BulletSim: remove chatty debug message from previous commit.
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				|  | @ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
| 
 | 
 | ||||||
|             if (pa != null && ParentID != 0 && ParentGroup != null) |             if (pa != null && ParentID != 0 && ParentGroup != null) | ||||||
|             { |             { | ||||||
|                 // RA: Special case where a child object is requesting property updates. |                 // Special case where a child object is requesting property updates. | ||||||
|                 // This happens when linksets are modified to use flexible links rather than |                 // This happens when linksets are modified to use flexible links rather than | ||||||
|                 //    the default links. |                 //    the default links. | ||||||
|                 // The simulator code presumes that child parts are only modified by scripts |                 // The simulator code presumes that child parts are only modified by scripts | ||||||
|  | @ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); |                 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset)); | ||||||
|                 m_offsetPosition = pa.Position - m_groupPosition; |                 m_offsetPosition = pa.Position - m_groupPosition; | ||||||
|                 RotationOffset = pa.Orientation * invRootRotation; |                 RotationOffset = pa.Orientation * invRootRotation; | ||||||
|                 m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", |                 // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}", | ||||||
|                                     "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); |                 //                     "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             ScheduleTerseUpdate(); |             ScheduleTerseUpdate(); | ||||||
|  |  | ||||||
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	 Robert Adams
						Robert Adams