Better error-handling when storing assets: recognize that 'null' is an error value
parent
52f8669169
commit
3f76f72137
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@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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asset1.Data = asset.Data;
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string id = m_scene.AssetService.Store(asset1);
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if (id == string.Empty)
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if (String.IsNullOrEmpty(id))
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{
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m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url);
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success = false;
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@ -346,7 +346,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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return asset.ID;
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}
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string id = string.Empty;
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string id;
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if (IsHG(asset.ID))
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{
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if (m_AssetPerms.AllowedExport(asset.Type))
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@ -357,18 +357,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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else
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id = m_GridService.Store(asset);
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if (id != String.Empty)
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{
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// Placing this here, so that this work with old asset servers that don't send any reply back
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// SynchronousRestObjectRequester returns somethins that is not an empty string
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if (id != null)
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if (String.IsNullOrEmpty(id))
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return string.Empty;
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asset.ID = id;
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if (m_Cache != null)
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m_Cache.Cache(asset);
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}
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return id;
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return id;
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}
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public bool UpdateContent(string id, byte[] data)
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@ -221,7 +221,7 @@ namespace OpenSim.Services.Connectors
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AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
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delegate(AssetBase a)
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{
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if (m_Cache != null)
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if (a != null && m_Cache != null)
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m_Cache.Cache(a);
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AssetRetrievedEx handlers;
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@ -287,7 +287,7 @@ namespace OpenSim.Services.Connectors
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string uri = m_ServerURI + "/assets/";
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string newID = string.Empty;
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string newID;
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try
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{
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newID = SynchronousRestObjectRequester.
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@ -295,19 +295,18 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message);
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m_log.Warn(string.Format("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1} ", asset.ID, e.Message), e);
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return string.Empty;
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}
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if (newID != String.Empty)
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{
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// Placing this here, so that this work with old asset servers that don't send any reply back
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// SynchronousRestObjectRequester returns somethins that is not an empty string
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if (newID != null)
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if (string.IsNullOrEmpty(newID))
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return string.Empty;
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asset.ID = newID;
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if (m_Cache != null)
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m_Cache.Cache(asset);
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}
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return newID;
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}
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@ -90,7 +90,7 @@ namespace OpenSim.Services.Interfaces
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/// Returns a random ID if none is passed via the asset argument.
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/// </remarks>
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/// <param name="asset"></param>
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/// <returns></returns>
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/// <returns>The Asset ID, or string.Empty if an error occurred</returns>
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string Store(AssetBase asset);
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/// <summary>
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