Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-16 15:42:07 -04:00
commit 3e00395b37
8 changed files with 288 additions and 225 deletions

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@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver

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@ -291,6 +291,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// TODO: Test presence of more files and contents of files. // TODO: Test presence of more files and contents of files.
} }
/// <summary>
/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
/// 2 can come after 3).
/// </summary>
[Test]
public void TestLoadOarUnorderedParts()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0xaaaa);
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
SceneObjectPart sop2
= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
SceneObjectPart sop3
= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
// Add the parts so they will be written out in reverse order to the oar
sog1.AddPart(sop3);
sop3.LinkNum = 3;
sog1.AddPart(sop2);
sop2.LinkNum = 2;
tar.WriteFile(
ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
SceneObjectSerializer.ToXml2Format(sog1));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
lock (this)
{
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
Assert.That(part2.LinkNum, Is.EqualTo(2));
SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
Assert.That(part3.LinkNum, Is.EqualTo(3));
}
/// <summary> /// <summary>
/// Test loading an OpenSim Region Archive. /// Test loading an OpenSim Region Archive.
/// </summary> /// </summary>

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@ -29,8 +29,10 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Text.RegularExpressions;
using log4net; using log4net;
using Mono.Addins; using Mono.Addins;
using NDesk.Options;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
@ -78,23 +80,29 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_scene = scene; m_scene = scene;
m_console = MainConsole.Instance; m_console = MainConsole.Instance;
m_console.Commands.AddCommand("Objects", false, "delete object owner", m_console.Commands.AddCommand(
"Objects", false, "delete object owner",
"delete object owner <UUID>", "delete object owner <UUID>",
"Delete a scene object by owner", HandleDeleteObject); "Delete a scene object by owner", HandleDeleteObject);
m_console.Commands.AddCommand("Objects", false, "delete object creator", m_console.Commands.AddCommand(
"Objects", false, "delete object creator",
"delete object creator <UUID>", "delete object creator <UUID>",
"Delete a scene object by creator", HandleDeleteObject); "Delete a scene object by creator", HandleDeleteObject);
m_console.Commands.AddCommand("Objects", false, "delete object uuid", m_console.Commands.AddCommand(
"Objects", false, "delete object uuid",
"delete object uuid <UUID>", "delete object uuid <UUID>",
"Delete a scene object by uuid", HandleDeleteObject); "Delete a scene object by uuid", HandleDeleteObject);
m_console.Commands.AddCommand("Objects", false, "delete object name", m_console.Commands.AddCommand(
"delete object name <name>", "Objects", false, "delete object name",
"Delete a scene object by name", HandleDeleteObject); "delete object name [--regex] <name>",
"Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression",
HandleDeleteObject);
m_console.Commands.AddCommand("Objects", false, "delete object outside", m_console.Commands.AddCommand(
"Objects", false, "delete object outside",
"delete object outside", "delete object outside",
"Delete all scene objects outside region boundaries", HandleDeleteObject); "Delete all scene objects outside region boundaries", HandleDeleteObject);
@ -109,8 +117,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Objects", "Objects",
false, false,
"show object name", "show object name",
"show object name <name>", "show object name [--regex] <name>",
"Show details of scene objects with the given name", HandleShowObjectByName); "Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
HandleShowObjectByName);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"Objects", "Objects",
@ -123,8 +132,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Objects", "Objects",
false, false,
"show part name", "show part name",
"show part name <name>", "show part name [--regex] <name>",
"Show details of scene object parts with the given name", HandleShowPartByName); "Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
HandleShowPartByName);
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
@ -169,22 +179,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_console.OutputFormat(sb.ToString()); m_console.OutputFormat(sb.ToString());
} }
private void HandleShowObjectByName(string module, string[] cmd) private void HandleShowObjectByName(string module, string[] cmdparams)
{ {
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return; return;
if (cmd.Length < 4) bool useRegex = false;
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{ {
m_console.OutputFormat("Usage: show object name <name>"); m_console.OutputFormat("Usage: show object name [--regex] <name>");
return; return;
} }
string name = cmd[3]; string name = mainParams[3];
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
Action<SceneObjectGroup> searchAction;
m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }}); if (useRegex)
{
Regex nameRegex = new Regex(name);
searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
}
else
{
searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
}
m_scene.ForEachSOG(searchAction);
if (sceneObjects.Count == 0) if (sceneObjects.Count == 0)
{ {
@ -235,22 +261,39 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_console.OutputFormat(sb.ToString()); m_console.OutputFormat(sb.ToString());
} }
private void HandleShowPartByName(string module, string[] cmd) private void HandleShowPartByName(string module, string[] cmdparams)
{ {
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return; return;
if (cmd.Length < 4) bool useRegex = false;
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{ {
m_console.OutputFormat("Usage: show part name <name>"); m_console.OutputFormat("Usage: show part name [--regex] <name>");
return; return;
} }
string name = cmd[3]; string name = mainParams[3];
List<SceneObjectPart> parts = new List<SceneObjectPart>(); List<SceneObjectPart> parts = new List<SceneObjectPart>();
m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } })); Action<SceneObjectGroup> searchAction;
if (useRegex)
{
Regex nameRegex = new Regex(name);
searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
}
else
{
searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
}
m_scene.ForEachSOG(searchAction);
if (parts.Count == 0) if (parts.Count == 0)
{ {
@ -312,9 +355,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
o = cmd[3]; o = cmd[3];
} }
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); List<SceneObjectGroup> deletes = null;
UUID match; UUID match;
bool requireConfirmation = true;
switch (mode) switch (mode)
{ {
@ -322,6 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!UUID.TryParse(o, out match)) if (!UUID.TryParse(o, out match))
return; return;
deletes = new List<SceneObjectGroup>();
m_scene.ForEachSOG(delegate (SceneObjectGroup g) m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{ {
if (g.OwnerID == match && !g.IsAttachment) if (g.OwnerID == match && !g.IsAttachment)
@ -337,6 +382,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!UUID.TryParse(o, out match)) if (!UUID.TryParse(o, out match))
return; return;
deletes = new List<SceneObjectGroup>();
m_scene.ForEachSOG(delegate (SceneObjectGroup g) m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{ {
if (g.RootPart.CreatorID == match && !g.IsAttachment) if (g.RootPart.CreatorID == match && !g.IsAttachment)
@ -352,6 +399,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
if (!UUID.TryParse(o, out match)) if (!UUID.TryParse(o, out match))
return; return;
requireConfirmation = false;
deletes = new List<SceneObjectGroup>();
m_scene.ForEachSOG(delegate (SceneObjectGroup g) m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{ {
if (g.UUID == match && !g.IsAttachment) if (g.UUID == match && !g.IsAttachment)
@ -364,18 +414,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
break; break;
case "name": case "name":
m_scene.ForEachSOG(delegate (SceneObjectGroup g) deletes = GetDeleteCandidatesByName(module, cmd);
{
if (g.RootPart.Name == o && !g.IsAttachment)
deletes.Add(g);
});
// if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found with name {0}", o);
break; break;
case "outside": case "outside":
deletes = new List<SceneObjectGroup>();
m_scene.ForEachSOG(delegate (SceneObjectGroup g) m_scene.ForEachSOG(delegate (SceneObjectGroup g)
{ {
SceneObjectPart rootPart = g.RootPart; SceneObjectPart rootPart = g.RootPart;
@ -398,10 +442,34 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
deletes.Add(g); deletes.Add(g);
}); });
// if (deletes.Count == 0) if (deletes.Count == 0)
// m_console.OutputFormat("No objects were found outside region bounds"); m_console.OutputFormat("No objects were found outside region bounds");
break; break;
default:
m_console.OutputFormat("Unrecognized mode {0}", mode);
return;
}
if (deletes == null || deletes.Count <= 0)
return;
if (requireConfirmation)
{
string response = MainConsole.Instance.CmdPrompt(
string.Format(
"Are you sure that you want to delete {0} objects from {1}",
deletes.Count, m_scene.RegionInfo.RegionName),
"n");
if (response.ToLower() != "y")
{
MainConsole.Instance.OutputFormat(
"Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName);
return;
}
} }
m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
@ -412,5 +480,44 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_scene.DeleteSceneObject(g, false); m_scene.DeleteSceneObject(g, false);
} }
} }
private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams)
{
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
return null;
bool useRegex = false;
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
{
m_console.OutputFormat("Usage: delete object name [--regex] <name>");
return null;
}
string name = mainParams[3];
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
Action<SceneObjectGroup> searchAction;
if (useRegex)
{
Regex nameRegex = new Regex(name);
searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
}
else
{
searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
}
m_scene.ForEachSOG(searchAction);
if (sceneObjects.Count == 0)
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
return sceneObjects;
}
} }
} }

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@ -944,7 +944,18 @@ namespace OpenSim.Region.Framework.Scenes
public int LinkNum public int LinkNum
{ {
get { return m_linkNum; } get { return m_linkNum; }
set { m_linkNum = value; } set
{
// if (ParentGroup != null)
// {
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
// Name, AbsolutePosition, value, m_linkNum);
// Util.PrintCallStack();
// }
m_linkNum = value;
}
} }
public byte ClickAction public byte ClickAction

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@ -1424,51 +1424,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
} }
} }
//////// Read /////////
public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
{
reader.Read();
reader.ReadStartElement("SceneObjectGroup");
SceneObjectPart root = Xml2ToSOP(reader);
if (root != null)
sog.SetRootPart(root);
else
{
return false;
}
if (sog.UUID == UUID.Zero)
sog.UUID = sog.RootPart.UUID;
reader.Read(); // OtherParts
while (!reader.EOF)
{
switch (reader.NodeType)
{
case XmlNodeType.Element:
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart child = Xml2ToSOP(reader);
if (child != null)
sog.AddPart(child);
}
else
{
//Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug);
reader.Read();
}
break;
case XmlNodeType.EndElement:
default:
reader.Read();
break;
}
}
return true;
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
{ {
SceneObjectPart obj = new SceneObjectPart(); SceneObjectPart obj = new SceneObjectPart();

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@ -223,50 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString) public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
{ {
XmlDocument doc = new XmlDocument(); return SceneObjectSerializer.FromXml2Format(xmlString);
XmlNode rootNode;
XmlTextReader reader = new XmlTextReader(new StringReader(xmlString));
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
// This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
// tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
// when some other changes forces all regions to upgrade).
// This might seem rather pointless since prim crossing from this revision to an earlier revision remains
// broken. But it isn't much work to accomodate the old format here.
if (rootNode.LocalName.Equals("scene"))
{
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
// There is only ever one prim. This oddity should be removeable post 0.5.9
//return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
}
return null;
}
else
{
//return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
{
SceneObjectGroup obj = new SceneObjectGroup();
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
return obj;
return null;
}
}
} }
/// <summary> /// <summary>
@ -307,8 +264,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
foreach (XmlNode aPrimNode in rootNode.ChildNodes) foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{ {
SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml);
if (obj != null && startScripts) if (startScripts)
sceneObjects.Add(obj); sceneObjects.Add(obj);
} }
@ -319,27 +276,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
} }
} }
/// <summary>
/// Create a prim from the xml2 representation.
/// </summary>
/// <param name="scene"></param>
/// <param name="xmlData"></param>
/// <returns>The scene object created. null if the scene object already existed</returns>
protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
{
//SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
{
SceneObjectGroup obj = new SceneObjectGroup();
SceneObjectSerializer.Xml2ToSOG(reader, obj);
if (scene.AddRestoredSceneObject(obj, true, false))
return obj;
else
return null;
}
}
#endregion #endregion
} }
} }

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@ -624,7 +624,7 @@ namespace OpenSim.Tests.Common
/// <param name="ownerId"></param> /// <param name="ownerId"></param>
/// <param name="partNamePrefix"> /// <param name="partNamePrefix">
/// The prefix to be given to part names. This will be suffixed with "Part<part no>" /// The prefix to be given to part names. This will be suffixed with "Part<part no>"
/// (e.g. mynamePart0 for the root part) /// (e.g. mynamePart1 for the root part)
/// </param> /// </param>
/// <param name="uuidTail"> /// <param name="uuidTail">
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
@ -637,14 +637,14 @@ namespace OpenSim.Tests.Common
SceneObjectGroup sog SceneObjectGroup sog
= new SceneObjectGroup( = new SceneObjectGroup(
CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId)); CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
if (parts > 1) if (parts > 1)
for (int i = 1; i < parts; i++) for (int i = 2; i <= parts; i++)
sog.AddPart( sog.AddPart(
CreateSceneObjectPart( CreateSceneObjectPart(
string.Format("{0}Part{1}", partNamePrefix, i), string.Format("{0}Part{1}", partNamePrefix, i),
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)), new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
ownerId)); ownerId));
return sog; return sog;

0
bin/Ionic.Zip.dll Executable file → Normal file
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