Removed the login dat file.
parent
b865249b8c
commit
3e5d954057
|
@ -38,11 +38,13 @@ using System.Security.Cryptography;
|
|||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Grid;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
// ?
|
||||
using OpenSim.Framework.Grid;
|
||||
|
||||
namespace OpenSim.UserServer
|
||||
{
|
||||
|
@ -56,9 +58,26 @@ namespace OpenSim.UserServer
|
|||
private Hashtable loginFlagsHash;
|
||||
private Hashtable globalTexturesHash;
|
||||
private Hashtable loginError;
|
||||
private Hashtable eventCategoriesHash;
|
||||
private Hashtable uiConfigHash;
|
||||
private Hashtable classifiedCategoriesHash;
|
||||
|
||||
private ArrayList loginFlags;
|
||||
private ArrayList globalTextures;
|
||||
private ArrayList eventCategories;
|
||||
private ArrayList uiConfig;
|
||||
private ArrayList classifiedCategories;
|
||||
private ArrayList inventoryRoot;
|
||||
private ArrayList initialOutfit;
|
||||
private ArrayList agentInventory;
|
||||
|
||||
private UserProfile userProfile;
|
||||
|
||||
private LLUUID agentID;
|
||||
private LLUUID sessionID;
|
||||
private LLUUID secureSessionID;
|
||||
private LLUUID baseFolderID;
|
||||
private LLUUID inventoryFolderID;
|
||||
|
||||
// Login Flags
|
||||
private string dst;
|
||||
|
@ -68,10 +87,14 @@ namespace OpenSim.UserServer
|
|||
private string login;
|
||||
private string simPort;
|
||||
private string simAddress;
|
||||
private string agentID;
|
||||
private string sessionID;
|
||||
private string secureSessionID;
|
||||
private string agentAccess;
|
||||
private Int32 circuitCode;
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
|
||||
// Login
|
||||
private string firstname;
|
||||
private string lastname;
|
||||
|
||||
// Global Textures
|
||||
private string sunTexture;
|
||||
|
@ -85,65 +108,115 @@ namespace OpenSim.UserServer
|
|||
// Response
|
||||
private XmlRpcResponse xmlRpcResponse;
|
||||
private XmlRpcResponse defaultXmlRpcResponse;
|
||||
private string defaultTextResponse;
|
||||
|
||||
private uint regionX;
|
||||
private uint regionY;
|
||||
private string welcomeMessage;
|
||||
private string startLocation;
|
||||
private string allowFirstLife;
|
||||
private string home;
|
||||
private string seedCapability;
|
||||
private string lookAt;
|
||||
|
||||
public LoginResponse(uint regX, uint regY)
|
||||
public LoginResponse()
|
||||
{
|
||||
this.loginFlags = new ArrayList();
|
||||
this.globalTextures = new ArrayList();
|
||||
this.eventCategories = new ArrayList();
|
||||
this.uiConfig = new ArrayList();
|
||||
this.classifiedCategories = new ArrayList();
|
||||
|
||||
this.loginError = new Hashtable();
|
||||
this.eventCategoriesHash = new Hashtable();
|
||||
this.classifiedCategoriesHash = new Hashtable();
|
||||
this.uiConfigHash = new Hashtable();
|
||||
|
||||
this.defaultXmlRpcResponse = new XmlRpcResponse();
|
||||
this.userProfile = new UserProfile();
|
||||
this.inventoryRoot = new ArrayList();
|
||||
this.initialOutfit = new ArrayList();
|
||||
this.agentInventory = new ArrayList();
|
||||
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
this.defaultXmlRpcResponse = new XmlRpcResponse();
|
||||
|
||||
this.SetDefaultValues();
|
||||
regionX = regX;
|
||||
regionY = regY;
|
||||
} // LoginServer
|
||||
|
||||
// This will go away as we replace new-login.dat:
|
||||
private void GetDefaultResponse()
|
||||
{
|
||||
try
|
||||
{
|
||||
// read in default response string
|
||||
StreamReader SR;
|
||||
string lines;
|
||||
SR = File.OpenText("new-login.dat");
|
||||
|
||||
this.defaultTextResponse = "";
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
this.defaultTextResponse += lines;
|
||||
}
|
||||
SR.Close();
|
||||
this.defaultXmlRpcResponse = (XmlRpcResponse)(new XmlRpcResponseDeserializer()).Deserialize(this.defaultTextResponse);
|
||||
}
|
||||
catch (Exception E)
|
||||
{
|
||||
Console.WriteLine(E.ToString());
|
||||
}
|
||||
} // GetDefaultResponse
|
||||
|
||||
public void SetDefaultValues()
|
||||
{
|
||||
this.GetDefaultResponse();
|
||||
this.DST = "N";
|
||||
this.StipendSinceLogin = "N";
|
||||
this.Gendered = "Y";
|
||||
this.EverLoggedIn = "Y";
|
||||
this.login = "false";
|
||||
this.firstname = "Test";
|
||||
this.lastname = "User";
|
||||
this.agentAccess = "M";
|
||||
this.startLocation = "last";
|
||||
this.allowFirstLife = "Y";
|
||||
|
||||
this.DST = "N";
|
||||
this.StipendSinceLogin = "N";
|
||||
this.Gendered = "Y";
|
||||
this.EverLoggedIn = "Y";
|
||||
this.login = "false";
|
||||
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
|
||||
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
|
||||
this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
|
||||
this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
|
||||
this.ErrorReason = "key";
|
||||
this.welcomeMessage = "Welcome to OpenSim!";
|
||||
this.seedCapability = "";
|
||||
this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}";
|
||||
this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
|
||||
this.RegionX = (uint)255232;
|
||||
this.RegionY = (uint)254976;
|
||||
|
||||
this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
|
||||
this.ErrorReason = "key";
|
||||
// Classifieds;
|
||||
this.AddClassifiedCategory((Int32)1, "Shopping");
|
||||
this.AddClassifiedCategory((Int32)2, "Land Rental");
|
||||
this.AddClassifiedCategory((Int32)3, "Property Rental");
|
||||
this.AddClassifiedCategory((Int32)4, "Special Attraction");
|
||||
this.AddClassifiedCategory((Int32)5, "New Products");
|
||||
this.AddClassifiedCategory((Int32)6, "Employment");
|
||||
this.AddClassifiedCategory((Int32)7, "Wanted");
|
||||
this.AddClassifiedCategory((Int32)8, "Service");
|
||||
this.AddClassifiedCategory((Int32)9, "Personal");
|
||||
|
||||
int SessionRand = Util.RandomClass.Next(1, 999);
|
||||
this.SessionID = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797");
|
||||
this.SecureSessionID = LLUUID.Random();
|
||||
|
||||
this.userProfile.Inventory.CreateRootFolder(this.userProfile.UUID, true);
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = this.userProfile.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
|
||||
this.inventoryRoot.Add(InventoryRootHash);
|
||||
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in this.userProfile.Inventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
this.agentInventory.Add(TempHash);
|
||||
}
|
||||
|
||||
|
||||
Hashtable InitialOutfitHash = new Hashtable();
|
||||
InitialOutfitHash["folder_name"] = "Nightclub Female";
|
||||
InitialOutfitHash["gender"] = "female";
|
||||
this.initialOutfit.Add(InitialOutfitHash);
|
||||
|
||||
} // SetDefaultValues
|
||||
|
||||
private XmlRpcResponse GenerateResponse(string reason, string message, string login)
|
||||
protected virtual LLUUID GetAgentId()
|
||||
{
|
||||
// todo
|
||||
LLUUID Agent;
|
||||
int AgentRand = Util.RandomClass.Next(1, 9999);
|
||||
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
|
||||
return Agent;
|
||||
} // GetAgentId
|
||||
|
||||
private XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
|
||||
{
|
||||
// Overwrite any default values;
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
|
@ -152,7 +225,6 @@ namespace OpenSim.UserServer
|
|||
this.ErrorMessage = message;
|
||||
this.ErrorReason = reason;
|
||||
|
||||
this.loginError = new Hashtable();
|
||||
this.loginError["reason"] = this.ErrorReason;
|
||||
this.loginError["message"] = this.ErrorMessage;
|
||||
this.loginError["login"] = login;
|
||||
|
@ -162,7 +234,7 @@ namespace OpenSim.UserServer
|
|||
|
||||
public XmlRpcResponse LoginFailedResponse()
|
||||
{
|
||||
return (this.GenerateResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
|
||||
return (this.GenerateFailureResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false"));
|
||||
} // LoginFailedResponse
|
||||
|
||||
public XmlRpcResponse ConnectionFailedResponse()
|
||||
|
@ -172,43 +244,98 @@ namespace OpenSim.UserServer
|
|||
|
||||
public XmlRpcResponse CreateAlreadyLoggedInResponse()
|
||||
{
|
||||
return(this.GenerateResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
|
||||
return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false"));
|
||||
} // CreateAlreadyLoggedInResponse()
|
||||
|
||||
public XmlRpcResponse ToXmlRpcResponse()
|
||||
{
|
||||
this.xmlRpcResponse = this.defaultXmlRpcResponse;
|
||||
Hashtable responseData = (Hashtable)this.xmlRpcResponse.Value;
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
this.loginFlagsHash = new Hashtable();
|
||||
this.loginFlagsHash["daylight_savings"] = this.DST;
|
||||
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
|
||||
this.loginFlagsHash["gendered"] = this.Gendered;
|
||||
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
|
||||
this.loginFlagsHash["daylight_savings"] = this.DST;
|
||||
this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin;
|
||||
this.loginFlagsHash["gendered"] = this.Gendered;
|
||||
this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn;
|
||||
this.loginFlags.Add(this.loginFlagsHash);
|
||||
|
||||
this.globalTexturesHash = new Hashtable();
|
||||
this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
|
||||
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
|
||||
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
|
||||
this.globalTextures.Add(this.globalTexturesHash);
|
||||
responseData["first_name"] = this.Firstname;
|
||||
responseData["last_name"] = this.Lastname;
|
||||
responseData["agent_access"] = this.agentAccess;
|
||||
|
||||
responseData["sim_port"] = Int32.Parse(this.SimPort);
|
||||
responseData["sim_ip"] = this.SimAddress;
|
||||
responseData["agent_id"] = this.AgentID;
|
||||
responseData["session_id"] = this.SessionID;
|
||||
responseData["secure_session_id"] = this.SecureSessionID;
|
||||
responseData["circuit_code"] = this.CircuitCode;
|
||||
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
responseData["login-flags"] = this.loginFlags;
|
||||
responseData["global-textures"] = this.globalTextures;
|
||||
responseData["region_y"] = (Int32)regionY * 256;
|
||||
responseData["region_x"] = (Int32)regionX * 256;
|
||||
this.globalTexturesHash = new Hashtable();
|
||||
this.globalTexturesHash["sun_texture_id"] = this.SunTexture;
|
||||
this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
|
||||
this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
|
||||
this.globalTextures.Add(this.globalTexturesHash);
|
||||
this.eventCategories.Add(this.eventCategoriesHash);
|
||||
|
||||
this.AddToUIConfig("allow_first_life", this.allowFirstLife);
|
||||
this.uiConfig.Add(this.uiConfigHash);
|
||||
|
||||
// Create a agent and session LLUUID
|
||||
this.agentID = this.GetAgentId();
|
||||
|
||||
responseData["sim_port"] = this.SimPort;
|
||||
responseData["sim_ip"] = this.SimAddress;
|
||||
responseData["agent_id"] = this.AgentID.ToStringHyphenated();
|
||||
responseData["session_id"] = this.SessionID.ToStringHyphenated();
|
||||
responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated();
|
||||
responseData["circuit_code"] = this.CircuitCode;
|
||||
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
responseData["login-flags"] = this.loginFlags;
|
||||
responseData["global-textures"] = this.globalTextures;
|
||||
responseData["seed_capability"] = this.seedCapability;
|
||||
|
||||
responseData["event_categories"] = this.eventCategories;
|
||||
responseData["event_notifications"] = new ArrayList(); // todo
|
||||
responseData["classified_categories"] = this.classifiedCategories;
|
||||
responseData["ui-config"] = this.uiConfig;
|
||||
|
||||
responseData["inventory-skeleton"] = this.agentInventory;
|
||||
responseData["inventory-skel-lib"] = new ArrayList(); // todo
|
||||
responseData["inventory-root"] = this.inventoryRoot;
|
||||
responseData["gestures"] = new ArrayList(); // todo
|
||||
responseData["inventory-lib-owner"] = new ArrayList(); // todo
|
||||
responseData["initial-outfit"] = this.initialOutfit;
|
||||
responseData["start_location"] = this.startLocation;
|
||||
responseData["seed_capability"] = this.seedCapability;
|
||||
responseData["home"] = this.home;
|
||||
responseData["look_at"] = this.lookAt;
|
||||
responseData["message"] = this.welcomeMessage;
|
||||
responseData["region_x"] = this.regionX;
|
||||
responseData["region_y"] = this.regionY;
|
||||
|
||||
responseData["login"] = "true";
|
||||
this.xmlRpcResponse.Value = responseData;
|
||||
|
||||
// differential debuggery
|
||||
// FileStream fs = new FileStream("loginresponse.xml", FileMode.OpenOrCreate);
|
||||
// StreamWriter SW = new StreamWriter(fs);
|
||||
// SW.Write(this.xmlRpcResponse.ToString());
|
||||
// SW.Close();
|
||||
|
||||
return (this.xmlRpcResponse);
|
||||
|
||||
} // ToXmlRpcResponse
|
||||
|
||||
public void SetEventCategories(string category, string value)
|
||||
{
|
||||
this.eventCategoriesHash[category] = value;
|
||||
} // SetEventCategories
|
||||
|
||||
public void AddToUIConfig(string itemName, string item)
|
||||
{
|
||||
this.uiConfigHash[itemName] = item;
|
||||
} // SetUIConfig
|
||||
|
||||
public void AddClassifiedCategory(Int32 ID, string categoryName)
|
||||
{
|
||||
this.classifiedCategoriesHash["category_name"] = categoryName;
|
||||
this.classifiedCategoriesHash["category_id"] = ID;
|
||||
this.classifiedCategories.Add(this.classifiedCategoriesHash);
|
||||
// this.classifiedCategoriesHash.Clear();
|
||||
} // SetClassifiedCategory
|
||||
|
||||
public string Login
|
||||
{
|
||||
get
|
||||
|
@ -293,7 +420,7 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // SimAddress
|
||||
|
||||
public string AgentID
|
||||
public LLUUID AgentID
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -305,7 +432,7 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // AgentID
|
||||
|
||||
public string SessionID
|
||||
public LLUUID SessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -317,7 +444,7 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // SessionID
|
||||
|
||||
public string SecureSessionID
|
||||
public LLUUID SecureSessionID
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -329,6 +456,30 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // SecureSessionID
|
||||
|
||||
public LLUUID BaseFolderID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.baseFolderID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.baseFolderID = value;
|
||||
}
|
||||
} // BaseFolderID
|
||||
|
||||
public LLUUID InventoryFolderID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.inventoryFolderID;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.inventoryFolderID = value;
|
||||
}
|
||||
} // InventoryFolderID
|
||||
|
||||
public Int32 CircuitCode
|
||||
{
|
||||
get
|
||||
|
@ -341,6 +492,30 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // CircuitCode
|
||||
|
||||
public uint RegionX
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.regionX;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.regionX = value;
|
||||
}
|
||||
} // RegionX
|
||||
|
||||
public uint RegionY
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.regionY;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.regionY = value;
|
||||
}
|
||||
} // RegionY
|
||||
|
||||
public string SunTexture
|
||||
{
|
||||
get
|
||||
|
@ -377,6 +552,78 @@ namespace OpenSim.UserServer
|
|||
}
|
||||
} // MoonTexture
|
||||
|
||||
public string Firstname
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.firstname;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.firstname = value;
|
||||
}
|
||||
} // Firstname
|
||||
|
||||
public string Lastname
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.lastname;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.lastname = value;
|
||||
}
|
||||
} // Lastname
|
||||
|
||||
public string AgentAccess
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.agentAccess;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.agentAccess = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string StartLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.startLocation;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.startLocation = value;
|
||||
}
|
||||
} // StartLocation
|
||||
|
||||
public string LookAt
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.lookAt;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.lookAt = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string SeedCapability
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.seedCapability;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.seedCapability = value;
|
||||
}
|
||||
} // SeedCapability
|
||||
|
||||
public string ErrorReason
|
||||
{
|
||||
get
|
||||
|
|
Loading…
Reference in New Issue