Mantis #7923. EDIT BEAMS ARE BACK!
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c2e63e807e
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3ef5e1a24b
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@ -5290,11 +5290,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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angularVelocity = presence.AngularVelocity;
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angularVelocity = presence.AngularVelocity;
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rotation = presence.Rotation;
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rotation = presence.Rotation;
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attachPoint = 0;
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
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// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
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// attachPoint = presence.State; // Core: commented
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attachPoint = presence.State;
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collisionPlane = presence.CollisionPlane;
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collisionPlane = presence.CollisionPlane;
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velocity = presence.Velocity;
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velocity = presence.Velocity;
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acceleration = Vector3.Zero;
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acceleration = Vector3.Zero;
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