diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e1f0071293..bf3d8ab969 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5923,8 +5923,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); + agentSize = GetAgentSize(avatar); } + return agentSize; } @@ -7948,61 +7949,224 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return new LSL_Vector(m_host.GetGeometricCenter()); } + public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) + { + LSL_List result = new LSL_List(); + LSL_List remaining = null; + + while (true) + { + if (entity is SceneObjectPart) + remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); + else + remaining = GetAgentParams((ScenePresence)entity, rules, ref result); + + if (remaining == null || remaining.Length <= 2) + return result; + + int linknumber = remaining.GetLSLIntegerItem(0); + rules = remaining.GetSublist(1, -1); + entity = GetLinkEntity(linknumber); + } + } + public LSL_List llGetPrimitiveParams(LSL_List rules) { m_host.AddScriptLPS(1); - LSL_List result = new LSL_List(); - - LSL_List remaining = GetPrimParams(m_host, rules, ref result); - - while (remaining != null && remaining.Length > 2) - { - int linknumber = remaining.GetLSLIntegerItem(0); - rules = remaining.GetSublist(1, -1); - List parts = GetLinkParts(linknumber); - - foreach (SceneObjectPart part in parts) - remaining = GetPrimParams(part, rules, ref result); - } - - return result; + return GetEntityParams(m_host, rules); } public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_host.AddScriptLPS(1); - List parts = GetLinkParts(linknumber); + return GetEntityParams(GetLinkEntity(linknumber), rules); + } - LSL_List res = new LSL_List(); - LSL_List remaining = null; + public LSL_Vector GetAgentSize(ScenePresence sp) + { + return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); + } - foreach (SceneObjectPart part in parts) + /// + /// Gets params for a seated avatar in a linkset. + /// + /// + /// + /// + /// + public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) + { + int idx = 0; + while (idx < rules.Length) { - remaining = GetPrimParams(part, rules, ref res); + int code = (int)rules.GetLSLIntegerItem(idx++); + int remain = rules.Length-idx; + + switch (code) + { + case (int)ScriptBaseClass.PRIM_MATERIAL: + res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); + break; + + case (int)ScriptBaseClass.PRIM_PHYSICS: + res.Add(ScriptBaseClass.FALSE); + break; + + case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: + res.Add(ScriptBaseClass.FALSE); + break; + + case (int)ScriptBaseClass.PRIM_PHANTOM: + res.Add(ScriptBaseClass.FALSE); + break; + + case (int)ScriptBaseClass.PRIM_POSITION: + res.Add(new LSL_Vector(sp.AbsolutePosition)); + break; + + case (int)ScriptBaseClass.PRIM_SIZE: + res.Add(GetAgentSize(sp)); + break; + + case (int)ScriptBaseClass.PRIM_ROTATION: + res.Add(sp.GetWorldRotation()); + break; + + case (int)ScriptBaseClass.PRIM_TYPE: + res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); + res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); + res.Add(new LSL_Vector(0, 1, 0)); + res.Add(new LSL_Float(0)); + res.Add(new LSL_Vector(0, 0, 0)); + res.Add(new LSL_Vector(1, 1, 0)); + res.Add(new LSL_Vector(0, 0, 0)); + break; + + case (int)ScriptBaseClass.PRIM_TEXTURE: + if (remain < 1) + return null; + + int face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(new LSL_String("")); + res.Add(ScriptBaseClass.ZERO_VECTOR); + res.Add(ScriptBaseClass.ZERO_VECTOR); + res.Add(new LSL_Float(0)); + break; + + case (int)ScriptBaseClass.PRIM_COLOR: + if (remain < 1) + return null; + + face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(ScriptBaseClass.ZERO_VECTOR); + res.Add(new LSL_Float(0)); + break; + + case (int)ScriptBaseClass.PRIM_BUMP_SHINY: + if (remain < 1) + return null; + + face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(ScriptBaseClass.PRIM_SHINY_NONE); + res.Add(ScriptBaseClass.PRIM_BUMP_NONE); + break; + + case (int)ScriptBaseClass.PRIM_FULLBRIGHT: + if (remain < 1) + return null; + + face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(ScriptBaseClass.FALSE); + break; + + case (int)ScriptBaseClass.PRIM_FLEXIBLE: + res.Add(ScriptBaseClass.FALSE); + res.Add(new LSL_Integer(0)); + res.Add(new LSL_Float(0)); + res.Add(new LSL_Float(0)); + res.Add(new LSL_Float(0)); + res.Add(new LSL_Float(0)); + res.Add(ScriptBaseClass.ZERO_VECTOR); + break; + + case (int)ScriptBaseClass.PRIM_TEXGEN: + if (remain < 1) + return null; + + face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); + break; + + case (int)ScriptBaseClass.PRIM_POINT_LIGHT: + res.Add(ScriptBaseClass.FALSE); + res.Add(ScriptBaseClass.ZERO_VECTOR); + res.Add(ScriptBaseClass.ZERO_VECTOR); + break; + + case (int)ScriptBaseClass.PRIM_GLOW: + if (remain < 1) + return null; + + face = (int)rules.GetLSLIntegerItem(idx++); + if (face > 21) + break; + + res.Add(new LSL_Float(0)); + break; + + case (int)ScriptBaseClass.PRIM_TEXT: + res.Add(new LSL_String("")); + res.Add(ScriptBaseClass.ZERO_VECTOR); + res.Add(new LSL_Float(1)); + break; + + case (int)ScriptBaseClass.PRIM_ROT_LOCAL: + res.Add(new LSL_Rotation(sp.Rotation)); + break; + + case (int)ScriptBaseClass.PRIM_POS_LOCAL: + res.Add(new LSL_Vector(sp.OffsetPosition)); + break; + + case (int)ScriptBaseClass.PRIM_SLICE: + res.Add(new LSL_Vector(0, 1, 0)); + break; + + case (int)ScriptBaseClass.PRIM_LINK_TARGET: + if(remain < 3) + return null; + + return rules.GetSublist(idx, -1); + } } - while (remaining != null && remaining.Length > 2) - { - linknumber = remaining.GetLSLIntegerItem(0); - rules = remaining.GetSublist(1, -1); - parts = GetLinkParts(linknumber); - - foreach (SceneObjectPart part in parts) - remaining = GetPrimParams(part, rules, ref res); - } - - return res; + return null; } public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) { - int idx=0; + int idx = 0; while (idx < rules.Length) { - int code=(int)rules.GetLSLIntegerItem(idx++); - int remain=rules.Length-idx; + int code = (int)rules.GetLSLIntegerItem(idx++); + int remain = rules.Length-idx; switch (code) { @@ -8245,7 +8409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (remain < 1) return null; - face=(int)rules.GetLSLIntegerItem(idx++); + face = (int)rules.GetLSLIntegerItem(idx++); tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES)