BulletSim: remove chatty debug message from previous commit.
parent
e0b457d3c3
commit
3dbf4a1002
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@ -2504,7 +2504,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null && ParentID != 0 && ParentGroup != null)
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if (pa != null && ParentID != 0 && ParentGroup != null)
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{
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{
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// RA: Special case where a child object is requesting property updates.
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// Special case where a child object is requesting property updates.
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// This happens when linksets are modified to use flexible links rather than
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// This happens when linksets are modified to use flexible links rather than
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// the default links.
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// the default links.
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// The simulator code presumes that child parts are only modified by scripts
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// The simulator code presumes that child parts are only modified by scripts
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@ -2518,8 +2518,8 @@ namespace OpenSim.Region.Framework.Scenes
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Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
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Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
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m_offsetPosition = pa.Position - m_groupPosition;
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m_offsetPosition = pa.Position - m_groupPosition;
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RotationOffset = pa.Orientation * invRootRotation;
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RotationOffset = pa.Orientation * invRootRotation;
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m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
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// m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
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"[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
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// "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
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}
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}
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ScheduleTerseUpdate();
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ScheduleTerseUpdate();
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