First step tidy-up of IM packing/unpacking/repacking
parent
e1ccbed982
commit
3f818e001d
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@ -127,12 +127,25 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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return;
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}
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IScene scene = client == null ? null : client.Scene;
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GridInstantMessage im = new GridInstantMessage(scene,
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GridInstantMessage im = new GridInstantMessage(client.Scene,
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fromAgentID, fromAgentName, fromAgentSession, toAgentID,
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dialog, fromGroup, message, imSessionID,
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offline != 0 ? true : false, Position,
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binaryBucket);
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ProcessInstantMessage(client, im);
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}
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private void ProcessInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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byte dialog = im.dialog;
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if ( dialog != (byte)InstantMessageDialog.MessageFromAgent
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&& dialog != (byte)InstantMessageDialog.StartTyping
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&& dialog != (byte)InstantMessageDialog.StopTyping)
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{
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return;
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}
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if (m_TransferModule != null)
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{
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@ -147,10 +160,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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if ((client != null) && !success)
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{
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client.SendInstantMessage(toAgentID,
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client.SendInstantMessage(new UUID(im.toAgentID),
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"Unable to send instant message. "+
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"User is not logged in.",
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fromAgentID, "System",
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new UUID(im.fromAgentID), "System",
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(byte)InstantMessageDialog.BusyAutoResponse,
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(uint)Util.UnixTimeSinceEpoch());
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}
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@ -170,13 +183,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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// so we can depend on the above not trying to send
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// via grid again
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//
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OnInstantMessage(null, new UUID(msg.fromAgentID),
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new UUID(msg.fromAgentSession),
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new UUID(msg.toAgentID), new UUID(msg.imSessionID),
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msg.timestamp, msg.fromAgentName, msg.message,
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msg.dialog, msg.fromGroup, msg.offline,
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msg.ParentEstateID, msg.Position,
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new UUID(msg.RegionID), msg.binaryBucket);
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ProcessInstantMessage(null, msg);
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}
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}
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}
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