Add basic undo/redo regression tests.

0.7.4-extended
Justin Clark-Casey (justincc) 2012-09-26 21:28:43 +01:00
parent 2fa8bc201a
commit 3f45d4ba9d
3 changed files with 137 additions and 8 deletions

View File

@ -3175,9 +3175,9 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
// Name, LocalId, forGroup, m_undo.Count); // Name, LocalId, forGroup, m_undo.Count);
if (ParentGroup.GetSceneMaxUndo() > 0) if (ParentGroup.GetSceneMaxUndo() > 0)
{ {
@ -3188,9 +3188,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_redo.Count > 0) if (m_redo.Count > 0)
m_redo.Clear(); m_redo.Clear();
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
// Name, LocalId, forGroup, m_undo.Count); // Name, LocalId, forGroup, m_undo.Count);
} }
} }
} }

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@ -0,0 +1,130 @@
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*/
using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Tests for undo/redo
/// </summary>
public class SceneObjectUndoRedoTests : OpenSimTestCase
{
[Test]
public void TestUndoRedoResizeSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Vector3 firstSize = new Vector3(2, 3, 4);
Vector3 secondSize = new Vector3(5, 6, 7);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
// in a scene.
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
g1.GroupResize(firstSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
g1.GroupResize(secondSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
}
[Test]
public void TestUndoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
g1.RootPart.Undo();
g1.RootPart.Undo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
}
[Test]
public void TestRedoBeyondAvailable()
{
TestHelpers.InMethod();
Vector3 newSize = new Vector3(2, 3, 4);
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
Vector3 originalSize = g1.GroupScale;
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
g1.GroupResize(newSize);
g1.RootPart.Undo();
g1.RootPart.Redo();
g1.RootPart.Redo();
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
}
}
}

View File

@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class SceneObjectUserGroupTests public class SceneObjectUserGroupTests : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Test share with group object functionality /// Test share with group object functionality
@ -54,7 +54,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestShareWithGroup() public void TestShareWithGroup()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");