Fix linking issue introduced in my earlier commit
parent
486ab82c02
commit
3e30de7430
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@ -1970,8 +1970,17 @@ namespace OpenSim.Region.Framework.Scenes
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List<SceneObjectPart> children = new List<SceneObjectPart>();
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List<SceneObjectPart> children = new List<SceneObjectPart>();
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SceneObjectPart root = GetSceneObjectPart(parentPrimId);
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SceneObjectPart root = GetSceneObjectPart(parentPrimId);
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if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
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if (root == null)
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{
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m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId);
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return;
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return;
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}
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if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
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{
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m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
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return;
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}
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foreach (uint localID in childPrimIds)
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foreach (uint localID in childPrimIds)
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{
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{
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@ -1990,7 +1999,16 @@ namespace OpenSim.Region.Framework.Scenes
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// Must be all one owner
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// Must be all one owner
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//
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//
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if (owners.Count > 1)
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if (owners.Count > 1)
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{
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m_log.DebugFormat("[LINK]: Refusing link. Too many owners");
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return;
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return;
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}
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if (children.Count == 0)
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{
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m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children");
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return;
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}
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m_sceneGraph.LinkObjects(root, children);
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m_sceneGraph.LinkObjects(root, children);
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}
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}
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