Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()0.7.4.1
parent
26dfcf5395
commit
3f2a727b6d
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@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (m_module != null && m_module.RegionCombinerModule != null)
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{
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IRegionCombinerModule mod = m_module.RegionCombinerModule;
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isMegaregion = mod.IsMegaregion && mod.IsRootRegion(m_scene.RegionInfo.RegionID);
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isMegaregion = mod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
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}
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else
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{
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@ -38,14 +38,8 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IRegionCombinerModule
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{
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/// <summary>
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/// Is this simulator hosting a megaregion?
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/// Does the given id belong to the root region of a megaregion?
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/// </summary>
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/// <value></value>
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bool IsMegaregion { get; }
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/// <summary>
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/// Does the given id belong to the root region of the megaregion?
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/// </summary>
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bool IsRootRegion(UUID sceneId);
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bool IsRootForMegaregion(UUID sceneId);
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}
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}
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@ -58,20 +58,11 @@ namespace OpenSim.Region.RegionCombinerModule
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get { return null; }
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}
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public bool IsMegaregion
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{
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get
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{
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lock (m_startingScenes)
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return m_startingScenes.Count > 1;
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}
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}
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/// <summary>
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/// This holds the root regions for the megaregions.
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/// </summary>
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/// <remarks>
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/// At this point we can actually assume there is only ever one megaregion (and hence only one entry here).
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/// Usually there is only ever one megaregion (and hence only one entry here).
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/// </remarks>
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private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
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@ -122,7 +113,7 @@ namespace OpenSim.Region.RegionCombinerModule
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}
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}
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public bool IsRootRegion(UUID sceneId)
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public bool IsRootForMegaregion(UUID sceneId)
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{
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lock (m_regions)
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return m_regions.ContainsKey(sceneId);
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