BulletSim: remove chatty debug message from previous commit.
parent
e0b457d3c3
commit
3dbf4a1002
|
@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (pa != null && ParentID != 0 && ParentGroup != null)
|
||||
{
|
||||
// RA: Special case where a child object is requesting property updates.
|
||||
// Special case where a child object is requesting property updates.
|
||||
// This happens when linksets are modified to use flexible links rather than
|
||||
// the default links.
|
||||
// The simulator code presumes that child parts are only modified by scripts
|
||||
|
@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
|
||||
m_offsetPosition = pa.Position - m_groupPosition;
|
||||
RotationOffset = pa.Orientation * invRootRotation;
|
||||
m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
|
||||
"[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
|
||||
// m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
|
||||
// "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
|
||||
}
|
||||
|
||||
ScheduleTerseUpdate();
|
||||
|
|
Loading…
Reference in New Issue