refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart
parent
e5df8cafb8
commit
3d8f59aac3
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@ -185,6 +185,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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return;
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return;
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StopSound(m_host);
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}
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private static void StopSound(SceneObjectPart m_host)
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{
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m_host.AdjustSoundGain(0);
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m_host.AdjustSoundGain(0);
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// Xantor 20080528: Clear prim data of sound instead
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// Xantor 20080528: Clear prim data of sound instead
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if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
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if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
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@ -253,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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m_host.ParentGroup.LoopSoundMasterPrim = m_host;
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m_host.ParentGroup.LoopSoundMasterPrim = m_host;
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if (m_host.Sound != UUID.Zero)
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if (m_host.Sound != UUID.Zero)
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StopSound(objectID);
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StopSound(m_host);
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m_host.Sound = soundID;
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m_host.Sound = soundID;
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m_host.SoundGain = volume;
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m_host.SoundGain = volume;
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