Merge branch 'master' into careminster-presence-refactor
commit
3f200da878
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@ -697,6 +697,8 @@ namespace OpenSim.Framework
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landData._mediaLoop = _mediaLoop;
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landData._obscureMusic = _obscureMusic;
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landData._obscureMedia = _obscureMedia;
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landData._simwideArea = _simwideArea;
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landData._simwidePrims = _simwidePrims;
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landData._parcelAccessList.Clear();
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foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
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@ -4398,7 +4398,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.SequenceID = sequence_id;
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if (landData.SimwideArea > 0)
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{
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updateMessage.SimWideMaxPrims = parcelObjectCapacity;
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int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
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updateMessage.SimWideMaxPrims = simulatorCapacity;
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}
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else
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{
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@ -217,31 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_scene.DeleteAllSceneObjects();
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}
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// otherwise, use the master avatar uuid instead
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LoadParcels(serialisedParcels);
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LoadObjects(serialisedSceneObjects);
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// Reload serialized parcels
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m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
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List<LandData> landData = new List<LandData>();
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foreach (string serialisedParcel in serialisedParcels)
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{
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LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
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if (!ResolveUserUuid(parcel.OwnerID))
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parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
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// m_log.DebugFormat(
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// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
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// parcel.Name, parcel.LocalID, parcel.Area);
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landData.Add(parcel);
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m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
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}
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if (!m_merge)
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m_scene.LandChannel.Clear(false);
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m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
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/// <summary>
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/// Load serialized scene objects.
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/// </summary>
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/// <param name="serialisedSceneObjects"></param>
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protected void LoadObjects(List<string> serialisedSceneObjects)
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{
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// Reload serialized prims
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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@ -271,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// to the same scene (when this is possible).
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sceneObject.ResetIDs();
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// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
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// or creator data is present. Otherwise, use the estate owner instead.
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foreach (SceneObjectPart part in sceneObject.Parts)
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{
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if (part.CreatorData == null || part.CreatorData == string.Empty)
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@ -346,10 +337,35 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (ignoredObjects > 0)
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m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
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}
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m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
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/// <summary>
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/// Load serialized parcels.
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/// </summary>
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/// <param name="serialisedParcels"></param>
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protected void LoadParcels(List<string> serialisedParcels)
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{
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// Reload serialized parcels
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m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
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List<LandData> landData = new List<LandData>();
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foreach (string serialisedParcel in serialisedParcels)
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{
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LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
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if (!ResolveUserUuid(parcel.OwnerID))
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parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
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// m_log.DebugFormat(
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// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
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// parcel.Name, parcel.LocalID, parcel.Area);
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landData.Add(parcel);
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}
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if (!m_merge)
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m_scene.LandChannel.Clear(false);
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m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
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m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
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}
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/// <summary>
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@ -759,10 +759,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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try
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{
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if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
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//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
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return m_landList[m_landIDList[x / 4, y / 4]];
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else
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return null;
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//else
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// return null;
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}
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catch (IndexOutOfRangeException)
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{
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@ -1995,10 +1995,22 @@ namespace OpenSim.Region.CoreModules.World.Land
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protected void ClearCommand(Object[] args)
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{
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Clear(true);
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string response = MainConsole.Instance.CmdPrompt(
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string.Format(
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"Are you sure that you want to clear all land parcels from {0} (y or n)",
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m_scene.RegionInfo.RegionName),
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"n");
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if (response.ToLower() == "y")
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{
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Clear(true);
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MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
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}
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else
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{
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MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
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}
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}
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protected void ShowParcelsCommand(Object[] args)
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{
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@ -66,6 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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#region ILandObject Members
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public int GetPrimsFree()
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{
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims;
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return free;
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}
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public LandData LandData
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{
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get { return m_landData; }
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@ -141,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// <returns>Returns true if the piece of land contains the specified point</returns>
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public bool ContainsPoint(int x, int y)
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{
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if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
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if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize)
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{
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return (LandBitmap[x / 4, y / 4] == true);
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}
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@ -183,7 +190,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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else
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{
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// Normal Calculations
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return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
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int parcelMax = (int)(((float)LandData.Area / 65536.0f)
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* (float)m_scene.RegionInfo.ObjectCapacity
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* (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
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// TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
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return parcelMax;
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}
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}
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public int GetSimulatorMaxPrimCount(ILandObject thisObject)
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@ -195,7 +206,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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else
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{
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//Normal Calculations
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return m_scene.RegionInfo.ObjectCapacity;
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int simMax = (int)(((float)LandData.SimwideArea / 65536.0f)
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* (float)m_scene.RegionInfo.ObjectCapacity);
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return simMax;
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}
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}
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#endregion
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@ -369,7 +382,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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newData.AuthBuyerID = UUID.Zero;
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newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
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m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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SendLandUpdateToAvatarsOverMe(true);
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}
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@ -384,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
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m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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SendLandUpdateToAvatarsOverMe(true);
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}
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@ -485,6 +498,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
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{
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m_scene.EventManager.TriggerParcelPrimCountUpdate();
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SendLandProperties(0, snap_selection, 0, remote_client);
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}
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@ -39,6 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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int GetParcelMaxPrimCount(ILandObject thisObject);
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int GetSimulatorMaxPrimCount(ILandObject thisObject);
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int GetPrimsFree();
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LandData LandData { get; set; }
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bool[,] LandBitmap { get; set; }
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