Update svn properties.

trunk
Jeff Ames 2009-07-01 10:26:43 +00:00
parent aae94a8c80
commit 3f2fba610e
5 changed files with 330 additions and 330 deletions

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@ -1,16 +1,16 @@
using System;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
/// <summary>
/// This implements the methods needed to operate on individual inventory items.
/// </summary>
public interface IInventoryItem
{
int Type { get; }
UUID AssetID { get; }
T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
}
}
using System;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
/// <summary>
/// This implements the methods needed to operate on individual inventory items.
/// </summary>
public interface IInventoryItem
{
int Type { get; }
UUID AssetID { get; }
T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
}
}

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@ -1,72 +1,72 @@
using System;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
//using OpenSim.Services.AssetService;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class InventoryItem : IInventoryItem
{
TaskInventoryItem m_privateItem;
Scene m_rootSceene;
public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
{
m_rootSceene = rootScene;
m_privateItem = internalItem;
}
// Marked internal, to prevent scripts from accessing the internal type
internal TaskInventoryItem ToTaskInventoryItem()
{
return m_privateItem;
}
/// <summary>
/// This will attempt to convert from an IInventoryItem to an InventoryItem object
/// </summary>
/// <description>
/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
/// an exception is thrown.
/// </description>
/// <param name="i">
/// The interface to upcast <see cref="IInventoryItem"/>
/// </param>
/// <returns>
/// The object backing the interface implementation <see cref="InventoryItem"/>
/// </returns>
internal static InventoryItem FromInterface(IInventoryItem i)
{
if(typeof(InventoryItem).IsAssignableFrom(i.GetType()))
{
return (InventoryItem)i;
}
else
{
throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
}
}
public int Type { get { return m_privateItem.Type; } }
public UUID AssetID { get { return m_privateItem.AssetID; } }
public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
{
AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
T result = new T();
if((sbyte)result.AssetType != a.Type)
throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
result.AssetData = a.Data;
result.Decode();
return result;
}
}
}
using System;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
//using OpenSim.Services.AssetService;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class InventoryItem : IInventoryItem
{
TaskInventoryItem m_privateItem;
Scene m_rootSceene;
public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
{
m_rootSceene = rootScene;
m_privateItem = internalItem;
}
// Marked internal, to prevent scripts from accessing the internal type
internal TaskInventoryItem ToTaskInventoryItem()
{
return m_privateItem;
}
/// <summary>
/// This will attempt to convert from an IInventoryItem to an InventoryItem object
/// </summary>
/// <description>
/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
/// an exception is thrown.
/// </description>
/// <param name="i">
/// The interface to upcast <see cref="IInventoryItem"/>
/// </param>
/// <returns>
/// The object backing the interface implementation <see cref="InventoryItem"/>
/// </returns>
internal static InventoryItem FromInterface(IInventoryItem i)
{
if(typeof(InventoryItem).IsAssignableFrom(i.GetType()))
{
return (InventoryItem)i;
}
else
{
throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
}
}
public int Type { get { return m_privateItem.Type; } }
public UUID AssetID { get { return m_privateItem.AssetID; } }
public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
{
AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
T result = new T();
if((sbyte)result.AssetType != a.Type)
throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
result.AssetData = a.Data;
result.Decode();
return result;
}
}
}

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@ -1,17 +1,17 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
/// <summary>
/// This implements the methods neccesary to operate on the inventory of an object
/// </summary>
public interface IObjectInventory : IDictionary<UUID, IInventoryItem>
{
IInventoryItem this[string name] { get; }
}
}
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
/// <summary>
/// This implements the methods neccesary to operate on the inventory of an object
/// </summary>
public interface IObjectInventory : IDictionary<UUID, IInventoryItem>
{
IInventoryItem this[string name] { get; }
}
}

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@ -1,190 +1,190 @@
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
public class SOPObjectInventory : IObjectInventory
{
TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
Scene m_rootScene;
public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
{
m_rootScene = rootScene;
m_privateInventory = taskInventory;
m_publicInventory = new Dictionary<UUID, IInventoryItem>();
}
/// <summary>
/// Fully populate the public dictionary with the contents of the private dictionary
/// </summary>
/// <description>
/// This will only convert those items which hasn't already been converted. ensuring that
/// no items are converted twice, and that any references already in use are maintained.
/// </description>
private void SynchronizeDictionaries()
{
foreach(TaskInventoryItem privateItem in m_privateInventory.Values)
if(!m_publicInventory.ContainsKey(privateItem.ItemID))
m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
}
#region IDictionary<UUID, IInventoryItem> implementation
public void Add (UUID key, IInventoryItem value)
{
m_publicInventory.Add(key, value);
m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
}
public bool ContainsKey (UUID key)
{
return m_privateInventory.ContainsKey(key);
}
public bool Remove (UUID key)
{
m_publicInventory.Remove(key);
return m_privateInventory.Remove(key);
}
public bool TryGetValue (UUID key, out IInventoryItem value)
{
value = null;
bool result = false;
if(!m_publicInventory.TryGetValue(key, out value))
{
// wasn't found in the public inventory
TaskInventoryItem privateItem;
result = m_privateInventory.TryGetValue(key, out privateItem);
if(result)
{
value = new InventoryItem(m_rootScene, privateItem);
m_publicInventory.Add(key, value); // add item, so we don't convert again
}
} else
return true;
return result;
}
public ICollection<UUID> Keys {
get {
return m_privateInventory.Keys;
}
}
public ICollection<IInventoryItem> Values {
get {
SynchronizeDictionaries();
return m_publicInventory.Values;
}
}
#endregion
#region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
{
SynchronizeDictionaries();
return m_publicInventory.GetEnumerator();
}
#endregion
#region IEnumerable implementation
IEnumerator IEnumerable.GetEnumerator ()
{
SynchronizeDictionaries();
return m_publicInventory.GetEnumerator();
}
#endregion
#region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
public void Add (KeyValuePair<UUID, IInventoryItem> item)
{
Add(item.Key, item.Value);
}
public void Clear ()
{
m_publicInventory.Clear();
m_privateInventory.Clear();
}
public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
{
return m_privateInventory.ContainsKey(item.Key);
}
public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
{
return Remove(item.Key);
}
public int Count {
get {
return m_privateInventory.Count;
}
}
public bool IsReadOnly {
get {
return false;
}
}
#endregion
#region Explicit implementations
IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
{
get {
IInventoryItem result;
if(TryGetValue(key, out result))
return result;
else
throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
}
set {
m_publicInventory[key] = value;
m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
}
}
void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
{
throw new NotImplementedException();
}
#endregion
public IInventoryItem this[string name]
{
get {
foreach(TaskInventoryItem i in m_privateInventory.Values)
if(i.Name == name)
{
if(!m_publicInventory.ContainsKey(i.ItemID))
m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
return m_publicInventory[i.ItemID];
}
throw new KeyNotFoundException();
}
}
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
public class SOPObjectInventory : IObjectInventory
{
TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
Scene m_rootScene;
public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
{
m_rootScene = rootScene;
m_privateInventory = taskInventory;
m_publicInventory = new Dictionary<UUID, IInventoryItem>();
}
/// <summary>
/// Fully populate the public dictionary with the contents of the private dictionary
/// </summary>
/// <description>
/// This will only convert those items which hasn't already been converted. ensuring that
/// no items are converted twice, and that any references already in use are maintained.
/// </description>
private void SynchronizeDictionaries()
{
foreach(TaskInventoryItem privateItem in m_privateInventory.Values)
if(!m_publicInventory.ContainsKey(privateItem.ItemID))
m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
}
#region IDictionary<UUID, IInventoryItem> implementation
public void Add (UUID key, IInventoryItem value)
{
m_publicInventory.Add(key, value);
m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
}
public bool ContainsKey (UUID key)
{
return m_privateInventory.ContainsKey(key);
}
public bool Remove (UUID key)
{
m_publicInventory.Remove(key);
return m_privateInventory.Remove(key);
}
public bool TryGetValue (UUID key, out IInventoryItem value)
{
value = null;
bool result = false;
if(!m_publicInventory.TryGetValue(key, out value))
{
// wasn't found in the public inventory
TaskInventoryItem privateItem;
result = m_privateInventory.TryGetValue(key, out privateItem);
if(result)
{
value = new InventoryItem(m_rootScene, privateItem);
m_publicInventory.Add(key, value); // add item, so we don't convert again
}
} else
return true;
return result;
}
public ICollection<UUID> Keys {
get {
return m_privateInventory.Keys;
}
}
public ICollection<IInventoryItem> Values {
get {
SynchronizeDictionaries();
return m_publicInventory.Values;
}
}
#endregion
#region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
{
SynchronizeDictionaries();
return m_publicInventory.GetEnumerator();
}
#endregion
#region IEnumerable implementation
IEnumerator IEnumerable.GetEnumerator ()
{
SynchronizeDictionaries();
return m_publicInventory.GetEnumerator();
}
#endregion
#region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
public void Add (KeyValuePair<UUID, IInventoryItem> item)
{
Add(item.Key, item.Value);
}
public void Clear ()
{
m_publicInventory.Clear();
m_privateInventory.Clear();
}
public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
{
return m_privateInventory.ContainsKey(item.Key);
}
public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
{
return Remove(item.Key);
}
public int Count {
get {
return m_privateInventory.Count;
}
}
public bool IsReadOnly {
get {
return false;
}
}
#endregion
#region Explicit implementations
IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
{
get {
IInventoryItem result;
if(TryGetValue(key, out result))
return result;
else
throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
}
set {
m_publicInventory[key] = value;
m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
}
}
void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
{
throw new NotImplementedException();
}
#endregion
public IInventoryItem this[string name]
{
get {
foreach(TaskInventoryItem i in m_privateInventory.Values)
if(i.Name == name)
{
if(!m_publicInventory.ContainsKey(i.ItemID))
m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
return m_publicInventory[i.ItemID];
}
throw new KeyNotFoundException();
}
}
}
}

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@ -1,35 +1,35 @@
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class SPAvatarAttachment : IAvatarAttachment
{
private readonly Scene m_rootScene;
private readonly IAvatar m_parent;
private readonly int m_location;
private readonly UUID m_itemId;
private readonly UUID m_assetId;
public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId)
{
m_rootScene = rootScene;
m_parent = self;
m_location = location;
m_itemId = itemId;
m_assetId = assetId;
}
public int Location { get { return m_location; } }
public IObject Asset
{
get
{
return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId);
}
}
}
}
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class SPAvatarAttachment : IAvatarAttachment
{
private readonly Scene m_rootScene;
private readonly IAvatar m_parent;
private readonly int m_location;
private readonly UUID m_itemId;
private readonly UUID m_assetId;
public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId)
{
m_rootScene = rootScene;
m_parent = self;
m_location = location;
m_itemId = itemId;
m_assetId = assetId;
}
public int Location { get { return m_location; } }
public IObject Asset
{
get
{
return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId);
}
}
}
}