Adds support for preserving animations on region crossings and TPs.
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.0.6.3-post-fixes
parent
c381bee515
commit
3f25128e77
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@ -54,36 +54,37 @@ namespace OpenSim.Framework
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{
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}
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public ChildAgentDataUpdate(AgentData agent)
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{
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ActiveGroupID = agent.ActiveGroupID.Guid;
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AgentID = agent.AgentID.Guid;
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alwaysrun = agent.AlwaysRun;
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AVHeight = agent.Size.Z;
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cameraPosition = new sLLVector3(agent.Center);
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drawdistance = agent.Far;
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godlevel = (float)agent.GodLevel;
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if (agent.Groups.Length > 0)
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GroupAccess = (uint)agent.Groups[0].GroupPowers;
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Position = new sLLVector3(agent.Position);
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regionHandle = agent.RegionHandle;
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throttles = agent.Throttles;
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Velocity = new sLLVector3(agent.Velocity);
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}
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public ChildAgentDataUpdate(AgentPosition agent)
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{
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AgentID = agent.AgentID.Guid;
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AVHeight = agent.Size.Z;
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cameraPosition = new sLLVector3(agent.Center);
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drawdistance = agent.Far;
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Position = new sLLVector3(agent.Position);
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regionHandle = agent.RegionHandle;
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throttles = agent.Throttles;
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Velocity = new sLLVector3(agent.Velocity);
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}
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//public ChildAgentDataUpdate(AgentData agent)
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//{
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// ActiveGroupID = agent.ActiveGroupID.Guid;
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// AgentID = agent.AgentID.Guid;
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// alwaysrun = agent.AlwaysRun;
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// AVHeight = agent.Size.Z;
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// cameraPosition = new sLLVector3(agent.Center);
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// drawdistance = agent.Far;
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// godlevel = (float)agent.GodLevel;
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// if (agent.Groups.Length > 0)
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// GroupAccess = (uint)agent.Groups[0].GroupPowers;
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// Position = new sLLVector3(agent.Position);
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// regionHandle = agent.RegionHandle;
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// throttles = agent.Throttles;
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// Velocity = new sLLVector3(agent.Velocity);
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//}
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//public ChildAgentDataUpdate(AgentPosition agent)
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//{
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// AgentID = agent.AgentID.Guid;
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// AVHeight = agent.Size.Z;
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// cameraPosition = new sLLVector3(agent.Center);
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// drawdistance = agent.Far;
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// Position = new sLLVector3(agent.Position);
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// regionHandle = agent.RegionHandle;
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// throttles = agent.Throttles;
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// Velocity = new sLLVector3(agent.Velocity);
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//}
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}
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/*
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public interface IAgentData
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{
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UUID AgentID { get; set; }
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@ -581,5 +582,6 @@ namespace OpenSim.Framework
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System.Console.WriteLine("Position: " + Position);
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}
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}
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*/
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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@ -69,6 +70,8 @@ namespace OpenSim
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MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-mapping", "link-mapping [<x> <y>] <cr>", "Set local coordinate to map HG regions to", RunCommand);
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MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-region", "link-region <Xloc> <Yloc> <HostName>:<HttpPort>[:<RemoteRegionName>] <cr>", "Link a hypergrid region", RunCommand);
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MainConsole.Instance.Commands.AddCommand("hypergrid", false, "link-URI", "link-URI <URL of xml files>", "ok", RunCommand);
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}
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protected override void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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@ -144,6 +147,32 @@ namespace OpenSim
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string command = cmdparams[0];
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cmdparams.RemoveAt(0);
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if (command.Equals("link-URI"))
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{
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if (cmdparams.Count > 1 | cmdparams.Count < 1)
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{
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m_log.Info("Invalid usage");
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m_log.Info("link-URI <URL of xml files>");
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return;
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}
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m_log.Info(cmdparams[0].ToString());
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LoadXmlLinkFile(cmdparams[0].ToString());
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}
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if (command.Equals("link-mapping"))
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{
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if (cmdparams.Count == 2)
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@ -233,6 +262,56 @@ namespace OpenSim
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}
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}
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private void LoadXmlLinkFile(string URI)
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{
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//use http://www.hgurl.com/hypergrid.xml for test
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RegionInfo RegInfo;
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try
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{
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XmlReader r = XmlReader.Create(URI);
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XmlConfigSource reader = new XmlConfigSource(r);
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for (int t = 0; t < reader.Configs.Count; t++)
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{
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m_log.Info(reader.Configs[t].Name);
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m_log.Info(reader.Configs[t].Get("xloc").ToString());
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string region_Name = reader.Configs[t].Name;
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uint xloc = (uint)reader.Configs[t].GetInt("xloc");
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uint yloc = (uint)reader.Configs[t].GetInt("yloc");
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uint externalPort = (uint)reader.Configs[t].GetInt("externalPort");
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string externalHostName = reader.Configs[t].Get("externalHostName");
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HGHyperlink.TryCreateLink(m_sceneManager.CurrentOrFirstScene, null, xloc, yloc, region_Name, externalPort, externalHostName, out RegInfo);
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}
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r.Close();
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}
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catch (Exception e)
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{
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m_log.Info(e.ToString());
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}
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}
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/*
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private void LoadXmlLinkFile(string[] cmdparams)
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{
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@ -27,6 +27,7 @@
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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@ -26,6 +26,7 @@
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*/
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Framework.Scenes
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{
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@ -62,5 +63,30 @@ namespace OpenSim.Region.Framework.Scenes
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this.sequenceNum = sequenceNum;
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this.objectID = objectID;
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}
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public Animation(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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public OSDMap PackUpdateMessage()
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{
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OSDMap anim = new OSDMap();
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anim["animation"] = OSD.FromUUID(animID);
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anim["object_id"] = OSD.FromUUID(objectID);
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anim["seq_num"] = OSD.FromInteger(sequenceNum);
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return anim;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["animation"] != null)
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animID = args["animation"].AsUUID();
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if (args["object_id"] != null)
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objectID = args["object_id"].AsUUID();
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if (args["seq_num"] != null)
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sequenceNum = args["seq_num"].AsInteger();
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}
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}
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}
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@ -153,5 +153,27 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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public Animation[] ToArray()
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{
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Animation[] theArray = new Animation[m_animations.Count];
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uint i = 0;
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try
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{
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foreach (Animation anim in m_animations)
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theArray[i++] = anim;
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}
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catch
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{
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/* S%^t happens. Ignore. */
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}
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return theArray;
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}
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public void FromArray(Animation[] theArray)
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{
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foreach (Animation anim in theArray)
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m_animations.Add(anim);
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}
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}
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}
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@ -0,0 +1,506 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Framework.Scenes
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{
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public interface IAgentData
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{
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UUID AgentID { get; set; }
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OSDMap PackUpdateMessage();
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void UnpackUpdateMessage(OSDMap map);
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}
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/// <summary>
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/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
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/// </summary>
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public class AgentPosition : IAgentData
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{
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private UUID m_id;
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public UUID AgentID
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{
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get { return m_id; }
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set { m_id = value; }
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}
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public ulong RegionHandle;
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public uint CircuitCode;
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public UUID SessionID;
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public float Far;
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public Vector3 Position;
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public Vector3 Velocity;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public bool ChangedGrid;
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// This probably shouldn't be here
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public byte[] Throttles;
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public OSDMap PackUpdateMessage()
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{
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentPosition");
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args["region_handle"] = OSD.FromString(RegionHandle.ToString());
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args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
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args["agent_uuid"] = OSD.FromUUID(AgentID);
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args["session_uuid"] = OSD.FromUUID(SessionID);
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args["position"] = OSD.FromString(Position.ToString());
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args["velocity"] = OSD.FromString(Velocity.ToString());
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args["center"] = OSD.FromString(Center.ToString());
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args["size"] = OSD.FromString(Size.ToString());
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args["at_axis"] = OSD.FromString(AtAxis.ToString());
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args["left_axis"] = OSD.FromString(LeftAxis.ToString());
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args["up_axis"] = OSD.FromString(UpAxis.ToString());
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args["far"] = OSD.FromReal(Far);
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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if ((Throttles != null) && (Throttles.Length > 0))
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args["throttles"] = OSD.FromBinary(Throttles);
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return args;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args.ContainsKey("region_handle"))
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UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
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if (args["circuit_code"] != null)
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UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
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if (args["agent_uuid"] != null)
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AgentID = args["agent_uuid"].AsUUID();
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if (args["session_uuid"] != null)
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SessionID = args["session_uuid"].AsUUID();
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if (args["position"] != null)
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Vector3.TryParse(args["position"].AsString(), out Position);
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if (args["velocity"] != null)
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Vector3.TryParse(args["velocity"].AsString(), out Velocity);
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if (args["center"] != null)
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Vector3.TryParse(args["center"].AsString(), out Center);
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if (args["size"] != null)
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Vector3.TryParse(args["size"].AsString(), out Size);
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if (args["at_axis"] != null)
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Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
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if (args["left_axis"] != null)
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Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
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if (args["up_axis"] != null)
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Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
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if (args["changed_grid"] != null)
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ChangedGrid = args["changed_grid"].AsBoolean();
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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if (args["throttles"] != null)
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Throttles = args["throttles"].AsBinary();
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}
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/// <summary>
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/// Soon to be decommissioned
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/// </summary>
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/// <param name="cAgent"></param>
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public void CopyFrom(ChildAgentDataUpdate cAgent)
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{
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AgentID = new UUID(cAgent.AgentID);
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// next: ???
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Size = new Vector3();
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Size.Z = cAgent.AVHeight;
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Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
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Far = cAgent.drawdistance;
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Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
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RegionHandle = cAgent.regionHandle;
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Throttles = cAgent.throttles;
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Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
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}
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}
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public class AgentGroupData
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{
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public UUID GroupID;
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public ulong GroupPowers;
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public bool AcceptNotices;
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public AgentGroupData(UUID id, ulong powers, bool notices)
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{
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GroupID = id;
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GroupPowers = powers;
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AcceptNotices = notices;
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}
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public AgentGroupData(OSDMap args)
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{
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UnpackUpdateMessage(args);
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}
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public OSDMap PackUpdateMessage()
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{
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OSDMap groupdata = new OSDMap();
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groupdata["group_id"] = OSD.FromUUID(GroupID);
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groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
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groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
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return groupdata;
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}
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public void UnpackUpdateMessage(OSDMap args)
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{
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if (args["group_id"] != null)
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GroupID = args["group_id"].AsUUID();
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if (args["group_powers"] != null)
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UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
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if (args["accept_notices"] != null)
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AcceptNotices = args["accept_notices"].AsBoolean();
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}
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}
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//public class AgentAnimationData
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//{
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// public UUID Animation;
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// public UUID ObjectID;
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// public AgentAnimationData(UUID anim, UUID obj)
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// {
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// Animation = anim;
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// ObjectID = obj;
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// }
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// public AgentAnimationData(OSDMap args)
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// {
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// UnpackUpdateMessage(args);
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// }
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// public OSDMap PackUpdateMessage()
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// {
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// OSDMap anim = new OSDMap();
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// anim["animation"] = OSD.FromUUID(Animation);
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// anim["object_id"] = OSD.FromUUID(ObjectID);
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// return anim;
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// }
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// public void UnpackUpdateMessage(OSDMap args)
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// {
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// if (args["animation"] != null)
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// Animation = args["animation"].AsUUID();
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// if (args["object_id"] != null)
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// ObjectID = args["object_id"].AsUUID();
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// }
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//}
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public class AgentData : IAgentData
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{
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private UUID m_id;
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public UUID AgentID
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{
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get { return m_id; }
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set { m_id = value; }
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}
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public ulong RegionHandle;
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public uint CircuitCode;
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public UUID SessionID;
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public Vector3 Position;
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public Vector3 Velocity;
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public Vector3 Center;
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public Vector3 Size;
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public Vector3 AtAxis;
|
||||
public Vector3 LeftAxis;
|
||||
public Vector3 UpAxis;
|
||||
public bool ChangedGrid;
|
||||
|
||||
public float Far;
|
||||
public float Aspect;
|
||||
//public int[] Throttles;
|
||||
public byte[] Throttles;
|
||||
|
||||
public uint LocomotionState;
|
||||
public Quaternion HeadRotation;
|
||||
public Quaternion BodyRotation;
|
||||
public uint ControlFlags;
|
||||
public float EnergyLevel;
|
||||
public Byte GodLevel;
|
||||
public bool AlwaysRun;
|
||||
public UUID PreyAgent;
|
||||
public Byte AgentAccess;
|
||||
public UUID[] AgentTextures;
|
||||
public UUID ActiveGroupID;
|
||||
|
||||
public AgentGroupData[] Groups;
|
||||
public Animation[] Anims;
|
||||
|
||||
public UUID GranterID;
|
||||
public Dictionary<string, string> NVPairs;
|
||||
|
||||
public byte[] VisualParams;
|
||||
|
||||
public string CallbackURI;
|
||||
|
||||
public OSDMap PackUpdateMessage()
|
||||
{
|
||||
OSDMap args = new OSDMap();
|
||||
args["message_type"] = OSD.FromString("AgentData");
|
||||
|
||||
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
|
||||
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
|
||||
args["agent_uuid"] = OSD.FromUUID(AgentID);
|
||||
args["session_uuid"] = OSD.FromUUID(SessionID);
|
||||
|
||||
args["position"] = OSD.FromString(Position.ToString());
|
||||
args["velocity"] = OSD.FromString(Velocity.ToString());
|
||||
args["center"] = OSD.FromString(Center.ToString());
|
||||
args["size"] = OSD.FromString(Size.ToString());
|
||||
args["at_axis"] = OSD.FromString(AtAxis.ToString());
|
||||
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
|
||||
args["up_axis"] = OSD.FromString(UpAxis.ToString());
|
||||
|
||||
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
|
||||
args["far"] = OSD.FromReal(Far);
|
||||
args["aspect"] = OSD.FromReal(Aspect);
|
||||
|
||||
if ((Throttles != null) && (Throttles.Length > 0))
|
||||
args["throttles"] = OSD.FromBinary(Throttles);
|
||||
|
||||
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
|
||||
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
|
||||
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
|
||||
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
|
||||
|
||||
args["energy_level"] = OSD.FromReal(EnergyLevel);
|
||||
args["god_level"] = OSD.FromString(GodLevel.ToString());
|
||||
args["always_run"] = OSD.FromBoolean(AlwaysRun);
|
||||
args["prey_agent"] = OSD.FromUUID(PreyAgent);
|
||||
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
|
||||
|
||||
if ((AgentTextures != null) && (AgentTextures.Length > 0))
|
||||
{
|
||||
OSDArray textures = new OSDArray(AgentTextures.Length);
|
||||
foreach (UUID uuid in AgentTextures)
|
||||
textures.Add(OSD.FromUUID(uuid));
|
||||
args["agent_textures"] = textures;
|
||||
}
|
||||
|
||||
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
|
||||
|
||||
if ((Groups != null) && (Groups.Length > 0))
|
||||
{
|
||||
OSDArray groups = new OSDArray(Groups.Length);
|
||||
foreach (AgentGroupData agd in Groups)
|
||||
groups.Add(agd.PackUpdateMessage());
|
||||
args["groups"] = groups;
|
||||
}
|
||||
|
||||
if ((Anims != null) && (Anims.Length > 0))
|
||||
{
|
||||
OSDArray anims = new OSDArray(Anims.Length);
|
||||
foreach (Animation aanim in Anims)
|
||||
anims.Add(aanim.PackUpdateMessage());
|
||||
args["animations"] = anims;
|
||||
}
|
||||
|
||||
if ((VisualParams != null) && (VisualParams.Length > 0))
|
||||
args["visual_params"] = OSD.FromBinary(VisualParams);
|
||||
|
||||
// Last few fields are still missing: granter and NVPais
|
||||
|
||||
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
|
||||
args["callback_uri"] = OSD.FromString(CallbackURI);
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserialization of agent data.
|
||||
/// Avoiding reflection makes it painful to write, but that's the price!
|
||||
/// </summary>
|
||||
/// <param name="hash"></param>
|
||||
public void UnpackUpdateMessage(OSDMap args)
|
||||
{
|
||||
if (args.ContainsKey("region_handle"))
|
||||
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
|
||||
|
||||
if (args["circuit_code"] != null)
|
||||
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
|
||||
|
||||
if (args["agent_uuid"] != null)
|
||||
AgentID = args["agent_uuid"].AsUUID();
|
||||
|
||||
if (args["session_uuid"] != null)
|
||||
SessionID = args["session_uuid"].AsUUID();
|
||||
|
||||
if (args["position"] != null)
|
||||
Vector3.TryParse(args["position"].AsString(), out Position);
|
||||
|
||||
if (args["velocity"] != null)
|
||||
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
|
||||
|
||||
if (args["center"] != null)
|
||||
Vector3.TryParse(args["center"].AsString(), out Center);
|
||||
|
||||
if (args["size"] != null)
|
||||
Vector3.TryParse(args["size"].AsString(), out Size);
|
||||
|
||||
if (args["at_axis"] != null)
|
||||
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
|
||||
|
||||
if (args["left_axis"] != null)
|
||||
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
|
||||
|
||||
if (args["up_axis"] != null)
|
||||
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
|
||||
|
||||
if (args["changed_grid"] != null)
|
||||
ChangedGrid = args["changed_grid"].AsBoolean();
|
||||
|
||||
if (args["far"] != null)
|
||||
Far = (float)(args["far"].AsReal());
|
||||
|
||||
if (args["aspect"] != null)
|
||||
Aspect = (float)args["aspect"].AsReal();
|
||||
|
||||
if (args["throttles"] != null)
|
||||
Throttles = args["throttles"].AsBinary();
|
||||
|
||||
if (args["locomotion_state"] != null)
|
||||
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
|
||||
|
||||
if (args["head_rotation"] != null)
|
||||
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
|
||||
|
||||
if (args["body_rotation"] != null)
|
||||
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
|
||||
|
||||
if (args["control_flags"] != null)
|
||||
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
|
||||
|
||||
if (args["energy_level"] != null)
|
||||
EnergyLevel = (float)(args["energy_level"].AsReal());
|
||||
|
||||
if (args["god_level"] != null)
|
||||
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
|
||||
|
||||
if (args["always_run"] != null)
|
||||
AlwaysRun = args["always_run"].AsBoolean();
|
||||
|
||||
if (args["prey_agent"] != null)
|
||||
PreyAgent = args["prey_agent"].AsUUID();
|
||||
|
||||
if (args["agent_access"] != null)
|
||||
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
|
||||
|
||||
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray textures = (OSDArray)(args["agent_textures"]);
|
||||
AgentTextures = new UUID[textures.Count];
|
||||
int i = 0;
|
||||
foreach (OSD o in textures)
|
||||
AgentTextures[i++] = o.AsUUID();
|
||||
}
|
||||
|
||||
if (args["active_group_id"] != null)
|
||||
ActiveGroupID = args["active_group_id"].AsUUID();
|
||||
|
||||
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray groups = (OSDArray)(args["groups"]);
|
||||
Groups = new AgentGroupData[groups.Count];
|
||||
int i = 0;
|
||||
foreach (OSD o in groups)
|
||||
{
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Groups[i++] = new AgentGroupData((OSDMap)o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
|
||||
{
|
||||
OSDArray anims = (OSDArray)(args["animations"]);
|
||||
Anims = new Animation[anims.Count];
|
||||
int i = 0;
|
||||
foreach (OSD o in anims)
|
||||
{
|
||||
if (o.Type == OSDType.Map)
|
||||
{
|
||||
Anims[i++] = new Animation((OSDMap)o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args["visual_params"] != null)
|
||||
VisualParams = args["visual_params"].AsBinary();
|
||||
|
||||
if (args["callback_uri"] != null)
|
||||
CallbackURI = args["callback_uri"].AsString();
|
||||
}
|
||||
|
||||
public AgentData()
|
||||
{
|
||||
}
|
||||
|
||||
public AgentData(Hashtable hash)
|
||||
{
|
||||
//UnpackUpdateMessage(hash);
|
||||
}
|
||||
|
||||
public void Dump()
|
||||
{
|
||||
System.Console.WriteLine("------------ AgentData ------------");
|
||||
System.Console.WriteLine("UUID: " + AgentID);
|
||||
System.Console.WriteLine("Region: " + RegionHandle);
|
||||
System.Console.WriteLine("Position: " + Position);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -904,6 +904,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
avatar.Close();
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
else
|
||||
// now we have a child agent in this region.
|
||||
avatar.Reset();
|
||||
|
||||
|
||||
// if (teleport success) // seems to be always success here
|
||||
// the user may change their profile information in other region,
|
||||
|
@ -1180,8 +1184,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If the cross was successful, this agent is a child agent
|
||||
if (agent.IsChildAgent)
|
||||
{
|
||||
// Put the child agent back at the center
|
||||
agent.AbsolutePosition = new Vector3(128, 128, 70);
|
||||
agent.Reset();
|
||||
}
|
||||
else // Not successful
|
||||
{
|
||||
|
|
|
@ -1049,7 +1049,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
|
||||
SendInitialData();
|
||||
|
||||
}
|
||||
|
@ -1760,11 +1759,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
if (m_animations.Add(animID, m_controllingClient.NextAnimationSequenceNumber, objectID))
|
||||
{
|
||||
SendAnimPack();
|
||||
}
|
||||
}
|
||||
|
||||
// Called from scripts
|
||||
public void AddAnimation(string name, UUID objectID)
|
||||
{
|
||||
if (m_isChildAgent)
|
||||
|
@ -1783,11 +1781,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
if (m_animations.Remove(animID))
|
||||
{
|
||||
SendAnimPack();
|
||||
}
|
||||
}
|
||||
|
||||
// Called from scripts
|
||||
public void RemoveAnimation(string name)
|
||||
{
|
||||
if (m_isChildAgent)
|
||||
|
@ -2152,6 +2149,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
m_scene.AddAgentUpdates(avatars.Count);
|
||||
m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
|
||||
|
||||
//SendAnimPack();
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
|
@ -2256,7 +2255,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
|
||||
|
||||
SendAppearanceToAllOtherAgents();
|
||||
//SendWearables();
|
||||
if (!m_startAnimationSet)
|
||||
{
|
||||
UpdateMovementAnimations();
|
||||
|
@ -2312,7 +2310,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
//m_log.Debug("Sending animation pack");
|
||||
//m_log.Debug("Sending animation pack to all");
|
||||
|
||||
if (m_isChildAgent)
|
||||
return;
|
||||
|
@ -2326,6 +2324,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendAnimPack(animIDs, sequenceNums, objectIDs);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Significant Movement Method
|
||||
|
@ -2454,6 +2453,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AddToPhysicalScene(false); // not exactly false
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
// Put the child agent back at the center
|
||||
AbsolutePosition = new Vector3(128, 128, 70);
|
||||
m_animations.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes which child agents to close when the scene presence moves to another region.
|
||||
/// Removes those regions from m_knownRegions.
|
||||
|
@ -2618,11 +2624,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
cAgent.AlwaysRun = m_setAlwaysRun;
|
||||
|
||||
//cAgent.GroupID = ??
|
||||
// Groups???
|
||||
|
||||
// Animations???
|
||||
|
||||
try
|
||||
{
|
||||
int i = 0;
|
||||
|
@ -2644,10 +2645,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.Warn("[SCENE PRESENCE]: exception in CopyTo " + e.Message);
|
||||
}
|
||||
//cAgent.GroupID = ??
|
||||
// Groups???
|
||||
|
||||
// Animations???
|
||||
// Animations
|
||||
try
|
||||
{
|
||||
cAgent.Anims = m_animations.ToArray();
|
||||
}
|
||||
catch { }
|
||||
|
||||
// cAgent.GroupID = ??
|
||||
// Groups???
|
||||
|
||||
}
|
||||
|
||||
|
@ -2697,10 +2704,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Warn("[SCENE PRESENCE]: exception in CopyFrom " + e.Message);
|
||||
}
|
||||
|
||||
// Animations
|
||||
try
|
||||
{
|
||||
m_animations.Clear();
|
||||
m_animations.FromArray(cAgent.Anims);
|
||||
}
|
||||
catch { }
|
||||
|
||||
//cAgent.GroupID = ??
|
||||
//Groups???
|
||||
|
||||
// Animations???
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue