* Extracted out old RezObject method placing at absolute pos without the raytracing
* Ignored some binsafrisby
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40e89678b7
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3e8df2b868
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@ -716,6 +716,11 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), BypassRayCast, bRayEndIsIntersection);
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LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, new LLQuaternion(0, 0, 0, 1), BypassRayCast, bRayEndIsIntersection);
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RezObject(remoteClient, itemID, pos);
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}
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public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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