAddress)";
|
||||
}
|
||||
this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort);
|
||||
|
||||
string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1");
|
||||
if (externalHost != "SYSTEMIP")
|
||||
{
|
||||
this.m_externalHostName = externalHost;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_externalHostName = Util.GetLocalHost().ToString();
|
||||
}
|
||||
|
||||
this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test");
|
||||
this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User");
|
||||
this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test");
|
||||
|
||||
if (errorMessage != "")
|
||||
{
|
||||
// a error
|
||||
}
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true);
|
||||
configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false);
|
||||
configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
|
||||
configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
|
||||
configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
|
||||
configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
|
||||
configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false);
|
||||
configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
|
||||
configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false);
|
||||
configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false);
|
||||
configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false);
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "sim_UUID":
|
||||
this.RegionID = (LLUUID)configuration_result;
|
||||
break;
|
||||
case "sim_name":
|
||||
this.RegionName = (string)configuration_result;
|
||||
break;
|
||||
case "sim_location_x":
|
||||
this.m_regionLocX = (uint)configuration_result;
|
||||
break;
|
||||
case "sim_location_y":
|
||||
this.m_regionLocY = (uint)configuration_result;
|
||||
break;
|
||||
case "datastore":
|
||||
this.DataStore = (string)configuration_result;
|
||||
break;
|
||||
case "internal_ip_address":
|
||||
IPAddress address = (IPAddress)configuration_result;
|
||||
this.m_internalEndPoint = new IPEndPoint(address, 0);
|
||||
break;
|
||||
case "internal_ip_port":
|
||||
this.m_internalEndPoint.Port = (int)configuration_result;
|
||||
break;
|
||||
case "external_host_name":
|
||||
if ((string)configuration_result != "SYSTEMIP")
|
||||
{
|
||||
this.m_externalHostName = (string)configuration_result;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_externalHostName = Util.GetLocalHost().ToString();
|
||||
}
|
||||
break;
|
||||
case "master_avatar_first":
|
||||
this.MasterAvatarFirstName = (string)configuration_result;
|
||||
break;
|
||||
case "master_avatar_last":
|
||||
this.MasterAvatarLastName = (string)configuration_result;
|
||||
break;
|
||||
case "master_avatar_pass":
|
||||
string tempMD5Passwd = (string)configuration_result;
|
||||
this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + "");
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Nini.Config;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class SimpleRegionInfo
|
||||
{
|
||||
public SimpleRegionInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
|
||||
{
|
||||
|
||||
m_regionLocX = regionLocX;
|
||||
m_regionLocY = regionLocY;
|
||||
|
||||
m_internalEndPoint = internalEndPoint;
|
||||
m_externalHostName = externalUri;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, int port)
|
||||
{
|
||||
|
||||
m_regionLocX = regionLocX;
|
||||
m_regionLocY = regionLocY;
|
||||
|
||||
m_externalHostName = externalUri;
|
||||
|
||||
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), port);
|
||||
}
|
||||
|
||||
public LLUUID RegionID = new LLUUID();
|
||||
|
||||
private uint m_remotingPort;
|
||||
public uint RemotingPort
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_remotingPort;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_remotingPort = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string RemotingAddress;
|
||||
|
||||
|
||||
public IPEndPoint ExternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
// Old one defaults to IPv6
|
||||
//return new IPEndPoint( Dns.GetHostAddresses( m_externalHostName )[0], m_internalEndPoint.Port );
|
||||
|
||||
IPAddress ia = null;
|
||||
// If it is already an IP, don't resolve it - just return directly
|
||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
|
||||
// Reset for next check
|
||||
ia = null;
|
||||
|
||||
|
||||
// New method favors IPv4
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
||||
if (ia == null)
|
||||
ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
m_externalHostName = value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
protected string m_externalHostName;
|
||||
public string ExternalHostName
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_externalHostName;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_externalHostName = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected IPEndPoint m_internalEndPoint;
|
||||
public IPEndPoint InternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_internalEndPoint;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_internalEndPoint = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint? m_regionLocX;
|
||||
public uint RegionLocX
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_regionLocX.Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_regionLocX = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected uint? m_regionLocY;
|
||||
public uint RegionLocY
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_regionLocY.Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_regionLocY = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
return Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionInfo : SimpleRegionInfo
|
||||
{
|
||||
public string RegionName = "";
|
||||
|
||||
public string DataStore = "";
|
||||
public bool isSandbox = false;
|
||||
|
||||
public LLUUID MasterAvatarAssignedUUID = new LLUUID();
|
||||
public string MasterAvatarFirstName = "";
|
||||
public string MasterAvatarLastName = "";
|
||||
public string MasterAvatarSandboxPassword = "";
|
||||
|
||||
// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
|
||||
private static EstateSettings m_estateSettings;
|
||||
public EstateSettings EstateSettings
|
||||
{
|
||||
get
|
||||
{
|
||||
if( m_estateSettings == null )
|
||||
{
|
||||
m_estateSettings = new EstateSettings();
|
||||
}
|
||||
|
||||
return m_estateSettings;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public ConfigurationMember configMember;
|
||||
public RegionInfo(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) :
|
||||
base(regionLocX, regionLocY, internalEndPoint, externalUri)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public RegionInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//not in use, should swap to nini though.
|
||||
public void LoadFromNiniSource(IConfigSource source)
|
||||
{
|
||||
this.LoadFromNiniSource(source, "RegionInfo");
|
||||
}
|
||||
|
||||
//not in use, should swap to nini though.
|
||||
public void LoadFromNiniSource(IConfigSource source, string sectionName)
|
||||
{
|
||||
string errorMessage = "";
|
||||
this.RegionID = new LLUUID(source.Configs[sectionName].GetString("Region_ID", LLUUID.Random().ToStringHyphenated()));
|
||||
this.RegionName = source.Configs[sectionName].GetString("sim_name", "OpenSim Test");
|
||||
this.m_regionLocX = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_x", "1000"));
|
||||
this.m_regionLocY = Convert.ToUInt32(source.Configs[sectionName].GetString("sim_location_y", "1000"));
|
||||
this.DataStore = source.Configs[sectionName].GetString("datastore", "OpenSim.db");
|
||||
|
||||
string ipAddress = source.Configs[sectionName].GetString("internal_ip_address", "0.0.0.0");
|
||||
IPAddress ipAddressResult;
|
||||
if (IPAddress.TryParse(ipAddress, out ipAddressResult))
|
||||
{
|
||||
this.m_internalEndPoint = new IPEndPoint(ipAddressResult, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage = "needs an IP Address (IPAddress)";
|
||||
}
|
||||
this.m_internalEndPoint.Port = source.Configs[sectionName].GetInt("internal_ip_port", NetworkServersInfo.DefaultHttpListenerPort);
|
||||
|
||||
string externalHost = source.Configs[sectionName].GetString("external_host_name", "127.0.0.1");
|
||||
if (externalHost != "SYSTEMIP")
|
||||
{
|
||||
this.m_externalHostName = externalHost;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_externalHostName = Util.GetLocalHost().ToString();
|
||||
}
|
||||
|
||||
this.MasterAvatarFirstName = source.Configs[sectionName].GetString("master_avatar_first", "Test");
|
||||
this.MasterAvatarLastName = source.Configs[sectionName].GetString("master_avatar_last", "User");
|
||||
this.MasterAvatarSandboxPassword = source.Configs[sectionName].GetString("master_avatar_pass", "test");
|
||||
|
||||
if (errorMessage != "")
|
||||
{
|
||||
// a error
|
||||
}
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("sim_UUID", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "UUID of Region (Default is recommended, random UUID)", LLUUID.Random().ToString(), true);
|
||||
configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Region Name", "OpenSim Test", false);
|
||||
configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
|
||||
configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
|
||||
configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
|
||||
configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
|
||||
configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", NetworkServersInfo.DefaultHttpListenerPort.ToString(), false);
|
||||
configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
|
||||
configMember.addConfigurationOption("master_avatar_first", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "First Name of Master Avatar", "Test", false);
|
||||
configMember.addConfigurationOption("master_avatar_last", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Last Name of Master Avatar", "User", false);
|
||||
configMember.addConfigurationOption("master_avatar_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "(Sandbox Mode Only)Password for Master Avatar account", "test", false);
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "sim_UUID":
|
||||
this.RegionID = (LLUUID)configuration_result;
|
||||
break;
|
||||
case "sim_name":
|
||||
this.RegionName = (string)configuration_result;
|
||||
break;
|
||||
case "sim_location_x":
|
||||
this.m_regionLocX = (uint)configuration_result;
|
||||
break;
|
||||
case "sim_location_y":
|
||||
this.m_regionLocY = (uint)configuration_result;
|
||||
break;
|
||||
case "datastore":
|
||||
this.DataStore = (string)configuration_result;
|
||||
break;
|
||||
case "internal_ip_address":
|
||||
IPAddress address = (IPAddress)configuration_result;
|
||||
this.m_internalEndPoint = new IPEndPoint(address, 0);
|
||||
break;
|
||||
case "internal_ip_port":
|
||||
this.m_internalEndPoint.Port = (int)configuration_result;
|
||||
break;
|
||||
case "external_host_name":
|
||||
if ((string)configuration_result != "SYSTEMIP")
|
||||
{
|
||||
this.m_externalHostName = (string)configuration_result;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_externalHostName = Util.GetLocalHost().ToString();
|
||||
}
|
||||
break;
|
||||
case "master_avatar_first":
|
||||
this.MasterAvatarFirstName = (string)configuration_result;
|
||||
break;
|
||||
case "master_avatar_last":
|
||||
this.MasterAvatarLastName = (string)configuration_result;
|
||||
break;
|
||||
case "master_avatar_pass":
|
||||
string tempMD5Passwd = (string)configuration_result;
|
||||
this.MasterAvatarSandboxPassword = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + "");
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,155 +1,155 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
class UUID
|
||||
{
|
||||
public LLUUID llUUID;
|
||||
|
||||
public UUID(string uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid);
|
||||
}
|
||||
|
||||
public UUID(byte[] uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid, 0);
|
||||
}
|
||||
|
||||
public UUID(byte[] uuid, int offset)
|
||||
{
|
||||
llUUID = new LLUUID(uuid, offset);
|
||||
}
|
||||
|
||||
public UUID()
|
||||
{
|
||||
llUUID = LLUUID.Zero;
|
||||
}
|
||||
|
||||
public UUID(ulong uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid);
|
||||
}
|
||||
|
||||
public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
|
||||
{
|
||||
byte[] uuid = new byte[16];
|
||||
|
||||
byte[] n = BitConverter.GetBytes(first);
|
||||
n.CopyTo(uuid, 0);
|
||||
n = BitConverter.GetBytes(second);
|
||||
n.CopyTo(uuid, 4);
|
||||
n = BitConverter.GetBytes(third);
|
||||
n.CopyTo(uuid, 8);
|
||||
n = BitConverter.GetBytes(fourth);
|
||||
n.CopyTo(uuid, 12);
|
||||
|
||||
llUUID = new LLUUID(uuid,0);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return llUUID.ToString();
|
||||
}
|
||||
|
||||
public string ToStringHyphenated()
|
||||
{
|
||||
return llUUID.ToStringHyphenated();
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return llUUID.GetBytes();
|
||||
}
|
||||
|
||||
public UInt32[] GetInts()
|
||||
{
|
||||
UInt32[] ints = new UInt32[4];
|
||||
ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
|
||||
ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
|
||||
ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
|
||||
ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
|
||||
|
||||
return ints;
|
||||
}
|
||||
|
||||
public LLUUID GetLLUUID()
|
||||
{
|
||||
return llUUID;
|
||||
}
|
||||
|
||||
public uint CRC()
|
||||
{
|
||||
return llUUID.CRC();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return llUUID.GetHashCode();
|
||||
}
|
||||
|
||||
public void Combine(UUID other)
|
||||
{
|
||||
llUUID.Combine(other.GetLLUUID());
|
||||
}
|
||||
|
||||
public void Combine(LLUUID other)
|
||||
{
|
||||
llUUID.Combine(other);
|
||||
}
|
||||
|
||||
public override bool Equals(Object other)
|
||||
{
|
||||
return llUUID.Equals(other);
|
||||
}
|
||||
|
||||
public static bool operator ==(UUID a, UUID b)
|
||||
{
|
||||
return a.llUUID.Equals(b.GetLLUUID());
|
||||
}
|
||||
|
||||
public static bool operator !=(UUID a, UUID b)
|
||||
{
|
||||
return !a.llUUID.Equals(b.GetLLUUID());
|
||||
}
|
||||
|
||||
public static bool operator ==(UUID a, LLUUID b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(UUID a, LLUUID b)
|
||||
{
|
||||
return !a.Equals(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
class UUID
|
||||
{
|
||||
public LLUUID llUUID;
|
||||
|
||||
public UUID(string uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid);
|
||||
}
|
||||
|
||||
public UUID(byte[] uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid, 0);
|
||||
}
|
||||
|
||||
public UUID(byte[] uuid, int offset)
|
||||
{
|
||||
llUUID = new LLUUID(uuid, offset);
|
||||
}
|
||||
|
||||
public UUID()
|
||||
{
|
||||
llUUID = LLUUID.Zero;
|
||||
}
|
||||
|
||||
public UUID(ulong uuid)
|
||||
{
|
||||
llUUID = new LLUUID(uuid);
|
||||
}
|
||||
|
||||
public UUID(UInt32 first, UInt32 second, UInt32 third, UInt32 fourth)
|
||||
{
|
||||
byte[] uuid = new byte[16];
|
||||
|
||||
byte[] n = BitConverter.GetBytes(first);
|
||||
n.CopyTo(uuid, 0);
|
||||
n = BitConverter.GetBytes(second);
|
||||
n.CopyTo(uuid, 4);
|
||||
n = BitConverter.GetBytes(third);
|
||||
n.CopyTo(uuid, 8);
|
||||
n = BitConverter.GetBytes(fourth);
|
||||
n.CopyTo(uuid, 12);
|
||||
|
||||
llUUID = new LLUUID(uuid,0);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return llUUID.ToString();
|
||||
}
|
||||
|
||||
public string ToStringHyphenated()
|
||||
{
|
||||
return llUUID.ToStringHyphenated();
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return llUUID.GetBytes();
|
||||
}
|
||||
|
||||
public UInt32[] GetInts()
|
||||
{
|
||||
UInt32[] ints = new UInt32[4];
|
||||
ints[0] = BitConverter.ToUInt32(llUUID.Data, 0);
|
||||
ints[1] = BitConverter.ToUInt32(llUUID.Data, 4);
|
||||
ints[2] = BitConverter.ToUInt32(llUUID.Data, 8);
|
||||
ints[3] = BitConverter.ToUInt32(llUUID.Data, 12);
|
||||
|
||||
return ints;
|
||||
}
|
||||
|
||||
public LLUUID GetLLUUID()
|
||||
{
|
||||
return llUUID;
|
||||
}
|
||||
|
||||
public uint CRC()
|
||||
{
|
||||
return llUUID.CRC();
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return llUUID.GetHashCode();
|
||||
}
|
||||
|
||||
public void Combine(UUID other)
|
||||
{
|
||||
llUUID.Combine(other.GetLLUUID());
|
||||
}
|
||||
|
||||
public void Combine(LLUUID other)
|
||||
{
|
||||
llUUID.Combine(other);
|
||||
}
|
||||
|
||||
public override bool Equals(Object other)
|
||||
{
|
||||
return llUUID.Equals(other);
|
||||
}
|
||||
|
||||
public static bool operator ==(UUID a, UUID b)
|
||||
{
|
||||
return a.llUUID.Equals(b.GetLLUUID());
|
||||
}
|
||||
|
||||
public static bool operator !=(UUID a, UUID b)
|
||||
{
|
||||
return !a.llUUID.Equals(b.GetLLUUID());
|
||||
}
|
||||
|
||||
public static bool operator ==(UUID a, LLUUID b)
|
||||
{
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(UUID a, LLUUID b)
|
||||
{
|
||||
return !a.Equals(b);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,98 +1,98 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class UserConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
public string GridServerURL = "";
|
||||
public string GridSendKey = "";
|
||||
public string GridRecvKey = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8002;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public UserConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("default_grid_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Grid Server URI", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("grid_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to grid server", "null", false);
|
||||
configMember.addConfigurationOption("grid_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from grid server", "null", false);
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "default_grid_server":
|
||||
this.GridServerURL = (string)configuration_result;
|
||||
break;
|
||||
case "grid_send_key":
|
||||
this.GridSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "grid_recv_key":
|
||||
this.GridRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class UserConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
public string GridServerURL = "";
|
||||
public string GridSendKey = "";
|
||||
public string GridRecvKey = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8002;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public UserConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("default_grid_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Grid Server URI", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString() + "/", false);
|
||||
configMember.addConfigurationOption("grid_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to grid server", "null", false);
|
||||
configMember.addConfigurationOption("grid_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from grid server", "null", false);
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "default_grid_server":
|
||||
this.GridServerURL = (string)configuration_result;
|
||||
break;
|
||||
case "grid_send_key":
|
||||
this.GridSendKey = (string)configuration_result;
|
||||
break;
|
||||
case "grid_recv_key":
|
||||
this.GridRecvKey = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,191 +1,191 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// Information about a particular user known to the userserver
|
||||
/// </summary>
|
||||
public class UserProfileData
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID value for this user
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
|
||||
/// <summary>
|
||||
/// The first component of a users account name
|
||||
/// </summary>
|
||||
public string username;
|
||||
/// <summary>
|
||||
/// The second component of a users account name
|
||||
/// </summary>
|
||||
public string surname;
|
||||
|
||||
/// <summary>
|
||||
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
|
||||
/// </summary>
|
||||
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
|
||||
public string passwordHash;
|
||||
/// <summary>
|
||||
/// The salt used for the users hash, should be 32 bytes or longer
|
||||
/// </summary>
|
||||
public string passwordSalt;
|
||||
|
||||
/// <summary>
|
||||
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
|
||||
/// </summary>
|
||||
public ulong homeRegion
|
||||
{
|
||||
get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
|
||||
set {
|
||||
homeRegionX = (uint)(value >> 40);
|
||||
homeRegionY = (((uint)(value)) >> 8);
|
||||
}
|
||||
}
|
||||
public uint homeRegionX;
|
||||
public uint homeRegionY;
|
||||
/// <summary>
|
||||
/// The coordinates inside the region of the home location
|
||||
/// </summary>
|
||||
public LLVector3 homeLocation;
|
||||
/// <summary>
|
||||
/// Where the user will be looking when they rez.
|
||||
/// </summary>
|
||||
public LLVector3 homeLookAt;
|
||||
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp (seconds since epoch) for the users creation
|
||||
/// </summary>
|
||||
public int created;
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp for the users last login date / time
|
||||
/// </summary>
|
||||
public int lastLogin;
|
||||
|
||||
public LLUUID rootInventoryFolderID;
|
||||
|
||||
/// <summary>
|
||||
/// A URI to the users inventory server, used for foreigners and large grids
|
||||
/// </summary>
|
||||
public string userInventoryURI = String.Empty;
|
||||
/// <summary>
|
||||
/// A URI to the users asset server, used for foreigners and large grids.
|
||||
/// </summary>
|
||||
public string userAssetURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I can do" fields of the users profile
|
||||
/// </summary>
|
||||
public uint profileCanDoMask;
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I want to do" part of the users profile
|
||||
/// </summary>
|
||||
public uint profileWantDoMask; // Profile window "I want to" mask
|
||||
|
||||
/// <summary>
|
||||
/// The about text listed in a users profile.
|
||||
/// </summary>
|
||||
public string profileAboutText = String.Empty;
|
||||
/// <summary>
|
||||
/// The first life about text listed in a users profile
|
||||
/// </summary>
|
||||
public string profileFirstText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for an avatar stored on the asset server
|
||||
/// </summary>
|
||||
public LLUUID profileImage;
|
||||
/// <summary>
|
||||
/// The profile image for the users first life tab
|
||||
/// </summary>
|
||||
public LLUUID profileFirstImage;
|
||||
/// <summary>
|
||||
/// The users last registered agent (filled in on the user server)
|
||||
/// </summary>
|
||||
public UserAgentData currentAgent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Information about a users session
|
||||
/// </summary>
|
||||
public class UserAgentData
|
||||
{
|
||||
/// <summary>
|
||||
/// The UUID of the users avatar (not the agent!)
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
/// <summary>
|
||||
/// The IP address of the user
|
||||
/// </summary>
|
||||
public string agentIP = String.Empty;
|
||||
/// <summary>
|
||||
/// The port of the user
|
||||
/// </summary>
|
||||
public uint agentPort;
|
||||
/// <summary>
|
||||
/// Is the user online?
|
||||
/// </summary>
|
||||
public bool agentOnline;
|
||||
/// <summary>
|
||||
/// The session ID for the user (also the agent ID)
|
||||
/// </summary>
|
||||
public LLUUID sessionID;
|
||||
/// <summary>
|
||||
/// The "secure" session ID for the user
|
||||
/// </summary>
|
||||
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
|
||||
public LLUUID secureSessionID;
|
||||
/// <summary>
|
||||
/// The region the user logged into initially
|
||||
/// </summary>
|
||||
public LLUUID regionID;
|
||||
/// <summary>
|
||||
/// A unix timestamp from when the user logged in
|
||||
/// </summary>
|
||||
public int loginTime;
|
||||
/// <summary>
|
||||
/// When this agent expired and logged out, 0 if still online
|
||||
/// </summary>
|
||||
public int logoutTime;
|
||||
/// <summary>
|
||||
/// Current region the user is logged into
|
||||
/// </summary>
|
||||
public LLUUID currentRegion;
|
||||
/// <summary>
|
||||
/// Region handle of the current region the user is in
|
||||
/// </summary>
|
||||
public ulong currentHandle;
|
||||
/// <summary>
|
||||
/// The position of the user within the region
|
||||
/// </summary>
|
||||
public LLVector3 currentPos;
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Information about a particular user known to the userserver
|
||||
/// </summary>
|
||||
public class UserProfileData
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID value for this user
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
|
||||
/// <summary>
|
||||
/// The first component of a users account name
|
||||
/// </summary>
|
||||
public string username;
|
||||
/// <summary>
|
||||
/// The second component of a users account name
|
||||
/// </summary>
|
||||
public string surname;
|
||||
|
||||
/// <summary>
|
||||
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
|
||||
/// </summary>
|
||||
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
|
||||
public string passwordHash;
|
||||
/// <summary>
|
||||
/// The salt used for the users hash, should be 32 bytes or longer
|
||||
/// </summary>
|
||||
public string passwordSalt;
|
||||
|
||||
/// <summary>
|
||||
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
|
||||
/// </summary>
|
||||
public ulong homeRegion
|
||||
{
|
||||
get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
|
||||
set {
|
||||
homeRegionX = (uint)(value >> 40);
|
||||
homeRegionY = (((uint)(value)) >> 8);
|
||||
}
|
||||
}
|
||||
public uint homeRegionX;
|
||||
public uint homeRegionY;
|
||||
/// <summary>
|
||||
/// The coordinates inside the region of the home location
|
||||
/// </summary>
|
||||
public LLVector3 homeLocation;
|
||||
/// <summary>
|
||||
/// Where the user will be looking when they rez.
|
||||
/// </summary>
|
||||
public LLVector3 homeLookAt;
|
||||
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp (seconds since epoch) for the users creation
|
||||
/// </summary>
|
||||
public int created;
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp for the users last login date / time
|
||||
/// </summary>
|
||||
public int lastLogin;
|
||||
|
||||
public LLUUID rootInventoryFolderID;
|
||||
|
||||
/// <summary>
|
||||
/// A URI to the users inventory server, used for foreigners and large grids
|
||||
/// </summary>
|
||||
public string userInventoryURI = String.Empty;
|
||||
/// <summary>
|
||||
/// A URI to the users asset server, used for foreigners and large grids.
|
||||
/// </summary>
|
||||
public string userAssetURI = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I can do" fields of the users profile
|
||||
/// </summary>
|
||||
public uint profileCanDoMask;
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I want to do" part of the users profile
|
||||
/// </summary>
|
||||
public uint profileWantDoMask; // Profile window "I want to" mask
|
||||
|
||||
/// <summary>
|
||||
/// The about text listed in a users profile.
|
||||
/// </summary>
|
||||
public string profileAboutText = String.Empty;
|
||||
/// <summary>
|
||||
/// The first life about text listed in a users profile
|
||||
/// </summary>
|
||||
public string profileFirstText = String.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The profile image for an avatar stored on the asset server
|
||||
/// </summary>
|
||||
public LLUUID profileImage;
|
||||
/// <summary>
|
||||
/// The profile image for the users first life tab
|
||||
/// </summary>
|
||||
public LLUUID profileFirstImage;
|
||||
/// <summary>
|
||||
/// The users last registered agent (filled in on the user server)
|
||||
/// </summary>
|
||||
public UserAgentData currentAgent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Information about a users session
|
||||
/// </summary>
|
||||
public class UserAgentData
|
||||
{
|
||||
/// <summary>
|
||||
/// The UUID of the users avatar (not the agent!)
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
/// <summary>
|
||||
/// The IP address of the user
|
||||
/// </summary>
|
||||
public string agentIP = String.Empty;
|
||||
/// <summary>
|
||||
/// The port of the user
|
||||
/// </summary>
|
||||
public uint agentPort;
|
||||
/// <summary>
|
||||
/// Is the user online?
|
||||
/// </summary>
|
||||
public bool agentOnline;
|
||||
/// <summary>
|
||||
/// The session ID for the user (also the agent ID)
|
||||
/// </summary>
|
||||
public LLUUID sessionID;
|
||||
/// <summary>
|
||||
/// The "secure" session ID for the user
|
||||
/// </summary>
|
||||
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
|
||||
public LLUUID secureSessionID;
|
||||
/// <summary>
|
||||
/// The region the user logged into initially
|
||||
/// </summary>
|
||||
public LLUUID regionID;
|
||||
/// <summary>
|
||||
/// A unix timestamp from when the user logged in
|
||||
/// </summary>
|
||||
public int loginTime;
|
||||
/// <summary>
|
||||
/// When this agent expired and logged out, 0 if still online
|
||||
/// </summary>
|
||||
public int logoutTime;
|
||||
/// <summary>
|
||||
/// Current region the user is logged into
|
||||
/// </summary>
|
||||
public LLUUID currentRegion;
|
||||
/// <summary>
|
||||
/// Region handle of the current region the user is in
|
||||
/// </summary>
|
||||
public ulong currentHandle;
|
||||
/// <summary>
|
||||
/// The position of the user within the region
|
||||
/// </summary>
|
||||
public LLVector3 currentPos;
|
||||
}
|
||||
}
|
|
@ -35,7 +35,7 @@ using libsecondlife;
|
|||
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.Utilities
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class Util
|
||||
{
|
||||
|
|
|
@ -33,13 +33,13 @@ using System.Reflection;
|
|||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Grid.AssetServer
|
||||
|
|
|
@ -5,7 +5,7 @@ using System.Xml.Serialization;
|
|||
using System.Text;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Console;
|
||||
|
|
|
@ -36,9 +36,9 @@ using Nwc.XmlRpc;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.GridServer
|
||||
{
|
||||
|
|
|
@ -34,8 +34,8 @@ using System.Timers;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Interfaces;
|
|||
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler;
|
||||
using OpenSim.Region.ScriptEngine.Common;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
|
||||
|
@ -584,7 +584,7 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
|
|||
|
||||
public string llList2Key(List<string> src, int index)
|
||||
{
|
||||
//return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
|
||||
//return OpenSim.Framework.ToStringHyphenated(src[index]);
|
||||
return src[index].ToString();
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
|
||||
namespace OpenSim.Grid.ScriptEngine.DotNetEngine
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using System.IO;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.ScriptServer
|
||||
{
|
||||
|
|
|
@ -34,8 +34,8 @@ using libsecondlife;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Grid.UserServer
|
||||
{
|
||||
|
|
|
@ -32,9 +32,9 @@ using System.Net;
|
|||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.UserManagement;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Grid.UserServer
|
||||
|
|
|
@ -29,9 +29,9 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Net;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.UserManagement;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Grid.UserServer
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim
|
|||
|
||||
Console.Write("Performing compatibility checks... ");
|
||||
string supported = "";
|
||||
if (OpenSim.Framework.Utilities.Util.IsEnvironmentSupported(ref supported))
|
||||
if (OpenSim.Framework.Util.IsEnvironmentSupported(ref supported))
|
||||
{
|
||||
Console.WriteLine(" Environment is compatible.\n");
|
||||
}
|
||||
|
|
|
@ -8,8 +8,8 @@ using OpenSim.Framework.Communications.Cache;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.Communications.Local;
|
||||
using OpenSim.Region.Communications.OGS1;
|
||||
|
@ -18,7 +18,7 @@ using OpenSim.Region.Environment.Scenes;
|
|||
using OpenSim.Region.Physics.Manager;
|
||||
using System.Globalization;
|
||||
using Nwc.XmlRpc;
|
||||
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
|
||||
using RegionInfo = OpenSim.Framework.RegionInfo;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
|
|
@ -35,17 +35,17 @@ using OpenSim.Framework.Communications.Cache;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.Communications.Local;
|
||||
using OpenSim.Region.Communications.OGS1;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Framework.Configuration;
|
||||
using OpenSim.Framework;
|
||||
using System.Globalization;
|
||||
using RegionInfo = OpenSim.Framework.Types.RegionInfo;
|
||||
using RegionInfo = OpenSim.Framework.RegionInfo;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
|
|
@ -34,8 +34,8 @@ using libsecondlife;
|
|||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
@ -769,13 +769,17 @@ namespace OpenSim.Region.ClientStack
|
|||
viewertime.TimeInfo.SecPerYear = 365000;
|
||||
viewertime.TimeInfo.SunPhase = 1;
|
||||
int sunPhase = (phase + 2) / 2;
|
||||
if ((sunPhase < 12) || (sunPhase > 36))
|
||||
if ((sunPhase < 6) || (sunPhase > 36))
|
||||
{
|
||||
viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
|
||||
//Console.WriteLine("sending night");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sunPhase < 12)
|
||||
{
|
||||
sunPhase = 12;
|
||||
}
|
||||
sunPhase = sunPhase - 12;
|
||||
float yValue = 0.1f * (sunPhase);
|
||||
if (yValue > 1.2f) { yValue = yValue - 1.2f; }
|
||||
|
|
|
@ -29,6 +29,7 @@ using libsecondlife;
|
|||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ using System.Timers;
|
|||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
|
|
|
@ -30,9 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
|
|
|
@ -36,10 +36,6 @@ using libsecondlife.Packets;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Net.Sockets;
|
|||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using libsecondlife;
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ using OpenSim.Framework.Communications.Cache;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Environment;
|
||||
using libsecondlife;
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Net.Sockets;
|
|||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ using System.Collections.Generic;
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using System.Collections;
|
||||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
{
|
||||
|
|
|
@ -31,10 +31,8 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.UserManagement;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
{
|
||||
|
@ -184,7 +182,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
foreach (OpenSim.Framework.InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
using System;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.UserManagement;
|
||||
|
||||
namespace OpenSim.Region.Communications.Local
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Communications.Local;
|
||||
|
||||
namespace OpenSim.Region.Communications.OGS1
|
||||
|
@ -140,7 +140,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
int port = Convert.ToInt32(neighbourData["sim_port"]);
|
||||
string externalUri = (string)neighbourData["sim_uri"];
|
||||
|
||||
string externalIpStr = OpenSim.Framework.Utilities.Util.GetHostFromDNS(simIp).ToString();
|
||||
string externalIpStr = OpenSim.Framework.Util.GetHostFromDNS(simIp).ToString();
|
||||
SimpleRegionInfo sri = new SimpleRegionInfo(regX, regY, simIp, port);
|
||||
sri.RemotingPort = Convert.ToUInt32(neighbourData["remoting_port"]);
|
||||
sri.RegionID = new LLUUID((string)neighbourData["uuid"]);
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Communications.OGS1
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
||||
namespace OpenSim.Region.Communications.OGS1
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue