Fixes flying glitch (hang) when crossing region boundaries
parent
cd2a411afe
commit
3e4d677c77
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@ -576,22 +576,22 @@ namespace OpenSim.Region.Environment.Scenes
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uint neighbourx = this.m_regionInfo.RegionLocX;
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uint neighbourx = this.m_regionInfo.RegionLocX;
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uint neighboury = this.m_regionInfo.RegionLocY;
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uint neighboury = this.m_regionInfo.RegionLocY;
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if (pos.X < 2)
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if (pos.X < 3)
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{
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{
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neighbourx -= 1;
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neighbourx -= 1;
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newpos.X = 254;
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newpos.X = 254;
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}
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}
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if (pos.X > 253)
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if (pos.X > 252)
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{
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{
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neighbourx += 1;
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neighbourx += 1;
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newpos.X = 1;
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newpos.X = 1;
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}
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}
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if (pos.Y < 2)
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if (pos.Y < 3)
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{
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{
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neighboury -= 1;
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neighboury -= 1;
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newpos.Y = 254;
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newpos.Y = 254;
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}
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}
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if (pos.Y > 253)
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if (pos.Y > 252)
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{
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{
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neighboury += 1;
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neighboury += 1;
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newpos.Y = 1;
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newpos.Y = 1;
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