started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
parent
57d1a7bced
commit
3d93d39048
|
@ -1,4 +1,4 @@
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@ -15,9 +16,11 @@
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@ -28,7 +31,8 @@
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@ -37,7 +41,8 @@
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@ -46,7 +51,8 @@
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@ -55,26 +61,28 @@
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@ -84,43 +92,43 @@
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<ProjectReference Include="..\OpenSim.Servers\OpenSim.Servers.csproj">
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<ProjectReference Include="..\OpenSim.Servers\OpenSim.Servers.csproj">
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<Name>OpenSim.Servers</Name>
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<Name>OpenSim.Servers</Name>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
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<ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
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<Name>XMLRPC</Name>
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<ItemGroup>
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<ItemGroup>
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@ -139,21 +147,23 @@
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<Compile Include="PacketServer.cs">
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="QueItem.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfo.cs">
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="SimClient(Grid).cs">
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<Compile Include="RegionInfoBase.cs" />
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="SimClient.cs">
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<Compile Include="SimClient.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="SimClientPacketHandlers.cs">
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<Compile Include="SimClient.Grid.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="SimClient.PacketHandlers.cs">
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<SubType>Code</SubType>
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<DependentUpon>SimClient.cs</DependentUpon>
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</Compile>
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<Compile Include="SimClientBase.cs" />
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<Compile Include="UDPServer.cs" />
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<Compile Include="VersionInfo.cs">
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="types\Triangle.cs">
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<Compile Include="types\Triangle.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\Avatar.Client.cs">
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<SubType>Code</SubType>
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<DependentUpon>Avatar.cs</DependentUpon>
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</Compile>
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<Compile Include="world\Avatar.cs">
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<Compile Include="world\Avatar.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\Avatar.Update.cs">
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<SubType>Code</SubType>
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<DependentUpon>Avatar.cs</DependentUpon>
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</Compile>
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<Compile Include="world\AvatarAnimations.cs">
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<Compile Include="world\AvatarAnimations.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\AvatarClient.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\AvatarUpdate.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\Entity.cs">
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\World.cs">
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<Compile Include="world\World.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\WorldPacketHandlers.cs">
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<Compile Include="world\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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<DependentUpon>World.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="world\WorldScripting.cs">
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<Compile Include="world\World.Scripting.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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<DependentUpon>World.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="world\scripting\IScriptContext.cs">
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<Compile Include="world\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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<PostBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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<include name="OpenSimMain.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="PacketServer.cs" />
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<include name="QueItem.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfo.cs" />
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<include name="SimClient(Grid).cs" />
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<include name="RegionInfoBase.cs" />
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<include name="SimClient.cs" />
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<include name="SimClient.cs" />
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<include name="SimClientPacketHandlers.cs" />
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<include name="SimClient.Grid.cs" />
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<include name="SimClient.PacketHandlers.cs" />
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<include name="SimClientBase.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="types/Triangle.cs" />
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<include name="world/Avatar.Client.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/Avatar.Update.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/AvatarClient.cs" />
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<include name="world/AvatarUpdate.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/World.cs" />
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<include name="world/World.cs" />
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<include name="world/WorldPacketHandlers.cs" />
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<include name="world/World.PacketHandlers.cs" />
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<include name="world/WorldScripting.cs" />
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<include name="world/World.Scripting.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
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{
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{
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//private SimConfig Cfg;
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private IGenericConfig localConfig;
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private IGenericConfig localConfig;
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//private IGenericConfig remoteConfig;
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//private IGenericConfig remoteConfig;
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private PhysicsManager physManager;
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private PhysicsManager physManager;
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private World LocalWorld;
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private World LocalWorld;
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private AssetCache AssetCache;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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private InventoryCache InventoryCache;
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//private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
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|
||||||
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
private DateTime startuptime;
|
private DateTime startuptime;
|
||||||
private RegionInfo regionData;
|
private RegionInfo regionData;
|
||||||
|
@ -79,16 +77,16 @@ namespace OpenSim
|
||||||
private AsyncCallback ReceivedData;
|
private AsyncCallback ReceivedData;
|
||||||
|
|
||||||
private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
|
private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
|
||||||
//private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
|
|
||||||
public string m_physicsEngine;
|
public string m_physicsEngine;
|
||||||
public bool m_sandbox = false;
|
public bool m_sandbox = false;
|
||||||
public bool m_loginserver;
|
public bool m_loginserver;
|
||||||
public OpenGridProtocolServer OGSServer;
|
|
||||||
public bool user_accounts = false;
|
public bool user_accounts = false;
|
||||||
public bool gridLocalAsset = false;
|
public bool gridLocalAsset = false;
|
||||||
private bool configFileSetup = false;
|
private bool configFileSetup = false;
|
||||||
public string m_config;
|
public string m_config;
|
||||||
|
|
||||||
|
protected BaseHttpServer httpServer;
|
||||||
|
|
||||||
protected ConsoleBase m_console;
|
protected ConsoleBase m_console;
|
||||||
|
|
||||||
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool verbose, string configFile)
|
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool verbose, string configFile)
|
||||||
|
@ -122,42 +120,18 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
this.SetupFromConfigFile(this.localConfig);
|
this.SetupFromConfigFile(this.localConfig);
|
||||||
}
|
}
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Loading configuration");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration");
|
||||||
this.regionData.InitConfig(this.m_sandbox, this.localConfig);
|
this.regionData.InitConfig(this.m_sandbox, this.localConfig);
|
||||||
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
|
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
|
||||||
|
|
||||||
|
|
||||||
GridServers = new Grid();
|
GridServers = new Grid();
|
||||||
if (m_sandbox)
|
if (m_sandbox)
|
||||||
{
|
{
|
||||||
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
this.SetupLocalGridServers();
|
||||||
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
|
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Sandbox mode");
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (this.gridLocalAsset)
|
this.SetupRemoteGridServers();
|
||||||
{
|
|
||||||
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
|
|
||||||
}
|
|
||||||
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
|
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Starting in Grid mode");
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
GridServers.Initialise();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,e.Message + "\nSorry, could not setup the grid interface");
|
|
||||||
Environment.Exit(1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
startuptime = DateTime.Now;
|
startuptime = DateTime.Now;
|
||||||
|
@ -169,63 +143,120 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,e.Message + "\nSorry, could not setup local cache");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache");
|
||||||
Environment.Exit(1);
|
Environment.Exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
PacketServer packetServer = new PacketServer(this);
|
PacketServer packetServer = new PacketServer(this);
|
||||||
|
|
||||||
|
|
||||||
//should be passing a IGenericConfig object to these so they can read the config data they want from it
|
//should be passing a IGenericConfig object to these so they can read the config data they want from it
|
||||||
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
|
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
|
||||||
IGridServer gridServer = GridServers.GridServer;
|
IGridServer gridServer = GridServers.GridServer;
|
||||||
gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
|
gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);
|
||||||
|
|
||||||
if (!m_sandbox)
|
if (!m_sandbox)
|
||||||
{
|
{
|
||||||
if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
|
this.ConnectToRemoteGridServer();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.SetupLocalWorld();
|
||||||
|
|
||||||
|
if (m_sandbox)
|
||||||
|
{
|
||||||
|
AssetCache.LoadDefaultTextureSet();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server");
|
||||||
|
|
||||||
|
this.SetupHttpListener();
|
||||||
|
|
||||||
|
LoginServer loginServer = null;
|
||||||
|
LoginServer adminLoginServer = null;
|
||||||
|
|
||||||
|
bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
|
||||||
|
if (sandBoxWithLoginServer)
|
||||||
|
{
|
||||||
|
loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
|
||||||
|
loginServer.Startup();
|
||||||
|
|
||||||
|
if (user_accounts)
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Success: Got a grid connection OK!");
|
//sandbox mode with loginserver using accounts
|
||||||
|
this.GridServers.UserServer = loginServer;
|
||||||
|
adminLoginServer = loginServer;
|
||||||
|
|
||||||
|
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
|
//sandbox mode with loginserver not using accounts
|
||||||
Shutdown();
|
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
||||||
}
|
}
|
||||||
|
|
||||||
GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
|
|
||||||
|
|
||||||
// If we are being told to load a file, load it.
|
|
||||||
string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
|
|
||||||
|
|
||||||
if ( !String.IsNullOrEmpty( dataUri ) )
|
|
||||||
{
|
|
||||||
this.LocalWorld.m_datastore = dataUri;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
|
|
||||||
{
|
|
||||||
// The grid server has told us who we are
|
|
||||||
// We must obey the grid server.
|
|
||||||
try
|
|
||||||
{
|
|
||||||
regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
|
|
||||||
regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
|
|
||||||
regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
|
|
||||||
Environment.Exit(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
|
||||||
|
adminWebFront.LoadMethods(httpServer);
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
|
httpServer.Start();
|
||||||
|
|
||||||
|
MainServerListener();
|
||||||
|
|
||||||
|
m_heartbeatTimer.Enabled = true;
|
||||||
|
m_heartbeatTimer.Interval = 100;
|
||||||
|
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
# region Setup methods
|
||||||
|
protected virtual void SetupLocalGridServers()
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
GridServers.Initialise();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void SetupRemoteGridServers()
|
||||||
|
{
|
||||||
|
if (this.gridLocalAsset)
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||||
|
}
|
||||||
|
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||||
|
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
GridServers.Initialise();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void SetupLocalWorld()
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world");
|
||||||
m_console.componentname = "Region " + regionData.RegionName;
|
m_console.componentname = "Region " + regionData.RegionName;
|
||||||
|
|
||||||
LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
|
LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
|
||||||
LocalWorld.InventoryCache = InventoryCache;
|
LocalWorld.InventoryCache = InventoryCache;
|
||||||
LocalWorld.AssetCache = AssetCache;
|
LocalWorld.AssetCache = AssetCache;
|
||||||
|
@ -241,28 +272,18 @@ namespace OpenSim
|
||||||
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||||
LocalWorld.LoadWorldMap();
|
LocalWorld.LoadWorldMap();
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting up messaging system");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system");
|
||||||
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
|
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
|
||||||
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
|
||||||
|
|
||||||
|
|
||||||
LocalWorld.LoadPrimsFromStorage();
|
LocalWorld.LoadPrimsFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
if (m_sandbox)
|
protected virtual void SetupHttpListener()
|
||||||
|
{
|
||||||
|
httpServer = new BaseHttpServer(regionData.IPListenPort);
|
||||||
|
|
||||||
|
if (this.GridServers.GridServer.GetName() == "Remote")
|
||||||
{
|
{
|
||||||
AssetCache.LoadDefaultTextureSet();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Initialising HTTP server");
|
|
||||||
// HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);
|
|
||||||
|
|
||||||
BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort);
|
|
||||||
|
|
||||||
if (gridServer.GetName() == "Remote")
|
|
||||||
{
|
|
||||||
// should startup the OGS protocol server here
|
|
||||||
// Are we actually using this?
|
|
||||||
OGSServer = new OpenGridProtocolServer(this.regionData.IPListenPort - 500); // Changed so we can have more than one OGSServer per machine.
|
|
||||||
|
|
||||||
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
||||||
httpServer.AddXmlRPCHandler("expect_user",
|
httpServer.AddXmlRPCHandler("expect_user",
|
||||||
|
@ -286,13 +307,13 @@ namespace OpenSim
|
||||||
agent_data.child = false;
|
agent_data.child = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
||||||
{
|
{
|
||||||
((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new XmlRpcResponse();
|
return new XmlRpcResponse();
|
||||||
|
@ -308,11 +329,11 @@ namespace OpenSim
|
||||||
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||||
agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
|
agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"]));
|
||||||
|
|
||||||
if (((RemoteGridBase)gridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
|
||||||
{
|
{
|
||||||
((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname;
|
||||||
((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname;
|
||||||
((RemoteGridBase)gridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
|
((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new XmlRpcResponse();
|
return new XmlRpcResponse();
|
||||||
|
@ -324,50 +345,50 @@ namespace OpenSim
|
||||||
return "OK";
|
return "OK";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
LoginServer loginServer = null;
|
|
||||||
LoginServer adminLoginServer = null;
|
|
||||||
|
|
||||||
bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
|
|
||||||
if (sandBoxWithLoginServer)
|
|
||||||
{
|
|
||||||
loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort,regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
|
|
||||||
loginServer.Startup();
|
|
||||||
|
|
||||||
if (user_accounts)
|
|
||||||
{
|
|
||||||
//sandbox mode with loginserver using accounts
|
|
||||||
this.GridServers.UserServer = loginServer;
|
|
||||||
adminLoginServer = loginServer;
|
|
||||||
|
|
||||||
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//sandbox mode with loginserver not using accounts
|
|
||||||
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
|
|
||||||
adminWebFront.LoadMethods(httpServer);
|
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting HTTP server");
|
|
||||||
httpServer.Start();
|
|
||||||
|
|
||||||
if (gridServer.GetName() == "Remote")
|
|
||||||
{
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting up OGS protocol server");
|
|
||||||
OGSServer.Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
MainServerListener();
|
|
||||||
|
|
||||||
m_heartbeatTimer.Enabled = true;
|
|
||||||
m_heartbeatTimer.Interval = 100;
|
|
||||||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual void ConnectToRemoteGridServer()
|
||||||
|
{
|
||||||
|
if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort))
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down.");
|
||||||
|
Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]);
|
||||||
|
|
||||||
|
// If we are being told to load a file, load it.
|
||||||
|
string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"];
|
||||||
|
|
||||||
|
if (!String.IsNullOrEmpty(dataUri))
|
||||||
|
{
|
||||||
|
this.LocalWorld.m_datastore = dataUri;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "")
|
||||||
|
{
|
||||||
|
// The grid server has told us who we are
|
||||||
|
// We must obey the grid server.
|
||||||
|
try
|
||||||
|
{
|
||||||
|
regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString());
|
||||||
|
regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString());
|
||||||
|
regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!");
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
private void SetupFromConfigFile(IGenericConfig configData)
|
private void SetupFromConfigFile(IGenericConfig configData)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -430,7 +451,7 @@ namespace OpenSim
|
||||||
switch (attri)
|
switch (attri)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
|
||||||
Environment.Exit(1);
|
Environment.Exit(1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -468,44 +489,7 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private SimConfig LoadConfigDll(string dllName)
|
# region UDP
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
|
||||||
SimConfig config = null;
|
|
||||||
|
|
||||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
|
||||||
{
|
|
||||||
if (pluginType.IsPublic)
|
|
||||||
{
|
|
||||||
if (!pluginType.IsAbstract)
|
|
||||||
{
|
|
||||||
Type typeInterface = pluginType.GetInterface("ISimConfig", true);
|
|
||||||
|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
||||||
config = plug.GetConfigObject();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
typeInterface = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pluginAssembly = null;
|
|
||||||
return config;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,e.Message + "\nSorry, a fatal error occurred while trying to load the config DLL");
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL,"Can not continue starting up");
|
|
||||||
Environment.Exit(1);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnReceivedData(IAsyncResult result)
|
private void OnReceivedData(IAsyncResult result)
|
||||||
{
|
{
|
||||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
@ -544,7 +528,7 @@ namespace OpenSim
|
||||||
this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
||||||
|
|
||||||
//if (!((RemoteGridBase)GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child)
|
//if (!((RemoteGridBase)GridServers.GridServer).agentcircuits[useCircuit.CircuitCode.Code].child)
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -557,21 +541,21 @@ namespace OpenSim
|
||||||
|
|
||||||
private void MainServerListener()
|
private void MainServerListener()
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - New thread started");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:MainServerListener() - New thread started");
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:MainServerListener() - Opening UDP socket on " + regionData.IPListenAddr + ":" + regionData.IPListenPort);
|
||||||
|
|
||||||
ServerIncoming = new IPEndPoint(IPAddress.Any, regionData.IPListenPort);
|
ServerIncoming = new IPEndPoint(IPAddress.Any, regionData.IPListenPort);
|
||||||
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||||
Server.Bind(ServerIncoming);
|
Server.Bind(ServerIncoming);
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
||||||
|
|
||||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||||
epSender = (EndPoint)ipeSender;
|
epSender = (EndPoint)ipeSender;
|
||||||
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
||||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:MainServerListener() - Listening...");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:MainServerListener() - Listening...");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -611,16 +595,18 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs any last-minute sanity checking and shuts down the region server
|
/// Performs any last-minute sanity checking and shuts down the region server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void Shutdown()
|
public virtual void Shutdown()
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Closing all threads");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads");
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Killing listener thread");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread");
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Killing clients");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients");
|
||||||
// IMPLEMENT THIS
|
// IMPLEMENT THIS
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Shutdown() - Closing console and terminating");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating");
|
||||||
LocalWorld.Close();
|
LocalWorld.Close();
|
||||||
GridServers.Close();
|
GridServers.Close();
|
||||||
m_console.Close();
|
m_console.Close();
|
||||||
|
@ -637,6 +623,7 @@ namespace OpenSim
|
||||||
LocalWorld.Update();
|
LocalWorld.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Console Commands
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs commands issued by the server console from the operator
|
/// Runs commands issued by the server console from the operator
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -647,8 +634,8 @@ namespace OpenSim
|
||||||
switch (command)
|
switch (command)
|
||||||
{
|
{
|
||||||
case "help":
|
case "help":
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"show users - show info about connected users");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users");
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"shutdown - disconnect all clients and shutdown");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "show":
|
case "show":
|
||||||
|
@ -659,7 +646,7 @@ namespace OpenSim
|
||||||
string result = "";
|
string result = "";
|
||||||
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
|
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
|
||||||
{
|
{
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,result);
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -668,7 +655,7 @@ namespace OpenSim
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Unknown command");
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -682,23 +669,24 @@ namespace OpenSim
|
||||||
switch (ShowWhat)
|
switch (ShowWhat)
|
||||||
{
|
{
|
||||||
case "uptime":
|
case "uptime":
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"OpenSim has been running since " + startuptime.ToString());
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString());
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"That is " + (DateTime.Now - startuptime).ToString());
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString());
|
||||||
break;
|
break;
|
||||||
case "users":
|
case "users":
|
||||||
OpenSim.world.Avatar TempAv;
|
OpenSim.world.Avatar TempAv;
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
||||||
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
||||||
{
|
{
|
||||||
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||||
{
|
{
|
||||||
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
||||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -8,8 +8,6 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
public interface OpenSimNetworkHandler
|
public interface OpenSimNetworkHandler
|
||||||
{
|
{
|
||||||
//public abstract void StartUp();
|
|
||||||
// public abstract void Shutdown();
|
|
||||||
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
|
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
|
||||||
void RemoveClientCircuit(uint circuitcode);
|
void RemoveClientCircuit(uint circuitcode);
|
||||||
void RegisterPacketServer(PacketServer server);
|
void RegisterPacketServer(PacketServer server);
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife.Packets;
|
|
||||||
|
|
||||||
namespace OpenSim
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
public class QueItem
|
|
||||||
{
|
|
||||||
public QueItem()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Packet Packet;
|
|
||||||
public bool Incoming;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
}
|
|
|
@ -10,19 +10,8 @@ using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim
|
namespace OpenSim
|
||||||
{
|
{
|
||||||
public class RegionInfo // could inherit from SimProfileBase
|
public class RegionInfo : RegionInfoBase
|
||||||
{
|
{
|
||||||
public LLUUID SimUUID;
|
|
||||||
public string RegionName;
|
|
||||||
public uint RegionLocX;
|
|
||||||
public uint RegionLocY;
|
|
||||||
public ulong RegionHandle;
|
|
||||||
public ushort RegionWaterHeight = 20;
|
|
||||||
public bool RegionTerraform = true;
|
|
||||||
|
|
||||||
public int IPListenPort;
|
|
||||||
public string IPListenAddr;
|
|
||||||
|
|
||||||
//following should be removed and the GenericConfig object passed around,
|
//following should be removed and the GenericConfig object passed around,
|
||||||
//so each class (AssetServer, GridServer etc) can access what config data they want
|
//so each class (AssetServer, GridServer etc) can access what config data they want
|
||||||
public string AssetURL = "http://127.0.0.1:8003/";
|
public string AssetURL = "http://127.0.0.1:8003/";
|
||||||
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Net;
|
||||||
|
using System.Web;
|
||||||
|
using System.IO;
|
||||||
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Utilities;
|
||||||
|
using libsecondlife;
|
||||||
|
|
||||||
|
namespace OpenSim
|
||||||
|
{
|
||||||
|
public class RegionInfoBase
|
||||||
|
{
|
||||||
|
public LLUUID SimUUID;
|
||||||
|
public string RegionName;
|
||||||
|
public uint RegionLocX;
|
||||||
|
public uint RegionLocY;
|
||||||
|
public ulong RegionHandle;
|
||||||
|
public ushort RegionWaterHeight = 20;
|
||||||
|
public bool RegionTerraform = true;
|
||||||
|
|
||||||
|
public int IPListenPort;
|
||||||
|
public string IPListenAddr;
|
||||||
|
|
||||||
|
public RegionInfoBase()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,32 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using libsecondlife;
|
||||||
|
using libsecondlife.Packets;
|
||||||
|
|
||||||
|
namespace OpenSim
|
||||||
|
{
|
||||||
|
public class SimClientBase
|
||||||
|
{
|
||||||
|
|
||||||
|
protected virtual void ProcessInPacket(Packet Pack)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ProcessOutPacket(Packet Pack)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void InPacket(Packet NewPack)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OutPacket(Packet NewPack)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,164 @@
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Timers;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using libsecondlife;
|
||||||
|
using libsecondlife.Packets;
|
||||||
|
using OpenSim.world;
|
||||||
|
using OpenSim.Terrain;
|
||||||
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
using OpenSim.UserServer;
|
||||||
|
using OpenSim.Assets;
|
||||||
|
using OpenSim.CAPS;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using Nwc.XmlRpc;
|
||||||
|
using OpenSim.Servers;
|
||||||
|
using OpenSim.GenericConfig;
|
||||||
|
|
||||||
|
namespace OpenSim
|
||||||
|
{
|
||||||
|
public class UDPServer : OpenSimNetworkHandler
|
||||||
|
{
|
||||||
|
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
|
public Socket Server;
|
||||||
|
private IPEndPoint ServerIncoming;
|
||||||
|
private byte[] RecvBuffer = new byte[4096];
|
||||||
|
private byte[] ZeroBuffer = new byte[8192];
|
||||||
|
private IPEndPoint ipeSender;
|
||||||
|
private EndPoint epSender;
|
||||||
|
private AsyncCallback ReceivedData;
|
||||||
|
private PacketServer _packetServer;
|
||||||
|
|
||||||
|
private int listenPort;
|
||||||
|
private Grid m_gridServers;
|
||||||
|
private World m_localWorld;
|
||||||
|
private AssetCache m_assetCache;
|
||||||
|
private InventoryCache m_inventoryCache;
|
||||||
|
private RegionInfo m_regionData;
|
||||||
|
private bool m_sandbox = false;
|
||||||
|
private bool user_accounts = false;
|
||||||
|
private ConsoleBase m_console;
|
||||||
|
|
||||||
|
public UDPServer(int port, Grid gridServers, World localWorld, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console)
|
||||||
|
{
|
||||||
|
listenPort = port;
|
||||||
|
this.m_gridServers = gridServers;
|
||||||
|
this.m_localWorld = localWorld;
|
||||||
|
this.m_assetCache = assetCache;
|
||||||
|
this.m_inventoryCache = inventoryCache;
|
||||||
|
this.m_regionData = _regionData;
|
||||||
|
this.m_sandbox = sandbox;
|
||||||
|
this.user_accounts = accounts;
|
||||||
|
this.m_console = console;
|
||||||
|
PacketServer packetServer = new PacketServer(this);
|
||||||
|
this._packetServer.LocalWorld = m_localWorld;
|
||||||
|
this._packetServer.RegisterClientPacketHandlers();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnReceivedData(IAsyncResult result)
|
||||||
|
{
|
||||||
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
epSender = (EndPoint)ipeSender;
|
||||||
|
Packet packet = null;
|
||||||
|
int numBytes = Server.EndReceiveFrom(result, ref epSender);
|
||||||
|
int packetEnd = numBytes - 1;
|
||||||
|
|
||||||
|
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||||
|
|
||||||
|
// do we already have a circuit for this endpoint
|
||||||
|
if (this.clientCircuits.ContainsKey(epSender))
|
||||||
|
{
|
||||||
|
//if so then send packet to the packetserver
|
||||||
|
this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet);
|
||||||
|
}
|
||||||
|
else if (packet.Type == PacketType.UseCircuitCode)
|
||||||
|
{
|
||||||
|
// new client
|
||||||
|
this.AddNewClient(packet);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // invalid client
|
||||||
|
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void AddNewClient(Packet packet)
|
||||||
|
{
|
||||||
|
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
|
||||||
|
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||||
|
bool isChildAgent = false;
|
||||||
|
|
||||||
|
SimClient newuser = new SimClient(epSender, useCircuit, m_localWorld, _packetServer.ClientThreads, m_assetCache, m_gridServers.GridServer, this, m_inventoryCache, m_sandbox, isChildAgent, this.m_regionData);
|
||||||
|
if ((this.m_gridServers.UserServer != null) && (user_accounts))
|
||||||
|
{
|
||||||
|
newuser.UserServer = this.m_gridServers.UserServer;
|
||||||
|
}
|
||||||
|
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
|
||||||
|
this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ServerListener()
|
||||||
|
{
|
||||||
|
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + listenPort);
|
||||||
|
|
||||||
|
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
|
||||||
|
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||||
|
Server.Bind(ServerIncoming);
|
||||||
|
|
||||||
|
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
||||||
|
|
||||||
|
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
epSender = (EndPoint)ipeSender;
|
||||||
|
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
||||||
|
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||||
|
|
||||||
|
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegisterPacketServer(PacketServer server)
|
||||||
|
{
|
||||||
|
this._packetServer = server;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
|
||||||
|
{
|
||||||
|
// find the endpoint for this circuit
|
||||||
|
EndPoint sendto = null;
|
||||||
|
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
||||||
|
{
|
||||||
|
if (p.Value == circuitcode)
|
||||||
|
{
|
||||||
|
sendto = p.Key;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (sendto != null)
|
||||||
|
{
|
||||||
|
//we found the endpoint so send the packet to it
|
||||||
|
this.Server.SendTo(buffer, size, flags, sendto);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
||||||
|
{
|
||||||
|
if (p.Value == circuitcode)
|
||||||
|
{
|
||||||
|
this.clientCircuits.Remove(p.Key);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
322
OpenSim.sln
322
OpenSim.sln
|
@ -1,5 +1,5 @@
|
||||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||||
# Visual Studio 2005
|
# Visual C# Express 2005
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
|
||||||
|
@ -61,195 +61,133 @@ EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectDependencies) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
({EE9E5D96-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000})
|
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({EE9E5D96-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000})
|
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({63A05FE9-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000})
|
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({438A9556-0000-0000-0000-000000000000}).5 = ({8ACA2445-0000-0000-0000-000000000000})
|
{2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({438A9556-0000-0000-0000-000000000000}).6 = ({A7CD0630-0000-0000-0000-000000000000})
|
{EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({438A9556-0000-0000-0000-000000000000}).7 = ({8BE16150-0000-0000-0000-000000000000})
|
{EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({438A9556-0000-0000-0000-000000000000}).8 = ({8BB20F0A-0000-0000-0000-000000000000})
|
{EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({438A9556-0000-0000-0000-000000000000}).9 = ({632E1BFD-0000-0000-0000-000000000000})
|
{EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000})
|
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000})
|
{63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000})
|
{63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).8 = ({E88EF749-0000-0000-0000-000000000000})
|
{63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).9 = ({8BE16150-0000-0000-0000-000000000000})
|
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).10 = ({8BB20F0A-0000-0000-0000-000000000000})
|
{A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({632E1BFD-0000-0000-0000-000000000000}).11 = ({8E81D43C-0000-0000-0000-000000000000})
|
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({8ACA2445-0000-0000-0000-000000000000}).4 = ({8E81D43C-0000-0000-0000-000000000000})
|
{A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({8BE16150-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({8BE16150-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
|
{438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({97A82740-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
|
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({0F3C3AC1-0000-0000-0000-000000000000}).3 = ({62CDF671-0000-0000-0000-000000000000})
|
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({E88EF749-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
|
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({66591469-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({66591469-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
|
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({66591469-0000-0000-0000-000000000000}).5 = ({8BB20F0A-0000-0000-0000-000000000000})
|
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({66591469-0000-0000-0000-000000000000}).8 = ({8E81D43C-0000-0000-0000-000000000000})
|
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({4F874463-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000})
|
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({8BB20F0A-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
|
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({8BB20F0A-0000-0000-0000-000000000000}).3 = ({A7CD0630-0000-0000-0000-000000000000})
|
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({8BB20F0A-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000})
|
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({B0027747-0000-0000-0000-000000000000}).5 = ({8ACA2445-0000-0000-0000-000000000000})
|
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({B0027747-0000-0000-0000-000000000000}).6 = ({A7CD0630-0000-0000-0000-000000000000})
|
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({988F0AC4-0000-0000-0000-000000000000}).3 = ({8BE16150-0000-0000-0000-000000000000})
|
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({0A563AC1-0000-0000-0000-000000000000}).3 = ({62CDF671-0000-0000-0000-000000000000})
|
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({7924FD35-0000-0000-0000-000000000000}).1 = ({8ACA2445-0000-0000-0000-000000000000})
|
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({7924FD35-0000-0000-0000-000000000000}).2 = ({8BB20F0A-0000-0000-0000-000000000000})
|
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({7924FD35-0000-0000-0000-000000000000}).3 = ({8E81D43C-0000-0000-0000-000000000000})
|
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({B55C0B5D-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
{0F3C3AC1-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({B55C0B5D-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
|
{0F3C3AC1-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({B55C0B5D-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000})
|
{0F3C3AC1-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
|
{0F3C3AC1-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
|
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).5 = ({8BB20F0A-0000-0000-0000-000000000000})
|
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).6 = ({62CDF671-0000-0000-0000-000000000000})
|
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).7 = ({7924FD35-0000-0000-0000-000000000000})
|
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
({21BFC8E2-0000-0000-0000-000000000000}).10 = ({8E81D43C-0000-0000-0000-000000000000})
|
{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
({E1B79ECF-0000-0000-0000-000000000000}).4 = ({8ACA2445-0000-0000-0000-000000000000})
|
{66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
({E1B79ECF-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000})
|
{66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
({6B20B603-0000-0000-0000-000000000000}).5 = ({8ACA2445-0000-0000-0000-000000000000})
|
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@ -6,7 +6,8 @@
|
||||||
<ProjectGuid>{E141F4EE-0000-0000-0000-000000000000}</ProjectGuid>
|
<ProjectGuid>{E141F4EE-0000-0000-0000-000000000000}</ProjectGuid>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
<ApplicationIcon></ApplicationIcon>
|
<ApplicationIcon>
|
||||||
|
</ApplicationIcon>
|
||||||
<AssemblyKeyContainerName>
|
<AssemblyKeyContainerName>
|
||||||
</AssemblyKeyContainerName>
|
</AssemblyKeyContainerName>
|
||||||
<AssemblyName>ServiceManager</AssemblyName>
|
<AssemblyName>ServiceManager</AssemblyName>
|
||||||
|
@ -15,9 +16,11 @@
|
||||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||||
<DelaySign>false</DelaySign>
|
<DelaySign>false</DelaySign>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<AppDesignerFolder></AppDesignerFolder>
|
<AppDesignerFolder>
|
||||||
|
</AppDesignerFolder>
|
||||||
<RootNamespace>ServiceManager</RootNamespace>
|
<RootNamespace>ServiceManager</RootNamespace>
|
||||||
<StartupObject></StartupObject>
|
<StartupObject>
|
||||||
|
</StartupObject>
|
||||||
<FileUpgradeFlags>
|
<FileUpgradeFlags>
|
||||||
</FileUpgradeFlags>
|
</FileUpgradeFlags>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -28,7 +31,8 @@
|
||||||
<ConfigurationOverrideFile>
|
<ConfigurationOverrideFile>
|
||||||
</ConfigurationOverrideFile>
|
</ConfigurationOverrideFile>
|
||||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||||
<DocumentationFile></DocumentationFile>
|
<DocumentationFile>
|
||||||
|
</DocumentationFile>
|
||||||
<DebugSymbols>True</DebugSymbols>
|
<DebugSymbols>True</DebugSymbols>
|
||||||
<FileAlignment>4096</FileAlignment>
|
<FileAlignment>4096</FileAlignment>
|
||||||
<Optimize>False</Optimize>
|
<Optimize>False</Optimize>
|
||||||
|
@ -37,7 +41,8 @@
|
||||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn></NoWarn>
|
<NoWarn>
|
||||||
|
</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||||
|
@ -46,7 +51,8 @@
|
||||||
<ConfigurationOverrideFile>
|
<ConfigurationOverrideFile>
|
||||||
</ConfigurationOverrideFile>
|
</ConfigurationOverrideFile>
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
<DocumentationFile></DocumentationFile>
|
<DocumentationFile>
|
||||||
|
</DocumentationFile>
|
||||||
<DebugSymbols>False</DebugSymbols>
|
<DebugSymbols>False</DebugSymbols>
|
||||||
<FileAlignment>4096</FileAlignment>
|
<FileAlignment>4096</FileAlignment>
|
||||||
<Optimize>True</Optimize>
|
<Optimize>True</Optimize>
|
||||||
|
@ -55,18 +61,19 @@
|
||||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn></NoWarn>
|
<NoWarn>
|
||||||
|
</NoWarn>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" >
|
<Reference Include="System">
|
||||||
<HintPath>System.dll</HintPath>
|
<HintPath>System.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceProcess" >
|
<Reference Include="System.ServiceProcess">
|
||||||
<HintPath>System.ServiceProcess.dll</HintPath>
|
<HintPath>System.ServiceProcess.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml" >
|
<Reference Include="System.Xml">
|
||||||
<HintPath>System.Xml.dll</HintPath>
|
<HintPath>System.Xml.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -75,7 +82,7 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="ServiceManager.cs">
|
<Compile Include="ServiceManager.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Component</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
|
@ -85,4 +92,4 @@
|
||||||
<PostBuildEvent>
|
<PostBuildEvent>
|
||||||
</PostBuildEvent>
|
</PostBuildEvent>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue