change default next owner persm to mod/trans to match SL.
parent
0806d03780
commit
3eb68c319e
|
@ -443,7 +443,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private uint _ownerMask = (uint)PermissionMask.All;
|
||||
private uint _groupMask = (uint)PermissionMask.None;
|
||||
private uint _everyoneMask = (uint)PermissionMask.None;
|
||||
private uint _nextOwnerMask = (uint)PermissionMask.All;
|
||||
private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
|
||||
private PrimFlags _flags = PrimFlags.None;
|
||||
private DateTime m_expires;
|
||||
private DateTime m_rezzed;
|
||||
|
@ -1668,6 +1668,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Move afterwards ResetIDs as it clears the localID
|
||||
dupe.LocalId = localID;
|
||||
if(dupe.PhysActor != null)
|
||||
dupe.PhysActor.LocalID = localID;
|
||||
|
||||
// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
|
||||
dupe._lastOwnerID = OwnerID;
|
||||
|
||||
|
|
Loading…
Reference in New Issue