Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code0.7.4-extended
parent
e5ac4a72b7
commit
3ec9eec257
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@ -205,6 +205,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
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{
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List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate)));
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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sb.Append("\n");
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}
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sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
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m_console.OutputFormat(sb.ToString());
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}
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private void HandleShowObjectByUuid(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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@ -366,28 +386,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return;
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}
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Predicate<SceneObjectGroup> searchPredicate
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= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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Action<SceneObjectGroup> searchAction
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= so
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=> so.ForEachPart(sop => { if (Util.IsInsideBox(so.AbsolutePosition, startVector, endVector)) { parts.Add(sop); }});
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m_scene.ForEachSOG(searchAction);
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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sb.Append("\n");
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}
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sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
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m_console.OutputFormat(sb.ToString());
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OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
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}
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private void HandleShowPartByName(string module, string[] cmdparams)
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@ -408,33 +407,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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string name = mainParams[3];
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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Action<SceneObjectGroup> searchAction;
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Predicate<SceneObjectPart> searchPredicate;
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if (useRegex)
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{
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Regex nameRegex = new Regex(name);
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searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
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searchPredicate = sop => nameRegex.IsMatch(sop.Name);
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}
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else
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{
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searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
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searchPredicate = sop => sop.Name == name;
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}
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m_scene.ForEachSOG(searchAction);
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StringBuilder sb = new StringBuilder();
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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sb.Append("\n");
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}
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sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
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m_console.OutputFormat(sb.ToString());
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OutputSopsToConsole(searchPredicate);
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}
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
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