wrap a common exception that we get on shutdown of the script engine to keep

people from thinking it's a real issue.
0.6.0-stable
Sean Dague 2008-04-28 14:50:09 +00:00
parent 776b1f341a
commit 3ddbf28cd0
1 changed files with 9 additions and 4 deletions

View File

@ -37,6 +37,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary>
public class MaintenanceThread : iScriptEngineFunctionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//public ScriptEngine m_ScriptEngine;
private int MaintenanceLoopms;
private int MaintenanceLoopTicks_ScriptLoadUnload;
@ -213,11 +216,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
//}
}
}
catch(System.Threading.ThreadAbortException ex)
{
m_log.Error("Thread aborted in MaintenanceLoopThread. If this is during shutdown, please ignore");
}
catch (Exception ex)
{
if (lastScriptEngine != null)
lastScriptEngine.Log.Error("[" + lastScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
Thread.Sleep(5000);
m_log.ErrorFormat("Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: {0}", ex.ToString());
}
}
}
@ -231,6 +236,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// get { return _PleaseShutdown; }
// set { _PleaseShutdown = value; }
//}
//private bool _PleaseShutdown = false;
//private bool _PleaseShutdown = false;
}
}