Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc toggle with console command: debug teleportiar_mods
parent
707c8c6f2b
commit
3deb52d399
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@ -250,6 +250,8 @@ namespace OpenSim
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+ "If level <= 0 then no extra http logging is done.\n",
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Debug);
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m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("region", false, "debug scene",
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"debug scene <cripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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@ -948,6 +950,21 @@ namespace OpenSim
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break;
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case "teleport":
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foreach(Scene s in m_sceneManager.Scenes)
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{
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if (s.DEBUG)
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{
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s.DEBUG = false;
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MainConsole.Instance.Output("Teleport debugging is disabled!");
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}
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else{
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s.DEBUG = true;
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MainConsole.Instance.Output("Teleport debugging is enabled!");
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}
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}
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break;
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default:
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MainConsole.Instance.Output("Unknown debug command");
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break;
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@ -651,8 +651,6 @@ namespace OpenSim.Region.Framework.Scenes
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//
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IConfig startupConfig = m_config.Configs["Startup"];
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DEBUG = startupConfig.GetBoolean("DEBUG", false);
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m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
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m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
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if (!m_useBackup)
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