More rearranging.
parent
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commit
3f7bd7d42c
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@ -1,259 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Assets;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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public class AgentAssetUpload
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{
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private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
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private ClientView ourClient;
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private AssetCache m_assetCache;
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private InventoryCache m_inventoryCache;
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public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache)
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{
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this.ourClient = client;
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m_assetCache = assetCache;
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m_inventoryCache = inventoryCache;
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}
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public void AddUpload(LLUUID transactionID, AssetBase asset)
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{
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AssetTransaction upload = new AssetTransaction();
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lock (this.transactions)
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{
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upload.Asset = asset;
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upload.TransactionID = transactionID;
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this.transactions.Add(transactionID, upload);
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}
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if (upload.Asset.Data.Length > 2)
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{
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//is complete
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upload.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = asset.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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m_assetCache.AddAsset(asset);
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}
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else
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{
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upload.UploadComplete = false;
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upload.XferID = Util.GetNextXferID();
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RequestXferPacket xfer = new RequestXferPacket();
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xfer.XferID.ID = upload.XferID;
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xfer.XferID.VFileType = upload.Asset.Type;
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xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
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xfer.XferID.FilePath = 0;
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xfer.XferID.Filename = new byte[0];
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this.ourClient.OutPacket(xfer);
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}
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}
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public AssetBase GetUpload(LLUUID transactionID)
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{
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if (this.transactions.ContainsKey(transactionID))
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{
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return this.transactions[transactionID].Asset;
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}
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return null;
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}
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public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
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{
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// Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString());
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AssetBase asset = null;
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if (pack.AssetBlock.Type == 0)
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{
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//first packet for transaction
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}
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else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
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{
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asset = new AssetBase();
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asset.FullID = assetID;
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// Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
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asset.Type = pack.AssetBlock.Type;
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asset.InvType = asset.Type;
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asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
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asset.Data = pack.AssetBlock.AssetData;
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}
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if (asset != null)
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{
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this.AddUpload(pack.AssetBlock.TransactionID, asset);
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}
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else
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{
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//currently we don't support this asset type
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//so lets just tell the client that the upload is complete
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = pack.AssetBlock.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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}
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}
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#region Xfer packet system for larger uploads
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public void HandleXferPacket(SendXferPacketPacket xferPacket)
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{
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lock (this.transactions)
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{
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foreach (AssetTransaction trans in this.transactions.Values)
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{
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if (trans.XferID == xferPacket.XferID.ID)
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{
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if (trans.Asset.Data.Length > 1)
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{
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byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
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Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
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Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
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trans.Asset.Data = newArray;
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}
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else
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{
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byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
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Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
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trans.Asset.Data = newArray;
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}
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if ((xferPacket.XferID.Packet & 2147483648) != 0)
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{
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//end of transfer
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trans.UploadComplete = true;
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type = trans.Asset.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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m_assetCache.AddAsset(trans.Asset);
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//check if we should add it to inventory
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if (trans.AddToInventory)
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{
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// m_assetCache.AddAsset(trans.Asset);
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m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
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}
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}
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break;
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}
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}
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}
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ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
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confirmXfer.XferID.ID = xferPacket.XferID.ID;
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confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
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this.ourClient.OutPacket(confirmXfer);
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}
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#endregion
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public AssetBase AddUploadToAssetCache(LLUUID transactionID)
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{
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AssetBase asset = null;
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if (this.transactions.ContainsKey(transactionID))
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{
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AssetTransaction trans = this.transactions[transactionID];
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if (trans.UploadComplete)
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{
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m_assetCache.AddAsset(trans.Asset);
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asset = trans.Asset;
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}
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}
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return asset;
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}
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public void CreateInventoryItem(CreateInventoryItemPacket packet)
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{
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if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
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{
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AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
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trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
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trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
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trans.Asset.Type = packet.InventoryBlock.Type;
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trans.Asset.InvType = packet.InventoryBlock.InvType;
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if (trans.UploadComplete)
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{
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//already complete so we can add it to the inventory
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//m_assetCache.AddAsset(trans.Asset);
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m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
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}
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else
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{
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trans.AddToInventory = true;
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trans.InventFolder = packet.InventoryBlock.FolderID;
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}
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}
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}
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private class AssetTransaction
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{
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public uint XferID;
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public AssetBase Asset;
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public bool AddToInventory;
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public LLUUID InventFolder = LLUUID.Zero;
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public bool UploadComplete = false;
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public LLUUID TransactionID = LLUUID.Zero;
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public AssetTransaction()
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{
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}
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}
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}
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}
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@ -0,0 +1,682 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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partial class ClientView
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{
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event GenericCall4 OnDeRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event GenericCall3 OnAgentUpdate;
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public event StartAnim OnStartAnim;
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public event GenericCall OnRequestAvatarsData;
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public event LinkObjects OnLinkObjects;
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public event GenericCall4 OnAddPrim;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdatePrimVector OnUpdatePrimPosition;
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public event UpdatePrimRotation OnUpdatePrimRotation;
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public event UpdatePrimVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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/// <summary>
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///
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/// </summary>
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public LLVector3 StartPos
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{
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get
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{
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return startpos;
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}
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set
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{
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startpos = value;
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}
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}
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/// <summary>
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///
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/// </summary>
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public LLUUID AgentId
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{
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get
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{
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return this.AgentID;
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}
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}
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/// <summary>
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///
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/// </summary>
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public string FirstName
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{
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get
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{
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return this.firstName;
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}
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}
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/// <summary>
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///
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/// </summary>
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public string LastName
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{
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get
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{
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return this.lastName;
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}
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}
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#region World/Avatar to Client
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/// <summary>
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///
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/// </summary>
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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this.OutPacket(handshake);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regInfo"></param>
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public void MoveAgentIntoRegion(RegionInfo regInfo)
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{
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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mov.AgentData.SessionID = this.SessionID;
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mov.AgentData.AgentID = this.AgentID;
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mov.Data.RegionHandle = regInfo.RegionHandle;
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// TODO - dynamicalise this stuff
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mov.Data.Timestamp = 1172750370;
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mov.Data.Position = this.startpos;
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mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
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OutPacket(mov);
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}
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public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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SendChatMessage( Helpers.StringToField( message ), type, fromPos, fromName, fromAgentID);
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}
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|
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/// <summary>
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///
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||||
/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = fromPos;
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reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
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reply.ChatData.OwnerID = fromAgentID;
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reply.ChatData.SourceID = fromAgentID;
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this.OutPacket(reply);
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}
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/// <summary>
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/// Send the region heightmap to the client
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/// </summary>
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/// <param name="map">heightmap</param>
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public virtual void SendLayerData(float[] map)
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{
|
||||
try
|
||||
{
|
||||
int[] patches = new int[4];
|
||||
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
for (int x = 0; x < 16; x = x + 4)
|
||||
{
|
||||
patches[0] = x + 0 + y * 16;
|
||||
patches[1] = x + 1 + y * 16;
|
||||
patches[2] = x + 2 + y * 16;
|
||||
patches[3] = x + 3 + y * 16;
|
||||
|
||||
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
|
||||
OutPacket(layerpack);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
/// </summary>
|
||||
/// <param name="px">Patch coordinate (x) 0..16</param>
|
||||
/// <param name="py">Patch coordinate (y) 0..16</param>
|
||||
/// <param name="map">heightmap</param>
|
||||
public void SendLayerData(int px, int py, float[] map)
|
||||
{
|
||||
try
|
||||
{
|
||||
int[] patches = new int[1];
|
||||
int patchx, patchy;
|
||||
patchx = px / 16;
|
||||
patchy = py / 16;
|
||||
|
||||
patches[0] = patchx + 0 + patchy * 16;
|
||||
|
||||
Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
|
||||
OutPacket(layerpack);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort)
|
||||
{
|
||||
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
|
||||
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
|
||||
enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
|
||||
|
||||
byte[] byteIP = neighbourIP.GetAddressBytes();
|
||||
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
|
||||
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
|
||||
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
|
||||
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
|
||||
enablesimpacket.SimulatorInfo.Port = neighbourPort;
|
||||
OutPacket(enablesimpacket);
|
||||
}
|
||||
|
||||
public AgentCircuitData RequestClientInfo()
|
||||
{
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.AgentID = this.AgentId;
|
||||
agentData.SessionID = this.SessionID;
|
||||
agentData.SecureSessionID = this.SecureSessionID;
|
||||
agentData.circuitcode = this.CircuitCode;
|
||||
agentData.child = false;
|
||||
agentData.firstname = this.firstName;
|
||||
agentData.lastname = this.lastName;
|
||||
|
||||
return agentData;
|
||||
}
|
||||
|
||||
#region Appearance/ Wearables Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="wearables"></param>
|
||||
public void SendWearables(AvatarWearable[] wearables)
|
||||
{
|
||||
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
|
||||
aw.AgentData.AgentID = this.AgentID;
|
||||
aw.AgentData.SerialNum = 0;
|
||||
aw.AgentData.SessionID = this.SessionID;
|
||||
|
||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||
for (int i = 0; i < wearables.Length; i++)
|
||||
{
|
||||
awb = new AgentWearablesUpdatePacket.WearableDataBlock();
|
||||
awb.WearableType = (byte)i;
|
||||
awb.AssetID = wearables[i].AssetID;
|
||||
awb.ItemID = wearables[i].ItemID;
|
||||
aw.WearableData[i] = awb;
|
||||
}
|
||||
|
||||
this.OutPacket(aw);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="visualParams"></param>
|
||||
/// <param name="textureEntry"></param>
|
||||
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
|
||||
{
|
||||
AvatarAppearancePacket avp = new AvatarAppearancePacket();
|
||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
||||
avp.ObjectData.TextureEntry = textureEntry;
|
||||
|
||||
AvatarAppearancePacket.VisualParamBlock avblock = null;
|
||||
for (int i = 0; i < visualParams.Length; i++)
|
||||
{
|
||||
avblock = new AvatarAppearancePacket.VisualParamBlock();
|
||||
avblock.ParamValue = visualParams[i];
|
||||
avp.VisualParam[i] = avblock;
|
||||
}
|
||||
|
||||
avp.Sender.IsTrial = false;
|
||||
avp.Sender.ID = agentID;
|
||||
OutPacket(avp);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Avatar Packet/data sending Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionInfo"></param>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="avatarID"></param>
|
||||
/// <param name="avatarLocalID"></param>
|
||||
/// <param name="Pos"></param>
|
||||
public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = regionInfo.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();
|
||||
//give this avatar object a local id and assign the user a name
|
||||
|
||||
objupdate.ObjectData[0].ID = avatarLocalID;
|
||||
objupdate.ObjectData[0].FullID = avatarID;
|
||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
|
||||
byte[] pb = pos2.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
|
||||
OutPacket(objupdate);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="objdata"></param>
|
||||
protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 4;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
objdata.TextureEntry = ntex.ToBytes();
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[76];
|
||||
objdata.ObjectData[15] = 128;
|
||||
objdata.ObjectData[16] = 63;
|
||||
objdata.ObjectData[56] = 128;
|
||||
objdata.ObjectData[61] = 102;
|
||||
objdata.ObjectData[62] = 40;
|
||||
objdata.ObjectData[63] = 61;
|
||||
objdata.ObjectData[64] = 189;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket()
|
||||
{
|
||||
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
|
||||
|
||||
SetDefaultAvatarPacketValues(ref objdata);
|
||||
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
|
||||
objdata.PathCurve = 16;
|
||||
objdata.ProfileCurve = 1;
|
||||
objdata.PathScaleX = 100;
|
||||
objdata.PathScaleY = 100;
|
||||
objdata.ParentID = 0;
|
||||
objdata.OwnerID = LLUUID.Zero;
|
||||
objdata.Scale = new LLVector3(1, 1, 1);
|
||||
objdata.PCode = 47;
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
|
||||
pos.X = 100f;
|
||||
objdata.ID = 8880000;
|
||||
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
|
||||
//objdata.FullID=user.AgentID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
||||
|
||||
return objdata;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Primitive Packet/data Sending Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="rotation"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
|
||||
{
|
||||
ObjectAttachPacket attach = new ObjectAttachPacket();
|
||||
attach.AgentData.AgentID = this.AgentID;
|
||||
attach.AgentData.SessionID = this.SessionID;
|
||||
attach.AgentData.AttachmentPoint = attachPoint;
|
||||
attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
|
||||
attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
|
||||
attach.ObjectData[0].ObjectLocalID = localID;
|
||||
attach.ObjectData[0].Rotation = rotation;
|
||||
|
||||
this.OutPacket(attach);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
|
||||
/// or big changes to a existing primitive.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="timeDilation"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="rotation"></param>
|
||||
/// <param name="textureID"></param>
|
||||
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID)
|
||||
{
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.RegionData.RegionHandle = regionHandle;
|
||||
outPacket.RegionData.TimeDilation = timeDilation;
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID);
|
||||
outPacket.ObjectData[0].ID = localID;
|
||||
outPacket.ObjectData[0].FullID = primData.FullID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
byte[] rot = rotation.GetBytes();
|
||||
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
|
||||
OutPacket(outPacket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
|
||||
/// or big changes to a existing primitive.
|
||||
/// uses default rotation
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <param name="pos"></param>
|
||||
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID)
|
||||
{
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.RegionData.RegionHandle = regionHandle;
|
||||
outPacket.RegionData.TimeDilation = timeDilation;
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID);
|
||||
outPacket.ObjectData[0].ID = localID;
|
||||
outPacket.ObjectData[0].FullID = primData.FullID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
OutPacket(outPacket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
|
||||
/// </summary>
|
||||
/// <param name="primData"></param>
|
||||
/// <returns></returns>
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID)
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
this.SetDefaultPrimPacketValues(objupdate);
|
||||
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
this.SetPrimPacketShapeData(objupdate, primData, textureID);
|
||||
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set some default values in a ObjectUpdatePacket
|
||||
/// </summary>
|
||||
/// <param name="objdata"></param>
|
||||
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 3;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[60];
|
||||
objdata.ObjectData[46] = 128;
|
||||
objdata.ObjectData[47] = 63;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy the data from a PrimData object to a ObjectUpdatePacket
|
||||
/// </summary>
|
||||
/// <param name="objectData"></param>
|
||||
/// <param name="primData"></param>
|
||||
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
|
||||
{
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
|
||||
objectData.TextureEntry = ntex.ToBytes();
|
||||
objectData.OwnerID = primData.OwnerID;
|
||||
objectData.PCode = primData.PCode;
|
||||
objectData.PathBegin =primData.PathBegin;
|
||||
objectData.PathEnd = primData.PathEnd;
|
||||
objectData.PathScaleX = primData.PathScaleX;
|
||||
objectData.PathScaleY = primData.PathScaleY;
|
||||
objectData.PathShearX = primData.PathShearX;
|
||||
objectData.PathShearY = primData.PathShearY;
|
||||
objectData.PathSkew = primData.PathSkew;
|
||||
objectData.ProfileBegin = primData.ProfileBegin;
|
||||
objectData.ProfileEnd = primData.ProfileEnd;
|
||||
objectData.Scale = primData.Scale;
|
||||
objectData.PathCurve = primData.PathCurve;
|
||||
objectData.ProfileCurve = primData.ProfileCurve;
|
||||
objectData.ParentID = primData.ParentID;
|
||||
objectData.ProfileHollow = primData.ProfileHollow;
|
||||
objectData.PathRadiusOffset = primData.PathRadiusOffset;
|
||||
objectData.PathRevolutions = primData.PathRevolutions;
|
||||
objectData.PathTaperX = primData.PathTaperX;
|
||||
objectData.PathTaperY = primData.PathTaperY;
|
||||
objectData.PathTwist = primData.PathTwist;
|
||||
objectData.PathTwistBegin = primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = regionHandle;
|
||||
terse.RegionData.TimeDilation = timeDilation;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
|
||||
|
||||
this.OutPacket(terse);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="rotation"></param>
|
||||
/// <returns></returns>
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
|
||||
{
|
||||
uint ID = localID;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
dat.TextureEntry = new byte[0];
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
byte[] pb = position.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (rotation.W + 1));
|
||||
rx = (ushort)(32768 * (rotation.X + 1));
|
||||
ry = (ushort)(32768 * (rotation.Y + 1));
|
||||
rz = (ushort)(32768 * (rotation.Z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
partial class ClientView
|
||||
{
|
||||
public class AgentAssetUpload
|
||||
{
|
||||
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
|
||||
private ClientView ourClient;
|
||||
private AssetCache m_assetCache;
|
||||
private InventoryCache m_inventoryCache;
|
||||
|
||||
public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache)
|
||||
{
|
||||
this.ourClient = client;
|
||||
m_assetCache = assetCache;
|
||||
m_inventoryCache = inventoryCache;
|
||||
}
|
||||
|
||||
public void AddUpload(LLUUID transactionID, AssetBase asset)
|
||||
{
|
||||
AssetTransaction upload = new AssetTransaction();
|
||||
lock (this.transactions)
|
||||
{
|
||||
upload.Asset = asset;
|
||||
upload.TransactionID = transactionID;
|
||||
this.transactions.Add(transactionID, upload);
|
||||
}
|
||||
if (upload.Asset.Data.Length > 2)
|
||||
{
|
||||
//is complete
|
||||
upload.UploadComplete = true;
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = asset.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
m_assetCache.AddAsset(asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
upload.UploadComplete = false;
|
||||
upload.XferID = Util.GetNextXferID();
|
||||
RequestXferPacket xfer = new RequestXferPacket();
|
||||
xfer.XferID.ID = upload.XferID;
|
||||
xfer.XferID.VFileType = upload.Asset.Type;
|
||||
xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
|
||||
xfer.XferID.FilePath = 0;
|
||||
xfer.XferID.Filename = new byte[0];
|
||||
this.ourClient.OutPacket(xfer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetBase GetUpload(LLUUID transactionID)
|
||||
{
|
||||
if (this.transactions.ContainsKey(transactionID))
|
||||
{
|
||||
return this.transactions[transactionID].Asset;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
|
||||
{
|
||||
// Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString());
|
||||
AssetBase asset = null;
|
||||
if (pack.AssetBlock.Type == 0)
|
||||
{
|
||||
|
||||
//first packet for transaction
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = pack.AssetBlock.Type;
|
||||
asset.InvType = asset.Type;
|
||||
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
|
||||
asset.Data = pack.AssetBlock.AssetData;
|
||||
|
||||
|
||||
}
|
||||
else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
|
||||
{
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
// Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
|
||||
asset.Type = pack.AssetBlock.Type;
|
||||
asset.InvType = asset.Type;
|
||||
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
|
||||
asset.Data = pack.AssetBlock.AssetData;
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
this.AddUpload(pack.AssetBlock.TransactionID, asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//currently we don't support this asset type
|
||||
//so lets just tell the client that the upload is complete
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = pack.AssetBlock.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region Xfer packet system for larger uploads
|
||||
|
||||
public void HandleXferPacket(SendXferPacketPacket xferPacket)
|
||||
{
|
||||
lock (this.transactions)
|
||||
{
|
||||
foreach (AssetTransaction trans in this.transactions.Values)
|
||||
{
|
||||
if (trans.XferID == xferPacket.XferID.ID)
|
||||
{
|
||||
if (trans.Asset.Data.Length > 1)
|
||||
{
|
||||
byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
|
||||
Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
|
||||
Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
|
||||
trans.Asset.Data = newArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
|
||||
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
|
||||
trans.Asset.Data = newArray;
|
||||
}
|
||||
|
||||
if ((xferPacket.XferID.Packet & 2147483648) != 0)
|
||||
{
|
||||
//end of transfer
|
||||
trans.UploadComplete = true;
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = trans.Asset.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
|
||||
m_assetCache.AddAsset(trans.Asset);
|
||||
//check if we should add it to inventory
|
||||
if (trans.AddToInventory)
|
||||
{
|
||||
// m_assetCache.AddAsset(trans.Asset);
|
||||
m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
|
||||
confirmXfer.XferID.ID = xferPacket.XferID.ID;
|
||||
confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
|
||||
this.ourClient.OutPacket(confirmXfer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public AssetBase AddUploadToAssetCache(LLUUID transactionID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if (this.transactions.ContainsKey(transactionID))
|
||||
{
|
||||
AssetTransaction trans = this.transactions[transactionID];
|
||||
if (trans.UploadComplete)
|
||||
{
|
||||
m_assetCache.AddAsset(trans.Asset);
|
||||
asset = trans.Asset;
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateInventoryItem(CreateInventoryItemPacket packet)
|
||||
{
|
||||
if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
|
||||
{
|
||||
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
|
||||
trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
|
||||
trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
|
||||
trans.Asset.Type = packet.InventoryBlock.Type;
|
||||
trans.Asset.InvType = packet.InventoryBlock.InvType;
|
||||
if (trans.UploadComplete)
|
||||
{
|
||||
//already complete so we can add it to the inventory
|
||||
//m_assetCache.AddAsset(trans.Asset);
|
||||
m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
trans.AddToInventory = true;
|
||||
trans.InventFolder = packet.InventoryBlock.FolderID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class AssetTransaction
|
||||
{
|
||||
public uint XferID;
|
||||
public AssetBase Asset;
|
||||
public bool AddToInventory;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
public bool UploadComplete = false;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
|
||||
public AssetTransaction()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
||||
|
||||
public void EnableNeighbours()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CrossSimBorder(LLVector3 avatarpos)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,193 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
|
||||
this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
|
||||
this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);
|
||||
}
|
||||
|
||||
protected virtual bool Logout(ClientView simClient, Packet packet)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request");
|
||||
//send reply to let the client logout
|
||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
||||
logReply.AgentData.AgentID = this.AgentID;
|
||||
logReply.AgentData.SessionID = this.SessionID;
|
||||
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
||||
logReply.InventoryData[0].ItemID = LLUUID.Zero;
|
||||
OutPacket(logReply);
|
||||
//tell all clients to kill our object
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
// kill.ObjectData[0].ID = this.ClientAvatar.localid;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
|
||||
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
|
||||
|
||||
|
||||
// m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
|
||||
/*lock (m_world.Entities)
|
||||
{
|
||||
m_world.Entities.Remove(this.AgentID);
|
||||
}*/
|
||||
// m_world.RemoveViewerAgent(this);
|
||||
//need to do other cleaning up here too
|
||||
m_clientThreads.Remove(this.CircuitCode);
|
||||
m_networkServer.RemoveClientCircuit(this.CircuitCode);
|
||||
this.ClientThread.Abort();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool AgentTextureCached(ClientView simclient, Packet packet)
|
||||
{
|
||||
// Console.WriteLine(packet.ToString());
|
||||
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
|
||||
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
|
||||
cachedresp.AgentData.AgentID = this.AgentID;
|
||||
cachedresp.AgentData.SessionID = this.SessionID;
|
||||
cachedresp.AgentData.SerialNum = this.cachedtextureserial;
|
||||
this.cachedtextureserial++;
|
||||
cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
|
||||
for (int i = 0; i < chechedtex.WearableData.Length; i++)
|
||||
{
|
||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||
cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
|
||||
cachedresp.WearableData[i].TextureID = LLUUID.Zero;
|
||||
cachedresp.WearableData[i].HostName = new byte[0];
|
||||
}
|
||||
this.OutPacket(cachedresp);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected bool MultipleObjUpdate(ClientView simClient, Packet packet)
|
||||
{
|
||||
MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
|
||||
for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
|
||||
{
|
||||
if (multipleupdate.ObjectData[i].Type == 9) //change position
|
||||
{
|
||||
if (OnUpdatePrimPosition != null)
|
||||
{
|
||||
libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
|
||||
OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
|
||||
}
|
||||
//should update stored position of the prim
|
||||
}
|
||||
else if (multipleupdate.ObjectData[i].Type == 10)//rotation
|
||||
{
|
||||
if (OnUpdatePrimRotation != null)
|
||||
{
|
||||
libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
|
||||
OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this);
|
||||
}
|
||||
}
|
||||
else if (multipleupdate.ObjectData[i].Type == 13)//scale
|
||||
{
|
||||
if (OnUpdatePrimScale != null)
|
||||
{
|
||||
libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
|
||||
OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RequestMapLayer() //should be getting the map layer from the grid server
|
||||
{
|
||||
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
|
||||
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
|
||||
mapReply.AgentData.AgentID = this.AgentID;
|
||||
mapReply.AgentData.Flags = 0;
|
||||
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
|
||||
mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
|
||||
mapReply.LayerData[0].Bottom = 800;
|
||||
mapReply.LayerData[0].Left = 800;
|
||||
mapReply.LayerData[0].Top = 1200;
|
||||
mapReply.LayerData[0].Right = 1200;
|
||||
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
|
||||
this.OutPacket(mapReply);
|
||||
}
|
||||
|
||||
public void RequestMapBlocks(int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
|
||||
MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
|
||||
mbReply.AgentData.AgentID = this.AgentID;
|
||||
int len;
|
||||
if (simMapProfiles == null)
|
||||
len = 0;
|
||||
else
|
||||
len = simMapProfiles.Count;
|
||||
|
||||
mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
|
||||
int iii;
|
||||
for (iii = 0; iii < len; iii++)
|
||||
{
|
||||
Hashtable mp = (Hashtable)simMapProfiles[iii];
|
||||
mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
|
||||
mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
|
||||
mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
|
||||
mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
|
||||
mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
|
||||
mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
|
||||
mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
|
||||
mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
|
||||
mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
|
||||
}
|
||||
this.OutPacket(mbReply);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,537 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
||||
protected override void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
ack_pack(Pack);
|
||||
if (debug)
|
||||
{
|
||||
if (Pack.Type != PacketType.AgentUpdate)
|
||||
{
|
||||
Console.WriteLine(Pack.Type.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
if (this.ProcessPacketMethod(Pack))
|
||||
{
|
||||
//there is a handler registered that handled this packet type
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
|
||||
switch (Pack.Type)
|
||||
{
|
||||
case PacketType.ViewerEffect:
|
||||
ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
if (client.AgentID != this.AgentID)
|
||||
{
|
||||
viewer.AgentData.AgentID = client.AgentID;
|
||||
viewer.AgentData.SessionID = client.SessionID;
|
||||
client.OutPacket(viewer);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
#region New Event System - World/Avatar
|
||||
case PacketType.ChatFromViewer:
|
||||
ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
|
||||
if (Util.FieldToString(inchatpack.ChatData.Message) == "")
|
||||
{
|
||||
//empty message so don't bother with it
|
||||
break;
|
||||
}
|
||||
string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
|
||||
byte[] message = inchatpack.ChatData.Message;
|
||||
byte type = inchatpack.ChatData.Type;
|
||||
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
|
||||
LLUUID fromAgentID = AgentID;
|
||||
if (OnChatFromViewer != null)
|
||||
{
|
||||
this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case PacketType.RezObject:
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
|
||||
AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
|
||||
if (inven != null)
|
||||
{
|
||||
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
||||
{
|
||||
AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
||||
if (asset != null)
|
||||
{
|
||||
if (OnRezObject != null)
|
||||
{
|
||||
this.OnRezObject(asset, rezPacket.RezData.RayEnd);
|
||||
this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.DeRezObject:
|
||||
if (OnDeRezObject != null)
|
||||
{
|
||||
OnDeRezObject(Pack, this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ModifyLand:
|
||||
ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
if (OnModifyTerrain != null)
|
||||
{
|
||||
OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.RegionHandshakeReply:
|
||||
if (OnRegionHandShakeReply != null)
|
||||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
}
|
||||
break;
|
||||
case PacketType.AgentWearablesRequest:
|
||||
if (OnRequestWearables != null)
|
||||
{
|
||||
OnRequestWearables(this);
|
||||
}
|
||||
if (OnRequestAvatarsData != null)
|
||||
{
|
||||
OnRequestAvatarsData(this);
|
||||
}
|
||||
break;
|
||||
case PacketType.AgentSetAppearance:
|
||||
AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
|
||||
if (OnSetAppearance != null)
|
||||
{
|
||||
OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
|
||||
}
|
||||
break;
|
||||
case PacketType.CompleteAgentMovement:
|
||||
if (this.m_child) this.UpgradeClient();
|
||||
if (OnCompleteMovementToRegion != null)
|
||||
{
|
||||
OnCompleteMovementToRegion();
|
||||
}
|
||||
this.EnableNeighbours();
|
||||
break;
|
||||
case PacketType.AgentUpdate:
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
OnAgentUpdate(Pack);
|
||||
}
|
||||
break;
|
||||
case PacketType.AgentAnimation:
|
||||
if (!m_child)
|
||||
{
|
||||
AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
|
||||
for (int i = 0; i < AgentAni.AnimationList.Length; i++)
|
||||
{
|
||||
if (AgentAni.AnimationList[i].StartAnim)
|
||||
{
|
||||
if (OnStartAnim != null)
|
||||
{
|
||||
OnStartAnim(AgentAni.AnimationList[i].AnimID, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
#endregion
|
||||
|
||||
#region New Event System - Objects/Prims
|
||||
case PacketType.ObjectLink:
|
||||
// OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
|
||||
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
|
||||
uint parentprimid = 0;
|
||||
List<uint> childrenprims = new List<uint>();
|
||||
if (link.ObjectData.Length > 1)
|
||||
{
|
||||
parentprimid = link.ObjectData[0].ObjectLocalID;
|
||||
|
||||
for (int i = 1; i < link.ObjectData.Length; i++)
|
||||
{
|
||||
childrenprims.Add(link.ObjectData[i].ObjectLocalID);
|
||||
}
|
||||
}
|
||||
if (OnLinkObjects != null)
|
||||
{
|
||||
OnLinkObjects(parentprimid, childrenprims);
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectAdd:
|
||||
// m_world.AddNewPrim((ObjectAddPacket)Pack, this);
|
||||
if (OnAddPrim != null)
|
||||
{
|
||||
OnAddPrim(Pack, this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectShape:
|
||||
ObjectShapePacket shape = (ObjectShapePacket)Pack;
|
||||
for (int i = 0; i < shape.ObjectData.Length; i++)
|
||||
{
|
||||
if (OnUpdatePrimShape != null)
|
||||
{
|
||||
OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectSelect:
|
||||
ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
|
||||
for (int i = 0; i < incomingselect.ObjectData.Length; i++)
|
||||
{
|
||||
if (OnObjectSelect != null)
|
||||
{
|
||||
OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectFlagUpdate:
|
||||
ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
|
||||
if (OnUpdatePrimFlags != null)
|
||||
{
|
||||
OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ObjectImage:
|
||||
ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
|
||||
for (int i = 0; i < imagePack.ObjectData.Length; i++)
|
||||
{
|
||||
if (OnUpdatePrimTexture != null)
|
||||
{
|
||||
OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endregion
|
||||
|
||||
#region Inventory/Asset/Other related packets
|
||||
case PacketType.RequestImage:
|
||||
RequestImagePacket imageRequest = (RequestImagePacket)Pack;
|
||||
for (int i = 0; i < imageRequest.RequestImage.Length; i++)
|
||||
{
|
||||
m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
|
||||
}
|
||||
break;
|
||||
case PacketType.TransferRequest:
|
||||
//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
|
||||
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
|
||||
m_assetCache.AddAssetRequest(this, transfer);
|
||||
break;
|
||||
case PacketType.AssetUploadRequest:
|
||||
AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
|
||||
this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
|
||||
break;
|
||||
case PacketType.RequestXfer:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.SendXferPacket:
|
||||
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
|
||||
break;
|
||||
case PacketType.CreateInventoryFolder:
|
||||
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
|
||||
m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.CreateInventoryItem:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
|
||||
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
|
||||
{
|
||||
this.UploadAssets.CreateInventoryItem(createItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Console.Write(Pack.ToString());
|
||||
this.CreateInventoryItem(createItem);
|
||||
}
|
||||
break;
|
||||
case PacketType.FetchInventory:
|
||||
//Console.WriteLine("fetch item packet");
|
||||
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
|
||||
m_inventoryCache.FetchInventory(this, FetchInventory);
|
||||
break;
|
||||
case PacketType.FetchInventoryDescendents:
|
||||
FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
|
||||
m_inventoryCache.FetchInventoryDescendents(this, Fetch);
|
||||
break;
|
||||
case PacketType.UpdateInventoryItem:
|
||||
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
for (int i = 0; i < update.InventoryData.Length; i++)
|
||||
{
|
||||
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
|
||||
if (asset != null)
|
||||
{
|
||||
// Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
|
||||
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
|
||||
if (asset != null)
|
||||
{
|
||||
//Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
|
||||
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Console.WriteLine("trying to update inventory item, but asset is null");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PacketType.RequestTaskInventory:
|
||||
// Console.WriteLine(Pack.ToString());
|
||||
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
|
||||
ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
|
||||
bool foundent = false;
|
||||
/* foreach (Entity ent in m_world.Entities.Values)
|
||||
{
|
||||
if (ent.localid == requesttask.InventoryData.LocalID)
|
||||
{
|
||||
replytask.InventoryData.TaskID = ent.uuid;
|
||||
replytask.InventoryData.Serial = 0;
|
||||
replytask.InventoryData.Filename = new byte[0];
|
||||
foundent = true;
|
||||
}
|
||||
}
|
||||
if (foundent)
|
||||
{
|
||||
this.OutPacket(replytask);
|
||||
}*/
|
||||
break;
|
||||
case PacketType.UpdateTaskInventory:
|
||||
// Console.WriteLine(Pack.ToString());
|
||||
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
|
||||
AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
|
||||
/*if (myinventory != null)
|
||||
{
|
||||
if (updatetask.UpdateData.Key == 0)
|
||||
{
|
||||
if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
|
||||
{
|
||||
if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
|
||||
{
|
||||
LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
|
||||
AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
|
||||
if (assBase != null)
|
||||
{
|
||||
foreach (Entity ent in m_world.Entities.Values)
|
||||
{
|
||||
if (ent.localid == updatetask.UpdateData.LocalID)
|
||||
{
|
||||
if (ent is OpenSim.world.Primitive)
|
||||
{
|
||||
this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
case PacketType.MapLayerRequest:
|
||||
this.RequestMapLayer();
|
||||
break;
|
||||
case PacketType.MapBlockRequest:
|
||||
MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
|
||||
|
||||
this.RequestMapBlocks(MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
|
||||
break;
|
||||
case PacketType.TeleportLandmarkRequest:
|
||||
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
|
||||
|
||||
TeleportStartPacket tpStart = new TeleportStartPacket();
|
||||
tpStart.Info.TeleportFlags = 8; // tp via lm
|
||||
this.OutPacket(tpStart);
|
||||
|
||||
TeleportProgressPacket tpProgress = new TeleportProgressPacket();
|
||||
tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark");
|
||||
tpProgress.Info.TeleportFlags = 8;
|
||||
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
|
||||
this.OutPacket(tpProgress);
|
||||
|
||||
// Fetch landmark
|
||||
LLUUID lmid = tpReq.Info.LandmarkID;
|
||||
AssetBase lma = this.m_assetCache.GetAsset(lmid);
|
||||
if (lma != null)
|
||||
{
|
||||
AssetLandmark lm = new AssetLandmark(lma);
|
||||
|
||||
if (lm.RegionID == m_regionData.SimUUID)
|
||||
{
|
||||
TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
||||
|
||||
tpLocal.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
|
||||
tpLocal.Info.LocationID = 2;
|
||||
tpLocal.Info.Position = lm.Position;
|
||||
OutPacket(tpLocal);
|
||||
}
|
||||
else
|
||||
{
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
|
||||
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
break;
|
||||
case PacketType.TeleportLocationRequest:
|
||||
TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
|
||||
Console.WriteLine(tpLocReq.ToString());
|
||||
|
||||
tpStart = new TeleportStartPacket();
|
||||
tpStart.Info.TeleportFlags = 16; // Teleport via location
|
||||
Console.WriteLine(tpStart.ToString());
|
||||
OutPacket(tpStart);
|
||||
|
||||
if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle)
|
||||
{
|
||||
/* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */
|
||||
Console.WriteLine("Inter-sim teleport not yet implemented");
|
||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
||||
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
|
||||
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||
|
||||
OutPacket(tpCancel);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Local teleport");
|
||||
TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
||||
tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||
tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags;
|
||||
tpLocal.Info.LocationID = 2;
|
||||
tpLocal.Info.LookAt = tpLocReq.Info.LookAt;
|
||||
tpLocal.Info.Position = tpLocReq.Info.Position;
|
||||
OutPacket(tpLocal);
|
||||
|
||||
}
|
||||
break;
|
||||
#endregion
|
||||
|
||||
#region Parcel related packets
|
||||
case PacketType.ParcelPropertiesRequest:
|
||||
ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
|
||||
if(OnParcelPropertiesRequest != null)
|
||||
{
|
||||
OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ParcelDivide:
|
||||
ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack;
|
||||
if (OnParcelDivideRequest != null)
|
||||
{
|
||||
OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ParcelJoin:
|
||||
ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack;
|
||||
if (OnParcelJoinRequest != null)
|
||||
{
|
||||
OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this);
|
||||
}
|
||||
break;
|
||||
case PacketType.ParcelPropertiesUpdate:
|
||||
ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack;
|
||||
if (OnParcelPropertiesUpdateRequest != null)
|
||||
{
|
||||
OnParcelPropertiesUpdateRequest(updatePacket, this);
|
||||
}
|
||||
break;
|
||||
#endregion
|
||||
|
||||
#region Estate Packets
|
||||
case PacketType.EstateOwnerMessage:
|
||||
EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
|
||||
if (OnEstateOwnerMessage != null)
|
||||
{
|
||||
OnEstateOwnerMessage(messagePacket, this);
|
||||
}
|
||||
break;
|
||||
#endregion
|
||||
#region unimplemented handlers
|
||||
case PacketType.AgentIsNowWearing:
|
||||
// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
break;
|
||||
case PacketType.ObjectScale:
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
|
||||
break;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,292 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public delegate bool PacketMethod(ClientView simClient, Packet packet);
|
||||
|
||||
/// <summary>
|
||||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public partial class ClientView : ClientViewBase, IClientAPI
|
||||
{
|
||||
public static TerrainManager TerrainManager;
|
||||
|
||||
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
|
||||
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
|
||||
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID = LLUUID.Zero;
|
||||
public string firstName;
|
||||
public string lastName;
|
||||
public bool m_child = false;
|
||||
private UseCircuitCodePacket cirpack;
|
||||
public Thread ClientThread;
|
||||
public LLVector3 startpos;
|
||||
|
||||
private AgentAssetUpload UploadAssets;
|
||||
private LLUUID newAssetFolder = LLUUID.Zero;
|
||||
private bool debug = false;
|
||||
protected IWorld m_world;
|
||||
private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private AssetCache m_assetCache;
|
||||
private IGridServer m_gridServer;
|
||||
private InventoryCache m_inventoryCache;
|
||||
private int cachedtextureserial = 0;
|
||||
private RegionInfo m_regionData;
|
||||
protected AuthenticateSessionsBase m_authenticateSessionsHandler;
|
||||
|
||||
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
|
||||
{
|
||||
m_world = world;
|
||||
m_clientThreads = clientThreads;
|
||||
m_assetCache = assetCache;
|
||||
|
||||
m_networkServer = packServer;
|
||||
m_inventoryCache = inventoryCache;
|
||||
m_authenticateSessionsHandler = authenSessions;
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
|
||||
this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
|
||||
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
|
||||
|
||||
PacketQueue = new BlockingQueue<QueItem>();
|
||||
|
||||
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
||||
AckTimer = new System.Timers.Timer(500);
|
||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||
AckTimer.Start();
|
||||
|
||||
this.RegisterLocalPacketHandlers();
|
||||
|
||||
ClientThread = new Thread(new ThreadStart(AuthUser));
|
||||
ClientThread.IsBackground = true;
|
||||
ClientThread.Start();
|
||||
}
|
||||
|
||||
# region Client Methods
|
||||
public void UpgradeClient()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
|
||||
this.m_child = false;
|
||||
this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
|
||||
m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
|
||||
OnChildAgentStatus(this.m_child);
|
||||
}
|
||||
|
||||
public void DowngradeClient()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child");
|
||||
this.m_child = true;
|
||||
OnChildAgentStatus(this.m_child);
|
||||
|
||||
}
|
||||
|
||||
public void KillClient()
|
||||
{
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
//kill.ObjectData[0].ID = this.ClientAvatar.localid;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
|
||||
this.m_inventoryCache.ClientLeaving(this.AgentID, null);
|
||||
|
||||
|
||||
// m_world.RemoveViewerAgent(this);
|
||||
|
||||
m_clientThreads.Remove(this.CircuitCode);
|
||||
m_networkServer.RemoveClientCircuit(this.CircuitCode);
|
||||
this.ClientThread.Abort();
|
||||
}
|
||||
#endregion
|
||||
|
||||
# region Packet Handling
|
||||
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
|
||||
{
|
||||
bool result = false;
|
||||
lock (PacketHandlers)
|
||||
{
|
||||
if (!PacketHandlers.ContainsKey(packetType))
|
||||
{
|
||||
PacketHandlers.Add(packetType, handler);
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
|
||||
{
|
||||
bool result = false;
|
||||
lock (m_packetHandlers)
|
||||
{
|
||||
if (!m_packetHandlers.ContainsKey(packetType))
|
||||
{
|
||||
m_packetHandlers.Add(packetType, handler);
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected virtual bool ProcessPacketMethod(Packet packet)
|
||||
{
|
||||
bool result = false;
|
||||
bool found = false;
|
||||
PacketMethod method;
|
||||
if (m_packetHandlers.TryGetValue(packet.Type, out method))
|
||||
{
|
||||
//there is a local handler for this packet type
|
||||
result = method(this, packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
//there is not a local handler so see if there is a Global handler
|
||||
lock (PacketHandlers)
|
||||
{
|
||||
found = PacketHandlers.TryGetValue(packet.Type, out method);
|
||||
}
|
||||
if (found)
|
||||
{
|
||||
result = method(this, packet);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected virtual void ClientLoop()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
|
||||
while (true)
|
||||
{
|
||||
QueItem nextPacket = PacketQueue.Dequeue();
|
||||
if (nextPacket.Incoming)
|
||||
{
|
||||
//is a incoming packet
|
||||
ProcessInPacket(nextPacket.Packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
//is a out going packet
|
||||
ProcessOutPacket(nextPacket.Packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
# endregion
|
||||
|
||||
# region Setup
|
||||
|
||||
protected virtual void InitNewClient()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
|
||||
this.m_world.AddNewAvatar(this, this.AgentID, false);
|
||||
}
|
||||
|
||||
protected virtual void AuthUser()
|
||||
{
|
||||
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
||||
if (!sessionInfo.Authorised)
|
||||
{
|
||||
//session/circuit not authorised
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||
//session is authorised
|
||||
this.AgentID = cirpack.CircuitCode.ID;
|
||||
this.SessionID = cirpack.CircuitCode.SessionID;
|
||||
this.CircuitCode = cirpack.CircuitCode.Code;
|
||||
this.firstName = sessionInfo.LoginInfo.First;
|
||||
this.lastName = sessionInfo.LoginInfo.Last;
|
||||
|
||||
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
|
||||
{
|
||||
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
|
||||
}
|
||||
InitNewClient();
|
||||
|
||||
ClientLoop();
|
||||
}
|
||||
}
|
||||
# endregion
|
||||
|
||||
|
||||
protected override void KillThread()
|
||||
{
|
||||
this.ClientThread.Abort();
|
||||
}
|
||||
|
||||
#region Inventory Creation
|
||||
private void SetupInventory(AuthenticateResponse sessionInfo)
|
||||
{
|
||||
|
||||
}
|
||||
private AgentInventory CreateInventory(LLUUID baseFolder)
|
||||
{
|
||||
AgentInventory inventory = null;
|
||||
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private void CreateInventoryItem(CreateInventoryItemPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,327 @@
|
|||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class ClientViewBase
|
||||
{
|
||||
protected BlockingQueue<QueItem> PacketQueue;
|
||||
protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
|
||||
protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
|
||||
|
||||
protected System.Timers.Timer AckTimer;
|
||||
protected uint Sequence = 0;
|
||||
protected object SequenceLock = new object();
|
||||
protected const int MAX_APPENDED_ACKS = 10;
|
||||
protected const int RESEND_TIMEOUT = 4000;
|
||||
protected const int MAX_SEQUENCE = 0xFFFFFF;
|
||||
|
||||
public uint CircuitCode;
|
||||
public EndPoint userEP;
|
||||
|
||||
protected PacketServer m_networkServer;
|
||||
|
||||
public ClientViewBase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void ProcessOutPacket(Packet Pack)
|
||||
{
|
||||
// Keep track of when this packet was sent out
|
||||
Pack.TickCount = Environment.TickCount;
|
||||
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Set the sequence number
|
||||
lock (SequenceLock)
|
||||
{
|
||||
if (Sequence >= MAX_SEQUENCE)
|
||||
Sequence = 1;
|
||||
else
|
||||
Sequence++;
|
||||
Pack.Header.Sequence = Sequence;
|
||||
}
|
||||
|
||||
if (Pack.Header.Reliable) //DIRTY HACK
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
if (!NeedAck.ContainsKey(Pack.Header.Sequence))
|
||||
{
|
||||
try
|
||||
{
|
||||
NeedAck.Add(Pack.Header.Sequence, Pack);
|
||||
}
|
||||
catch (Exception e) // HACKY
|
||||
{
|
||||
e.ToString();
|
||||
// Ignore
|
||||
// Seems to throw a exception here occasionally
|
||||
// of 'duplicate key' despite being locked.
|
||||
// !?!?!?
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client.Log("Attempted to add a duplicate sequence number (" +
|
||||
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
|
||||
// packet.Type.ToString(), Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't append ACKs to resent packets, in case that's what was causing the
|
||||
// delivery to fail
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Append any ACKs that need to be sent out to this packet
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
|
||||
Pack.Type != PacketType.PacketAck &&
|
||||
Pack.Type != PacketType.LogoutRequest)
|
||||
{
|
||||
Pack.Header.AckList = new uint[PendingAcks.Count];
|
||||
int i = 0;
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
Pack.Header.AckList[i] = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
PendingAcks.Clear();
|
||||
Pack.Header.AppendedAcks = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byte[] ZeroOutBuffer = new byte[4096];
|
||||
byte[] sendbuffer;
|
||||
sendbuffer = Pack.ToBytes();
|
||||
|
||||
try
|
||||
{
|
||||
if (Pack.Header.Zerocoded)
|
||||
{
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
|
||||
this.KillThread();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public virtual void InPacket(Packet NewPack)
|
||||
{
|
||||
// Handle appended ACKs
|
||||
if (NewPack.Header.AppendedAcks)
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (uint ack in NewPack.Header.AckList)
|
||||
{
|
||||
NeedAck.Remove(ack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (NewPack.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
|
||||
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
|
||||
{
|
||||
NeedAck.Remove(block.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((NewPack.Type == PacketType.StartPingCheck))
|
||||
{
|
||||
//reply to pingcheck
|
||||
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
|
||||
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||
OutPacket(endPing);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = true;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public virtual void OutPacket(Packet NewPack)
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = false;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
# region Low Level Packet Methods
|
||||
|
||||
protected void ack_pack(Packet Pack)
|
||||
{
|
||||
if (Pack.Header.Reliable)
|
||||
{
|
||||
libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
|
||||
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||
ack_it.Packets[0].ID = Pack.Header.Sequence;
|
||||
ack_it.Header.Reliable = false;
|
||||
|
||||
OutPacket(ack_it);
|
||||
|
||||
}
|
||||
/*
|
||||
if (Pack.Header.Reliable)
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
uint sequence = (uint)Pack.Header.Sequence;
|
||||
if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
protected void ResendUnacked()
|
||||
{
|
||||
int now = Environment.TickCount;
|
||||
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (Packet packet in NeedAck.Values)
|
||||
{
|
||||
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
|
||||
(now - packet.TickCount) + "ms have passed");
|
||||
|
||||
packet.Header.Resent = true;
|
||||
OutPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void SendAcks()
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0)
|
||||
{
|
||||
if (PendingAcks.Count > 250)
|
||||
{
|
||||
// FIXME: Handle the odd case where we have too many pending ACKs queued up
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
|
||||
return;
|
||||
}
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
|
||||
|
||||
|
||||
int i = 0;
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[i].ID = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
acks.Header.Reliable = false;
|
||||
OutPacket(acks);
|
||||
|
||||
PendingAcks.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
|
||||
{
|
||||
SendAcks();
|
||||
ResendUnacked();
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected virtual void KillThread()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region Nested Classes
|
||||
|
||||
public class QueItem
|
||||
{
|
||||
public QueItem()
|
||||
{
|
||||
}
|
||||
|
||||
public Packet Packet;
|
||||
public bool Incoming;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -124,7 +124,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AgentAssetUpload.cs">
|
||||
<Compile Include="ClientView.AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.API.cs">
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="ClientView.AgentAssetUpload.cs" />
|
||||
<include name="ClientView.API.cs" />
|
||||
<include name="ClientView.cs" />
|
||||
<include name="ClientView.Grid.cs" />
|
||||
|
|
Loading…
Reference in New Issue