Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev

dsg
Dan Lake 2011-06-03 13:13:23 -07:00
commit 3eb13b6664
3 changed files with 171 additions and 75 deletions

View File

@ -1522,7 +1522,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
if (sop == null || sop.ParentGroup.IsDeleted)
{
m_log.WarnFormat("{0}: HandleUpdatedPrimProperties -- prim {1} no longer in local SceneGraph", LogHeader, primUUID);
m_log.WarnFormat("{0}: HandleUpdatedPrimProperties -- prim {1} no longer in local SceneGraph. SOP == NULL? ({2}), Sender is {3}",
LogHeader, primUUID, sop == null, senderActorID);
return;
}
@ -1569,9 +1570,25 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Enqueue the updated SOP and its properties for sync
ProcessAndEnqueuePrimUpdatesBySync(sop, propertiesUpdated);
//Calling SOP.ScheduleFullUpdate(), so that viewers, if any,
//Calling SOP.ScheduleFullUpdate() or ScheduleTerseUpdate(), so that viewers, if any,
//will receive updates as well.
sop.ScheduleFullUpdate(null);
bool allTerseUpdates = true;
foreach (SceneObjectPartSyncProperties prop in propertiesUpdated)
{
if (!PrimSyncInfo.TerseUpdateProperties.Contains(prop))
{
allTerseUpdates = false;
break;
}
}
if (allTerseUpdates)
{
sop.ScheduleTerseUpdate(null);
}
else
{
sop.ScheduleFullUpdate(null);
}
}
}
}
@ -2130,59 +2147,89 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID);
}
private int spErrCount = 0;
private HashSet<UUID> errUUIDs = new HashSet<UUID>();
private void HandleRemoteEvent_PhysicsCollision(string actorID, ulong evSeqNum, OSDMap data)
{
UUID primUUID = data["primUUID"].AsUUID();
//OSDArray collisionLocalIDs = (OSDArray)data["collisionLocalIDs"];
OSDArray collisionUUIDs = (OSDArray)data["collisionUUIDs"];
SceneObjectPart part = m_scene.GetSceneObjectPart(primUUID);
if (part == null)
if (!data.ContainsKey("primUUID") || !data.ContainsKey("collisionUUIDs"))
{
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no part with UUID {1} found", LogHeader, primUUID);
return;
}
if (collisionUUIDs == null)
{
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no collisionLocalIDs", LogHeader);
return;
m_log.ErrorFormat("RemoteEvent_PhysicsCollision: either primUUID or collisionUUIDs is missing in incoming OSDMap");
}
// Build up the collision list. The contact point is ignored so we generate some default.
CollisionEventUpdate e = new CollisionEventUpdate();
/*
foreach (uint collisionID in collisionLocalIDs)
try
{
// e.addCollider(collisionID, new ContactPoint());
e.addCollider(collisionID, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
* */
for(int i=0; i<collisionUUIDs.Count; i++)
{
OSD arg = collisionUUIDs[i];
UUID collidingUUID = arg.AsUUID();
UUID primUUID = data["primUUID"].AsUUID();
//OSDArray collisionLocalIDs = (OSDArray)data["collisionLocalIDs"];
OSDArray collisionUUIDs = (OSDArray)data["collisionUUIDs"];
SceneObjectPart collidingPart = m_scene.GetSceneObjectPart(collidingUUID);
if (collidingPart == null)
SceneObjectPart part = m_scene.GetSceneObjectPart(primUUID);
if (part == null)
{
//collision object is not a prim, check if it's an avatar
ScenePresence sp = m_scene.GetScenePresence(collidingUUID);
if (sp == null)
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no part with UUID {1} found, event initiator {2}", LogHeader, primUUID, actorID);
return;
}
if (collisionUUIDs == null)
{
m_log.WarnFormat("{0}: HandleRemoteEvent_PhysicsCollision: no collisionLocalIDs", LogHeader);
return;
}
// Build up the collision list. The contact point is ignored so we generate some default.
CollisionEventUpdate e = new CollisionEventUpdate();
/*
foreach (uint collisionID in collisionLocalIDs)
{
// e.addCollider(collisionID, new ContactPoint());
e.addCollider(collisionID, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
* */
for (int i = 0; i < collisionUUIDs.Count; i++)
{
OSD arg = collisionUUIDs[i];
UUID collidingUUID = arg.AsUUID();
SceneObjectPart collidingPart = m_scene.GetSceneObjectPart(collidingUUID);
if (collidingPart == null)
{
//m_log.WarnFormat("Received collision event for SOP {0},{1} with another SOP/SP {2}, but the latter is not found in local Scene",
// part.Name, part.UUID, collidingUUID);
//collision object is not a prim, check if it's an avatar
ScenePresence sp = m_scene.GetScenePresence(collidingUUID);
if (sp == null)
{
//m_log.WarnFormat("Received collision event for SOP {0},{1} with another SOP/SP {2}, but the latter is not found in local Scene",
// part.Name, part.UUID, collidingUUID);
if (spErrCount == 100)
{
string missedUUIDs = "";
foreach (UUID cUUID in errUUIDs)
{
missedUUIDs += cUUID.ToString() + ", ";
}
m_log.WarnFormat("Have seen errors of collidingUUID not being found {0} times. {1} collidingUUIDs seen so far: {2}", spErrCount, errUUIDs.Count, missedUUIDs);
spErrCount = 0;
errUUIDs.Clear();
}
else
{
spErrCount++;
errUUIDs.Add(collidingUUID);
}
}
else
{
e.addCollider(sp.LocalId, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
}
else
{
e.addCollider(sp.LocalId, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
e.addCollider(collidingPart.LocalId, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
}
else
{
e.addCollider(collidingPart.LocalId, new ContactPoint(Vector3.Zero, Vector3.UnitX, 0.03f));
}
part.PhysicsCollisionLocally(e);
}
catch (Exception e)
{
m_log.WarnFormat("HandleRemoteEvent_PhysicsCollision ERROR: {0}", e.Message);
}
part.PhysicsCollisionLocally(e);
}
/// <summary>
@ -2304,15 +2351,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data);
}
/*
private void OnLocalPhysicsCollision(UUID partUUID, OSDArray collisionLocalIDs)
{
OSDMap data = new OSDMap();
data["primUUID"] = OSD.FromUUID(partUUID);
data["collisionLocalIDs"] = collisionLocalIDs;
SendSceneEvent(SymmetricSyncMessage.MsgType.PhysicsCollision, data);
}
* */
private void OnLocalPhysicsCollision(UUID partUUID, OSDArray collisionUUIDs)
{
OSDMap data = new OSDMap();
@ -3747,6 +3785,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
public static HashSet<SceneObjectPartSyncProperties> PrimPhysActorProperties = SceneObjectPart.GetAllPhysActorProperties();
public static HashSet<SceneObjectPartSyncProperties> PrimNonPhysActorProperties = SceneObjectPart.GetAllPrimNonPhysActorProperties();
public static HashSet<SceneObjectPartSyncProperties> GroupProperties = SceneObjectPart.GetGroupProperties();
public static HashSet<SceneObjectPartSyncProperties> TerseUpdateProperties = SceneObjectPart.GetTerseUpdateProperties();
private PrimSyncInfoManager m_syncInfoManager;
@ -5877,11 +5916,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Also may need to cached PhysActor.Position
if (part.PhysActor != null)
{
if (!part.PhysActor.Position.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateValue))
if (!m_propertiesSyncInfo.ContainsKey(SceneObjectPartSyncProperties.Position))
{
m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].UpdateSyncInfoByLocal(lastUpdateByLocalTS, syncID, (Object)part.PhysActor.Position);
Object initValue = GetSOPPropertyValue(part, SceneObjectPartSyncProperties.Position);
PropertySyncInfo syncInfo = new PropertySyncInfo(SceneObjectPartSyncProperties.Position, initValue, lastUpdateByLocalTS, syncID);
m_propertiesSyncInfo.Add(SceneObjectPartSyncProperties.Position, syncInfo);
}
else
{
if (!part.PhysActor.Position.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateValue))
{
m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].UpdateSyncInfoByLocal(lastUpdateByLocalTS, syncID, (Object)part.PhysActor.Position);
}
}
}
return true;
}
@ -5894,13 +5941,26 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//above, so need to update the cached value of Position here.
if (part.PhysActor != null)
{
if (!part.PhysActor.Position.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateValue))
//Set the timestamp and syncID to be the same with GroupPosition
long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateTimeStamp;
string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateSyncID;
if (!m_propertiesSyncInfo.ContainsKey(SceneObjectPartSyncProperties.Position))
{
//Set the timestamp and syncID to be the same with GroupPosition
long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateTimeStamp;
string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateSyncID;
m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].UpdateSyncInfoByLocal(lastUpdateTimestamp,
lastUpdateSyncID, (Object)part.PhysActor.Position);
Object initValue = GetSOPPropertyValue(part, SceneObjectPartSyncProperties.Position);
PropertySyncInfo syncInfo = new PropertySyncInfo(SceneObjectPartSyncProperties.Position, initValue, lastUpdateTimestamp, lastUpdateSyncID);
m_propertiesSyncInfo.Add(SceneObjectPartSyncProperties.Position, syncInfo);
}
else
{
if (!part.PhysActor.Position.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateValue))
{
//Set the timestamp and syncID to be the same with GroupPosition
//long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateTimeStamp;
//string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateSyncID;
m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].UpdateSyncInfoByLocal(lastUpdateTimestamp,
lastUpdateSyncID, (Object)part.PhysActor.Position);
}
}
}
}
@ -5921,10 +5981,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].UpdateSyncInfoByLocal(lastUpdateByLocalTS, syncID, (Object)part.PhysActor.Position);
//Also may need to update SOP.GroupPosition (especially for root parts)
if (!part.GroupPosition.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateValue))
if (!m_propertiesSyncInfo.ContainsKey(SceneObjectPartSyncProperties.GroupPosition))
{
//Update SOP.GroupPosition
m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].UpdateSyncInfoByLocal(lastUpdateByLocalTS, syncID, (Object)part.GroupPosition);
Object initValue = GetSOPPropertyValue(part, SceneObjectPartSyncProperties.GroupPosition);
PropertySyncInfo syncInfo = new PropertySyncInfo(SceneObjectPartSyncProperties.GroupPosition, initValue, lastUpdateByLocalTS, syncID);
m_propertiesSyncInfo.Add(SceneObjectPartSyncProperties.Position, syncInfo);
}
else
{
if (!part.GroupPosition.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateValue))
{
//Update SOP.GroupPosition
m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].UpdateSyncInfoByLocal(lastUpdateByLocalTS, syncID, (Object)part.GroupPosition);
}
}
return true;
}
@ -5935,14 +6004,25 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//GroupPosition may change due to PhysActor.Position changes,
//especially for root parts. Sync the value of GroupPosition.
if (!part.GroupPosition.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateValue))
long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateTimeStamp;
string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateSyncID;
if (!m_propertiesSyncInfo.ContainsKey(SceneObjectPartSyncProperties.GroupPosition))
{
//Need to reset SOP.GroupPosition to the cached value here
//Set the timestamp and syncID to be the same with Position
long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateTimeStamp;
string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateSyncID;
m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].UpdateSyncInfoByLocal(lastUpdateTimestamp,
lastUpdateSyncID, (Object)part.GroupPosition);
Object initValue = GetSOPPropertyValue(part, SceneObjectPartSyncProperties.GroupPosition);
PropertySyncInfo syncInfo = new PropertySyncInfo(SceneObjectPartSyncProperties.GroupPosition, initValue, lastUpdateTimestamp, lastUpdateSyncID);
m_propertiesSyncInfo.Add(SceneObjectPartSyncProperties.Position, syncInfo);
}
else
{
if (!part.GroupPosition.Equals(m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].LastUpdateValue))
{
//Need to reset SOP.GroupPosition to the cached value here
//Set the timestamp and syncID to be the same with Position
//long lastUpdateTimestamp = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateTimeStamp;
//string lastUpdateSyncID = m_propertiesSyncInfo[SceneObjectPartSyncProperties.Position].LastUpdateSyncID;
m_propertiesSyncInfo[SceneObjectPartSyncProperties.GroupPosition].UpdateSyncInfoByLocal(lastUpdateTimestamp,
lastUpdateSyncID, (Object)part.GroupPosition);
}
}
}
}

View File

@ -3686,7 +3686,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.stopLookAt();
//m_parentGroup.ScheduleGroupForTerseUpdate();
m_parentGroup.ScheduleGroupForTerseUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.None});//in stopLookAt(), PhysicsActor shall already take care of tainting which properties have been updated
m_parentGroup.ScheduleGroupForTerseUpdate(null);//in stopLookAt(), PhysicsActor shall already take care of tainting which properties have been updated
}
/// <summary>
@ -3710,7 +3710,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.stopMoveToTarget();
//m_parentGroup.ScheduleGroupForTerseUpdate();
m_parentGroup.ScheduleGroupForTerseUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.None}); //in stopMoveToTarget(), PhysicsActor shall already take care of tainting which properties have been updated
m_parentGroup.ScheduleGroupForTerseUpdate(null); //in stopMoveToTarget(), PhysicsActor shall already take care of tainting which properties have been updated
//m_parentGroup.ScheduleGroupForFullUpdate();
}
@ -4271,7 +4271,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
GroupPosition = newPos;
//ScheduleTerseUpdate();
ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.GroupPosition});
ScheduleTerseUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.GroupPosition });
}
}
@ -4304,7 +4304,7 @@ namespace OpenSim.Region.Framework.Scenes
OffsetPosition = newPos;
//ScheduleTerseUpdate();
ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.OffsetPosition});
ScheduleTerseUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.OffsetPosition });
}
}
@ -4613,7 +4613,7 @@ namespace OpenSim.Region.Framework.Scenes
RotationOffset = rot;
ParentGroup.HasGroupChanged = true;
//ScheduleTerseUpdate();
ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() {SceneObjectPartSyncProperties.RotationOffset});
ScheduleTerseUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.RotationOffset });
}
}
@ -5169,6 +5169,22 @@ namespace OpenSim.Region.Framework.Scenes
return allProperties;
}
public static HashSet<SceneObjectPartSyncProperties> GetTerseUpdateProperties()
{
HashSet<SceneObjectPartSyncProperties> allProperties = new HashSet<SceneObjectPartSyncProperties>();
allProperties.Add(SceneObjectPartSyncProperties.Velocity);
allProperties.Add(SceneObjectPartSyncProperties.RotationOffset);
allProperties.Add(SceneObjectPartSyncProperties.AngularVelocity);
allProperties.Add(SceneObjectPartSyncProperties.OffsetPosition);
allProperties.Add(SceneObjectPartSyncProperties.Scale);
allProperties.Add(SceneObjectPartSyncProperties.GroupPosition);
allProperties.Add(SceneObjectPartSyncProperties.Orientation);
allProperties.Add(SceneObjectPartSyncProperties.RotationalVelocity);
allProperties.Add(SceneObjectPartSyncProperties.Position);
return allProperties;
}
#endregion SceneObjectPartSyncProperties categorization
/*

View File

@ -3329,7 +3329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
//m_host.ScheduleTerseUpdate();
m_host.ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>(){SceneObjectPartSyncProperties.AngularVelocity});
m_host.ScheduleSyncUpdate(new List<SceneObjectPartSyncProperties>() { SceneObjectPartSyncProperties.AngularVelocity });
m_host.SendTerseUpdateToAllClients();
m_host.ParentGroup.HasGroupChanged = true;
}