Slowing things down even more on TPs, to see if that helps the European folks connected to osgrid.
parent
62dd67b8b8
commit
3dae92b850
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@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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// return;
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// return;
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//}
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//}
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Thread.Sleep(2000);
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Thread.Sleep(5000);
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
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@ -293,6 +293,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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///
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///
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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{
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{
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Thread.Sleep(2000);
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CloseConnection(avatar.UUID);
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CloseConnection(avatar.UUID);
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}
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}
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// if (teleport success) // seems to be always success here
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// if (teleport success) // seems to be always success here
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@ -821,7 +821,9 @@ namespace OpenSim.Region.Environment.Scenes
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+ "/CAPS/" + agent.CapsPath + "0000/";
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+ "/CAPS/" + agent.CapsPath + "0000/";
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}
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}
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// Expect avatar crossing is a heavy-duty function at the destination.
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// That is where MakeRoot is called, which fetches appearance and inventory.
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// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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position, false);
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//{
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//{
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@ -833,7 +835,7 @@ namespace OpenSim.Region.Environment.Scenes
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// return;
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// return;
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//}
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//}
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Thread.Sleep(2000);
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Thread.Sleep(5000);
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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@ -864,6 +866,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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{
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Thread.Sleep(2000);
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CloseConnection(avatar.UUID);
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CloseConnection(avatar.UUID);
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}
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}
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