Merge branch 'master' of /home/opensim/var/repo/opensim
commit
3e00395b37
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@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Archiver
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@ -291,6 +291,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
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/// 2 can come after 3).
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/// </summary>
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[Test]
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public void TestLoadOarUnorderedParts()
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{
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TestHelpers.InMethod();
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UUID ownerId = TestHelpers.ParseTail(0xaaaa);
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH,
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new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
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SceneObjectPart sop2
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= SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
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SceneObjectPart sop3
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= SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
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// Add the parts so they will be written out in reverse order to the oar
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sog1.AddPart(sop3);
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sop3.LinkNum = 3;
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sog1.AddPart(sop2);
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sop2.LinkNum = 2;
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tar.WriteFile(
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ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
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SceneObjectSerializer.ToXml2Format(sog1));
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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lock (this)
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{
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m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
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m_archiverModule.DearchiveRegion(archiveReadStream);
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}
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Assert.That(m_lastErrorMessage, Is.Null);
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SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
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Assert.That(part2.LinkNum, Is.EqualTo(2));
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SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
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Assert.That(part3.LinkNum, Is.EqualTo(3));
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}
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/// <summary>
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/// Test loading an OpenSim Region Archive.
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/// </summary>
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@ -29,8 +29,10 @@ using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -78,25 +80,31 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("Objects", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete a scene object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("Objects", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete a scene object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("Objects", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete a scene object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("Objects", false, "delete object name",
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"delete object name <name>",
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"Delete a scene object by name", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object name",
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"delete object name [--regex] <name>",
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"Delete a scene object by name.\nIf --regex is specified then the name is treatead as a regular expression",
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HandleDeleteObject);
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m_console.Commands.AddCommand("Objects", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects", false, "delete object outside",
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"delete object outside",
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"Delete all scene objects outside region boundaries", HandleDeleteObject);
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m_console.Commands.AddCommand(
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"Objects",
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@ -109,8 +117,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"Objects",
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false,
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"show object name",
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"show object name <name>",
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"Show details of scene objects with the given name", HandleShowObjectByName);
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"show object name [--regex] <name>",
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"Show details of scene objects with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
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HandleShowObjectByName);
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m_console.Commands.AddCommand(
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"Objects",
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@ -123,8 +132,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"Objects",
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false,
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"show part name",
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"show part name <name>",
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"Show details of scene object parts with the given name", HandleShowPartByName);
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"show part name [--regex] <name>",
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"Show details of scene object parts with the given name.\nIf --regex is specified then the name is treatead as a regular expression",
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HandleShowPartByName);
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}
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public void RemoveRegion(Scene scene)
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@ -169,22 +179,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByName(string module, string[] cmd)
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private void HandleShowObjectByName(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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bool useRegex = false;
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OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show object name <name>");
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m_console.OutputFormat("Usage: show object name [--regex] <name>");
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return;
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}
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string name = cmd[3];
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string name = mainParams[3];
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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Action<SceneObjectGroup> searchAction;
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m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }});
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if (useRegex)
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{
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Regex nameRegex = new Regex(name);
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searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
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}
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else
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{
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searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
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}
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m_scene.ForEachSOG(searchAction);
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if (sceneObjects.Count == 0)
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{
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@ -235,22 +261,39 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowPartByName(string module, string[] cmd)
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private void HandleShowPartByName(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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bool useRegex = false;
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OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show part name <name>");
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m_console.OutputFormat("Usage: show part name [--regex] <name>");
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return;
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}
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string name = cmd[3];
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string name = mainParams[3];
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }));
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Action<SceneObjectGroup> searchAction;
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if (useRegex)
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{
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Regex nameRegex = new Regex(name);
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searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
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}
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else
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{
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searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
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}
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m_scene.ForEachSOG(searchAction);
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if (parts.Count == 0)
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{
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@ -312,96 +355,121 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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o = cmd[3];
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}
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List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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List<SceneObjectGroup> deletes = null;
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UUID match;
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bool requireConfirmation = true;
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switch (mode)
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{
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case "owner":
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if (!UUID.TryParse(o, out match))
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return;
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case "owner":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.OwnerID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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deletes = new List<SceneObjectGroup>();
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with owner {0}", match);
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break;
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case "creator":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.CreatorID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with creator {0}", match);
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break;
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case "uuid":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.UUID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with uuid {0}", match);
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break;
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case "name":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.Name == o && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with name {0}", o);
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break;
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case "outside":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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SceneObjectPart rootPart = g.RootPart;
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bool delete = false;
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if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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delete = true;
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}
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else
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{
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ILandObject parcel
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= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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if (g.OwnerID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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if (parcel == null || parcel.LandData.Name == "NO LAND")
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with owner {0}", match);
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break;
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case "creator":
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if (!UUID.TryParse(o, out match))
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return;
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deletes = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.CreatorID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with creator {0}", match);
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break;
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case "uuid":
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if (!UUID.TryParse(o, out match))
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return;
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requireConfirmation = false;
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deletes = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.UUID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found with uuid {0}", match);
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break;
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case "name":
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deletes = GetDeleteCandidatesByName(module, cmd);
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break;
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case "outside":
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deletes = new List<SceneObjectGroup>();
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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SceneObjectPart rootPart = g.RootPart;
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bool delete = false;
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if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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{
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delete = true;
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}
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}
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else
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{
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ILandObject parcel
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= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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if (delete && !g.IsAttachment && !deletes.Contains(g))
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deletes.Add(g);
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});
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if (parcel == null || parcel.LandData.Name == "NO LAND")
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delete = true;
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}
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// if (deletes.Count == 0)
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// m_console.OutputFormat("No objects were found outside region bounds");
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if (delete && !g.IsAttachment && !deletes.Contains(g))
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deletes.Add(g);
|
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});
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break;
|
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if (deletes.Count == 0)
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m_console.OutputFormat("No objects were found outside region bounds");
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||||
break;
|
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default:
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m_console.OutputFormat("Unrecognized mode {0}", mode);
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return;
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}
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|
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if (deletes == null || deletes.Count <= 0)
|
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return;
|
||||
|
||||
if (requireConfirmation)
|
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{
|
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string response = MainConsole.Instance.CmdPrompt(
|
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string.Format(
|
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"Are you sure that you want to delete {0} objects from {1}",
|
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deletes.Count, m_scene.RegionInfo.RegionName),
|
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"n");
|
||||
|
||||
if (response.ToLower() != "y")
|
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{
|
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MainConsole.Instance.OutputFormat(
|
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"Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
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m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
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|
@ -412,5 +480,44 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
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m_scene.DeleteSceneObject(g, false);
|
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}
|
||||
}
|
||||
|
||||
private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
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return null;
|
||||
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: delete object name [--regex] <name>");
|
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return null;
|
||||
}
|
||||
|
||||
string name = mainParams[3];
|
||||
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
Action<SceneObjectGroup> searchAction;
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(name);
|
||||
searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
|
||||
}
|
||||
else
|
||||
{
|
||||
searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
|
||||
}
|
||||
|
||||
m_scene.ForEachSOG(searchAction);
|
||||
|
||||
if (sceneObjects.Count == 0)
|
||||
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return sceneObjects;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -944,7 +944,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public int LinkNum
|
||||
{
|
||||
get { return m_linkNum; }
|
||||
set { m_linkNum = value; }
|
||||
set
|
||||
{
|
||||
// if (ParentGroup != null)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Setting linknum of {0}@{1} to {2} from {3}",
|
||||
// Name, AbsolutePosition, value, m_linkNum);
|
||||
// Util.PrintCallStack();
|
||||
// }
|
||||
|
||||
m_linkNum = value;
|
||||
}
|
||||
}
|
||||
|
||||
public byte ClickAction
|
||||
|
|
|
@ -1424,51 +1424,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
//////// Read /////////
|
||||
public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
|
||||
{
|
||||
reader.Read();
|
||||
reader.ReadStartElement("SceneObjectGroup");
|
||||
SceneObjectPart root = Xml2ToSOP(reader);
|
||||
if (root != null)
|
||||
sog.SetRootPart(root);
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sog.UUID == UUID.Zero)
|
||||
sog.UUID = sog.RootPart.UUID;
|
||||
|
||||
reader.Read(); // OtherParts
|
||||
|
||||
while (!reader.EOF)
|
||||
{
|
||||
switch (reader.NodeType)
|
||||
{
|
||||
case XmlNodeType.Element:
|
||||
if (reader.Name == "SceneObjectPart")
|
||||
{
|
||||
SceneObjectPart child = Xml2ToSOP(reader);
|
||||
if (child != null)
|
||||
sog.AddPart(child);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Logger.Log("Found unexpected prim XML element " + reader.Name, Helpers.LogLevel.Debug);
|
||||
reader.Read();
|
||||
}
|
||||
break;
|
||||
case XmlNodeType.EndElement:
|
||||
default:
|
||||
reader.Read();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
|
||||
{
|
||||
SceneObjectPart obj = new SceneObjectPart();
|
||||
|
|
|
@ -223,50 +223,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
XmlNode rootNode;
|
||||
|
||||
XmlTextReader reader = new XmlTextReader(new StringReader(xmlString));
|
||||
reader.WhitespaceHandling = WhitespaceHandling.None;
|
||||
doc.Load(reader);
|
||||
reader.Close();
|
||||
rootNode = doc.FirstChild;
|
||||
|
||||
// This is to deal with neighbouring regions that are still surrounding the group xml with the <scene>
|
||||
// tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or
|
||||
// when some other changes forces all regions to upgrade).
|
||||
// This might seem rather pointless since prim crossing from this revision to an earlier revision remains
|
||||
// broken. But it isn't much work to accomodate the old format here.
|
||||
if (rootNode.LocalName.Equals("scene"))
|
||||
{
|
||||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
// There is only ever one prim. This oddity should be removeable post 0.5.9
|
||||
//return SceneObjectSerializer.FromXml2Format(aPrimNode.OuterXml);
|
||||
using (reader = new XmlTextReader(new StringReader(aPrimNode.OuterXml)))
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup();
|
||||
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
|
||||
return obj;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//return SceneObjectSerializer.FromXml2Format(rootNode.OuterXml);
|
||||
using (reader = new XmlTextReader(new StringReader(rootNode.OuterXml)))
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup();
|
||||
if (SceneObjectSerializer.Xml2ToSOG(reader, obj))
|
||||
return obj;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return SceneObjectSerializer.FromXml2Format(xmlString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -307,8 +264,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml);
|
||||
if (obj != null && startScripts)
|
||||
SceneObjectGroup obj = DeserializeGroupFromXml2(aPrimNode.OuterXml);
|
||||
if (startScripts)
|
||||
sceneObjects.Add(obj);
|
||||
}
|
||||
|
||||
|
@ -319,27 +276,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a prim from the xml2 representation.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="xmlData"></param>
|
||||
/// <returns>The scene object created. null if the scene object already existed</returns>
|
||||
protected static SceneObjectGroup CreatePrimFromXml2(Scene scene, string xmlData)
|
||||
{
|
||||
//SceneObjectGroup obj = SceneObjectSerializer.FromXml2Format(xmlData);
|
||||
using (XmlTextReader reader = new XmlTextReader(new StringReader(xmlData)))
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup();
|
||||
SceneObjectSerializer.Xml2ToSOG(reader, obj);
|
||||
|
||||
if (scene.AddRestoredSceneObject(obj, true, false))
|
||||
return obj;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -624,7 +624,7 @@ namespace OpenSim.Tests.Common
|
|||
/// <param name="ownerId"></param>
|
||||
/// <param name="partNamePrefix">
|
||||
/// The prefix to be given to part names. This will be suffixed with "Part<part no>"
|
||||
/// (e.g. mynamePart0 for the root part)
|
||||
/// (e.g. mynamePart1 for the root part)
|
||||
/// </param>
|
||||
/// <param name="uuidTail">
|
||||
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
|
@ -637,14 +637,14 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
SceneObjectGroup sog
|
||||
= new SceneObjectGroup(
|
||||
CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
|
||||
CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId));
|
||||
|
||||
if (parts > 1)
|
||||
for (int i = 1; i < parts; i++)
|
||||
for (int i = 2; i <= parts; i++)
|
||||
sog.AddPart(
|
||||
CreateSceneObjectPart(
|
||||
string.Format("{0}Part{1}", partNamePrefix, i),
|
||||
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
||||
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)),
|
||||
ownerId));
|
||||
|
||||
return sog;
|
||||
|
|
Loading…
Reference in New Issue